Add eslint rule to enforce indenting of `case` statements (#4692)

This commit is contained in:
NightKev 2024-10-19 18:44:36 -07:00 committed by GitHub
parent 5c70ab238e
commit 39abac65be
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
89 changed files with 6633 additions and 6633 deletions

View File

@ -1,5 +1,5 @@
import tseslint from '@typescript-eslint/eslint-plugin';
import stylisticTs from '@stylistic/eslint-plugin-ts'
import stylisticTs from '@stylistic/eslint-plugin-ts';
import parser from '@typescript-eslint/parser';
import importX from 'eslint-plugin-import-x';
@ -16,15 +16,15 @@ export default [
'@typescript-eslint': tseslint
},
rules: {
"eqeqeq": ["error", "always"], // Enforces the use of === and !== instead of == and !=
"indent": ["error", 2], // Enforces a 2-space indentation
"eqeqeq": ["error", "always"], // Enforces the use of `===` and `!==` instead of `==` and `!=`
"indent": ["error", 2, { "SwitchCase": 1 }], // Enforces a 2-space indentation, enforces indentation of `case ...:` statements
"quotes": ["error", "double"], // Enforces the use of double quotes for strings
"no-var": "error", // Disallows the use of var, enforcing let or const instead
"prefer-const": "error", // Prefers the use of const for variables that are never reassigned
"no-var": "error", // Disallows the use of `var`, enforcing `let` or `const` instead
"prefer-const": "error", // Enforces the use of `const` for variables that are never reassigned
"no-undef": "off", // Disables the rule that disallows the use of undeclared variables (TypeScript handles this)
"@typescript-eslint/no-unused-vars": [ "error", {
"args": "none", // Allows unused function parameters. Useful for functions with specific signatures where not all parameters are always used.
"ignoreRestSiblings": true // Allows unused variables that are part of a rest property in object destructuring. Useful for excluding certain properties from an object while using the rest.
"ignoreRestSiblings": true // Allows unused variables that are part of a rest property in object destructuring. Useful for excluding certain properties from an object while using the others.
}],
"eol-last": ["error", "always"], // Enforces at least one newline at the end of files
"@stylistic/ts/semi": ["error", "always"], // Requires semicolons for TypeScript-specific syntax
@ -32,14 +32,14 @@ export default [
"no-extra-semi": ["error"], // Disallows unnecessary semicolons for TypeScript-specific syntax
"brace-style": "off", // Note: you must disable the base rule as it can report incorrect errors
"curly": ["error", "all"], // Enforces the use of curly braces for all control statements
"@stylistic/ts/brace-style": ["error", "1tbs"],
"@stylistic/ts/brace-style": ["error", "1tbs"], // Enforces the following brace style: https://eslint.style/rules/js/brace-style#_1tbs
"no-trailing-spaces": ["error", { // Disallows trailing whitespace at the end of lines
"skipBlankLines": false, // Enforces the rule even on blank lines
"ignoreComments": false // Enforces the rule on lines containing comments
}],
"space-before-blocks": ["error", "always"], // Enforces a space before blocks
"keyword-spacing": ["error", { "before": true, "after": true }], // Enforces spacing before and after keywords
"comma-spacing": ["error", { "before": false, "after": true }], // Enforces spacing after comma
"comma-spacing": ["error", { "before": false, "after": true }], // Enforces spacing after commas
"import-x/extensions": ["error", "never", { "json": "always" }], // Enforces no extension for imports unless json
"array-bracket-spacing": ["error", "always", { "objectsInArrays": false, "arraysInArrays": false }], // Enforces consistent spacing inside array brackets
"object-curly-spacing": ["error", "always", { "arraysInObjects": false, "objectsInObjects": false }], // Enforces consistent spacing inside braces of object literals, destructuring assignments, and import/export specifiers

