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commit latest test changes
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@ -206,7 +206,7 @@ export default class Battle {
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getBgmOverride(scene: BattleScene): string {
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getBgmOverride(scene: BattleScene): string {
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const battlers = this.enemyParty.slice(0, this.getBattlerCount());
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const battlers = this.enemyParty.slice(0, this.getBattlerCount());
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if (this.battleType === BattleType.TRAINER || this.mysteryEncounter?.encounterVariant === MysteryEncounterVariant.TRAINER_BATTLE) {
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if (this.battleType === BattleType.TRAINER || this.mysteryEncounter?.encounterVariant === MysteryEncounterVariant.TRAINER_BATTLE) {
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if (!this.started && this.trainer.config.encounterBgm && this.trainer.getEncounterMessages()?.length) {
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if (!this.started && this.trainer?.config?.encounterBgm && this.trainer?.getEncounterMessages()?.length) {
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return `encounter_${this.trainer.getEncounterBgm()}`;
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return `encounter_${this.trainer.getEncounterBgm()}`;
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}
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}
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if (scene.musicPreference === 0) {
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if (scene.musicPreference === 0) {
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@ -71,7 +71,7 @@ const excludedBosses = [
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/**
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/**
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* Dark Deal encounter.
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* Dark Deal encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/61 | GitHub Issue #61}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/61 | GitHub Issue #61}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const DarkDealEncounter: IMysteryEncounter =
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export const DarkDealEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DARK_DEAL)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DARK_DEAL)
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@ -18,7 +18,7 @@ const namespace = "mysteryEncounter:departmentStoreSale";
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/**
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/**
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* Department Store Sale encounter.
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* Department Store Sale encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/33 | GitHub Issue #33}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/33 | GitHub Issue #33}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const DepartmentStoreSaleEncounter: IMysteryEncounter =
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export const DepartmentStoreSaleEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DEPARTMENT_STORE_SALE)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DEPARTMENT_STORE_SALE)
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@ -24,7 +24,7 @@ const namespace = "mysteryEncounter:fieldTrip";
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/**
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/**
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* Field Trip encounter.
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* Field Trip encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/17 | GitHub Issue #17}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/17 | GitHub Issue #17}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const FieldTripEncounter: IMysteryEncounter =
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export const FieldTripEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.FIELD_TRIP)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.FIELD_TRIP)
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@ -31,7 +31,7 @@ const DAMAGE_PERCENTAGE: number = 20;
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/**
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/**
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* Fiery Fallout encounter.
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* Fiery Fallout encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/88 | GitHub Issue #88}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/88 | GitHub Issue #88}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const FieryFalloutEncounter: IMysteryEncounter =
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export const FieryFalloutEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.FIERY_FALLOUT)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.FIERY_FALLOUT)
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@ -127,8 +127,13 @@ export const FieryFalloutEncounter: IMysteryEncounter =
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async (scene: BattleScene) => {
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async (scene: BattleScene) => {
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// Pick battle
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// Pick battle
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const encounter = scene.currentBattle.mysteryEncounter;
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const encounter = scene.currentBattle.mysteryEncounter;
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const charcoal = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]);
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setEncounterRewards(scene,
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setEncounterRewards(scene, { guaranteedModifierTypeOptions: [charcoal], fillRemaining: true });
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{ fillRemaining: true },
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null,
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() => {
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giveLeadPokemonCharcoal(scene);
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});
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encounter.startOfBattleEffects.push(
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encounter.startOfBattleEffects.push(
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{
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{
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sourceBattlerIndex: BattlerIndex.ENEMY,
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sourceBattlerIndex: BattlerIndex.ENEMY,
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@ -196,8 +201,8 @@ export const FieryFalloutEncounter: IMysteryEncounter =
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.withOption(
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.withOption(
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new MysteryEncounterOptionBuilder()
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new MysteryEncounterOptionBuilder()
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.withOptionMode(EncounterOptionMode.DISABLED_OR_SPECIAL)
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.withOptionMode(EncounterOptionMode.DISABLED_OR_SPECIAL)
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.withPrimaryPokemonRequirement(new TypeRequirement(Type.FIRE, true,1)) // Will set option3PrimaryName dialogue token automatically
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.withPrimaryPokemonRequirement(new TypeRequirement(Type.STEEL, true,1)) // Will set option3PrimaryName dialogue token automatically
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.withSecondaryPokemonRequirement(new TypeRequirement(Type.FIRE, true,1)) // Will set option3SecondaryName dialogue token automatically
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.withSecondaryPokemonRequirement(new TypeRequirement(Type.STEEL, true,1)) // Will set option3SecondaryName dialogue token automatically
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.withDialogue({
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.withDialogue({
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buttonLabel: `${namespace}:option:3:label`,
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buttonLabel: `${namespace}:option:3:label`,
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buttonTooltip: `${namespace}:option:3:tooltip`,
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buttonTooltip: `${namespace}:option:3:tooltip`,
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@ -215,8 +220,12 @@ export const FieryFalloutEncounter: IMysteryEncounter =
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// Fire types help calm the Volcarona
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// Fire types help calm the Volcarona
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const encounter = scene.currentBattle.mysteryEncounter;
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const encounter = scene.currentBattle.mysteryEncounter;
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transitionMysteryEncounterIntroVisuals(scene);
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transitionMysteryEncounterIntroVisuals(scene);
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const charcoal = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]);
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setEncounterRewards(scene,
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setEncounterRewards(scene, { guaranteedModifierTypeOptions: [charcoal], fillRemaining: true });
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{ fillRemaining: true },
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null,
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() => {
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giveLeadPokemonCharcoal(scene);
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});
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const primary = encounter.options[2].primaryPokemon;
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const primary = encounter.options[2].primaryPokemon;
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const secondary = encounter.options[2].secondaryPokemon[0];
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const secondary = encounter.options[2].secondaryPokemon[0];
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@ -227,3 +236,15 @@ export const FieryFalloutEncounter: IMysteryEncounter =
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.build()
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.build()
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)
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)
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.build();
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.build();
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function giveLeadPokemonCharcoal(scene: BattleScene) {
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// Give first party pokemon Charcoal for free at end of battle
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const leadPokemon = scene.getParty()?.[0];
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if (leadPokemon) {
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const charcoal = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]);
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scene.addModifier(charcoal.type.newModifier(leadPokemon), true);
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scene.updateModifiers();
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scene.currentBattle.mysteryEncounter.setDialogueToken("leadPokemon", leadPokemon.name);
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queueEncounterMessage(scene, `${namespace}:found_charcoal`);
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}
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}
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@ -35,7 +35,7 @@ const namespace = "mysteryEncounter:fightOrFlight";
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/**
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/**
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* Fight or Flight encounter.
