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Add fix for crash when setting name if form index is too high
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@ -3770,6 +3770,7 @@ export function initMoves() {
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new AttackMove(Moves.BRUTAL_SWING, "Brutal Swing", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 20, -1, "The user swings its body around violently to inflict damage on everything in its vicinity.", -1, 0, 7)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new StatusMove(Moves.AURORA_VEIL, "Aurora Veil (N)", Type.ICE, -1, 20, -1, "This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.", -1, 0, 7)
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.condition((user, target, move) => user.scene.arena.weather?.weatherType === WeatherType.HAIL)
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.target(MoveTarget.USER_SIDE),
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/* Unused */
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new AttackMove(Moves.SINISTER_ARROW_RAID, "Sinister Arrow Raid (N)", Type.GHOST, MoveCategory.PHYSICAL, 180, -1, 1, -1, "The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.", -1, 0, 7),
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@ -352,7 +352,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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getName(formIndex?: integer): string {
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if (formIndex !== undefined && this.forms.length) {
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const form = this.forms[formIndex];
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const form = this.forms[Math.min(formIndex, this.forms.length - 1)];
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switch (form.formKey) {
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case SpeciesFormKey.MEGA:
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case SpeciesFormKey.ETERNAMAX:
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