View File

@ -1359,69 +1359,69 @@ export default class BattleScene extends SceneBase {
}
switch (species.speciesId) {
case Species.UNOWN:
case Species.SHELLOS:
case Species.GASTRODON:
case Species.BASCULIN:
case Species.DEERLING:
case Species.SAWSBUCK:
case Species.FROAKIE:
case Species.FROGADIER:
case Species.SCATTERBUG:
case Species.SPEWPA:
case Species.VIVILLON:
case Species.FLABEBE:
case Species.FLOETTE:
case Species.FLORGES:
case Species.FURFROU:
case Species.PUMPKABOO:
case Species.GOURGEIST:
case Species.ORICORIO:
case Species.MAGEARNA:
case Species.ZARUDE:
case Species.SQUAWKABILLY:
case Species.TATSUGIRI:
case Species.PALDEA_TAUROS:
return Utils.randSeedInt(species.forms.length);
case Species.PIKACHU:
return Utils.randSeedInt(8);
case Species.EEVEE:
return Utils.randSeedInt(2);
case Species.GRENINJA:
return Utils.randSeedInt(2);
case Species.ZYGARDE:
return Utils.randSeedInt(4);
case Species.MINIOR:
return Utils.randSeedInt(6);
case Species.ALCREMIE:
return Utils.randSeedInt(9);
case Species.MEOWSTIC:
case Species.INDEEDEE:
case Species.BASCULEGION:
case Species.OINKOLOGNE:
return gender === Gender.FEMALE ? 1 : 0;
case Species.TOXTRICITY:
const lowkeyNatures = [ Nature.LONELY, Nature.BOLD, Nature.RELAXED, Nature.TIMID, Nature.SERIOUS, Nature.MODEST, Nature.MILD, Nature.QUIET, Nature.BASHFUL, Nature.CALM, Nature.GENTLE, Nature.CAREFUL ];
if (nature !== undefined && lowkeyNatures.indexOf(nature) > -1) {
return 1;
}
return 0;
case Species.GIMMIGHOUL:
// Chest form can only be found in Mysterious Chest Encounter, if this is a game mode with MEs
if (this.gameMode.hasMysteryEncounters) {
return 1; // Wandering form
} else {
case Species.UNOWN:
case Species.SHELLOS:
case Species.GASTRODON:
case Species.BASCULIN:
case Species.DEERLING:
case Species.SAWSBUCK:
case Species.FROAKIE:
case Species.FROGADIER:
case Species.SCATTERBUG:
case Species.SPEWPA:
case Species.VIVILLON:
case Species.FLABEBE:
case Species.FLOETTE:
case Species.FLORGES:
case Species.FURFROU:
case Species.PUMPKABOO:
case Species.GOURGEIST:
case Species.ORICORIO:
case Species.MAGEARNA:
case Species.ZARUDE:
case Species.SQUAWKABILLY:
case Species.TATSUGIRI:
case Species.PALDEA_TAUROS:
return Utils.randSeedInt(species.forms.length);
}
case Species.PIKACHU:
return Utils.randSeedInt(8);
case Species.EEVEE:
return Utils.randSeedInt(2);
case Species.GRENINJA:
return Utils.randSeedInt(2);
case Species.ZYGARDE:
return Utils.randSeedInt(4);
case Species.MINIOR:
return Utils.randSeedInt(6);
case Species.ALCREMIE:
return Utils.randSeedInt(9);
case Species.MEOWSTIC:
case Species.INDEEDEE:
case Species.BASCULEGION:
case Species.OINKOLOGNE:
return gender === Gender.FEMALE ? 1 : 0;
case Species.TOXTRICITY:
const lowkeyNatures = [ Nature.LONELY, Nature.BOLD, Nature.RELAXED, Nature.TIMID, Nature.SERIOUS, Nature.MODEST, Nature.MILD, Nature.QUIET, Nature.BASHFUL, Nature.CALM, Nature.GENTLE, Nature.CAREFUL ];
if (nature !== undefined && lowkeyNatures.indexOf(nature) > -1) {
return 1;
}
return 0;
case Species.GIMMIGHOUL:
// Chest form can only be found in Mysterious Chest Encounter, if this is a game mode with MEs
if (this.gameMode.hasMysteryEncounters) {
return 1; // Wandering form
} else {
return Utils.randSeedInt(species.forms.length);
}
}
if (ignoreArena) {
switch (species.speciesId) {
case Species.BURMY:
case Species.WORMADAM:
case Species.ROTOM:
case Species.LYCANROC:
return Utils.randSeedInt(species.forms.length);
case Species.BURMY:
case Species.WORMADAM:
case Species.ROTOM:
case Species.LYCANROC:
return Utils.randSeedInt(species.forms.length);
}
return 0;
}
@ -1886,17 +1886,17 @@ export default class BattleScene extends SceneBase {
const soundDetails = sound.key.split("/");
switch (soundDetails[0]) {
case "battle_anims":
case "cry":
if (soundDetails[1].startsWith("PRSFX- ")) {
sound.setVolume(this.masterVolume * this.fieldVolume * 0.5);
} else {
sound.setVolume(this.masterVolume * this.fieldVolume);
}
break;
case "se":
case "ui":
sound.setVolume(this.masterVolume * this.seVolume);
case "battle_anims":
case "cry":
if (soundDetails[1].startsWith("PRSFX- ")) {
sound.setVolume(this.masterVolume * this.fieldVolume * 0.5);
} else {
sound.setVolume(this.masterVolume * this.fieldVolume);
}
break;
case "se":
case "ui":
sound.setVolume(this.masterVolume * this.seVolume);
}
}
}
@ -1936,31 +1936,31 @@ export default class BattleScene extends SceneBase {
const keyDetails = key.split("/");
config["volume"] = config["volume"] ?? 1;
switch (keyDetails[0]) {
case "level_up_fanfare":
case "item_fanfare":
case "minor_fanfare":
case "heal":
case "evolution":
case "evolution_fanfare":
case "level_up_fanfare":
case "item_fanfare":
case "minor_fanfare":
case "heal":
case "evolution":
case "evolution_fanfare":
// These sounds are loaded in as BGM, but played as sound effects
// When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM()
config["volume"] *= (this.masterVolume * this.bgmVolume);
break;
case "battle_anims":
case "cry":
config["volume"] *= (this.masterVolume * this.fieldVolume);
//PRSFX sound files are unusually loud
if (keyDetails[1].startsWith("PRSFX- ")) {
config["volume"] *= 0.5;
}
break;
case "ui":
config["volume"] *= (this.masterVolume * this.bgmVolume);
break;
case "battle_anims":
case "cry":
config["volume"] *= (this.masterVolume * this.fieldVolume);
//PRSFX sound files are unusually loud
if (keyDetails[1].startsWith("PRSFX- ")) {
config["volume"] *= 0.5;
}
break;
case "ui":
//As of, right now this applies to the "select", "menu_open", "error" sound effects
config["volume"] *= (this.masterVolume * this.uiVolume);
break;
case "se":
config["volume"] *= (this.masterVolume * this.seVolume);
break;
config["volume"] *= (this.masterVolume * this.uiVolume);
break;
case "se":
config["volume"] *= (this.masterVolume * this.seVolume);
break;
}
this.sound.play(key, config);
return this.sound.get(key) as AnySound;
@ -1989,208 +1989,208 @@ export default class BattleScene extends SceneBase {
getBgmLoopPoint(bgmName: string): number {
switch (bgmName) {
case "battle_kanto_champion": //B2W2 Kanto Champion Battle
return 13.950;
case "battle_johto_champion": //B2W2 Johto Champion Battle
return 23.498;
case "battle_hoenn_champion_g5": //B2W2 Hoenn Champion Battle
return 11.328;
case "battle_hoenn_champion_g6": //ORAS Hoenn Champion Battle
return 11.762;
case "battle_sinnoh_champion": //B2W2 Sinnoh Champion Battle
return 12.235;
case "battle_champion_alder": //BW Unova Champion Battle
return 27.653;
case "battle_champion_iris": //B2W2 Unova Champion Battle
return 10.145;
case "battle_kalos_champion": //XY Kalos Champion Battle
return 10.380;
case "battle_alola_champion": //USUM Alola Champion Battle
return 13.025;
case "battle_galar_champion": //SWSH Galar Champion Battle
return 61.635;
case "battle_champion_geeta": //SV Champion Geeta Battle
return 37.447;
case "battle_champion_nemona": //SV Champion Nemona Battle
return 14.914;
case "battle_champion_kieran": //SV Champion Kieran Battle
return 7.206;
case "battle_hoenn_elite": //ORAS Elite Four Battle
return 11.350;
case "battle_unova_elite": //BW Elite Four Battle
return 17.730;
case "battle_kalos_elite": //XY Elite Four Battle
return 12.340;
case "battle_alola_elite": //SM Elite Four Battle
return 19.212;
case "battle_galar_elite": //SWSH League Tournament Battle
return 164.069;
case "battle_paldea_elite": //SV Elite Four Battle
return 12.770;
case "battle_bb_elite": //SV BB League Elite Four Battle
return 19.434;
case "battle_final_encounter": //PMD RTDX Rayquaza's Domain
return 19.159;
case "battle_final": //BW Ghetsis Battle
return 16.453;
case "battle_kanto_gym": //B2W2 Kanto Gym Battle
return 13.857;
case "battle_johto_gym": //B2W2 Johto Gym Battle
return 12.911;
case "battle_hoenn_gym": //B2W2 Hoenn Gym Battle
return 12.379;
case "battle_sinnoh_gym": //B2W2 Sinnoh Gym Battle
return 13.122;
case "battle_unova_gym": //BW Unova Gym Battle
return 19.145;
case "battle_kalos_gym": //XY Kalos Gym Battle
return 44.810;
case "battle_galar_gym": //SWSH Galar Gym Battle
return 171.262;
case "battle_paldea_gym": //SV Paldea Gym Battle
return 127.489;
case "battle_legendary_kanto": //XY Kanto Legendary Battle
return 32.966;
case "battle_legendary_raikou": //HGSS Raikou Battle
return 12.632;
case "battle_legendary_entei": //HGSS Entei Battle
return 2.905;
case "battle_legendary_suicune": //HGSS Suicune Battle
return 12.636;
case "battle_legendary_lugia": //HGSS Lugia Battle
return 19.770;
case "battle_legendary_ho_oh": //HGSS Ho-oh Battle
return 17.668;
case "battle_legendary_regis_g5": //B2W2 Legendary Titan Battle
return 49.500;
case "battle_legendary_regis_g6": //ORAS Legendary Titan Battle
return 21.130;
case "battle_legendary_gro_kyo": //ORAS Groudon & Kyogre Battle
return 10.547;
case "battle_legendary_rayquaza": //ORAS Rayquaza Battle
return 10.495;
case "battle_legendary_deoxys": //ORAS Deoxys Battle
return 13.333;
case "battle_legendary_lake_trio": //ORAS Lake Guardians Battle
return 16.887;
case "battle_legendary_sinnoh": //ORAS Sinnoh Legendary Battle
return 22.770;
case "battle_legendary_dia_pal": //ORAS Dialga & Palkia Battle
return 16.009;
case "battle_legendary_origin_forme": //LA Origin Dialga & Palkia Battle
return 18.961;
case "battle_legendary_giratina": //ORAS Giratina Battle
return 10.451;
case "battle_legendary_arceus": //HGSS Arceus Battle
return 9.595;
case "battle_legendary_unova": //BW Unova Legendary Battle
return 13.855;
case "battle_legendary_kyurem": //BW Kyurem Battle
return 18.314;
case "battle_legendary_res_zek": //BW Reshiram & Zekrom Battle
return 18.329;
case "battle_legendary_xern_yvel": //XY Xerneas & Yveltal Battle
return 26.468;
case "battle_legendary_tapu": //SM Tapu Battle
return 0.000;
case "battle_legendary_sol_lun": //SM Solgaleo & Lunala Battle
return 6.525;
case "battle_legendary_ub": //SM Ultra Beast Battle
return 9.818;
case "battle_legendary_dusk_dawn": //USUM Dusk Mane & Dawn Wings Necrozma Battle
return 5.211;
case "battle_legendary_ultra_nec": //USUM Ultra Necrozma Battle
return 10.344;
case "battle_legendary_zac_zam": //SWSH Zacian & Zamazenta Battle
return 11.424;
case "battle_legendary_glas_spec": //SWSH Glastrier & Spectrier Battle
return 12.503;
case "battle_legendary_calyrex": //SWSH Calyrex Battle
return 50.641;
case "battle_legendary_riders": //SWSH Ice & Shadow Rider Calyrex Battle
return 18.155;
case "battle_legendary_birds_galar": //SWSH Galarian Legendary Birds Battle
return 0.175;
case "battle_legendary_ruinous": //SV Treasures of Ruin Battle
return 6.333;
case "battle_legendary_kor_mir": //SV Depths of Area Zero Battle
return 6.442;
case "battle_legendary_loyal_three": //SV Loyal Three Battle
return 6.500;
case "battle_legendary_ogerpon": //SV Ogerpon Battle
return 14.335;
case "battle_legendary_terapagos": //SV Terapagos Battle
return 24.377;
case "battle_legendary_pecharunt": //SV Pecharunt Battle
return 6.508;
case "battle_rival": //BW Rival Battle
return 14.110;
case "battle_rival_2": //BW N Battle
return 17.714;
case "battle_rival_3": //BW Final N Battle
return 17.586;
case "battle_trainer": //BW Trainer Battle
return 13.686;
case "battle_wild": //BW Wild Battle
return 12.703;
case "battle_wild_strong": //BW Strong Wild Battle
return 13.940;
case "end_summit": //PMD RTDX Sky Tower Summit
return 30.025;
case "battle_rocket_grunt": //HGSS Team Rocket Battle
return 12.707;
case "battle_aqua_magma_grunt": //ORAS Team Aqua & Magma Battle
return 12.062;
case "battle_galactic_grunt": //BDSP Team Galactic Battle
return 13.043;
case "battle_plasma_grunt": //BW Team Plasma Battle
return 12.974;
case "battle_flare_grunt": //XY Team Flare Battle
return 4.228;
case "battle_aether_grunt": // SM Aether Foundation Battle
return 16.00;
case "battle_skull_grunt": // SM Team Skull Battle
return 20.87;
case "battle_macro_grunt": // SWSH Trainer Battle
return 11.56;
case "battle_star_grunt": //SV Team Star Battle
return 133.362;
case "battle_galactic_admin": //BDSP Team Galactic Admin Battle
return 11.997;
case "battle_skull_admin": //SM Team Skull Admin Battle
return 15.463;
case "battle_oleana": //SWSH Oleana Battle
return 14.110;
case "battle_star_admin": //SV Team Star Boss Battle
return 9.493;
case "battle_rocket_boss": //USUM Giovanni Battle
return 9.115;
case "battle_aqua_magma_boss": //ORAS Archie & Maxie Battle
return 14.847;
case "battle_galactic_boss": //BDSP Cyrus Battle
return 106.962;
case "battle_plasma_boss": //B2W2 Ghetsis Battle
return 25.624;
case "battle_flare_boss": //XY Lysandre Battle
return 8.085;
case "battle_aether_boss": //SM Lusamine Battle
return 11.33;
case "battle_skull_boss": //SM Guzma Battle
return 13.13;
case "battle_macro_boss": //SWSH Rose Battle
return 11.42;
case "battle_star_boss": //SV Cassiopeia Battle
return 25.764;
case "mystery_encounter_gen_5_gts": // BW GTS
return 8.52;
case "mystery_encounter_gen_6_gts": // XY GTS
return 9.24;
case "mystery_encounter_fun_and_games": // EoS Guildmaster Wigglytuff
return 4.78;
case "mystery_encounter_weird_dream": // EoS Temporal Spire
return 41.42;
case "mystery_encounter_delibirdy": // Firel Delibirdy
return 82.28;
case "battle_kanto_champion": //B2W2 Kanto Champion Battle
return 13.950;
case "battle_johto_champion": //B2W2 Johto Champion Battle
return 23.498;
case "battle_hoenn_champion_g5": //B2W2 Hoenn Champion Battle
return 11.328;
case "battle_hoenn_champion_g6": //ORAS Hoenn Champion Battle
return 11.762;
case "battle_sinnoh_champion": //B2W2 Sinnoh Champion Battle
return 12.235;
case "battle_champion_alder": //BW Unova Champion Battle
return 27.653;
case "battle_champion_iris": //B2W2 Unova Champion Battle
return 10.145;
case "battle_kalos_champion": //XY Kalos Champion Battle
return 10.380;
case "battle_alola_champion": //USUM Alola Champion Battle
return 13.025;
case "battle_galar_champion": //SWSH Galar Champion Battle
return 61.635;
case "battle_champion_geeta": //SV Champion Geeta Battle
return 37.447;
case "battle_champion_nemona": //SV Champion Nemona Battle
return 14.914;
case "battle_champion_kieran": //SV Champion Kieran Battle
return 7.206;
case "battle_hoenn_elite": //ORAS Elite Four Battle
return 11.350;
case "battle_unova_elite": //BW Elite Four Battle
return 17.730;
case "battle_kalos_elite": //XY Elite Four Battle
return 12.340;
case "battle_alola_elite": //SM Elite Four Battle
return 19.212;
case "battle_galar_elite": //SWSH League Tournament Battle
return 164.069;
case "battle_paldea_elite": //SV Elite Four Battle
return 12.770;
case "battle_bb_elite": //SV BB League Elite Four Battle
return 19.434;
case "battle_final_encounter": //PMD RTDX Rayquaza's Domain
return 19.159;
case "battle_final": //BW Ghetsis Battle
return 16.453;
case "battle_kanto_gym": //B2W2 Kanto Gym Battle
return 13.857;
case "battle_johto_gym": //B2W2 Johto Gym Battle
return 12.911;
case "battle_hoenn_gym": //B2W2 Hoenn Gym Battle
return 12.379;
case "battle_sinnoh_gym": //B2W2 Sinnoh Gym Battle
return 13.122;
case "battle_unova_gym": //BW Unova Gym Battle
return 19.145;
case "battle_kalos_gym": //XY Kalos Gym Battle
return 44.810;
case "battle_galar_gym": //SWSH Galar Gym Battle
return 171.262;
case "battle_paldea_gym": //SV Paldea Gym Battle
return 127.489;
case "battle_legendary_kanto": //XY Kanto Legendary Battle
return 32.966;
case "battle_legendary_raikou": //HGSS Raikou Battle
return 12.632;
case "battle_legendary_entei": //HGSS Entei Battle
return 2.905;
case "battle_legendary_suicune": //HGSS Suicune Battle
return 12.636;
case "battle_legendary_lugia": //HGSS Lugia Battle
return 19.770;
case "battle_legendary_ho_oh": //HGSS Ho-oh Battle
return 17.668;
case "battle_legendary_regis_g5": //B2W2 Legendary Titan Battle
return 49.500;
case "battle_legendary_regis_g6": //ORAS Legendary Titan Battle
return 21.130;
case "battle_legendary_gro_kyo": //ORAS Groudon & Kyogre Battle
return 10.547;
case "battle_legendary_rayquaza": //ORAS Rayquaza Battle
return 10.495;
case "battle_legendary_deoxys": //ORAS Deoxys Battle
return 13.333;
case "battle_legendary_lake_trio": //ORAS Lake Guardians Battle
return 16.887;
case "battle_legendary_sinnoh": //ORAS Sinnoh Legendary Battle
return 22.770;
case "battle_legendary_dia_pal": //ORAS Dialga & Palkia Battle
return 16.009;
case "battle_legendary_origin_forme": //LA Origin Dialga & Palkia Battle
return 18.961;
case "battle_legendary_giratina": //ORAS Giratina Battle
return 10.451;
case "battle_legendary_arceus": //HGSS Arceus Battle
return 9.595;
case "battle_legendary_unova": //BW Unova Legendary Battle
return 13.855;
case "battle_legendary_kyurem": //BW Kyurem Battle
return 18.314;
case "battle_legendary_res_zek": //BW Reshiram & Zekrom Battle
return 18.329;
case "battle_legendary_xern_yvel": //XY Xerneas & Yveltal Battle
return 26.468;
case "battle_legendary_tapu": //SM Tapu Battle
return 0.000;
case "battle_legendary_sol_lun": //SM Solgaleo & Lunala Battle
return 6.525;
case "battle_legendary_ub": //SM Ultra Beast Battle
return 9.818;
case "battle_legendary_dusk_dawn": //USUM Dusk Mane & Dawn Wings Necrozma Battle
return 5.211;
case "battle_legendary_ultra_nec": //USUM Ultra Necrozma Battle
return 10.344;
case "battle_legendary_zac_zam": //SWSH Zacian & Zamazenta Battle
return 11.424;
case "battle_legendary_glas_spec": //SWSH Glastrier & Spectrier Battle
return 12.503;
case "battle_legendary_calyrex": //SWSH Calyrex Battle
return 50.641;
case "battle_legendary_riders": //SWSH Ice & Shadow Rider Calyrex Battle
return 18.155;
case "battle_legendary_birds_galar": //SWSH Galarian Legendary Birds Battle
return 0.175;
case "battle_legendary_ruinous": //SV Treasures of Ruin Battle
return 6.333;
case "battle_legendary_kor_mir": //SV Depths of Area Zero Battle
return 6.442;
case "battle_legendary_loyal_three": //SV Loyal Three Battle
return 6.500;
case "battle_legendary_ogerpon": //SV Ogerpon Battle
return 14.335;
case "battle_legendary_terapagos": //SV Terapagos Battle
return 24.377;
case "battle_legendary_pecharunt": //SV Pecharunt Battle
return 6.508;
case "battle_rival": //BW Rival Battle
return 14.110;
case "battle_rival_2": //BW N Battle
return 17.714;
case "battle_rival_3": //BW Final N Battle
return 17.586;
case "battle_trainer": //BW Trainer Battle
return 13.686;
case "battle_wild": //BW Wild Battle
return 12.703;
case "battle_wild_strong": //BW Strong Wild Battle
return 13.940;
case "end_summit": //PMD RTDX Sky Tower Summit
return 30.025;
case "battle_rocket_grunt": //HGSS Team Rocket Battle
return 12.707;
case "battle_aqua_magma_grunt": //ORAS Team Aqua & Magma Battle
return 12.062;
case "battle_galactic_grunt": //BDSP Team Galactic Battle
return 13.043;
case "battle_plasma_grunt": //BW Team Plasma Battle
return 12.974;
case "battle_flare_grunt": //XY Team Flare Battle
return 4.228;
case "battle_aether_grunt": // SM Aether Foundation Battle
return 16.00;
case "battle_skull_grunt": // SM Team Skull Battle
return 20.87;
case "battle_macro_grunt": // SWSH Trainer Battle
return 11.56;
case "battle_star_grunt": //SV Team Star Battle
return 133.362;
case "battle_galactic_admin": //BDSP Team Galactic Admin Battle
return 11.997;
case "battle_skull_admin": //SM Team Skull Admin Battle
return 15.463;
case "battle_oleana": //SWSH Oleana Battle
return 14.110;
case "battle_star_admin": //SV Team Star Boss Battle
return 9.493;
case "battle_rocket_boss": //USUM Giovanni Battle
return 9.115;
case "battle_aqua_magma_boss": //ORAS Archie & Maxie Battle
return 14.847;
case "battle_galactic_boss": //BDSP Cyrus Battle
return 106.962;
case "battle_plasma_boss": //B2W2 Ghetsis Battle
return 25.624;
case "battle_flare_boss": //XY Lysandre Battle
return 8.085;
case "battle_aether_boss": //SM Lusamine Battle
return 11.33;
case "battle_skull_boss": //SM Guzma Battle
return 13.13;
case "battle_macro_boss": //SWSH Rose Battle
return 11.42;
case "battle_star_boss": //SV Cassiopeia Battle
return 25.764;
case "mystery_encounter_gen_5_gts": // BW GTS
return 8.52;
case "mystery_encounter_gen_6_gts": // XY GTS
return 9.24;
case "mystery_encounter_fun_and_games": // EoS Guildmaster Wigglytuff
return 4.78;
case "mystery_encounter_weird_dream": // EoS Temporal Spire
return 41.42;
case "mystery_encounter_delibirdy": // Firel Delibirdy
return 82.28;
}
return 0;

View File

@ -2579,24 +2579,24 @@ export class PreSwitchOutClearWeatherAbAttr extends PreSwitchOutAbAttr {
// Clear weather only if user's ability matches the weather and no other pokemon has the ability.
switch (weatherType) {
case (WeatherType.HARSH_SUN):
if (pokemon.hasAbility(Abilities.DESOLATE_LAND)
case (WeatherType.HARSH_SUN):
if (pokemon.hasAbility(Abilities.DESOLATE_LAND)
&& pokemon.scene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.DESOLATE_LAND)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.HEAVY_RAIN):
if (pokemon.hasAbility(Abilities.PRIMORDIAL_SEA)
turnOffWeather = true;
}
break;
case (WeatherType.HEAVY_RAIN):
if (pokemon.hasAbility(Abilities.PRIMORDIAL_SEA)
&& pokemon.scene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.PRIMORDIAL_SEA)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.STRONG_WINDS):
if (pokemon.hasAbility(Abilities.DELTA_STREAM)
turnOffWeather = true;
}
break;
case (WeatherType.STRONG_WINDS):
if (pokemon.hasAbility(Abilities.DELTA_STREAM)
&& pokemon.scene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.DELTA_STREAM)).length === 0) {
turnOffWeather = true;
}
break;
turnOffWeather = true;
}
break;
}
if (simulated) {
@ -4079,24 +4079,24 @@ export class PostFaintClearWeatherAbAttr extends PostFaintAbAttr {
// Clear weather only if user's ability matches the weather and no other pokemon has the ability.
switch (weatherType) {
case (WeatherType.HARSH_SUN):
if (pokemon.hasAbility(Abilities.DESOLATE_LAND)
case (WeatherType.HARSH_SUN):
if (pokemon.hasAbility(Abilities.DESOLATE_LAND)
&& pokemon.scene.getField(true).filter(p => p.hasAbility(Abilities.DESOLATE_LAND)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.HEAVY_RAIN):
if (pokemon.hasAbility(Abilities.PRIMORDIAL_SEA)
turnOffWeather = true;
}
break;
case (WeatherType.HEAVY_RAIN):
if (pokemon.hasAbility(Abilities.PRIMORDIAL_SEA)
&& pokemon.scene.getField(true).filter(p => p.hasAbility(Abilities.PRIMORDIAL_SEA)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.STRONG_WINDS):
if (pokemon.hasAbility(Abilities.DELTA_STREAM)
turnOffWeather = true;
}
break;
case (WeatherType.STRONG_WINDS):
if (pokemon.hasAbility(Abilities.DELTA_STREAM)
&& pokemon.scene.getField(true).filter(p => p.hasAbility(Abilities.DELTA_STREAM)).length === 0) {
turnOffWeather = true;
}
break;
turnOffWeather = true;
}
break;
}
if (simulated) {

