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Minor changes to double battles for stability
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@ -683,9 +683,9 @@ export class ToggleDoublePositionPhase extends BattlePhase {
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start() {
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start() {
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super.start();
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super.start();
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const playerPokemon = this.scene.getPlayerPokemon();
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const playerPokemon = this.scene.getPlayerField().find(p => p.isActive(true));
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playerPokemon.setFieldPosition(this.double ? FieldPosition.LEFT : FieldPosition.CENTER, 500).then(() => {
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playerPokemon.setFieldPosition(this.double ? FieldPosition.LEFT : FieldPosition.CENTER, 500).then(() => {
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if (!this.double && playerPokemon.getFieldIndex() === 1) {
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if (playerPokemon.getFieldIndex() === 1) {
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const party = this.scene.getParty();
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const party = this.scene.getParty();
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party[1] = party[0];
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party[1] = party[0];
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party[0] = playerPokemon;
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party[0] = playerPokemon;
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