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* Fight or Flight encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/24 | GitHub Issue #24}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/24 | GitHub Issue #24}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const FightOrFlightEncounter: IMysteryEncounter =
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export const FightOrFlightEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterBuilder.withEncounterType(
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@ -21,7 +21,7 @@ const namespace = "mysteryEncounter:lostAtSea";
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/**
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/**
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* Lost at sea encounter.
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* Lost at sea encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/9 | GitHub Issue #9}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/9 | GitHub Issue #9}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.LOST_AT_SEA)
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export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.LOST_AT_SEA)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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@ -26,7 +26,7 @@ const namespace = "mysteryEncounter:mysteriousChallengers";
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/**
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/**
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* Mysterious Challengers encounter.
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* Mysterious Challengers encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/41 | GitHub Issue #41}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/41 | GitHub Issue #41}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const MysteriousChallengersEncounter: IMysteryEncounter =
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export const MysteriousChallengersEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterBuilder.withEncounterType(
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@ -14,7 +14,7 @@ const namespace = "mysteryEncounter:mysteriousChest";
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/**
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/**
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* Mysterious Chest encounter.
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* Mysterious Chest encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/32 | GitHub Issue #32}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/32 | GitHub Issue #32}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const MysteriousChestEncounter: IMysteryEncounter =
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export const MysteriousChestEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHEST)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHEST)
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@ -24,7 +24,7 @@ const TRAINER_THROW_ANIMATION_TIMES = [512, 184, 768];
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/**
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/**
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* Safari Zone encounter.
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* Safari Zone encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/39 | GitHub Issue #39}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/39 | GitHub Issue #39}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const SafariZoneEncounter: IMysteryEncounter =
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export const SafariZoneEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.SAFARI_ZONE)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.SAFARI_ZONE)
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@ -17,7 +17,7 @@ const namespace = "mysteryEncounter:shadyVitaminDealer";
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/**
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/**
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* Shady Vitamin Dealer encounter.
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* Shady Vitamin Dealer encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/34 | GitHub Issue #34}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/34 | GitHub Issue #34}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const ShadyVitaminDealerEncounter: IMysteryEncounter =
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export const ShadyVitaminDealerEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterBuilder.withEncounterType(
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@ -21,7 +21,7 @@ const namespace = "mysteryEncounter:slumberingSnorlax";
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/**
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/**
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* Sleeping Snorlax encounter.
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* Sleeping Snorlax encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/103 | GitHub Issue #103}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/103 | GitHub Issue #103}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const SlumberingSnorlaxEncounter: IMysteryEncounter =
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export const SlumberingSnorlaxEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterBuilder.withEncounterType(
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@ -24,7 +24,7 @@ const namespace = "mysteryEncounter:trainingSession";
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/**
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/**
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* Training Session encounter.
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* Training Session encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/43 | GitHub Issue #43}
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/43 | GitHub Issue #43}
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* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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*/
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export const TrainingSessionEncounter: IMysteryEncounter =
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export const TrainingSessionEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterBuilder.withEncounterType(
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@ -71,8 +71,6 @@ export default interface IMysteryEncounter {
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onInit?: (scene: BattleScene) => boolean;
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onInit?: (scene: BattleScene) => boolean;
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/** Event when battlefield visuals have finished sliding in and the encounter dialogue begins */
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/** Event when battlefield visuals have finished sliding in and the encounter dialogue begins */
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onVisualsStart?: (scene: BattleScene) => boolean;
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onVisualsStart?: (scene: BattleScene) => boolean;
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/** Event right before MysteryEncounterPhase begins. Use for unshifting any phases before the actual encounter */
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onPreMysteryEncounterPhase?: (scene: BattleScene) => boolean;
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/** Will provide the player party EXP before rewards are displayed for that wave */
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/** Will provide the player party EXP before rewards are displayed for that wave */
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doEncounterExp?: (scene: BattleScene) => boolean;
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doEncounterExp?: (scene: BattleScene) => boolean;
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/** Will provide the player a rewards shop for that wave */
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/** Will provide the player a rewards shop for that wave */
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@ -392,7 +390,6 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
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doEncounterRewards?: (scene: BattleScene) => boolean;
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doEncounterRewards?: (scene: BattleScene) => boolean;
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onInit?: (scene: BattleScene) => boolean;
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onInit?: (scene: BattleScene) => boolean;
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onVisualsStart?: (scene: BattleScene) => boolean;
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onVisualsStart?: (scene: BattleScene) => boolean;
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onPreMysteryEncounterPhase?: (scene: BattleScene) => boolean;
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hideBattleIntroMessage?: boolean;
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hideBattleIntroMessage?: boolean;
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hideIntroVisuals?: boolean;
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hideIntroVisuals?: boolean;
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@ -625,18 +622,6 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
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return Object.assign(this, { onInit: onInit });
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return Object.assign(this, { onInit: onInit });
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}
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}
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/**
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* Event callback right before MysteryEncounterPhase begins.