View File

@ -88,13 +88,13 @@ export abstract class ArenaTag {
*/
public getAffectedPokemon(scene: BattleScene): Pokemon[] {
switch (this.side) {
case ArenaTagSide.PLAYER:
return scene.getPlayerField() ?? [];
case ArenaTagSide.ENEMY:
return scene.getEnemyField() ?? [];
case ArenaTagSide.BOTH:
default:
return scene.getField(true) ?? [];
case ArenaTagSide.PLAYER:
return scene.getPlayerField() ?? [];
case ArenaTagSide.ENEMY:
return scene.getEnemyField() ?? [];
case ArenaTagSide.BOTH:
default:
return scene.getField(true) ?? [];
}
}
}
@ -332,11 +332,11 @@ const WideGuardConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean =
const move = allMoves[moveId];
switch (move.moveTarget) {
case MoveTarget.ALL_ENEMIES:
case MoveTarget.ALL_NEAR_ENEMIES:
case MoveTarget.ALL_OTHERS:
case MoveTarget.ALL_NEAR_OTHERS:
return true;
case MoveTarget.ALL_ENEMIES:
case MoveTarget.ALL_NEAR_ENEMIES:
case MoveTarget.ALL_OTHERS:
case MoveTarget.ALL_NEAR_OTHERS:
return true;
}
return false;
};
@ -807,24 +807,24 @@ class StealthRockTag extends ArenaTrapTag {
let damageHpRatio: number = 0;
switch (effectiveness) {
case 0:
damageHpRatio = 0;
break;
case 0.25:
damageHpRatio = 0.03125;
break;
case 0.5:
damageHpRatio = 0.0625;
break;
case 1:
damageHpRatio = 0.125;
break;
case 2:
damageHpRatio = 0.25;
break;
case 4:
damageHpRatio = 0.5;
break;
case 0:
damageHpRatio = 0;
break;
case 0.25:
damageHpRatio = 0.03125;
break;
case 0.5:
damageHpRatio = 0.0625;
break;
case 1:
damageHpRatio = 0.125;
break;
case 2:
damageHpRatio = 0.25;
break;
case 4:
damageHpRatio = 0.5;
break;
}
return damageHpRatio;
@ -1185,63 +1185,63 @@ class GrassWaterPledgeTag extends ArenaTag {
// TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter
export function getArenaTag(tagType: ArenaTagType, turnCount: number, sourceMove: Moves | undefined, sourceId: number, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
switch (tagType) {
case ArenaTagType.MIST:
return new MistTag(turnCount, sourceId, side);
case ArenaTagType.QUICK_GUARD:
return new QuickGuardTag(sourceId, side);
case ArenaTagType.WIDE_GUARD:
return new WideGuardTag(sourceId, side);
case ArenaTagType.MAT_BLOCK:
return new MatBlockTag(sourceId, side);
case ArenaTagType.CRAFTY_SHIELD:
return new CraftyShieldTag(sourceId, side);
case ArenaTagType.NO_CRIT:
return new NoCritTag(turnCount, sourceMove!, sourceId, side); // TODO: is this bang correct?
case ArenaTagType.MUD_SPORT:
return new MudSportTag(turnCount, sourceId);
case ArenaTagType.WATER_SPORT:
return new WaterSportTag(turnCount, sourceId);
case ArenaTagType.ION_DELUGE:
return new IonDelugeTag(sourceMove);
case ArenaTagType.SPIKES:
return new SpikesTag(sourceId, side);
case ArenaTagType.TOXIC_SPIKES:
return new ToxicSpikesTag(sourceId, side);
case ArenaTagType.FUTURE_SIGHT:
case ArenaTagType.DOOM_DESIRE:
return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex!); // TODO:questionable bang
case ArenaTagType.WISH:
return new WishTag(turnCount, sourceId, side);
case ArenaTagType.STEALTH_ROCK:
return new StealthRockTag(sourceId, side);
case ArenaTagType.STICKY_WEB:
return new StickyWebTag(sourceId, side);
case ArenaTagType.TRICK_ROOM:
return new TrickRoomTag(turnCount, sourceId);
case ArenaTagType.GRAVITY:
return new GravityTag(turnCount);
case ArenaTagType.REFLECT:
return new ReflectTag(turnCount, sourceId, side);
case ArenaTagType.LIGHT_SCREEN:
return new LightScreenTag(turnCount, sourceId, side);
case ArenaTagType.AURORA_VEIL:
return new AuroraVeilTag(turnCount, sourceId, side);
case ArenaTagType.TAILWIND:
return new TailwindTag(turnCount, sourceId, side);
case ArenaTagType.HAPPY_HOUR:
return new HappyHourTag(turnCount, sourceId, side);
case ArenaTagType.SAFEGUARD:
return new SafeguardTag(turnCount, sourceId, side);
case ArenaTagType.IMPRISON:
return new ImprisonTag(sourceId, side);
case ArenaTagType.FIRE_GRASS_PLEDGE:
return new FireGrassPledgeTag(sourceId, side);
case ArenaTagType.WATER_FIRE_PLEDGE:
return new WaterFirePledgeTag(sourceId, side);
case ArenaTagType.GRASS_WATER_PLEDGE:
return new GrassWaterPledgeTag(sourceId, side);
default:
return null;
case ArenaTagType.MIST:
return new MistTag(turnCount, sourceId, side);
case ArenaTagType.QUICK_GUARD:
return new QuickGuardTag(sourceId, side);
case ArenaTagType.WIDE_GUARD:
return new WideGuardTag(sourceId, side);
case ArenaTagType.MAT_BLOCK:
return new MatBlockTag(sourceId, side);
case ArenaTagType.CRAFTY_SHIELD:
return new CraftyShieldTag(sourceId, side);
case ArenaTagType.NO_CRIT:
return new NoCritTag(turnCount, sourceMove!, sourceId, side); // TODO: is this bang correct?
case ArenaTagType.MUD_SPORT:
return new MudSportTag(turnCount, sourceId);
case ArenaTagType.WATER_SPORT:
return new WaterSportTag(turnCount, sourceId);
case ArenaTagType.ION_DELUGE:
return new IonDelugeTag(sourceMove);
case ArenaTagType.SPIKES:
return new SpikesTag(sourceId, side);
case ArenaTagType.TOXIC_SPIKES:
return new ToxicSpikesTag(sourceId, side);
case ArenaTagType.FUTURE_SIGHT:
case ArenaTagType.DOOM_DESIRE:
return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex!); // TODO:questionable bang
case ArenaTagType.WISH:
return new WishTag(turnCount, sourceId, side);
case ArenaTagType.STEALTH_ROCK:
return new StealthRockTag(sourceId, side);
case ArenaTagType.STICKY_WEB:
return new StickyWebTag(sourceId, side);
case ArenaTagType.TRICK_ROOM:
return new TrickRoomTag(turnCount, sourceId);
case ArenaTagType.GRAVITY:
return new GravityTag(turnCount);
case ArenaTagType.REFLECT:
return new ReflectTag(turnCount, sourceId, side);
case ArenaTagType.LIGHT_SCREEN:
return new LightScreenTag(turnCount, sourceId, side);
case ArenaTagType.AURORA_VEIL:
return new AuroraVeilTag(turnCount, sourceId, side);
case ArenaTagType.TAILWIND:
return new TailwindTag(turnCount, sourceId, side);
case ArenaTagType.HAPPY_HOUR:
return new HappyHourTag(turnCount, sourceId, side);
case ArenaTagType.SAFEGUARD:
return new SafeguardTag(turnCount, sourceId, side);
case ArenaTagType.IMPRISON:
return new ImprisonTag(sourceId, side);
case ArenaTagType.FIRE_GRASS_PLEDGE:
return new FireGrassPledgeTag(sourceId, side);
case ArenaTagType.WATER_FIRE_PLEDGE:
return new WaterFirePledgeTag(sourceId, side);
case ArenaTagType.GRASS_WATER_PLEDGE:
return new GrassWaterPledgeTag(sourceId, side);
default:
return null;
}
}

View File

@ -13,14 +13,14 @@ export function getBiomeName(biome: Biome | -1) {
return i18next.t("biome:unknownLocation");
}
switch (biome) {
case Biome.GRASS:
return i18next.t("biome:GRASS");
case Biome.RUINS:
return i18next.t("biome:RUINS");
case Biome.END:
return i18next.t("biome:END");
default:
return i18next.t(`biome:${Biome[biome].toUpperCase()}`);
case Biome.GRASS:
return i18next.t("biome:GRASS");
case Biome.RUINS:
return i18next.t("biome:RUINS");
case Biome.END:
return i18next.t("biome:END");
default:
return i18next.t(`biome:${Biome[biome].toUpperCase()}`);
}
}

View File

@ -15,25 +15,25 @@ export const FRIENDSHIP_LOSS_FROM_FAINT = 10;
*/
export function getStarterValueFriendshipCap(starterCost: number): number {
switch (starterCost) {
case 1:
return 20;
case 2:
return 40;
case 3:
return 60;
case 4:
return 100;
case 5:
return 140;
case 6:
return 200;
case 7:
return 280;
case 8:
case 9:
return 450;
default:
return 600;
case 1:
return 20;
case 2:
return 40;
case 3:
return 60;
case 4:
return 100;
case 5:
return 140;
case 6:
return 200;
case 7:
return 280;
case 8:
case 9:
return 450;
default:
return 600;
}
}

