[Bug] Fix Beat Up dealing NaN damage with Multi-Lens (#3165)

* Fix Beat Up dealing NaN damage with Multi-Lens

* Simplify allyCount logic
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innerthunder 2024-07-29 16:27:50 -07:00 committed by GitHub
parent e6e58131c1
commit 37a27c773e
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2 changed files with 112 additions and 1 deletions

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@ -2867,7 +2867,12 @@ export class BeatUpAttr extends VariablePowerAttr {
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const power = args[0] as Utils.NumberHolder;
const allyIndex = user.turnData.hitCount - user.turnData.hitsLeft;
const party = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
const allyCount = party.filter(pokemon => {
return pokemon.id === user.id || !pokemon.status?.effect;
}).length;
const allyIndex = (user.turnData.hitCount - user.turnData.hitsLeft) % allyCount;
power.value = beatUpFunc(user, allyIndex);
return true;
}

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@ -0,0 +1,106 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#app/enums/species.js";
import { Moves } from "#app/enums/moves.js";
import { Abilities } from "#app/enums/abilities.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { MoveEffectPhase } from "#app/phases.js";
import { StatusEffect } from "#app/enums/status-effect.js";
const TIMEOUT = 20 * 1000; // 20 sec timeout
describe("Moves - Beat Up", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.SPLASH));
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.BEAT_UP]);
});
it(
"should hit once for each healthy player Pokemon",
async () => {
await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
const playerPokemon = game.scene.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon();
let enemyStartingHp = enemyPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(playerPokemon.turnData.hitCount).toBe(6);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
while (playerPokemon.turnData.hitsLeft > 0) {
enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
}
}, TIMEOUT
);
it(
"should not count player Pokemon with status effects towards hit count",
async () => {
await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
const playerPokemon = game.scene.getPlayerPokemon();
game.scene.getParty()[1].trySetStatus(StatusEffect.BURN);
game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(playerPokemon.turnData.hitCount).toBe(5);
}, TIMEOUT
);
it(
"should hit twice for each player Pokemon if the user has Multi-Lens",
async () => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 1}]);
await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
const playerPokemon = game.scene.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon();
let enemyStartingHp = enemyPokemon.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(playerPokemon.turnData.hitCount).toBe(12);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
while (playerPokemon.turnData.hitsLeft > 0) {
enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
}
}, TIMEOUT
);
});