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* Use for unshifting any last-minute phases before the actual encounter, as all phases are cleared and reset at that point.
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* Example: set the weather before encounter begins
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*
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* @param onVisualsStart - synchronous callback function to perform immediately before MysteryEncounterPhase begins
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* @returns
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*/
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withOnPreMysteryEncounterPhase(onPreMysteryEncounterPhase: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onPreMysteryEncounterPhase">> {
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return Object.assign(this, { onPreMysteryEncounterPhase: onPreMysteryEncounterPhase });
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}
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/**
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/**
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* Can be used to perform some extra logic (usually animations) when the enemy field is finished sliding in
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* Can be used to perform some extra logic (usually animations) when the enemy field is finished sliding in
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*
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*
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@ -50,7 +50,7 @@ export function doTrainerExclamation(scene: BattleScene) {
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}
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}
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});
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});
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scene.playSound("GEN8- Exclaim.wav");
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scene.playSound("GEN8- Exclaim.wav", { volume: 0.8 });
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}
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}
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export interface EnemyPokemonConfig {
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export interface EnemyPokemonConfig {
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@ -417,10 +417,10 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
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* Can have shop displayed or skipped
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* Can have shop displayed or skipped
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* @param scene - Battle Scene
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* @param scene - Battle Scene
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* @param customShopRewards - adds a shop phase with the specified rewards / reward tiers
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* @param customShopRewards - adds a shop phase with the specified rewards / reward tiers
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* @param nonShopRewards - will add a non-shop reward phase for each specified item/modifier (can happen in addition to a shop)
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* @param nonShopPlayerItemRewards - will add a non-shop reward phase for each specified item/modifier (can happen in addition to a shop)
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* @param preRewardsCallback - can execute an arbitrary callback before the new phases if necessary (useful for updating items/party/injecting new phases before MysteryEncounterRewardsPhase)
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* @param preRewardsCallback - can execute an arbitrary callback before the new phases if necessary (useful for updating items/party/injecting new phases before MysteryEncounterRewardsPhase)
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*/
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*/
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export function setEncounterRewards(scene: BattleScene, customShopRewards?: CustomModifierSettings, nonShopRewards?: ModifierTypeFunc[], preRewardsCallback?: Function) {
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export function setEncounterRewards(scene: BattleScene, customShopRewards?: CustomModifierSettings, nonShopPlayerItemRewards?: ModifierTypeFunc[], preRewardsCallback?: Function) {
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scene.currentBattle.mysteryEncounter.doEncounterRewards = (scene: BattleScene) => {
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scene.currentBattle.mysteryEncounter.doEncounterRewards = (scene: BattleScene) => {
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if (preRewardsCallback) {
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if (preRewardsCallback) {
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preRewardsCallback();
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preRewardsCallback();
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@ -432,8 +432,8 @@ export function setEncounterRewards(scene: BattleScene, customShopRewards?: Cust
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scene.tryRemovePhase(p => p instanceof SelectModifierPhase);
|
scene.tryRemovePhase(p => p instanceof SelectModifierPhase);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (nonShopRewards?.length > 0) {
|
if (nonShopPlayerItemRewards?.length > 0) {
|
||||||
nonShopRewards.forEach((reward) => {
|
nonShopPlayerItemRewards.forEach((reward) => {
|
||||||
scene.unshiftPhase(new ModifierRewardPhase(scene, reward));
|
scene.unshiftPhase(new ModifierRewardPhase(scene, reward));
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
@ -679,7 +679,7 @@ export function handleEncounterStartOfBattleEffects(scene: BattleScene) {
|
|||||||
} else {
|
} else {
|
||||||
source = scene.getEnemyField()[0];
|
source = scene.getEnemyField()[0];
|
||||||
}
|
}
|
||||||
scene.pushPhase(new MovePhase(scene, source, effect.targets, effect.move, effect.followUp, effect.followUp));
|
scene.pushPhase(new MovePhase(scene, source, effect.targets, effect.move, effect.followUp, effect.ignorePp));
|
||||||
});
|
});
|
||||||
|
|
||||||
// Pseudo turn end phase to reset flinch states, Endure, etc.
|
// Pseudo turn end phase to reset flinch states, Endure, etc.
|
||||||
|
@ -8,7 +8,7 @@ export const fieryFalloutDialogue = {
|
|||||||
label: "Find the source",
|
label: "Find the source",
|
||||||
tooltip: "(?) Discover the source\n(-) Hard Battle",
|
tooltip: "(?) Discover the source\n(-) Hard Battle",
|
||||||
selected: `You push through the storm, and find two Volcarona in the middle of a mating dance!
|
selected: `You push through the storm, and find two Volcarona in the middle of a mating dance!
|
||||||
$They don't take kindly to the interruption and attack!`,
|
$They don't take kindly to the interruption and attack!`
|
||||||
},
|
},
|
||||||
2: {
|
2: {
|
||||||
label: "Hunker down",
|
label: "Hunker down",
|
||||||
@ -24,5 +24,7 @@ export const fieryFalloutDialogue = {
|
|||||||
selected: `Your {{option3PrimaryName}} and {{option3SecondaryName}} guide you to where two Volcarona are in the middle of a mating dance!