View File

@ -134,15 +134,15 @@ export class AnimConfig {
for (const te of frameTimedEvents[fte]) {
let timedEvent: AnimTimedEvent | undefined;
switch (te.eventType) {
case "AnimTimedSoundEvent":
timedEvent = new AnimTimedSoundEvent(te.frameIndex, te.resourceName, te);
break;
case "AnimTimedAddBgEvent":
timedEvent = new AnimTimedAddBgEvent(te.frameIndex, te.resourceName, te);
break;
case "AnimTimedUpdateBgEvent":
timedEvent = new AnimTimedUpdateBgEvent(te.frameIndex, te.resourceName, te);
break;
case "AnimTimedSoundEvent":
timedEvent = new AnimTimedSoundEvent(te.frameIndex, te.resourceName, te);
break;
case "AnimTimedAddBgEvent":
timedEvent = new AnimTimedAddBgEvent(te.frameIndex, te.resourceName, te);
break;
case "AnimTimedUpdateBgEvent":
timedEvent = new AnimTimedUpdateBgEvent(te.frameIndex, te.resourceName, te);
break;
}
timedEvent && timedEvents.push(timedEvent);
@ -243,12 +243,12 @@ class AnimFrame {
if (!init) {
let target = AnimFrameTarget.GRAPHIC;
switch (pattern) {
case -2:
target = AnimFrameTarget.TARGET;
break;
case -1:
target = AnimFrameTarget.USER;
break;
case -2:
target = AnimFrameTarget.TARGET;
break;
case -1:
target = AnimFrameTarget.USER;
break;
}
this.target = target;
this.graphicFrame = pattern >= 0 ? pattern : 0;
@ -803,23 +803,23 @@ export abstract class BattleAnim {
let scaleX = (frame.zoomX / 100) * (!frame.mirror ? 1 : -1);
const scaleY = (frame.zoomY / 100);
switch (frame.focus) {
case AnimFocus.TARGET:
x += targetInitialX - targetFocusX;
y += (targetInitialY - targetHalfHeight) - targetFocusY;
break;
case AnimFocus.USER:
x += userInitialX - userFocusX;
y += (userInitialY - userHalfHeight) - userFocusY;
break;
case AnimFocus.USER_TARGET:
const point = transformPoint(this.srcLine[0], this.srcLine[1], this.srcLine[2], this.srcLine[3],
this.dstLine[0], this.dstLine[1] - userHalfHeight, this.dstLine[2], this.dstLine[3] - targetHalfHeight, x, y);
x = point[0];
y = point[1];
if (frame.target === AnimFrameTarget.GRAPHIC && isReversed(this.srcLine[0], this.srcLine[2], this.dstLine[0], this.dstLine[2])) {
scaleX = scaleX * -1;
}
break;
case AnimFocus.TARGET:
x += targetInitialX - targetFocusX;
y += (targetInitialY - targetHalfHeight) - targetFocusY;
break;
case AnimFocus.USER:
x += userInitialX - userFocusX;
y += (userInitialY - userHalfHeight) - userFocusY;
break;
case AnimFocus.USER_TARGET:
const point = transformPoint(this.srcLine[0], this.srcLine[1], this.srcLine[2], this.srcLine[3],
this.dstLine[0], this.dstLine[1] - userHalfHeight, this.dstLine[2], this.dstLine[3] - targetHalfHeight, x, y);
x = point[0];
y = point[1];
if (frame.target === AnimFrameTarget.GRAPHIC && isReversed(this.srcLine[0], this.srcLine[2], this.dstLine[0], this.dstLine[2])) {
scaleX = scaleX * -1;
}
break;
}
const angle = -frame.angle;
const key = frame.target === AnimFrameTarget.GRAPHIC ? g++ : frame.target === AnimFrameTarget.USER ? u++ : t++;
@ -993,44 +993,44 @@ export abstract class BattleAnim {
spritePriorities[graphicIndex] = frame.priority;
const setSpritePriority = (priority: integer) => {
switch (priority) {
case 0:
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getNonSwitchedEnemyPokemon() || scene.getNonSwitchedPlayerPokemon()!); // This bang assumes that if (the EnemyPokemon is undefined, then the PlayerPokemon function must return an object), correct assumption?
break;
case 1:
scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
break;
case 2:
switch (frame.focus) {
case AnimFocus.USER:
if (this.bgSprite) {
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.bgSprite);
} else {
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.user!); // TODO: is this bang correct?
case 0:
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getNonSwitchedEnemyPokemon() || scene.getNonSwitchedPlayerPokemon()!); // This bang assumes that if (the EnemyPokemon is undefined, then the PlayerPokemon function must return an object), correct assumption?
break;
case 1:
scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
break;
case 2:
switch (frame.focus) {
case AnimFocus.USER:
if (this.bgSprite) {
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.bgSprite);
} else {
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.user!); // TODO: is this bang correct?
}
break;
case AnimFocus.TARGET:
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.target!); // TODO: is this bang correct?
break;
default:
setSpritePriority(1);
break;
}
break;
case AnimFocus.TARGET:
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.target!); // TODO: is this bang correct?
case 3:
switch (frame.focus) {
case AnimFocus.USER:
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.user!); // TODO: is this bang correct?
break;
case AnimFocus.TARGET:
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.target!); // TODO: is this bang correct?
break;
default:
setSpritePriority(1);
break;
}
break;
default:
setSpritePriority(1);
break;
}
break;
case 3:
switch (frame.focus) {
case AnimFocus.USER:
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.user!); // TODO: is this bang correct?
break;
case AnimFocus.TARGET:
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.target!); // TODO: is this bang correct?
break;
default:
setSpritePriority(1);
break;
}
break;
default:
setSpritePriority(1);
}
};
setSpritePriority(frame.priority);
@ -1396,108 +1396,108 @@ export async function populateAnims() {
const fieldName = field.slice(0, field.indexOf(":"));
const fieldData = field.slice(fieldName.length + 1, field.lastIndexOf("\n")).trim();
switch (fieldName) {
case "array":
const framesData = fieldData.split(" - - - ").slice(1);
for (let fd = 0; fd < framesData.length; fd++) {
anim.frames.push([]);
const frameData = framesData[fd];
const focusFramesData = frameData.split(" - - ");
for (let tf = 0; tf < focusFramesData.length; tf++) {
const values = focusFramesData[tf].replace(/ \- /g, "").split("\n");
const targetFrame = new AnimFrame(parseFloat(values[0]), parseFloat(values[1]), parseFloat(values[2]), parseFloat(values[11]), parseFloat(values[3]),
parseInt(values[4]) === 1, parseInt(values[6]) === 1, parseInt(values[5]), parseInt(values[7]), parseInt(values[8]), parseInt(values[12]), parseInt(values[13]),
parseInt(values[14]), parseInt(values[15]), parseInt(values[16]), parseInt(values[17]), parseInt(values[18]), parseInt(values[19]),
parseInt(values[21]), parseInt(values[22]), parseInt(values[23]), parseInt(values[24]), parseInt(values[20]) === 1, parseInt(values[25]), parseInt(values[26]) as AnimFocus);
anim.frames[fd].push(targetFrame);
case "array":
const framesData = fieldData.split(" - - - ").slice(1);
for (let fd = 0; fd < framesData.length; fd++) {
anim.frames.push([]);
const frameData = framesData[fd];
const focusFramesData = frameData.split(" - - ");
for (let tf = 0; tf < focusFramesData.length; tf++) {
const values = focusFramesData[tf].replace(/ \- /g, "").split("\n");
const targetFrame = new AnimFrame(parseFloat(values[0]), parseFloat(values[1]), parseFloat(values[2]), parseFloat(values[11]), parseFloat(values[3]),
parseInt(values[4]) === 1, parseInt(values[6]) === 1, parseInt(values[5]), parseInt(values[7]), parseInt(values[8]), parseInt(values[12]), parseInt(values[13]),
parseInt(values[14]), parseInt(values[15]), parseInt(values[16]), parseInt(values[17]), parseInt(values[18]), parseInt(values[19]),
parseInt(values[21]), parseInt(values[22]), parseInt(values[23]), parseInt(values[24]), parseInt(values[20]) === 1, parseInt(values[25]), parseInt(values[26]) as AnimFocus);
anim.frames[fd].push(targetFrame);
}
}
}
break;
case "graphic":
const graphic = fieldData !== "''" ? fieldData : "";
anim.graphic = graphic.indexOf(".") > -1
? graphic.slice(0, fieldData.indexOf("."))
: graphic;
break;
case "timing":
const timingEntries = fieldData.split("- !ruby/object:PBAnimTiming ").slice(1);
for (let t = 0; t < timingEntries.length; t++) {
const timingData = timingEntries[t].replace(/\n/g, " ").replace(/[ ]{2,}/g, " ").replace(/[a-z]+: ! '', /ig, "").replace(/name: (.*?),/, "name: \"$1\",")
.replace(/flashColor: !ruby\/object:Color { alpha: ([\d\.]+), blue: ([\d\.]+), green: ([\d\.]+), red: ([\d\.]+)}/, "flashRed: $4, flashGreen: $3, flashBlue: $2, flashAlpha: $1");
const frameIndex = parseInt(/frame: (\d+)/.exec(timingData)![1]); // TODO: is the bang correct?
let resourceName = /name: "(.*?)"/.exec(timingData)![1].replace("''", ""); // TODO: is the bang correct?
const timingType = parseInt(/timingType: (\d)/.exec(timingData)![1]); // TODO: is the bang correct?
let timedEvent: AnimTimedEvent | undefined;
switch (timingType) {
case 0:
if (resourceName && resourceName.indexOf(".") === -1) {
let ext: string | undefined;
[ "wav", "mp3", "m4a" ].every(e => {
if (seNames.indexOf(`${resourceName}.${e}`) > -1) {
ext = e;
return false;
break;
case "graphic":
const graphic = fieldData !== "''" ? fieldData : "";
anim.graphic = graphic.indexOf(".") > -1
? graphic.slice(0, fieldData.indexOf("."))
: graphic;
break;
case "timing":
const timingEntries = fieldData.split("- !ruby/object:PBAnimTiming ").slice(1);
for (let t = 0; t < timingEntries.length; t++) {
const timingData = timingEntries[t].replace(/\n/g, " ").replace(/[ ]{2,}/g, " ").replace(/[a-z]+: ! '', /ig, "").replace(/name: (.*?),/, "name: \"$1\",")
.replace(/flashColor: !ruby\/object:Color { alpha: ([\d\.]+), blue: ([\d\.]+), green: ([\d\.]+), red: ([\d\.]+)}/, "flashRed: $4, flashGreen: $3, flashBlue: $2, flashAlpha: $1");
const frameIndex = parseInt(/frame: (\d+)/.exec(timingData)![1]); // TODO: is the bang correct?
let resourceName = /name: "(.*?)"/.exec(timingData)![1].replace("''", ""); // TODO: is the bang correct?
const timingType = parseInt(/timingType: (\d)/.exec(timingData)![1]); // TODO: is the bang correct?
let timedEvent: AnimTimedEvent | undefined;
switch (timingType) {
case 0:
if (resourceName && resourceName.indexOf(".") === -1) {
let ext: string | undefined;
[ "wav", "mp3", "m4a" ].every(e => {
if (seNames.indexOf(`${resourceName}.${e}`) > -1) {
ext = e;
return false;
}
return true;
});
if (!ext) {
ext = ".wav";
}
resourceName += `.${ext}`;
}
return true;
});
if (!ext) {
ext = ".wav";
timedEvent = new AnimTimedSoundEvent(frameIndex, resourceName);
break;
case 1:
timedEvent = new AnimTimedAddBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
break;
case 2:
timedEvent = new AnimTimedUpdateBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
break;
}
if (!timedEvent) {
continue;
}
const propPattern = /([a-z]+): (.*?)(?:,|\})/ig;
let propMatch: RegExpExecArray;
while ((propMatch = propPattern.exec(timingData)!)) { // TODO: is this bang correct?
const prop = propMatch[1];
let value: any = propMatch[2];
switch (prop) {
case "bgX":
case "bgY":
value = parseFloat(value);
break;
case "volume":
case "pitch":
case "opacity":
case "colorRed":
case "colorGreen":
case "colorBlue":
case "colorAlpha":
case "duration":
case "flashScope":
case "flashRed":
case "flashGreen":
case "flashBlue":
case "flashAlpha":
case "flashDuration":
value = parseInt(value);
break;
}
if (timedEvent.hasOwnProperty(prop)) {
timedEvent[prop] = value;
}
resourceName += `.${ext}`;
}
timedEvent = new AnimTimedSoundEvent(frameIndex, resourceName);
break;
case 1:
timedEvent = new AnimTimedAddBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
break;
case 2:
timedEvent = new AnimTimedUpdateBgEvent(frameIndex, resourceName.slice(0, resourceName.indexOf(".")));
break;
}
if (!timedEvent) {
continue;
}
const propPattern = /([a-z]+): (.*?)(?:,|\})/ig;
let propMatch: RegExpExecArray;
while ((propMatch = propPattern.exec(timingData)!)) { // TODO: is this bang correct?
const prop = propMatch[1];
let value: any = propMatch[2];
switch (prop) {
case "bgX":
case "bgY":
value = parseFloat(value);
break;
case "volume":
case "pitch":
case "opacity":
case "colorRed":
case "colorGreen":
case "colorBlue":
case "colorAlpha":
case "duration":
case "flashScope":
case "flashRed":
case "flashGreen":
case "flashBlue":
case "flashAlpha":
case "flashDuration":
value = parseInt(value);
break;
if (!anim.frameTimedEvents.has(frameIndex)) {
anim.frameTimedEvents.set(frameIndex, []);
}
if (timedEvent.hasOwnProperty(prop)) {
timedEvent[prop] = value;
}
}
if (!anim.frameTimedEvents.has(frameIndex)) {
anim.frameTimedEvents.set(frameIndex, []);
}
anim.frameTimedEvents.get(frameIndex)!.push(timedEvent); // TODO: is this bang correct?
}
break;
case "position":
anim.position = parseInt(fieldData);
break;
case "hue":
anim.hue = parseInt(fieldData);
break;
}
break;
case "position":
anim.position = parseInt(fieldData);
break;
case "hue":
anim.hue = parseInt(fieldData);
break;
}
}
}

