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[Bug] Fix Beat Up dealing NaN damage with Multi-Lens (#3165)
* Fix Beat Up dealing NaN damage with Multi-Lens * Simplify allyCount logic
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@ -2867,7 +2867,12 @@ export class BeatUpAttr extends VariablePowerAttr {
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const power = args[0] as Utils.NumberHolder;
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const allyIndex = user.turnData.hitCount - user.turnData.hitsLeft;
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const party = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
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const allyCount = party.filter(pokemon => {
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return pokemon.id === user.id || !pokemon.status?.effect;
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}).length;
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const allyIndex = (user.turnData.hitCount - user.turnData.hitsLeft) % allyCount;
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power.value = beatUpFunc(user, allyIndex);
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return true;
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}
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106
src/test/moves/beat_up.test.ts
Normal file
106
src/test/moves/beat_up.test.ts
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@ -0,0 +1,106 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { Species } from "#app/enums/species.js";
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import { Moves } from "#app/enums/moves.js";
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import { Abilities } from "#app/enums/abilities.js";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { MoveEffectPhase } from "#app/phases.js";
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import { StatusEffect } from "#app/enums/status-effect.js";
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const TIMEOUT = 20 * 1000; // 20 sec timeout
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describe("Moves - Beat Up", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.SPLASH));
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vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
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vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.BEAT_UP]);
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});
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it(
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"should hit once for each healthy player Pokemon",
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async () => {
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await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
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const playerPokemon = game.scene.getPlayerPokemon();
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const enemyPokemon = game.scene.getEnemyPokemon();
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let enemyStartingHp = enemyPokemon.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP));
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(playerPokemon.turnData.hitCount).toBe(6);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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while (playerPokemon.turnData.hitsLeft > 0) {
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enemyStartingHp = enemyPokemon.hp;
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}
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}, TIMEOUT
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);
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it(
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"should not count player Pokemon with status effects towards hit count",
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async () => {
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await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
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const playerPokemon = game.scene.getPlayerPokemon();
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game.scene.getParty()[1].trySetStatus(StatusEffect.BURN);
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game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP));
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(playerPokemon.turnData.hitCount).toBe(5);
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}, TIMEOUT
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);
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it(
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"should hit twice for each player Pokemon if the user has Multi-Lens",
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async () => {
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vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 1}]);
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await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
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const playerPokemon = game.scene.getPlayerPokemon();
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const enemyPokemon = game.scene.getEnemyPokemon();
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let enemyStartingHp = enemyPokemon.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP));
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(playerPokemon.turnData.hitCount).toBe(12);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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while (playerPokemon.turnData.hitsLeft > 0) {
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enemyStartingHp = enemyPokemon.hp;
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}
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}, TIMEOUT
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);
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});
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