|
selected: `Your {{option3PrimaryName}} and {{option3SecondaryName}} guide you to where two Volcarona are in the middle of a mating dance!
|
||||||
$Thankfully, your Pokémon are able to calm them,\nand they depart without issue.`,
|
$Thankfully, your Pokémon are able to calm them,\nand they depart without issue.`,
|
||||||
},
|
},
|
||||||
}
|
},
|
||||||
|
found_charcoal: `After the weather clears,\nyour {{leadPokemon}} spots something on the ground.
|
||||||
|
$@s{item_fanfare}{{leadPokemon}} gained a Charcoal!`
|
||||||
};
|
};
|
||||||
|
@ -1101,11 +1101,6 @@ export class EncounterPhase extends BattlePhase {
|
|||||||
this.scene.ui.clearText();
|
this.scene.ui.clearText();
|
||||||
this.scene.ui.getMessageHandler().hideNameText();
|
this.scene.ui.getMessageHandler().hideNameText();
|
||||||
|
|
||||||
// Can add any additional unshift phases here before MysteryEncounterPhase begins (and all phase queues are cleared)
|
|
||||||
if (this.scene.currentBattle.mysteryEncounter.onPreMysteryEncounterPhase) {
|
|
||||||
this.scene.currentBattle.mysteryEncounter.onPreMysteryEncounterPhase(this.scene);
|
|
||||||
}
|
|
||||||
|
|
||||||
this.scene.unshiftPhase(new MysteryEncounterPhase(this.scene));
|
this.scene.unshiftPhase(new MysteryEncounterPhase(this.scene));
|
||||||
this.end();
|
this.end();
|
||||||
};
|
};
|
||||||
|
@ -184,7 +184,7 @@ export class MysteryEncounterBattleStartCleanupPhase extends Phase {
|
|||||||
pokemon.lapseTags(BattlerTagLapseType.TURN_END);
|
pokemon.lapseTags(BattlerTagLapseType.TURN_END);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.end();
|
super.end();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,15 +1,16 @@
|
|||||||
import { Button } from "#app/enums/buttons";
|
import { Button } from "#app/enums/buttons";
|
||||||
import { MessagePhase, VictoryPhase } from "#app/phases";
|
import { CommandPhase, MessagePhase, VictoryPhase } from "#app/phases";
|
||||||
import { MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
|
import { MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
|
||||||
import MysteryEncounterUiHandler from "#app/ui/mystery-encounter-ui-handler";
|
import MysteryEncounterUiHandler from "#app/ui/mystery-encounter-ui-handler";
|
||||||
import { Mode } from "#app/ui/ui";
|
import { Mode } from "#app/ui/ui";
|
||||||
import GameManager from "../utils/gameManager";
|
import GameManager from "../utils/gameManager";
|
||||||
import MessageUiHandler from "#app/ui/message-ui-handler";
|
import MessageUiHandler from "#app/ui/message-ui-handler";
|
||||||
|
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||||
|
|
||||||
export async function runSelectMysteryEncounterOption(game: GameManager, optionNo: number) {
|
export async function runSelectMysteryEncounterOption(game: GameManager, optionNo: number, isBattle: boolean = false) {
|
||||||
// Handle any eventual queued messages (e.g. weather phase, etc.)
|
// Handle any eventual queued messages (e.g. weather phase, etc.)
|
||||||
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
|
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
|
||||||
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
|
const uiHandler = game.scene.ui.getHandler<MessageUiHandler>();
|
||||||
uiHandler.processInput(Button.ACTION);
|
uiHandler.processInput(Button.ACTION);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -23,7 +24,7 @@ export async function runSelectMysteryEncounterOption(game: GameManager, optionN
|
|||||||
uiHandler.processInput(Button.ACTION);
|
uiHandler.processInput(Button.ACTION);
|
||||||
});
|
});
|
||||||
|
|
||||||
await game.phaseInterceptor.run(MysteryEncounterPhase);
|
await game.phaseInterceptor.to(MysteryEncounterPhase, true);
|
||||||
|
|
||||||
// select the desired option
|
// select the desired option
|
||||||
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
|
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
|
||||||
@ -73,5 +74,23 @@ export async function runSelectMysteryEncounterOption(game: GameManager, optionN
|
|||||||
uiHandler.processInput(Button.ACTION);
|
uiHandler.processInput(Button.ACTION);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
if (isBattle) {
|
||||||
|
await game.phaseInterceptor.to(CommandPhase);
|
||||||
|
} else {
|
||||||
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase);
|
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function skipBattleRunMysteryEncounterRewardsPhase(game: GameManager) {
|
||||||
|
game.scene.clearPhaseQueue();
|
||||||
|
game.scene.clearPhaseQueueSplice();
|
||||||
|
game.scene.getEnemyParty().forEach(p => {
|
||||||
|
p.hp = 0;
|
||||||
|
p.status = new Status(StatusEffect.FAINT);
|
||||||
|
game.scene.field.remove(p);
|
||||||
|
});
|
||||||
|
game.scene.unshiftPhase(new VictoryPhase(game.scene, 0));
|
||||||
|
game.endPhase();
|
||||||
|
game.phaseInterceptor.superEndPhase();
|
||||||
|
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase, true);