View File

@ -919,14 +919,14 @@ export class EncoreTag extends BattlerTag {
}
switch (repeatableMove.move) {
case Moves.MIMIC:
case Moves.MIRROR_MOVE:
case Moves.TRANSFORM:
case Moves.STRUGGLE:
case Moves.SKETCH:
case Moves.SLEEP_TALK:
case Moves.ENCORE:
return false;
case Moves.MIMIC:
case Moves.MIRROR_MOVE:
case Moves.TRANSFORM:
case Moves.STRUGGLE:
case Moves.SKETCH:
case Moves.SLEEP_TALK:
case Moves.ENCORE:
return false;
}
if (allMoves[repeatableMove.move].hasAttr(ChargeAttr) && repeatableMove.result === MoveResult.OTHER) {
@ -1641,12 +1641,12 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
this.stat = highestStat;
switch (this.stat) {
case Stat.SPD:
this.multiplier = 1.5;
break;
default:
this.multiplier = 1.3;
break;
case Stat.SPD:
this.multiplier = 1.5;
break;
default:
this.multiplier = 1.3;
break;
}
pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: i18next.t(getStatKey(highestStat)) }), null, false, null, true);
@ -2436,15 +2436,15 @@ export class SubstituteTag extends BattlerTag {
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
switch (lapseType) {
case BattlerTagLapseType.PRE_MOVE:
this.onPreMove(pokemon);
break;
case BattlerTagLapseType.AFTER_MOVE:
this.onAfterMove(pokemon);
break;
case BattlerTagLapseType.HIT:
this.onHit(pokemon);
break;
case BattlerTagLapseType.PRE_MOVE:
this.onPreMove(pokemon);
break;
case BattlerTagLapseType.AFTER_MOVE:
this.onAfterMove(pokemon);
break;
case BattlerTagLapseType.HIT:
this.onHit(pokemon);
break;
}
return lapseType !== BattlerTagLapseType.CUSTOM; // only remove this tag on custom lapse
}
@ -2769,179 +2769,179 @@ export class PowerTrickTag extends BattlerTag {
*/
export function getBattlerTag(tagType: BattlerTagType, turnCount: number, sourceMove: Moves, sourceId: number): BattlerTag {
switch (tagType) {
case BattlerTagType.RECHARGING:
return new RechargingTag(sourceMove);
case BattlerTagType.BEAK_BLAST_CHARGING:
return new BeakBlastChargingTag();
case BattlerTagType.SHELL_TRAP:
return new ShellTrapTag();
case BattlerTagType.FLINCHED:
return new FlinchedTag(sourceMove);
case BattlerTagType.INTERRUPTED:
return new InterruptedTag(sourceMove);
case BattlerTagType.CONFUSED:
return new ConfusedTag(turnCount, sourceMove);
case BattlerTagType.INFATUATED:
return new InfatuatedTag(sourceMove, sourceId);
case BattlerTagType.SEEDED:
return new SeedTag(sourceId);
case BattlerTagType.NIGHTMARE:
return new NightmareTag();
case BattlerTagType.FRENZY:
return new FrenzyTag(turnCount, sourceMove, sourceId);
case BattlerTagType.CHARGING:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, 1, sourceMove, sourceId);
case BattlerTagType.ENCORE:
return new EncoreTag(sourceId);
case BattlerTagType.HELPING_HAND:
return new HelpingHandTag(sourceId);
case BattlerTagType.INGRAIN:
return new IngrainTag(sourceId);
case BattlerTagType.AQUA_RING:
return new AquaRingTag();
case BattlerTagType.DROWSY:
return new DrowsyTag();
case BattlerTagType.TRAPPED:
return new TrappedTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
case BattlerTagType.NO_RETREAT:
return new NoRetreatTag(sourceId);
case BattlerTagType.BIND:
return new BindTag(turnCount, sourceId);
case BattlerTagType.WRAP:
return new WrapTag(turnCount, sourceId);
case BattlerTagType.FIRE_SPIN:
return new FireSpinTag(turnCount, sourceId);
case BattlerTagType.WHIRLPOOL:
return new WhirlpoolTag(turnCount, sourceId);
case BattlerTagType.CLAMP:
return new ClampTag(turnCount, sourceId);
case BattlerTagType.SAND_TOMB:
return new SandTombTag(turnCount, sourceId);
case BattlerTagType.MAGMA_STORM:
return new MagmaStormTag(turnCount, sourceId);
case BattlerTagType.SNAP_TRAP:
return new SnapTrapTag(turnCount, sourceId);
case BattlerTagType.THUNDER_CAGE:
return new ThunderCageTag(turnCount, sourceId);
case BattlerTagType.INFESTATION:
return new InfestationTag(turnCount, sourceId);
case BattlerTagType.PROTECTED:
return new ProtectedTag(sourceMove);
case BattlerTagType.SPIKY_SHIELD:
return new ContactDamageProtectedTag(sourceMove, 8);
case BattlerTagType.KINGS_SHIELD:
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.ATK, -1);
case BattlerTagType.OBSTRUCT:
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.DEF, -2);
case BattlerTagType.SILK_TRAP:
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1);
case BattlerTagType.BANEFUL_BUNKER:
return new ContactPoisonProtectedTag(sourceMove);
case BattlerTagType.BURNING_BULWARK:
return new ContactBurnProtectedTag(sourceMove);
case BattlerTagType.ENDURING:
return new EnduringTag(sourceMove);
case BattlerTagType.STURDY:
return new SturdyTag(sourceMove);
case BattlerTagType.PERISH_SONG:
return new PerishSongTag(turnCount);
case BattlerTagType.CENTER_OF_ATTENTION:
return new CenterOfAttentionTag(sourceMove);
case BattlerTagType.TRUANT:
return new TruantTag();
case BattlerTagType.SLOW_START:
return new SlowStartTag();
case BattlerTagType.PROTOSYNTHESIS:
return new WeatherHighestStatBoostTag(tagType, Abilities.PROTOSYNTHESIS, WeatherType.SUNNY, WeatherType.HARSH_SUN);
case BattlerTagType.QUARK_DRIVE:
return new TerrainHighestStatBoostTag(tagType, Abilities.QUARK_DRIVE, TerrainType.ELECTRIC);
case BattlerTagType.FLYING:
case BattlerTagType.UNDERGROUND:
case BattlerTagType.UNDERWATER:
case BattlerTagType.HIDDEN:
return new SemiInvulnerableTag(tagType, turnCount, sourceMove);
case BattlerTagType.FIRE_BOOST:
return new TypeBoostTag(tagType, sourceMove, Type.FIRE, 1.5, false);
case BattlerTagType.CRIT_BOOST:
return new CritBoostTag(tagType, sourceMove);
case BattlerTagType.DRAGON_CHEER:
return new DragonCheerTag();
case BattlerTagType.ALWAYS_CRIT:
case BattlerTagType.IGNORE_ACCURACY:
return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove);
case BattlerTagType.ALWAYS_GET_HIT:
case BattlerTagType.RECEIVE_DOUBLE_DAMAGE:
return new BattlerTag(tagType, BattlerTagLapseType.PRE_MOVE, 1, sourceMove);
case BattlerTagType.BYPASS_SLEEP:
return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, turnCount, sourceMove);
case BattlerTagType.IGNORE_FLYING:
return new GroundedTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
case BattlerTagType.ROOSTED:
return new RoostedTag();
case BattlerTagType.BURNED_UP:
return new RemovedTypeTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
case BattlerTagType.DOUBLE_SHOCKED:
return new RemovedTypeTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
case BattlerTagType.SALT_CURED:
return new SaltCuredTag(sourceId);
case BattlerTagType.CURSED:
return new CursedTag(sourceId);
case BattlerTagType.CHARGED:
return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
case BattlerTagType.FLOATING:
return new FloatingTag(tagType, sourceMove);
case BattlerTagType.MINIMIZED:
return new MinimizeTag();
case BattlerTagType.DESTINY_BOND:
return new DestinyBondTag(sourceMove, sourceId);
case BattlerTagType.ICE_FACE:
return new IceFaceBlockDamageTag(tagType);
case BattlerTagType.DISGUISE:
return new FormBlockDamageTag(tagType);
case BattlerTagType.STOCKPILING:
return new StockpilingTag(sourceMove);
case BattlerTagType.OCTOLOCK:
return new OctolockTag(sourceId);
case BattlerTagType.DISABLED:
return new DisabledTag(sourceId);
case BattlerTagType.IGNORE_GHOST:
return new ExposedTag(tagType, sourceMove, Type.GHOST, [ Type.NORMAL, Type.FIGHTING ]);
case BattlerTagType.IGNORE_DARK:
return new ExposedTag(tagType, sourceMove, Type.DARK, [ Type.PSYCHIC ]);
case BattlerTagType.GULP_MISSILE_ARROKUDA:
case BattlerTagType.GULP_MISSILE_PIKACHU:
return new GulpMissileTag(tagType, sourceMove);
case BattlerTagType.TAR_SHOT:
return new TarShotTag();
case BattlerTagType.ELECTRIFIED:
return new ElectrifiedTag();
case BattlerTagType.THROAT_CHOPPED:
return new ThroatChoppedTag();
case BattlerTagType.GORILLA_TACTICS:
return new GorillaTacticsTag();
case BattlerTagType.SUBSTITUTE:
return new SubstituteTag(sourceMove, sourceId);
case BattlerTagType.AUTOTOMIZED:
return new AutotomizedTag();
case BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON:
return new MysteryEncounterPostSummonTag();
case BattlerTagType.HEAL_BLOCK:
return new HealBlockTag(turnCount, sourceMove);
case BattlerTagType.TORMENT:
return new TormentTag(sourceId);
case BattlerTagType.TAUNT:
return new TauntTag();
case BattlerTagType.IMPRISON:
return new ImprisonTag(sourceId);
case BattlerTagType.SYRUP_BOMB:
return new SyrupBombTag(sourceId);
case BattlerTagType.TELEKINESIS:
return new TelekinesisTag(sourceMove);
case BattlerTagType.POWER_TRICK:
return new PowerTrickTag(sourceMove, sourceId);
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
case BattlerTagType.RECHARGING:
return new RechargingTag(sourceMove);
case BattlerTagType.BEAK_BLAST_CHARGING:
return new BeakBlastChargingTag();
case BattlerTagType.SHELL_TRAP:
return new ShellTrapTag();
case BattlerTagType.FLINCHED:
return new FlinchedTag(sourceMove);
case BattlerTagType.INTERRUPTED:
return new InterruptedTag(sourceMove);
case BattlerTagType.CONFUSED:
return new ConfusedTag(turnCount, sourceMove);
case BattlerTagType.INFATUATED:
return new InfatuatedTag(sourceMove, sourceId);
case BattlerTagType.SEEDED:
return new SeedTag(sourceId);
case BattlerTagType.NIGHTMARE:
return new NightmareTag();
case BattlerTagType.FRENZY:
return new FrenzyTag(turnCount, sourceMove, sourceId);
case BattlerTagType.CHARGING:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, 1, sourceMove, sourceId);
case BattlerTagType.ENCORE:
return new EncoreTag(sourceId);
case BattlerTagType.HELPING_HAND:
return new HelpingHandTag(sourceId);
case BattlerTagType.INGRAIN:
return new IngrainTag(sourceId);
case BattlerTagType.AQUA_RING:
return new AquaRingTag();
case BattlerTagType.DROWSY:
return new DrowsyTag();
case BattlerTagType.TRAPPED:
return new TrappedTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
case BattlerTagType.NO_RETREAT:
return new NoRetreatTag(sourceId);
case BattlerTagType.BIND:
return new BindTag(turnCount, sourceId);
case BattlerTagType.WRAP:
return new WrapTag(turnCount, sourceId);
case BattlerTagType.FIRE_SPIN:
return new FireSpinTag(turnCount, sourceId);
case BattlerTagType.WHIRLPOOL:
return new WhirlpoolTag(turnCount, sourceId);
case BattlerTagType.CLAMP:
return new ClampTag(turnCount, sourceId);
case BattlerTagType.SAND_TOMB:
return new SandTombTag(turnCount, sourceId);
case BattlerTagType.MAGMA_STORM:
return new MagmaStormTag(turnCount, sourceId);
case BattlerTagType.SNAP_TRAP:
return new SnapTrapTag(turnCount, sourceId);
case BattlerTagType.THUNDER_CAGE:
return new ThunderCageTag(turnCount, sourceId);
case BattlerTagType.INFESTATION:
return new InfestationTag(turnCount, sourceId);
case BattlerTagType.PROTECTED:
return new ProtectedTag(sourceMove);
case BattlerTagType.SPIKY_SHIELD:
return new ContactDamageProtectedTag(sourceMove, 8);
case BattlerTagType.KINGS_SHIELD:
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.ATK, -1);
case BattlerTagType.OBSTRUCT:
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.DEF, -2);
case BattlerTagType.SILK_TRAP:
return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1);
case BattlerTagType.BANEFUL_BUNKER:
return new ContactPoisonProtectedTag(sourceMove);
case BattlerTagType.BURNING_BULWARK:
return new ContactBurnProtectedTag(sourceMove);
case BattlerTagType.ENDURING:
return new EnduringTag(sourceMove);
case BattlerTagType.STURDY:
return new SturdyTag(sourceMove);
case BattlerTagType.PERISH_SONG:
return new PerishSongTag(turnCount);
case BattlerTagType.CENTER_OF_ATTENTION:
return new CenterOfAttentionTag(sourceMove);
case BattlerTagType.TRUANT:
return new TruantTag();
case BattlerTagType.SLOW_START:
return new SlowStartTag();
case BattlerTagType.PROTOSYNTHESIS:
return new WeatherHighestStatBoostTag(tagType, Abilities.PROTOSYNTHESIS, WeatherType.SUNNY, WeatherType.HARSH_SUN);
case BattlerTagType.QUARK_DRIVE:
return new TerrainHighestStatBoostTag(tagType, Abilities.QUARK_DRIVE, TerrainType.ELECTRIC);
case BattlerTagType.FLYING:
case BattlerTagType.UNDERGROUND:
case BattlerTagType.UNDERWATER:
case BattlerTagType.HIDDEN:
return new SemiInvulnerableTag(tagType, turnCount, sourceMove);
case BattlerTagType.FIRE_BOOST:
return new TypeBoostTag(tagType, sourceMove, Type.FIRE, 1.5, false);
case BattlerTagType.CRIT_BOOST:
return new CritBoostTag(tagType, sourceMove);
case BattlerTagType.DRAGON_CHEER:
return new DragonCheerTag();
case BattlerTagType.ALWAYS_CRIT:
case BattlerTagType.IGNORE_ACCURACY:
return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove);
case BattlerTagType.ALWAYS_GET_HIT:
case BattlerTagType.RECEIVE_DOUBLE_DAMAGE:
return new BattlerTag(tagType, BattlerTagLapseType.PRE_MOVE, 1, sourceMove);
case BattlerTagType.BYPASS_SLEEP:
return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, turnCount, sourceMove);
case BattlerTagType.IGNORE_FLYING:
return new GroundedTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
case BattlerTagType.ROOSTED:
return new RoostedTag();
case BattlerTagType.BURNED_UP:
return new RemovedTypeTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
case BattlerTagType.DOUBLE_SHOCKED:
return new RemovedTypeTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
case BattlerTagType.SALT_CURED:
return new SaltCuredTag(sourceId);
case BattlerTagType.CURSED:
return new CursedTag(sourceId);
case BattlerTagType.CHARGED:
return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
case BattlerTagType.FLOATING:
return new FloatingTag(tagType, sourceMove);
case BattlerTagType.MINIMIZED:
return new MinimizeTag();
case BattlerTagType.DESTINY_BOND:
return new DestinyBondTag(sourceMove, sourceId);
case BattlerTagType.ICE_FACE:
return new IceFaceBlockDamageTag(tagType);
case BattlerTagType.DISGUISE:
return new FormBlockDamageTag(tagType);
case BattlerTagType.STOCKPILING:
return new StockpilingTag(sourceMove);
case BattlerTagType.OCTOLOCK:
return new OctolockTag(sourceId);
case BattlerTagType.DISABLED:
return new DisabledTag(sourceId);
case BattlerTagType.IGNORE_GHOST:
return new ExposedTag(tagType, sourceMove, Type.GHOST, [ Type.NORMAL, Type.FIGHTING ]);
case BattlerTagType.IGNORE_DARK:
return new ExposedTag(tagType, sourceMove, Type.DARK, [ Type.PSYCHIC ]);
case BattlerTagType.GULP_MISSILE_ARROKUDA:
case BattlerTagType.GULP_MISSILE_PIKACHU:
return new GulpMissileTag(tagType, sourceMove);
case BattlerTagType.TAR_SHOT:
return new TarShotTag();
case BattlerTagType.ELECTRIFIED:
return new ElectrifiedTag();
case BattlerTagType.THROAT_CHOPPED:
return new ThroatChoppedTag();
case BattlerTagType.GORILLA_TACTICS:
return new GorillaTacticsTag();
case BattlerTagType.SUBSTITUTE:
return new SubstituteTag(sourceMove, sourceId);
case BattlerTagType.AUTOTOMIZED:
return new AutotomizedTag();
case BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON:
return new MysteryEncounterPostSummonTag();
case BattlerTagType.HEAL_BLOCK:
return new HealBlockTag(turnCount, sourceMove);
case BattlerTagType.TORMENT:
return new TormentTag(sourceId);
case BattlerTagType.TAUNT:
return new TauntTag();
case BattlerTagType.IMPRISON:
return new ImprisonTag(sourceId);
case BattlerTagType.SYRUP_BOMB:
return new SyrupBombTag(sourceId);
case BattlerTagType.TELEKINESIS:
return new TelekinesisTag(sourceMove);
case BattlerTagType.POWER_TRICK:
return new PowerTrickTag(sourceMove, sourceId);
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
}
}

View File

@ -22,42 +22,42 @@ export type BerryPredicate = (pokemon: Pokemon) => boolean;
export function getBerryPredicate(berryType: BerryType): BerryPredicate {
switch (berryType) {
case BerryType.SITRUS:
return (pokemon: Pokemon) => pokemon.getHpRatio() < 0.5;
case BerryType.LUM:
return (pokemon: Pokemon) => !!pokemon.status || !!pokemon.getTag(BattlerTagType.CONFUSED);
case BerryType.ENIGMA:
return (pokemon: Pokemon) => !!pokemon.turnData.attacksReceived.filter(a => a.result === HitResult.SUPER_EFFECTIVE).length;
case BerryType.LIECHI:
case BerryType.GANLON:
case BerryType.PETAYA:
case BerryType.APICOT:
case BerryType.SALAC:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6;
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < 0.25 && !pokemon.getTag(BattlerTagType.CRIT_BOOST);
};
case BerryType.STARF:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < 0.25;
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return !!pokemon.getMoveset().find(m => !m?.getPpRatio());
};
case BerryType.SITRUS:
return (pokemon: Pokemon) => pokemon.getHpRatio() < 0.5;
case BerryType.LUM:
return (pokemon: Pokemon) => !!pokemon.status || !!pokemon.getTag(BattlerTagType.CONFUSED);
case BerryType.ENIGMA:
return (pokemon: Pokemon) => !!pokemon.turnData.attacksReceived.filter(a => a.result === HitResult.SUPER_EFFECTIVE).length;
case BerryType.LIECHI:
case BerryType.GANLON:
case BerryType.PETAYA:
case BerryType.APICOT:
case BerryType.SALAC:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6;
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < 0.25 && !pokemon.getTag(BattlerTagType.CRIT_BOOST);
};
case BerryType.STARF:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < 0.25;
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return !!pokemon.getMoveset().find(m => !m?.getPpRatio());
};
}
}
@ -65,70 +65,70 @@ export type BerryEffectFunc = (pokemon: Pokemon) => void;
export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
switch (berryType) {
case BerryType.SITRUS:
case BerryType.ENIGMA:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
const hpHealed = new Utils.NumberHolder(Utils.toDmgValue(pokemon.getMaxHp() / 4));
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, hpHealed);
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.getBattlerIndex(),
hpHealed.value, i18next.t("battle:hpHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), berryName: getBerryName(berryType) }), true));
};
case BerryType.LUM:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
if (pokemon.status) {
pokemon.scene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
}
pokemon.resetStatus(true, true);
pokemon.updateInfo();
};
case BerryType.LIECHI:
case BerryType.GANLON:
case BerryType.PETAYA:
case BerryType.APICOT:
case BerryType.SALAC:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
const statStages = new Utils.NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], statStages.value));
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
pokemon.addTag(BattlerTagType.CRIT_BOOST);
};
case BerryType.STARF:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
const randStat = Utils.randSeedInt(Stat.SPD, Stat.ATK);
const stages = new Utils.NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randStat ], stages.value));
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
const ppRestoreMove = pokemon.getMoveset().find(m => !m?.getPpRatio()) ? pokemon.getMoveset().find(m => !m?.getPpRatio()) : pokemon.getMoveset().find(m => m!.getPpRatio() < 1); // TODO: is this bang correct?
if (ppRestoreMove !== undefined) {
case BerryType.SITRUS:
case BerryType.ENIGMA:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
const hpHealed = new Utils.NumberHolder(Utils.toDmgValue(pokemon.getMaxHp() / 4));
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, hpHealed);
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.getBattlerIndex(),
hpHealed.value, i18next.t("battle:hpHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), berryName: getBerryName(berryType) }), true));
};
case BerryType.LUM:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
if (pokemon.status) {
pokemon.scene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
}
pokemon.resetStatus(true, true);
pokemon.updateInfo();
};
case BerryType.LIECHI:
case BerryType.GANLON:
case BerryType.PETAYA:
case BerryType.APICOT:
case BerryType.SALAC:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
const statStages = new Utils.NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], statStages.value));
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
pokemon.addTag(BattlerTagType.CRIT_BOOST);
};
case BerryType.STARF:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
const randStat = Utils.randSeedInt(Stat.SPD, Stat.ATK);
const stages = new Utils.NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randStat ], stages.value));
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {
if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType);
}
const ppRestoreMove = pokemon.getMoveset().find(m => !m?.getPpRatio()) ? pokemon.getMoveset().find(m => !m?.getPpRatio()) : pokemon.getMoveset().find(m => m!.getPpRatio() < 1); // TODO: is this bang correct?
if (ppRestoreMove !== undefined) {
ppRestoreMove!.ppUsed = Math.max(ppRestoreMove!.ppUsed - 10, 0);
pokemon.scene.queueMessage(i18next.t("battle:ppHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: ppRestoreMove!.getName(), berryName: getBerryName(berryType) }));
}
};
}
};
}
}

