[Bug] Only moves will show the explicit status immunity effect (#5728)

* Add quiet parameter to trySetStatus

* Make quiet default to false
This commit is contained in:
Sirz Benjie 2025-04-28 22:53:01 -05:00 committed by GitHub
parent 217fbe027a
commit 34670fd921
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GPG Key ID: B5690EEEBB952194
2 changed files with 4 additions and 3 deletions

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@ -2463,7 +2463,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false;
}
if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus)) {
&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus, false)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
return true;
}

View File

@ -5529,9 +5529,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
sourcePokemon: Pokemon | null = null,
turnsRemaining = 0,
sourceText: string | null = null,
overrideStatus?: boolean
overrideStatus?: boolean,
quiet = true,
): boolean {
if (!this.canSetStatus(effect, false, overrideStatus, sourcePokemon)) {
if (!this.canSetStatus(effect, quiet, overrideStatus, sourcePokemon)) {
return false;
}
if (this.isFainted() && effect !== StatusEffect.FAINT) {