|
||||||
|
}
|
||||||
|
@ -5,6 +5,16 @@ import { Species } from "#app/enums/species";
|
|||||||
import GameManager from "#app/test/utils/gameManager";
|
import GameManager from "#app/test/utils/gameManager";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
import { FieryFalloutEncounter } from "#app/data/mystery-encounters/encounters/fiery-fallout-encounter";
|
import { FieryFalloutEncounter } from "#app/data/mystery-encounters/encounters/fiery-fallout-encounter";
|
||||||
|
import Battle from "#app/battle";
|
||||||
|
import { Gender } from "#app/data/gender";
|
||||||
|
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||||
|
import * as BattleAnims from "#app/data/battle-anims";
|
||||||
|
import { EncounterOptionMode } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||||
|
import { runSelectMysteryEncounterOption, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounterTestUtils";
|
||||||
|
import { CommandPhase, MovePhase, SelectModifierPhase } from "#app/phases";
|
||||||
|
import { Moves } from "#enums/moves";
|
||||||
|
import BattleScene from "#app/battle-scene";
|
||||||
|
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||||
|
|
||||||
const namespace = "mysteryEncounter:fieryFallout";
|
const namespace = "mysteryEncounter:fieryFallout";
|
||||||
/** Arcanine and Ninetails for 2 Fire types. Lapras for burnable mon. */
|
/** Arcanine and Ninetails for 2 Fire types. Lapras for burnable mon. */
|
||||||
@ -15,6 +25,7 @@ const defaultWave = 45;
|
|||||||
describe("Fiery Fallout - Mystery Encounter", () => {
|
describe("Fiery Fallout - Mystery Encounter", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
let game: GameManager;
|
let game: GameManager;
|
||||||
|
let scene: BattleScene;
|
||||||
|
|
||||||
beforeAll(() => {
|
beforeAll(() => {
|
||||||
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
||||||
@ -22,13 +33,14 @@ describe("Fiery Fallout - Mystery Encounter", () => {
|
|||||||
|
|
||||||
beforeEach(async () => {
|
beforeEach(async () => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
scene = game.scene;
|
||||||
game.override.mysteryEncounterChance(100);
|
game.override.mysteryEncounterChance(100);
|
||||||
game.override.startingWave(defaultWave);
|
game.override.startingWave(defaultWave);
|
||||||
game.override.startingBiome(defaultBiome);
|
game.override.startingBiome(defaultBiome);
|
||||||
|
|
||||||
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
||||||
new Map<Biome, MysteryEncounterType[]>([
|
new Map<Biome, MysteryEncounterType[]>([
|
||||||
[Biome.SEA, [MysteryEncounterType.FIERY_FALLOUT]],
|
[Biome.VOLCANO, [MysteryEncounterType.FIERY_FALLOUT]],
|
||||||
[Biome.MOUNTAIN, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
|
[Biome.MOUNTAIN, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
|
||||||
])
|
])
|
||||||
);
|
);
|
||||||
@ -54,7 +66,7 @@ describe("Fiery Fallout - Mystery Encounter", () => {
|
|||||||
game.override.startingBiome(Biome.MOUNTAIN);
|
game.override.startingBiome(Biome.MOUNTAIN);
|
||||||
await game.runToMysteryEncounter();
|
await game.runToMysteryEncounter();
|
||||||
|
|
||||||
expect(game.scene.currentBattle.mysteryEncounter.encounterType).not.toBe(MysteryEncounterType.LOST_AT_SEA);
|
expect(scene.currentBattle.mysteryEncounter.encounterType).not.toBe(MysteryEncounterType.LOST_AT_SEA);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should not run below wave 41", async () => {
|
it("should not run below wave 41", async () => {
|
||||||
@ -62,7 +74,7 @@ describe("Fiery Fallout - Mystery Encounter", () => {
|
|||||||
|
|
||||||
await game.runToMysteryEncounter();
|
await game.runToMysteryEncounter();
|
||||||
|
|
||||||
expect(game.scene.currentBattle.mysteryEncounter.encounterType).not.toBe(MysteryEncounterType.FIERY_FALLOUT);
|
expect(scene.currentBattle.mysteryEncounter.encounterType).not.toBe(MysteryEncounterType.FIERY_FALLOUT);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should not run above wave 179", async () => {
|
it("should not run above wave 179", async () => {
|
||||||
@ -70,164 +82,186 @@ describe("Fiery Fallout - Mystery Encounter", () => {
|
|||||||
|
|
||||||
await game.runToMysteryEncounter();
|
await game.runToMysteryEncounter();
|
||||||
|
|
||||||
expect(game.scene.currentBattle.mysteryEncounter).toBeUndefined();
|
expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
// it("should set the correct dialog tokens during initialization", () => {
|
it("should initialize fully ", async () => {
|
||||||
// vi.spyOn(game.scene, "currentBattle", "get").mockReturnValue({ mysteryEncounter: FieryFalloutEncounter } as Battle);
|
vi.spyOn(scene, "currentBattle", "get").mockReturnValue({ mysteryEncounter: FieryFalloutEncounter } as Battle);
|
||||||
//
|
const weatherSpy = vi.spyOn(scene.arena, "trySetWeather").mockReturnValue(true);
|
||||||
// const { onInit } = FieryFalloutEncounter;
|