View File

@ -448,21 +448,21 @@ export class SingleGenerationChallenge extends Challenge {
applyFixedBattle(waveIndex: Number, battleConfig: FixedBattleConfig): boolean {
let trainerTypes: TrainerType[] = [];
switch (waveIndex) {
case 182:
trainerTypes = [ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, Utils.randSeedItem([ TrainerType.HALA, TrainerType.MOLAYNE ]), TrainerType.MARNIE_ELITE, TrainerType.RIKA ];
break;
case 184:
trainerTypes = [ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY ];
break;
case 186:
trainerTypes = [ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, Utils.randSeedItem([ TrainerType.BEA_ELITE, TrainerType.ALLISTER_ELITE ]), TrainerType.LARRY_ELITE ];
break;
case 188:
trainerTypes = [ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.RAIHAN_ELITE, TrainerType.HASSEL ];
break;
case 190:
trainerTypes = [ TrainerType.BLUE, Utils.randSeedItem([ TrainerType.RED, TrainerType.LANCE_CHAMPION ]), Utils.randSeedItem([ TrainerType.STEVEN, TrainerType.WALLACE ]), TrainerType.CYNTHIA, Utils.randSeedItem([ TrainerType.ALDER, TrainerType.IRIS ]), TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, Utils.randSeedItem([ TrainerType.GEETA, TrainerType.NEMONA ]) ];
break;
case 182:
trainerTypes = [ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, Utils.randSeedItem([ TrainerType.HALA, TrainerType.MOLAYNE ]), TrainerType.MARNIE_ELITE, TrainerType.RIKA ];
break;
case 184:
trainerTypes = [ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY ];
break;
case 186:
trainerTypes = [ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, Utils.randSeedItem([ TrainerType.BEA_ELITE, TrainerType.ALLISTER_ELITE ]), TrainerType.LARRY_ELITE ];
break;
case 188:
trainerTypes = [ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.RAIHAN_ELITE, TrainerType.HASSEL ];
break;
case 190:
trainerTypes = [ TrainerType.BLUE, Utils.randSeedItem([ TrainerType.RED, TrainerType.LANCE_CHAMPION ]), Utils.randSeedItem([ TrainerType.STEVEN, TrainerType.WALLACE ]), TrainerType.CYNTHIA, Utils.randSeedItem([ TrainerType.ALDER, TrainerType.IRIS ]), TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, Utils.randSeedItem([ TrainerType.GEETA, TrainerType.NEMONA ]) ];
break;
}
if (trainerTypes.length === 0) {
return false;
@ -891,45 +891,45 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
gameMode.challenges.forEach(c => {
if (c.value !== 0) {
switch (challengeType) {
case ChallengeType.STARTER_CHOICE:
ret ||= c.applyStarterChoice(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.STARTER_POINTS:
ret ||= c.applyStarterPoints(args[0]);
break;
case ChallengeType.STARTER_COST:
ret ||= c.applyStarterCost(args[0], args[1]);
break;
case ChallengeType.STARTER_MODIFY:
ret ||= c.applyStarterModify(args[0]);
break;
case ChallengeType.POKEMON_IN_BATTLE:
ret ||= c.applyPokemonInBattle(args[0], args[1]);
break;
case ChallengeType.FIXED_BATTLES:
ret ||= c.applyFixedBattle(args[0], args[1]);
break;
case ChallengeType.TYPE_EFFECTIVENESS:
ret ||= c.applyTypeEffectiveness(args[0]);
break;
case ChallengeType.AI_LEVEL:
ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.AI_MOVE_SLOTS:
ret ||= c.applyMoveSlot(args[0], args[1]);
break;
case ChallengeType.PASSIVE_ACCESS:
ret ||= c.applyPassiveAccess(args[0], args[1]);
break;
case ChallengeType.GAME_MODE_MODIFY:
ret ||= c.applyGameModeModify(gameMode);
break;
case ChallengeType.MOVE_ACCESS:
ret ||= c.applyMoveAccessLevel(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.MOVE_WEIGHT:
ret ||= c.applyMoveWeight(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.STARTER_CHOICE:
ret ||= c.applyStarterChoice(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.STARTER_POINTS:
ret ||= c.applyStarterPoints(args[0]);
break;
case ChallengeType.STARTER_COST:
ret ||= c.applyStarterCost(args[0], args[1]);
break;
case ChallengeType.STARTER_MODIFY:
ret ||= c.applyStarterModify(args[0]);
break;
case ChallengeType.POKEMON_IN_BATTLE:
ret ||= c.applyPokemonInBattle(args[0], args[1]);
break;
case ChallengeType.FIXED_BATTLES:
ret ||= c.applyFixedBattle(args[0], args[1]);
break;
case ChallengeType.TYPE_EFFECTIVENESS:
ret ||= c.applyTypeEffectiveness(args[0]);
break;
case ChallengeType.AI_LEVEL:
ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.AI_MOVE_SLOTS:
ret ||= c.applyMoveSlot(args[0], args[1]);
break;
case ChallengeType.PASSIVE_ACCESS:
ret ||= c.applyPassiveAccess(args[0], args[1]);
break;
case ChallengeType.GAME_MODE_MODIFY:
ret ||= c.applyGameModeModify(gameMode);
break;
case ChallengeType.MOVE_ACCESS:
ret ||= c.applyMoveAccessLevel(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.MOVE_WEIGHT:
ret ||= c.applyMoveWeight(args[0], args[1], args[2], args[3]);
break;
}
}
});
@ -943,18 +943,18 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType
*/
export function copyChallenge(source: Challenge | any): Challenge {
switch (source.id) {
case Challenges.SINGLE_GENERATION:
return SingleGenerationChallenge.loadChallenge(source);
case Challenges.SINGLE_TYPE:
return SingleTypeChallenge.loadChallenge(source);
case Challenges.LOWER_MAX_STARTER_COST:
return LowerStarterMaxCostChallenge.loadChallenge(source);
case Challenges.LOWER_STARTER_POINTS:
return LowerStarterPointsChallenge.loadChallenge(source);
case Challenges.FRESH_START:
return FreshStartChallenge.loadChallenge(source);
case Challenges.INVERSE_BATTLE:
return InverseBattleChallenge.loadChallenge(source);
case Challenges.SINGLE_GENERATION:
return SingleGenerationChallenge.loadChallenge(source);
case Challenges.SINGLE_TYPE:
return SingleTypeChallenge.loadChallenge(source);
case Challenges.LOWER_MAX_STARTER_COST:
return LowerStarterMaxCostChallenge.loadChallenge(source);
case Challenges.LOWER_STARTER_POINTS:
return LowerStarterPointsChallenge.loadChallenge(source);
case Challenges.FRESH_START:
return FreshStartChallenge.loadChallenge(source);
case Challenges.INVERSE_BATTLE:
return InverseBattleChallenge.loadChallenge(source);
}
throw new Error("Unknown challenge copied");
}

View File

@ -262,14 +262,14 @@ export class Egg {
return "Manaphy";
}
switch (this.tier) {
case EggTier.RARE:
return i18next.t("egg:greatTier");
case EggTier.EPIC:
return i18next.t("egg:ultraTier");
case EggTier.LEGENDARY:
return i18next.t("egg:masterTier");
default:
return i18next.t("egg:defaultTier");
case EggTier.RARE:
return i18next.t("egg:greatTier");
case EggTier.EPIC:
return i18next.t("egg:ultraTier");
case EggTier.LEGENDARY:
return i18next.t("egg:masterTier");
default:
return i18next.t("egg:defaultTier");
}
}
@ -288,19 +288,19 @@ export class Egg {
public getEggTypeDescriptor(scene: BattleScene): string {
switch (this.sourceType) {
case EggSourceType.SAME_SPECIES_EGG:
return this._eggDescriptor ?? i18next.t("egg:sameSpeciesEgg", { species: getPokemonSpecies(this._species).getName() });
case EggSourceType.GACHA_LEGENDARY:
return this._eggDescriptor ?? `${i18next.t("egg:gachaTypeLegendary")} (${getPokemonSpecies(getLegendaryGachaSpeciesForTimestamp(scene, this.timestamp)).getName()})`;
case EggSourceType.GACHA_SHINY:
return this._eggDescriptor ?? i18next.t("egg:gachaTypeShiny");
case EggSourceType.GACHA_MOVE:
return this._eggDescriptor ?? i18next.t("egg:gachaTypeMove");
case EggSourceType.EVENT:
return this._eggDescriptor ?? i18next.t("egg:eventType");
default:
console.warn("getEggTypeDescriptor case not defined. Returning default empty string");
return "";
case EggSourceType.SAME_SPECIES_EGG:
return this._eggDescriptor ?? i18next.t("egg:sameSpeciesEgg", { species: getPokemonSpecies(this._species).getName() });
case EggSourceType.GACHA_LEGENDARY:
return this._eggDescriptor ?? `${i18next.t("egg:gachaTypeLegendary")} (${getPokemonSpecies(getLegendaryGachaSpeciesForTimestamp(scene, this.timestamp)).getName()})`;
case EggSourceType.GACHA_SHINY:
return this._eggDescriptor ?? i18next.t("egg:gachaTypeShiny");
case EggSourceType.GACHA_MOVE:
return this._eggDescriptor ?? i18next.t("egg:gachaTypeMove");
case EggSourceType.EVENT:
return this._eggDescriptor ?? i18next.t("egg:eventType");
default:
console.warn("getEggTypeDescriptor case not defined. Returning default empty string");
return "";
}
}
@ -315,14 +315,14 @@ export class Egg {
private rollEggMoveIndex() {
let baseChance = GACHA_DEFAULT_RARE_EGGMOVE_RATE;
switch (this._sourceType) {
case EggSourceType.SAME_SPECIES_EGG:
baseChance = SAME_SPECIES_EGG_RARE_EGGMOVE_RATE;
break;
case EggSourceType.GACHA_MOVE:
baseChance = GACHA_MOVE_UP_RARE_EGGMOVE_RATE;
break;
default:
break;
case EggSourceType.SAME_SPECIES_EGG:
baseChance = SAME_SPECIES_EGG_RARE_EGGMOVE_RATE;
break;
case EggSourceType.GACHA_MOVE:
baseChance = GACHA_MOVE_UP_RARE_EGGMOVE_RATE;
break;
default:
break;
}
const tierMultiplier = this.isManaphyEgg() ? 2 : Math.pow(2, 3 - this.tier);
@ -335,12 +335,12 @@ export class Egg {
}
switch (eggTier ?? this._tier) {
case EggTier.COMMON:
return HATCH_WAVES_COMMON_EGG;
case EggTier.RARE:
return HATCH_WAVES_RARE_EGG;
case EggTier.EPIC:
return HATCH_WAVES_EPIC_EGG;
case EggTier.COMMON:
return HATCH_WAVES_COMMON_EGG;
case EggTier.RARE:
return HATCH_WAVES_RARE_EGG;
case EggTier.EPIC:
return HATCH_WAVES_EPIC_EGG;
}
return HATCH_WAVES_LEGENDARY_EGG;
}
@ -379,22 +379,22 @@ export class Egg {
let maxStarterValue: integer;
switch (this.tier) {
case EggTier.RARE:
minStarterValue = 4;
maxStarterValue = 5;
break;
case EggTier.EPIC:
minStarterValue = 6;
maxStarterValue = 7;
break;
case EggTier.LEGENDARY:
minStarterValue = 8;
maxStarterValue = 9;
break;
default:
minStarterValue = 1;
maxStarterValue = 3;
break;
case EggTier.RARE:
minStarterValue = 4;
maxStarterValue = 5;
break;
case EggTier.EPIC:
minStarterValue = 6;
maxStarterValue = 7;
break;
case EggTier.LEGENDARY:
minStarterValue = 8;
maxStarterValue = 9;
break;
default:
minStarterValue = 1;
maxStarterValue = 3;
break;
}
const ignoredSpecies = [ Species.PHIONE, Species.MANAPHY, Species.ETERNATUS ];
@ -469,14 +469,14 @@ export class Egg {
private rollShiny(): boolean {
let shinyChance = GACHA_DEFAULT_SHINY_RATE;
switch (this._sourceType) {
case EggSourceType.GACHA_SHINY:
shinyChance = GACHA_SHINY_UP_SHINY_RATE;
break;
case EggSourceType.SAME_SPECIES_EGG:
shinyChance = SAME_SPECIES_EGG_SHINY_RATE;
break;
default:
break;
case EggSourceType.GACHA_SHINY:
shinyChance = GACHA_SHINY_UP_SHINY_RATE;
break;
case EggSourceType.SAME_SPECIES_EGG:
shinyChance = SAME_SPECIES_EGG_SHINY_RATE;
break;
default:
break;
}
return !Utils.randSeedInt(shinyChance);
@ -523,15 +523,15 @@ export class Egg {
return;
}
switch (this.tier) {
case EggTier.RARE:
scene.gameData.gameStats.rareEggsPulled++;
break;
case EggTier.EPIC:
scene.gameData.gameStats.epicEggsPulled++;
break;
case EggTier.LEGENDARY:
scene.gameData.gameStats.legendaryEggsPulled++;
break;
case EggTier.RARE:
scene.gameData.gameStats.rareEggsPulled++;
break;
case EggTier.EPIC:
scene.gameData.gameStats.epicEggsPulled++;
break;
case EggTier.LEGENDARY:
scene.gameData.gameStats.legendaryEggsPulled++;
break;
}
}

View File

@ -28,24 +28,24 @@ export function getLevelTotalExp(level: integer, growthRate: GrowthRate): intege
let ret: integer;
switch (growthRate) {
case GrowthRate.ERRATIC:
ret = (Math.pow(level, 4) + (Math.pow(level, 3) * 2000)) / 3500;
break;
case GrowthRate.FAST:
ret = Math.pow(level, 3) * 4 / 5;
break;
case GrowthRate.MEDIUM_FAST:
ret = Math.pow(level, 3);
break;
case GrowthRate.MEDIUM_SLOW:
ret = (Math.pow(level, 3) * 6 / 5) - (15 * Math.pow(level, 2)) + (100 * level) - 140;
break;
case GrowthRate.SLOW:
ret = Math.pow(level, 3) * 5 / 4;
break;
case GrowthRate.FLUCTUATING:
ret = (Math.pow(level, 3) * ((level / 2) + 8)) * 4 / (100 + level);
break;
case GrowthRate.ERRATIC:
ret = (Math.pow(level, 4) + (Math.pow(level, 3) * 2000)) / 3500;
break;
case GrowthRate.FAST:
ret = Math.pow(level, 3) * 4 / 5;
break;
case GrowthRate.MEDIUM_FAST:
ret = Math.pow(level, 3);
break;
case GrowthRate.MEDIUM_SLOW:
ret = (Math.pow(level, 3) * 6 / 5) - (15 * Math.pow(level, 2)) + (100 * level) - 140;
break;
case GrowthRate.SLOW:
ret = Math.pow(level, 3) * 5 / 4;
break;
case GrowthRate.FLUCTUATING:
ret = (Math.pow(level, 3) * ((level / 2) + 8)) * 4 / (100 + level);
break;
}
if (growthRate !== GrowthRate.MEDIUM_FAST) {
@ -61,17 +61,17 @@ export function getLevelRelExp(level: integer, growthRate: GrowthRate): number {
export function getGrowthRateColor(growthRate: GrowthRate, shadow?: boolean) {
switch (growthRate) {
case GrowthRate.ERRATIC:
return !shadow ? "#f85888" : "#906060";
case GrowthRate.FAST:
return !shadow ? "#f8d030" : "#b8a038";
case GrowthRate.MEDIUM_FAST:
return !shadow ? "#78c850" : "#588040";
case GrowthRate.MEDIUM_SLOW:
return !shadow ? "#6890f0" : "#807870";
case GrowthRate.SLOW:
return !shadow ? "#f08030" : "#c03028";
case GrowthRate.FLUCTUATING:
return !shadow ? "#a040a0" : "#483850";
case GrowthRate.ERRATIC:
return !shadow ? "#f85888" : "#906060";
case GrowthRate.FAST:
return !shadow ? "#f8d030" : "#b8a038";
case GrowthRate.MEDIUM_FAST:
return !shadow ? "#78c850" : "#588040";
case GrowthRate.MEDIUM_SLOW:
return !shadow ? "#6890f0" : "#807870";
case GrowthRate.SLOW:
return !shadow ? "#f08030" : "#c03028";
case GrowthRate.FLUCTUATING:
return !shadow ? "#a040a0" : "#483850";
}
}

View File

@ -6,20 +6,20 @@ export enum Gender {
export function getGenderSymbol(gender: Gender) {
switch (gender) {
case Gender.MALE:
return "♂";
case Gender.FEMALE:
return "♀";
case Gender.MALE:
return "♂";
case Gender.FEMALE:
return "♀";
}
return "";
}
export function getGenderColor(gender: Gender, shadow?: boolean) {
switch (gender) {
case Gender.MALE:
return shadow ? "#006090" : "#40c8f8";
case Gender.FEMALE:
return shadow ? "#984038" : "#f89890";
case Gender.MALE:
return shadow ? "#006090" : "#40c8f8";
case Gender.FEMALE:
return shadow ? "#984038" : "#f89890";
}
return "#ffffff";
}

