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[Enhancement] Slightly improve the challenge selection UI, achievement UI, and achievement message window. (#3731)
* resize achv box default width * add language font size option. DE font size 80px * resize challenge desc window width. fix cursor width. shrink font size of desc. set middle align start label
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@ -25,7 +25,7 @@ export default class AchvBar extends Phaser.GameObjects.Container {
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}
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setup(): void {
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this.defaultWidth = 160;
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this.defaultWidth = 200;
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this.defaultHeight = 40;
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this.bg = this.scene.add.nineslice(0, 0, "achv_bar", undefined, this.defaultWidth, this.defaultHeight, 41, 6, 16, 4);
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@ -15,6 +15,16 @@ enum Page {
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VOUCHERS
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}
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interface LanguageSetting {
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TextSize: string,
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}
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const languageSettings: { [key: string]: LanguageSetting } = {
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"de":{
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TextSize: "80px"
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}
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};
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export default class AchvsUiHandler extends MessageUiHandler {
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private readonly ROWS = 4;
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private readonly COLS = 17;
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@ -105,8 +115,13 @@ export default class AchvsUiHandler extends MessageUiHandler {
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titleBg.setOrigin(0, 0);
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this.titleText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
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const textSize = languageSettings[i18next.language]?.TextSize ?? this.titleText.style.fontSize;
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this.titleText.setFontSize(textSize);
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this.titleText.setOrigin(0, 0);
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this.titleText.setPositionRelative(titleBg, 8, 4);
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const titleBgCenterX = titleBg.x + titleBg.width / 2;
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const titleBgCenterY = titleBg.y + titleBg.height / 2;
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this.titleText.setOrigin(0.5, 0.5);
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this.titleText.setPosition(titleBgCenterX, titleBgCenterY);
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const scoreBg = addWindow(this.scene, titleBg.x + titleBg.width, titleBg.y, 46, 24);
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scoreBg.setOrigin(0, 0);
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@ -35,6 +35,8 @@ export default class GameChallengesUiHandler extends UiHandler {
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private startCursor: Phaser.GameObjects.NineSlice;
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private optionsWidth: number;
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constructor(scene: BattleScene, mode: Mode | null = null) {
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super(scene, mode);
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}
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@ -74,18 +76,19 @@ export default class GameChallengesUiHandler extends UiHandler {
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// difficultyName.setOrigin(0, 0);
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// difficultyName.setPositionRelative(difficultyBg, difficultyBg.width - difficultyName.displayWidth - 8, 4);
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this.optionsBg = addWindow(this.scene, 0, headerBg.height, (this.scene.game.canvas.width / 9), (this.scene.game.canvas.height / 6) - headerBg.height - 2);
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this.optionsWidth = this.scene.scaledCanvas.width * 0.6;
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this.optionsBg = addWindow(this.scene, 0, headerBg.height, this.optionsWidth, this.scene.scaledCanvas.height - headerBg.height - 2);
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this.optionsBg.setName("window-options-bg");
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this.optionsBg.setOrigin(0, 0);
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const descriptionBg = addWindow(this.scene, 0, headerBg.height, (this.scene.game.canvas.width / 18) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 26);
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const descriptionBg = addWindow(this.scene, 0, headerBg.height, this.scene.scaledCanvas.width - this.optionsWidth, this.scene.scaledCanvas.height - headerBg.height - 26);
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descriptionBg.setName("window-desc-bg");
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descriptionBg.setOrigin(0, 0);
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descriptionBg.setPositionRelative(this.optionsBg, this.optionsBg.width, 0);
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this.descriptionText = new BBCodeText(this.scene, descriptionBg.x + 6, descriptionBg.y + 4, "", {
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fontFamily: "emerald",
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fontSize: 96,
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fontSize: 84,
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color: Color.ORANGE,
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padding: {
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bottom: 6
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@ -109,12 +112,12 @@ export default class GameChallengesUiHandler extends UiHandler {
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const startText = addTextObject(this.scene, 0, 0, i18next.t("common:start"), TextStyle.SETTINGS_LABEL);
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startText.setName("text-start");
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startText.setOrigin(0, 0);
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startText.setPositionRelative(startBg, 8, 4);
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startText.setPositionRelative(startBg, (startBg.width - startText.displayWidth) / 2, 4);
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this.startCursor = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, (this.scene.game.canvas.width / 18) - 10, 16, 1, 1, 1, 1);
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this.startCursor = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, descriptionBg.width - 8, 16, 1, 1, 1, 1);
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this.startCursor.setName("9s-start-cursor");
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this.startCursor.setOrigin(0, 0);
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this.startCursor.setPositionRelative(startBg, 4, 4);
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this.startCursor.setPositionRelative(startBg, 4, 3);
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this.startCursor.setVisible(false);
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this.valuesContainer = this.scene.add.container(0, 0);
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@ -355,7 +358,7 @@ export default class GameChallengesUiHandler extends UiHandler {
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let ret = super.setCursor(cursor);
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, (this.scene.game.canvas.width / 9) - 10, 16, 1, 1, 1, 1);
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this.cursorObj = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, this.optionsWidth - 8, 16, 1, 1, 1, 1);
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this.cursorObj.setOrigin(0, 0);
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this.valuesContainer.add(this.cursorObj);
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}
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