const moveInitSpy = vi.spyOn(BattleAnims, "loadMoveAnimAssets");
|
||||||
//
|
const moveLoadSpy = vi.spyOn(BattleAnims, "loadMoveAnimAssets");
|
||||||
// expect(FieryFalloutEncounter.onInit).toBeDefined();
|
|
||||||
//
|
|
||||||
// const onInitResult = onInit(game.scene);
|
|
||||||
//
|
|
||||||
// expect(FieryFalloutEncounter.dialogueTokens?.damagePercentage).toBe("25");
|
|
||||||
// expect(FieryFalloutEncounter.dialogueTokens?.option1RequiredMove).toBe(Moves[Moves.SURF]);
|
|
||||||
// expect(FieryFalloutEncounter.dialogueTokens?.option2RequiredMove).toBe(Moves[Moves.FLY]);
|
|
||||||
// expect(onInitResult).toBe(true);
|
|
||||||
// });
|
|
||||||
|
|
||||||
// describe("Option 1 - Fight 2 Volcarona", () => {
|
const { onInit } = FieryFalloutEncounter;
|
||||||
// it("should have the correct properties", () => {
|
|
||||||
// const option1 = LostAtSeaEncounter.options[0];
|
|
||||||
// expect(option1.optionMode).toBe(EncounterOptionMode.DISABLED_OR_DEFAULT);
|
|
||||||
// expect(option1.dialogue).toBeDefined();
|
|
||||||
// expect(option1.dialogue).toStrictEqual({
|
|
||||||
// buttonLabel: `${namespace}:option:1:label`,
|
|
||||||
// disabledButtonLabel: `${namespace}:option:1:label_disabled`,
|
|
||||||
// buttonTooltip: `${namespace}:option:1:tooltip`,
|
|
||||||
// disabledButtonTooltip: `${namespace}:option:1:tooltip_disabled`,
|
|
||||||
// selected: [
|
|
||||||
// {
|
|
||||||
// text: `${namespace}:option:1:selected`,
|
|
||||||
// },
|
|
||||||
// ],
|
|
||||||
// });
|
|
||||||
// });
|
|
||||||
//
|
|
||||||
// it("should award exp to surfable PKM (Blastoise)", async () => {
|
|
||||||
// const laprasSpecies = getPokemonSpecies(Species.LAPRAS);
|
|
||||||
//
|
|
||||||
// await game.runToMysteryEncounter(defaultParty);
|
|
||||||
// const party = game.scene.getParty();
|
|
||||||
// const blastoise = party.find((pkm) => pkm.species.speciesId === Species.PIDGEOT);
|
|
||||||
// const expBefore = blastoise.exp;
|
|
||||||
//
|
|
||||||
// await runSelectMysteryEncounterOption(game, 2);
|
|
||||||
//
|
|
||||||
// expect(blastoise.exp).toBe(expBefore + Math.floor(laprasSpecies.baseExp * defaultWave / 5 + 1));
|
|
||||||
// });
|
|
||||||
//
|
|
||||||
// it("should leave encounter without battle", async () => {
|
|
||||||
// game.override.startingWave(33);
|
|
||||||
// const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
|
||||||
//
|
|
||||||
// await game.runToMysteryEncounter(defaultParty);
|
|
||||||
// await runSelectMysteryEncounterOption(game, 1);
|
|
||||||
//
|
|
||||||
// expect(leaveEncounterWithoutBattleSpy).toBeCalled();
|
|
||||||
// });
|
|
||||||
//
|
|
||||||
// it("should be disabled if no surfable PKM is in party", async () => {
|
|
||||||
// // TODO
|
|
||||||
// });
|
|
||||||
// });
|
|
||||||
|
|
||||||
// describe("Option 2 - Suffer the weather", () => {
|
expect(FieryFalloutEncounter.onInit).toBeDefined();
|
||||||
// it("should have the correct properties", () => {
|
|
||||||
// const option2 = LostAtSeaEncounter.options[1];
|
|
||||||
//
|
|
||||||
// expect(option2.optionMode).toBe(EncounterOptionMode.DISABLED_OR_DEFAULT);
|
|
||||||
// expect(option2.dialogue).toBeDefined();
|
|
||||||
// expect(option2.dialogue).toStrictEqual({
|
|
||||||
// buttonLabel: `${namespace}:option:2:label`,
|
|
||||||
// disabledButtonLabel: `${namespace}:option:2:label_disabled`,
|
|
||||||
// buttonTooltip: `${namespace}:option:2:tooltip`,
|
|
||||||
// disabledButtonTooltip: `${namespace}:option:2:tooltip_disabled`,
|
|
||||||
// selected: [
|
|
||||||
// {
|
|
||||||
// text: `${namespace}:option:2:selected`,
|
|
||||||
// },
|
|
||||||
// ],
|
|
||||||
// });
|
|
||||||
// });
|
|
||||||
//
|
|
||||||
// it("should award exp to flyable PKM (Pidgeot)", async () => {
|
|
||||||
// const laprasBaseExp = 187;
|
|
||||||
// const wave = 33;
|
|
||||||
// game.override.startingWave(wave);
|
|
||||||
//
|
|
||||||
// await game.runToMysteryEncounter(defaultParty);
|
|
||||||
// const party = game.scene.getParty();
|
|
||||||
// const pidgeot = party.find((pkm) => pkm.species.speciesId === Species.PIDGEOT);
|
|
||||||
// const expBefore = pidgeot.exp;
|
|
||||||
//
|
|
||||||
// await runSelectMysteryEncounterOption(game, 2);
|
|
||||||
//
|
|
||||||
// expect(pidgeot.exp).toBe(expBefore + Math.floor(laprasBaseExp * defaultWave / 5 + 1));
|
|
||||||
// });
|
|
||||||
//
|
|
||||||
// it("should leave encounter without battle", async () => {
|
|
||||||
// game.override.startingWave(33);
|
|
||||||
// const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
|
||||||
//
|
|
||||||
// await game.runToMysteryEncounter(defaultParty);
|
|
||||||
// await runSelectMysteryEncounterOption(game, 2);
|
|
||||||
//
|
|
||||||
// expect(leaveEncounterWithoutBattleSpy).toBeCalled();
|
|
||||||
// });
|
|
||||||
//
|
|
||||||
// it("should be disabled if no flyable PKM is in party", async () => {
|
|
||||||
// // TODO
|
|
||||||
// });
|
|
||||||