File diff suppressed because it is too large Load Diff

View File

@ -44,32 +44,32 @@ export const ATrainersTestEncounter: MysteryEncounter =
let spriteKeys;
let trainerNameKey: string;
switch (randSeedInt(5)) {
default:
case 0:
trainerType = TrainerType.BUCK;
spriteKeys = getSpriteKeysFromSpecies(Species.CLAYDOL);
trainerNameKey = "buck";
break;
case 1:
trainerType = TrainerType.CHERYL;
spriteKeys = getSpriteKeysFromSpecies(Species.BLISSEY);
trainerNameKey = "cheryl";
break;
case 2:
trainerType = TrainerType.MARLEY;
spriteKeys = getSpriteKeysFromSpecies(Species.ARCANINE);
trainerNameKey = "marley";
break;
case 3:
trainerType = TrainerType.MIRA;
spriteKeys = getSpriteKeysFromSpecies(Species.ALAKAZAM, false, 1);
trainerNameKey = "mira";
break;
case 4:
trainerType = TrainerType.RILEY;
spriteKeys = getSpriteKeysFromSpecies(Species.LUCARIO, false, 1);
trainerNameKey = "riley";
break;
default:
case 0:
trainerType = TrainerType.BUCK;
spriteKeys = getSpriteKeysFromSpecies(Species.CLAYDOL);
trainerNameKey = "buck";
break;
case 1:
trainerType = TrainerType.CHERYL;
spriteKeys = getSpriteKeysFromSpecies(Species.BLISSEY);
trainerNameKey = "cheryl";
break;
case 2:
trainerType = TrainerType.MARLEY;
spriteKeys = getSpriteKeysFromSpecies(Species.ARCANINE);
trainerNameKey = "marley";
break;
case 3:
trainerType = TrainerType.MIRA;
spriteKeys = getSpriteKeysFromSpecies(Species.ALAKAZAM, false, 1);
trainerNameKey = "mira";
break;
case 4:
trainerType = TrainerType.RILEY;
spriteKeys = getSpriteKeysFromSpecies(Species.LUCARIO, false, 1);
trainerNameKey = "riley";
break;
}
// Dialogue and tokens for trainer

View File

@ -1069,19 +1069,19 @@ export function calculateRareSpawnAggregateStats(scene: BattleScene, luckValue:
const tier = tierValue >= 20 ? BiomePoolTier.BOSS : tierValue >= 6 ? BiomePoolTier.BOSS_RARE : tierValue >= 1 ? BiomePoolTier.BOSS_SUPER_RARE : BiomePoolTier.BOSS_ULTRA_RARE;
switch (tier) {
default:
case BiomePoolTier.BOSS:
++bossEncountersByRarity[0];
break;
case BiomePoolTier.BOSS_RARE:
++bossEncountersByRarity[1];
break;
case BiomePoolTier.BOSS_SUPER_RARE:
++bossEncountersByRarity[2];
break;
case BiomePoolTier.BOSS_ULTRA_RARE:
++bossEncountersByRarity[3];
break;
default:
case BiomePoolTier.BOSS:
++bossEncountersByRarity[0];
break;
case BiomePoolTier.BOSS_RARE:
++bossEncountersByRarity[1];
break;
case BiomePoolTier.BOSS_SUPER_RARE:
++bossEncountersByRarity[2];
break;
case BiomePoolTier.BOSS_ULTRA_RARE:
++bossEncountersByRarity[3];
break;
}
}

View File

@ -37,76 +37,76 @@ export function getNatureName(nature: Nature, includeStatEffects: boolean = fals
export function getNatureStatMultiplier(nature: Nature, stat: Stat): number {
switch (stat) {
case Stat.ATK:
switch (nature) {
case Nature.LONELY:
case Nature.BRAVE:
case Nature.ADAMANT:
case Nature.NAUGHTY:
return 1.1;
case Nature.BOLD:
case Nature.TIMID:
case Nature.MODEST:
case Nature.CALM:
return 0.9;
}
break;
case Stat.DEF:
switch (nature) {
case Nature.BOLD:
case Nature.RELAXED:
case Nature.IMPISH:
case Nature.LAX:
return 1.1;
case Nature.LONELY:
case Nature.HASTY:
case Nature.MILD:
case Nature.GENTLE:
return 0.9;
}
break;
case Stat.SPATK:
switch (nature) {
case Nature.MODEST:
case Nature.MILD:
case Nature.QUIET:
case Nature.RASH:
return 1.1;
case Nature.ADAMANT:
case Nature.IMPISH:
case Nature.JOLLY:
case Nature.CAREFUL:
return 0.9;
}
break;
case Stat.SPDEF:
switch (nature) {
case Nature.CALM:
case Nature.GENTLE:
case Nature.SASSY:
case Nature.CAREFUL:
return 1.1;
case Nature.NAUGHTY:
case Nature.LAX:
case Nature.NAIVE:
case Nature.RASH:
return 0.9;
}
break;
case Stat.SPD:
switch (nature) {
case Nature.TIMID:
case Nature.HASTY:
case Nature.JOLLY:
case Nature.NAIVE:
return 1.1;
case Nature.BRAVE:
case Nature.RELAXED:
case Nature.QUIET:
case Nature.SASSY:
return 0.9;
}
break;
case Stat.ATK:
switch (nature) {
case Nature.LONELY:
case Nature.BRAVE:
case Nature.ADAMANT:
case Nature.NAUGHTY:
return 1.1;
case Nature.BOLD:
case Nature.TIMID:
case Nature.MODEST:
case Nature.CALM:
return 0.9;
}
break;
case Stat.DEF:
switch (nature) {
case Nature.BOLD:
case Nature.RELAXED:
case Nature.IMPISH:
case Nature.LAX:
return 1.1;
case Nature.LONELY:
case Nature.HASTY:
case Nature.MILD:
case Nature.GENTLE:
return 0.9;
}
break;
case Stat.SPATK:
switch (nature) {
case Nature.MODEST:
case Nature.MILD:
case Nature.QUIET:
case Nature.RASH:
return 1.1;
case Nature.ADAMANT:
case Nature.IMPISH:
case Nature.JOLLY:
case Nature.CAREFUL:
return 0.9;
}
break;
case Stat.SPDEF:
switch (nature) {
case Nature.CALM:
case Nature.GENTLE:
case Nature.SASSY:
case Nature.CAREFUL:
return 1.1;
case Nature.NAUGHTY:
case Nature.LAX:
case Nature.NAIVE:
case Nature.RASH:
return 0.9;
}
break;
case Stat.SPD:
switch (nature) {
case Nature.TIMID:
case Nature.HASTY:
case Nature.JOLLY:
case Nature.NAIVE:
return 1.1;
case Nature.BRAVE:
case Nature.RELAXED:
case Nature.QUIET:
case Nature.SASSY:
return 0.9;
}
break;
}
return 1;

View File

@ -8,77 +8,77 @@ export const MAX_PER_TYPE_POKEBALLS: integer = 99;
export function getPokeballAtlasKey(type: PokeballType): string {
switch (type) {
case PokeballType.POKEBALL:
return "pb";
case PokeballType.GREAT_BALL:
return "gb";
case PokeballType.ULTRA_BALL:
return "ub";
case PokeballType.ROGUE_BALL:
return "rb";
case PokeballType.MASTER_BALL:
return "mb";
case PokeballType.LUXURY_BALL:
return "lb";
case PokeballType.POKEBALL:
return "pb";
case PokeballType.GREAT_BALL:
return "gb";
case PokeballType.ULTRA_BALL:
return "ub";
case PokeballType.ROGUE_BALL:
return "rb";
case PokeballType.MASTER_BALL:
return "mb";
case PokeballType.LUXURY_BALL:
return "lb";
}
}
export function getPokeballName(type: PokeballType): string {
let ret: string;
switch (type) {
case PokeballType.POKEBALL:
ret = i18next.t("pokeball:pokeBall");
break;
case PokeballType.GREAT_BALL:
ret = i18next.t("pokeball:greatBall");
break;
case PokeballType.ULTRA_BALL:
ret = i18next.t("pokeball:ultraBall");
break;
case PokeballType.ROGUE_BALL:
ret = i18next.t("pokeball:rogueBall");
break;
case PokeballType.MASTER_BALL:
ret = i18next.t("pokeball:masterBall");
break;
case PokeballType.LUXURY_BALL:
ret = i18next.t("pokeball:luxuryBall");
break;
case PokeballType.POKEBALL:
ret = i18next.t("pokeball:pokeBall");
break;
case PokeballType.GREAT_BALL:
ret = i18next.t("pokeball:greatBall");
break;
case PokeballType.ULTRA_BALL:
ret = i18next.t("pokeball:ultraBall");
break;
case PokeballType.ROGUE_BALL:
ret = i18next.t("pokeball:rogueBall");
break;
case PokeballType.MASTER_BALL:
ret = i18next.t("pokeball:masterBall");
break;
case PokeballType.LUXURY_BALL:
ret = i18next.t("pokeball:luxuryBall");
break;
}
return ret;
}
export function getPokeballCatchMultiplier(type: PokeballType): number {
switch (type) {
case PokeballType.POKEBALL:
return 1;
case PokeballType.GREAT_BALL:
return 1.5;
case PokeballType.ULTRA_BALL:
return 2;
case PokeballType.ROGUE_BALL:
return 3;
case PokeballType.MASTER_BALL:
return -1;
case PokeballType.LUXURY_BALL:
return 1;
case PokeballType.POKEBALL:
return 1;
case PokeballType.GREAT_BALL:
return 1.5;
case PokeballType.ULTRA_BALL:
return 2;
case PokeballType.ROGUE_BALL:
return 3;
case PokeballType.MASTER_BALL:
return -1;
case PokeballType.LUXURY_BALL:
return 1;
}
}
export function getPokeballTintColor(type: PokeballType): number {
switch (type) {
case PokeballType.POKEBALL:
return 0xd52929;
case PokeballType.GREAT_BALL:
return 0x94b4de;
case PokeballType.ULTRA_BALL:
return 0xe6cd31;
case PokeballType.ROGUE_BALL:
return 0xd52929;
case PokeballType.MASTER_BALL:
return 0xa441bd;
case PokeballType.LUXURY_BALL:
return 0xffde6a;
case PokeballType.POKEBALL:
return 0xd52929;
case PokeballType.GREAT_BALL:
return 0x94b4de;
case PokeballType.ULTRA_BALL:
return 0xe6cd31;
case PokeballType.ROGUE_BALL:
return 0xd52929;
case PokeballType.MASTER_BALL:
return 0xa441bd;
case PokeballType.LUXURY_BALL:
return 0xffde6a;
}
}

View File

@ -238,8 +238,8 @@ export abstract class PokemonSpeciesForm {
isRareRegional(): boolean {
switch (this.getRegion()) {
case Region.HISUI:
return true;
case Region.HISUI:
return true;
}
return false;
@ -265,14 +265,14 @@ export abstract class PokemonSpeciesForm {
getBaseExp(): number {
let ret = this.baseExp;
switch (this.getFormSpriteKey()) {
case SpeciesFormKey.MEGA:
case SpeciesFormKey.MEGA_X:
case SpeciesFormKey.MEGA_Y:
case SpeciesFormKey.PRIMAL:
case SpeciesFormKey.GIGANTAMAX:
case SpeciesFormKey.ETERNAMAX:
ret *= 1.5;
break;
case SpeciesFormKey.MEGA:
case SpeciesFormKey.MEGA_X:
case SpeciesFormKey.MEGA_Y:
case SpeciesFormKey.PRIMAL:
case SpeciesFormKey.GIGANTAMAX:
case SpeciesFormKey.ETERNAMAX:
ret *= 1.5;
break;
}
return ret;
}
@ -346,29 +346,29 @@ export abstract class PokemonSpeciesForm {
}
switch (this.speciesId) {
case Species.HIPPOPOTAS:
case Species.HIPPOWDON:
case Species.UNFEZANT:
case Species.FRILLISH:
case Species.JELLICENT:
case Species.PYROAR:
ret += female ? "-f" : "";
break;
case Species.HIPPOPOTAS:
case Species.HIPPOWDON:
case Species.UNFEZANT:
case Species.FRILLISH:
case Species.JELLICENT:
case Species.PYROAR:
ret += female ? "-f" : "";
break;
}
let formSpriteKey = this.getFormSpriteKey(formIndex);
if (formSpriteKey) {
switch (this.speciesId) {
case Species.DUDUNSPARCE:
break;
case Species.ZACIAN:
case Species.ZAMAZENTA:
if (formSpriteKey.startsWith("behemoth")) {
formSpriteKey = "crowned";
}
default:
ret += `-${formSpriteKey}`;
break;
case Species.DUDUNSPARCE:
break;
case Species.ZACIAN:
case Species.ZAMAZENTA:
if (formSpriteKey.startsWith("behemoth")) {
formSpriteKey = "crowned";
}
default:
ret += `-${formSpriteKey}`;
break;
}
}
@ -383,15 +383,15 @@ export abstract class PokemonSpeciesForm {
let speciesId = this.speciesId;
if (this.speciesId > 2000) {
switch (this.speciesId) {
case Species.GALAR_SLOWPOKE:
break;
case Species.ETERNAL_FLOETTE:
break;
case Species.BLOODMOON_URSALUNA:
break;
default:
speciesId = speciesId % 2000;
break;
case Species.GALAR_SLOWPOKE:
break;
case Species.ETERNAL_FLOETTE:
break;
case Species.BLOODMOON_URSALUNA:
break;
default:
speciesId = speciesId % 2000;
break;
}
}
let ret = speciesId.toString();
@ -403,44 +403,44 @@ export abstract class PokemonSpeciesForm {
}
const formKey = forms[formIndex || 0].formKey;
switch (formKey) {
case SpeciesFormKey.MEGA:
case SpeciesFormKey.MEGA_X:
case SpeciesFormKey.MEGA_Y:
case SpeciesFormKey.GIGANTAMAX:
case SpeciesFormKey.GIGANTAMAX_SINGLE:
case SpeciesFormKey.GIGANTAMAX_RAPID:
case "white":
case "black":
case "therian":
case "sky":
case "gorging":
case "gulping":
case "no-ice":
case "hangry":
case "crowned":
case "eternamax":
case "four":
case "droopy":
case "stretchy":
case "hero":
case "roaming":
case "complete":
case "10-complete":
case "10":
case "10-pc":
case "super":
case "unbound":
case "pau":
case "pompom":
case "sensu":
case "dusk":
case "midnight":
case "school":
case "dawn-wings":
case "dusk-mane":
case "ultra":
ret += `-${formKey}`;
break;
case SpeciesFormKey.MEGA:
case SpeciesFormKey.MEGA_X:
case SpeciesFormKey.MEGA_Y:
case SpeciesFormKey.GIGANTAMAX:
case SpeciesFormKey.GIGANTAMAX_SINGLE:
case SpeciesFormKey.GIGANTAMAX_RAPID:
case "white":
case "black":
case "therian":
case "sky":
case "gorging":
case "gulping":
case "no-ice":
case "hangry":
case "crowned":
case "eternamax":
case "four":
case "droopy":
case "stretchy":
case "hero":
case "roaming":
case "complete":
case "10-complete":
case "10":
case "10-pc":
case "super":
case "unbound":
case "pau":
case "pompom":
case "sensu":
case "dusk":
case "midnight":
case "school":
case "dawn-wings":
case "dusk-mane":
case "ultra":
ret += `-${formKey}`;
break;
}
}
return ret;
@ -636,19 +636,19 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
const form = this.forms[formIndex];
let key: string | null;
switch (form.formKey) {
case SpeciesFormKey.MEGA:
case SpeciesFormKey.PRIMAL:
case SpeciesFormKey.ETERNAMAX:
case SpeciesFormKey.MEGA_X:
case SpeciesFormKey.MEGA_Y:
key = form.formKey;
break;
default:
if (form.formKey.indexOf(SpeciesFormKey.GIGANTAMAX) > -1) {
key = "gigantamax";
} else {
key = null;
}
case SpeciesFormKey.MEGA:
case SpeciesFormKey.PRIMAL:
case SpeciesFormKey.ETERNAMAX:
case SpeciesFormKey.MEGA_X:
case SpeciesFormKey.MEGA_Y:
key = form.formKey;
break;
default:
if (form.formKey.indexOf(SpeciesFormKey.GIGANTAMAX) > -1) {
key = "gigantamax";
} else {
key = null;
}
}
if (key) {
@ -690,18 +690,18 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
*/
private getStrengthLevelDiff(strength: PartyMemberStrength): integer {
switch (Math.min(strength, PartyMemberStrength.STRONGER)) {
case PartyMemberStrength.WEAKEST:
return 60;
case PartyMemberStrength.WEAKER:
return 40;
case PartyMemberStrength.WEAK:
return 20;
case PartyMemberStrength.AVERAGE:
return 8;
case PartyMemberStrength.STRONG:
return 4;
default:
return 0;
case PartyMemberStrength.WEAKEST:
return 60;
case PartyMemberStrength.WEAKER:
return 40;
case PartyMemberStrength.WEAK:
return 20;
case PartyMemberStrength.AVERAGE:
return 8;
case PartyMemberStrength.STRONG:
return 4;
default:
return 0;
}
}