// });
|
|
||||||
|
|
||||||
// describe("Option 3 - use FIRE types", () => {
|
const onInitResult = onInit(scene);
|
||||||
// it("should have the correct properties", () => {
|
|
||||||
// const option3 = LostAtSeaEncounter.options[2];
|
expect(FieryFalloutEncounter.enemyPartyConfigs).toEqual([
|
||||||
//
|
{
|
||||||
// expect(option3.optionMode).toBe(EncounterOptionMode.DEFAULT);
|
pokemonConfigs: [
|
||||||
// expect(option3.dialogue).toBeDefined();
|
{
|
||||||
// expect(option3.dialogue).toStrictEqual({
|
species: getPokemonSpecies(Species.VOLCARONA),
|
||||||
// buttonLabel: `${namespace}:option:3:label`,
|
isBoss: false,
|
||||||
// buttonTooltip: `${namespace}:option:3:tooltip`,
|
gender: Gender.MALE
|
||||||
// selected: [
|
},
|
||||||
// {
|
{
|
||||||
// text: `${namespace}:option:3:selected`,
|
species: getPokemonSpecies(Species.VOLCARONA),
|
||||||
// },
|
isBoss: false,
|
||||||
// ],
|
gender: Gender.FEMALE
|
||||||
// });
|
}
|
||||||
// });
|
],
|
||||||
//
|
doubleBattle: true,
|
||||||
// it("should damage all (allowed in battle) party PKM by 25%", async () => {
|
disableSwitch: true
|
||||||
// game.override.startingWave(33);
|
}
|
||||||
//
|
]);
|
||||||
// await game.runToMysteryEncounter(defaultParty);
|
expect(weatherSpy).toHaveBeenCalledTimes(1);
|
||||||
//
|
await vi.waitFor(() => expect(moveInitSpy).toHaveBeenCalled());
|
||||||
// const party = game.scene.getParty();
|
await vi.waitFor(() => expect(moveLoadSpy).toHaveBeenCalled());
|
||||||
// const abra = party.find((pkm) => pkm.species.speciesId === Species.ABRA);
|
expect(onInitResult).toBe(true);
|
||||||
// vi.spyOn(abra, "isAllowedInBattle").mockReturnValue(false);
|
});
|
||||||
//
|
|
||||||
// await runSelectMysteryEncounterOption(game, 3);
|
describe("Option 1 - Fight 2 Volcarona", () => {
|
||||||
//
|
it("should have the correct properties", () => {
|
||||||
// const allowedPkm = party.filter((pkm) => pkm.isAllowedInBattle());
|
const option1 = FieryFalloutEncounter.options[0];
|
||||||
// const notAllowedPkm = party.filter((pkm) => !pkm.isAllowedInBattle());
|
expect(option1.optionMode).toBe(EncounterOptionMode.DEFAULT);
|
||||||
// allowedPkm.forEach((pkm) =>
|
expect(option1.dialogue).toBeDefined();
|
||||||
// expect(pkm.hp, `${pkm.name} should have receivd 25% damage: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp() - Math.floor(pkm.getMaxHp() * 0.25))
|
expect(option1.dialogue).toStrictEqual({
|
||||||
// );
|
buttonLabel: `${namespace}:option:1:label`,
|
||||||
//
|
buttonTooltip: `${namespace}:option:1:tooltip`,
|
||||||
// notAllowedPkm.forEach((pkm) => expect(pkm.hp, `${pkm.name} should be full hp: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp()));
|
selected: [
|
||||||
// });
|
{
|
||||||
//
|
text: `${namespace}:option:1:selected`,
|
||||||
// it("should leave encounter without battle", async () => {
|
},
|
||||||
// game.override.startingWave(33);
|
],
|
||||||
// const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
});
|
||||||
//
|
});
|
||||||
// await game.runToMysteryEncounter(defaultParty);
|
|
||||||
// await runSelectMysteryEncounterOption(game, 3);
|
it("should start battle against 2 Volcarona", async () => {
|
||||||
//
|
const phaseSpy = vi.spyOn(scene, "pushPhase");
|
||||||
// expect(leaveEncounterWithoutBattleSpy).toBeCalled();
|
|
||||||
// });
|
await game.runToMysteryEncounter(defaultParty);
|
||||||
// });
|
await runSelectMysteryEncounterOption(game, 1, true);
|
||||||
|
|
||||||
|
const enemyField = scene.getEnemyField();
|
||||||
|
expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
|
||||||
|
expect(enemyField.length).toBe(2);
|
||||||
|
expect(enemyField[0].species.speciesId).toBe(Species.VOLCARONA);
|
||||||
|
expect(enemyField[1].species.speciesId).toBe(Species.VOLCARONA);
|
||||||
|
expect(enemyField[0].gender).not.toEqual(enemyField[1].gender); // Should be opposite gender
|
||||||
|
|
||||||
|
const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
|
||||||
|
expect(movePhases.length).toBe(4);
|
||||||
|
expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.FIRE_SPIN).length).toBe(2); // Fire spin used twice before battle
|
||||||
|
expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.QUIVER_DANCE).length).toBe(2); // Quiver Dance used twice before battle
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should give charcoal to lead pokemon", async () => {
|
||||||
|
await game.runToMysteryEncounter(defaultParty);
|
||||||
|
await runSelectMysteryEncounterOption(game, 1, true);
|
||||||
|
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||||
|
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||||
|
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
|
||||||
|
|
||||||
|
const leadPokemonId = scene.getParty()?.[0].id;
|
||||||
|
const leadPokemonItems = scene.findModifiers(m => m instanceof PokemonHeldItemModifier
|
||||||
|
&& (m as PokemonHeldItemModifier).pokemonId === leadPokemonId, true) as PokemonHeldItemModifier[];
|
||||||
|
const charcoal = leadPokemonItems.find(i => i.type.name === "Charcoal");
|
||||||
|
expect(charcoal).toBeDefined;
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Option 2 - Suffer the weather", () => {
|
||||||
|
it("should have the correct properties", () => {
|
||||||
|
const option1 = FieryFalloutEncounter.options[0];
|
||||||
|
expect(option1.optionMode).toBe(EncounterOptionMode.DEFAULT);
|
||||||
|
expect(option1.dialogue).toBeDefined();
|
||||||
|
expect(option1.dialogue).toStrictEqual({
|
||||||
|
buttonLabel: `${namespace}:option:2:label`,
|
||||||
|
buttonTooltip: `${namespace}:option:2:tooltip`,
|
||||||
|
selected: [
|
||||||
|
{
|
||||||
|
text: `${namespace}:option:2:selected`,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should damage all (allowed in battle) party PKM by 25%", async () => {
|
||||||
|
game.override.startingWave(33);
|
||||||
|
|
||||||
|
await game.runToMysteryEncounter(defaultParty);
|
||||||
|
|
||||||
|
const party = scene.getParty();
|
||||||
|
const abra = party.find((pkm) => pkm.species.speciesId === Species.ABRA);
|
||||||
|
vi.spyOn(abra, "isAllowedInBattle").mockReturnValue(false);
|
||||||
|
|
||||||
|
await runSelectMysteryEncounterOption(game, 3);
|
||||||
|
|
||||||
|
const allowedPkm = party.filter((pkm) => pkm.isAllowedInBattle());
|
||||||
|
const notAllowedPkm = party.filter((pkm) => !pkm.isAllowedInBattle());
|
||||||
|
allowedPkm.forEach((pkm) =>
|
||||||
|
expect(pkm.hp, `${pkm.name} should have receivd 25% damage: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp() - Math.floor(pkm.getMaxHp() * 0.25))
|
||||||
|
);
|
||||||
|
|
||||||
|
notAllowedPkm.forEach((pkm) => expect(pkm.hp, `${pkm.name} should be full hp: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp()));
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should leave encounter without battle", async () => {
|
||||||
|
game.override.startingWave(33);
|
||||||
|
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
||||||
|
|
||||||
|
await game.runToMysteryEncounter(defaultParty);
|
||||||
|
await runSelectMysteryEncounterOption(game, 3);
|
||||||
|
|
||||||
|
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Option 3 - use FIRE types", () => {
|
||||||
|
it("should have the correct properties", () => {
|
||||||
|
const option1 = FieryFalloutEncounter.options[0];
|
||||||
|
expect(option1.optionMode).toBe(EncounterOptionMode.DEFAULT);
|
||||||
|
expect(option1.dialogue).toBeDefined();
|
||||||
|
expect(option1.dialogue).toStrictEqual({
|
||||||
|
buttonLabel: `${namespace}:option:1:label`,
|
||||||
|
buttonTooltip: `${namespace}:option:1:tooltip`,
|
||||||
|
selected: [
|
||||||
|
{
|
||||||
|
text: `${namespace}:option:1:selected`,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should damage all (allowed in battle) party PKM by 25%", async () => {
|
||||||
|
game.override.startingWave(33);
|
||||||
|
|
||||||
|
await game.runToMysteryEncounter(defaultParty);
|
||||||
|
|
||||||
|
const party = scene.getParty();
|
||||||
|
const abra = party.find((pkm) => pkm.species.speciesId === Species.ABRA);
|
||||||
|
vi.spyOn(abra, "isAllowedInBattle").mockReturnValue(false);
|
||||||
|
|
||||||
|
await runSelectMysteryEncounterOption(game, 3);
|
||||||
|
|
||||||
|
const allowedPkm = party.filter((pkm) => pkm.isAllowedInBattle());
|
||||||
|
const notAllowedPkm = party.filter((pkm) => !pkm.isAllowedInBattle());
|
||||||
|
allowedPkm.forEach((pkm) =>
|
||||||
|
expect(pkm.hp, `${pkm.name} should have receivd 25% damage: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp() - Math.floor(pkm.getMaxHp() * 0.25))
|
||||||
|
);
|
||||||
|
|
||||||
|
notAllowedPkm.forEach((pkm) => expect(pkm.hp, `${pkm.name} should be full hp: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp()));
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should leave encounter without battle", async () => {
|
||||||
|
game.override.startingWave(33);
|
||||||
|
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
||||||
|
|
||||||
|
await game.runToMysteryEncounter(defaultParty);
|
||||||
|
await runSelectMysteryEncounterOption(game, 3);
|
||||||
|
|
||||||
|
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
@ -104,7 +104,8 @@ export default class PhaseInterceptor {
|
|||||||
[MysteryEncounterBattlePhase, this.startPhase],
|
[MysteryEncounterBattlePhase, this.startPhase],
|
||||||
[MysteryEncounterRewardsPhase, this.startPhase],
|
[MysteryEncounterRewardsPhase, this.startPhase],
|
||||||
[PostMysteryEncounterPhase, this.startPhase],
|
[PostMysteryEncounterPhase, this.startPhase],
|
||||||
[LearnMovePhase, this.startPhase]
|
[LearnMovePhase, this.startPhase],
|
||||||
|
// [CommonAnimPhase, this.startPhase]
|
||||||
];
|
];
|
||||||
|
|
||||||
private endBySetMode = [
|
private endBySetMode = [
|
||||||
|
Loading…
Reference in New Issue
Block a user