View File

@ -26,20 +26,20 @@ export class Status {
function getStatusEffectMessageKey(statusEffect: StatusEffect | undefined): string {
switch (statusEffect) {
case StatusEffect.POISON:
return "statusEffect:poison";
case StatusEffect.TOXIC:
return "statusEffect:toxic";
case StatusEffect.PARALYSIS:
return "statusEffect:paralysis";
case StatusEffect.SLEEP:
return "statusEffect:sleep";
case StatusEffect.FREEZE:
return "statusEffect:freeze";
case StatusEffect.BURN:
return "statusEffect:burn";
default:
return "statusEffect:none";
case StatusEffect.POISON:
return "statusEffect:poison";
case StatusEffect.TOXIC:
return "statusEffect:toxic";
case StatusEffect.PARALYSIS:
return "statusEffect:paralysis";
case StatusEffect.SLEEP:
return "statusEffect:sleep";
case StatusEffect.FREEZE:
return "statusEffect:freeze";
case StatusEffect.BURN:
return "statusEffect:burn";
default:
return "statusEffect:none";
}
}
@ -90,14 +90,14 @@ export function getStatusEffectDescriptor(statusEffect: StatusEffect): string {
export function getStatusEffectCatchRateMultiplier(statusEffect: StatusEffect): number {
switch (statusEffect) {
case StatusEffect.POISON:
case StatusEffect.TOXIC:
case StatusEffect.PARALYSIS:
case StatusEffect.BURN:
return 1.5;
case StatusEffect.SLEEP:
case StatusEffect.FREEZE:
return 2.5;
case StatusEffect.POISON:
case StatusEffect.TOXIC:
case StatusEffect.PARALYSIS:
case StatusEffect.BURN:
return 1.5;
case StatusEffect.SLEEP:
case StatusEffect.FREEZE:
return 2.5;
}
return 1;

View File

@ -34,21 +34,21 @@ export class Terrain {
getAttackTypeMultiplier(attackType: Type): number {
switch (this.terrainType) {
case TerrainType.ELECTRIC:
if (attackType === Type.ELECTRIC) {
return 1.3;
}
break;
case TerrainType.GRASSY:
if (attackType === Type.GRASS) {
return 1.3;
}
break;
case TerrainType.PSYCHIC:
if (attackType === Type.PSYCHIC) {
return 1.3;
}
break;
case TerrainType.ELECTRIC:
if (attackType === Type.ELECTRIC) {
return 1.3;
}
break;
case TerrainType.GRASSY:
if (attackType === Type.GRASS) {
return 1.3;
}
break;
case TerrainType.PSYCHIC:
if (attackType === Type.PSYCHIC) {
return 1.3;
}
break;
}
return 1;
@ -56,13 +56,13 @@ export class Terrain {
isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move): boolean {
switch (this.terrainType) {
case TerrainType.PSYCHIC:
if (!move.hasAttr(ProtectAttr)) {
const priority = new Utils.IntegerHolder(move.priority);
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, false, move, priority);
// Cancels move if the move has positive priority and targets a Pokemon grounded on the Psychic Terrain
return priority.value > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
}
case TerrainType.PSYCHIC:
if (!move.hasAttr(ProtectAttr)) {
const priority = new Utils.IntegerHolder(move.priority);
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, false, move, priority);
// Cancels move if the move has positive priority and targets a Pokemon grounded on the Psychic Terrain
return priority.value > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
}
}
return false;
@ -71,14 +71,14 @@ export class Terrain {
export function getTerrainName(terrainType: TerrainType): string {
switch (terrainType) {
case TerrainType.MISTY:
return i18next.t("terrain:misty");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electric");
case TerrainType.GRASSY:
return i18next.t("terrain:grassy");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychic");
case TerrainType.MISTY:
return i18next.t("terrain:misty");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electric");
case TerrainType.GRASSY:
return i18next.t("terrain:grassy");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychic");
}
return "";
@ -87,14 +87,14 @@ export function getTerrainName(terrainType: TerrainType): string {
export function getTerrainColor(terrainType: TerrainType): [ integer, integer, integer ] {
switch (terrainType) {
case TerrainType.MISTY:
return [ 232, 136, 200 ];
case TerrainType.ELECTRIC:
return [ 248, 248, 120 ];
case TerrainType.GRASSY:
return [ 120, 200, 80 ];
case TerrainType.PSYCHIC:
return [ 160, 64, 160 ];
case TerrainType.MISTY:
return [ 232, 136, 200 ];
case TerrainType.ELECTRIC:
return [ 248, 248, 120 ];
case TerrainType.GRASSY:
return [ 120, 200, 80 ];
case TerrainType.PSYCHIC:
return [ 160, 64, 160 ];
}
return [ 0, 0, 0 ];

View File

@ -299,65 +299,65 @@ export class TrainerConfig {
getDerivedType(trainerTypeToDeriveFrom: TrainerType | null = null): TrainerType {
let trainerType = trainerTypeToDeriveFrom ? trainerTypeToDeriveFrom : this.trainerType;
switch (trainerType) {
case TrainerType.RIVAL_2:
case TrainerType.RIVAL_3:
case TrainerType.RIVAL_4:
case TrainerType.RIVAL_5:
case TrainerType.RIVAL_6:
trainerType = TrainerType.RIVAL;
break;
case TrainerType.LANCE_CHAMPION:
trainerType = TrainerType.LANCE;
break;
case TrainerType.LARRY_ELITE:
trainerType = TrainerType.LARRY;
break;
case TrainerType.ROCKET_BOSS_GIOVANNI_1:
case TrainerType.ROCKET_BOSS_GIOVANNI_2:
trainerType = TrainerType.GIOVANNI;
break;
case TrainerType.MAXIE_2:
trainerType = TrainerType.MAXIE;
break;
case TrainerType.ARCHIE_2:
trainerType = TrainerType.ARCHIE;
break;
case TrainerType.CYRUS_2:
trainerType = TrainerType.CYRUS;
break;
case TrainerType.GHETSIS_2:
trainerType = TrainerType.GHETSIS;
break;
case TrainerType.LYSANDRE_2:
trainerType = TrainerType.LYSANDRE;
break;
case TrainerType.LUSAMINE_2:
trainerType = TrainerType.LUSAMINE;
break;
case TrainerType.GUZMA_2:
trainerType = TrainerType.GUZMA;
break;
case TrainerType.ROSE_2:
trainerType = TrainerType.ROSE;
break;
case TrainerType.PENNY_2:
trainerType = TrainerType.PENNY;
break;
case TrainerType.MARNIE_ELITE:
trainerType = TrainerType.MARNIE;
break;
case TrainerType.NESSA_ELITE:
trainerType = TrainerType.NESSA;
break;
case TrainerType.BEA_ELITE:
trainerType = TrainerType.BEA;
break;
case TrainerType.ALLISTER_ELITE:
trainerType = TrainerType.ALLISTER;
break;
case TrainerType.RAIHAN_ELITE:
trainerType = TrainerType.RAIHAN;
break;
case TrainerType.RIVAL_2:
case TrainerType.RIVAL_3:
case TrainerType.RIVAL_4:
case TrainerType.RIVAL_5:
case TrainerType.RIVAL_6:
trainerType = TrainerType.RIVAL;
break;
case TrainerType.LANCE_CHAMPION:
trainerType = TrainerType.LANCE;
break;
case TrainerType.LARRY_ELITE:
trainerType = TrainerType.LARRY;
break;
case TrainerType.ROCKET_BOSS_GIOVANNI_1:
case TrainerType.ROCKET_BOSS_GIOVANNI_2:
trainerType = TrainerType.GIOVANNI;
break;
case TrainerType.MAXIE_2:
trainerType = TrainerType.MAXIE;
break;
case TrainerType.ARCHIE_2:
trainerType = TrainerType.ARCHIE;
break;
case TrainerType.CYRUS_2:
trainerType = TrainerType.CYRUS;
break;
case TrainerType.GHETSIS_2:
trainerType = TrainerType.GHETSIS;
break;
case TrainerType.LYSANDRE_2:
trainerType = TrainerType.LYSANDRE;
break;
case TrainerType.LUSAMINE_2:
trainerType = TrainerType.LUSAMINE;
break;
case TrainerType.GUZMA_2:
trainerType = TrainerType.GUZMA;
break;
case TrainerType.ROSE_2:
trainerType = TrainerType.ROSE;
break;
case TrainerType.PENNY_2:
trainerType = TrainerType.PENNY;
break;
case TrainerType.MARNIE_ELITE:
trainerType = TrainerType.MARNIE;
break;
case TrainerType.NESSA_ELITE:
trainerType = TrainerType.NESSA;
break;
case TrainerType.BEA_ELITE:
trainerType = TrainerType.BEA;
break;
case TrainerType.ALLISTER_ELITE:
trainerType = TrainerType.ALLISTER;
break;
case TrainerType.RAIHAN_ELITE:
trainerType = TrainerType.RAIHAN;
break;
}
return trainerType;
@ -564,104 +564,104 @@ export class TrainerConfig {
speciesPoolPerEvilTeamAdmin(team): TrainerTierPools {
team = team.toLowerCase();
switch (team) {
case "rocket": {
return {
[TrainerPoolTier.COMMON]: [ Species.RATTATA, Species.KOFFING, Species.EKANS, Species.ZUBAT, Species.MAGIKARP, Species.HOUNDOUR, Species.ONIX, Species.CUBONE, Species.GROWLITHE, Species.MURKROW, Species.GASTLY, Species.EXEGGCUTE, Species.VOLTORB, Species.DROWZEE, Species.VILEPLUME ],
[TrainerPoolTier.UNCOMMON]: [ Species.PORYGON, Species.MANKEY, Species.MAGNEMITE, Species.ALOLA_SANDSHREW, Species.ALOLA_MEOWTH, Species.ALOLA_GRIMER, Species.ALOLA_GEODUDE, Species.PALDEA_TAUROS, Species.OMANYTE, Species.KABUTO, Species.MAGBY, Species.ELEKID ],
[TrainerPoolTier.RARE]: [ Species.DRATINI, Species.LARVITAR ]
};
}
case "magma": {
return {
[TrainerPoolTier.COMMON]: [ Species.GROWLITHE, Species.SLUGMA, Species.SOLROCK, Species.HIPPOPOTAS, Species.BALTOY, Species.ROLYCOLY, Species.GLIGAR, Species.TORKOAL, Species.HOUNDOUR, Species.MAGBY ],
[TrainerPoolTier.UNCOMMON]: [ Species.TRAPINCH, Species.SILICOBRA, Species.RHYHORN, Species.ANORITH, Species.LILEEP, Species.HISUI_GROWLITHE, Species.TURTONATOR, Species.ARON, Species.TOEDSCOOL ],
[TrainerPoolTier.RARE]: [ Species.CAPSAKID, Species.CHARCADET ]
};
}
case "aqua": {
return {
[TrainerPoolTier.COMMON]: [ Species.CORPHISH, Species.SPHEAL, Species.CLAMPERL, Species.CHINCHOU, Species.WOOPER, Species.WINGULL, Species.TENTACOOL, Species.AZURILL, Species.LOTAD, Species.WAILMER, Species.REMORAID, Species.BARBOACH ],
[TrainerPoolTier.UNCOMMON]: [ Species.MANTYKE, Species.HISUI_QWILFISH, Species.ARROKUDA, Species.DHELMISE, Species.CLOBBOPUS, Species.FEEBAS, Species.PALDEA_WOOPER, Species.HORSEA, Species.SKRELP ],
[TrainerPoolTier.RARE]: [ Species.DONDOZO, Species.BASCULEGION ]
};
}
case "galactic": {
return {
[TrainerPoolTier.COMMON]: [ Species.BRONZOR, Species.SWINUB, Species.YANMA, Species.LICKITUNG, Species.TANGELA, Species.MAGBY, Species.ELEKID, Species.SKORUPI, Species.ZUBAT, Species.MURKROW, Species.MAGIKARP, Species.VOLTORB ],
[TrainerPoolTier.UNCOMMON]: [ Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.SNEASEL, Species.DUSKULL, Species.ROTOM, Species.HISUI_VOLTORB, Species.GLIGAR, Species.ABRA ],
[TrainerPoolTier.RARE]: [ Species.URSALUNA, Species.HISUI_LILLIGANT, Species.SPIRITOMB, Species.HISUI_SNEASEL ]
};
}
case "plasma": {
return {
[TrainerPoolTier.COMMON]: [ Species.YAMASK, Species.ROGGENROLA, Species.JOLTIK, Species.TYMPOLE, Species.FRILLISH, Species.FERROSEED, Species.SANDILE, Species.TIMBURR, Species.DARUMAKA, Species.FOONGUS, Species.CUBCHOO, Species.VANILLITE ],
[TrainerPoolTier.UNCOMMON]: [ Species.PAWNIARD, Species.VULLABY, Species.ZORUA, Species.DRILBUR, Species.KLINK, Species.TYNAMO, Species.GALAR_DARUMAKA, Species.GOLETT, Species.MIENFOO, Species.DURANT, Species.SIGILYPH ],
[TrainerPoolTier.RARE]: [ Species.HISUI_ZORUA, Species.AXEW, Species.DEINO, Species.HISUI_BRAVIARY ]
};
}
case "flare": {
return {
[TrainerPoolTier.COMMON]: [ Species.FLETCHLING, Species.LITLEO, Species.INKAY, Species.FOONGUS, Species.HELIOPTILE, Species.ELECTRIKE, Species.SKORUPI, Species.PURRLOIN, Species.CLAWITZER, Species.PANCHAM, Species.ESPURR, Species.BUNNELBY ],
[TrainerPoolTier.UNCOMMON]: [ Species.LITWICK, Species.SNEASEL, Species.PUMPKABOO, Species.PHANTUMP, Species.HONEDGE, Species.BINACLE, Species.HOUNDOUR, Species.SKRELP, Species.SLIGGOO ],
[TrainerPoolTier.RARE]: [ Species.NOIBAT, Species.HISUI_AVALUGG, Species.HISUI_SLIGGOO ]
};
}
case "aether": {
return {
[TrainerPoolTier.COMMON]: [ Species.BRUXISH, Species.SLOWPOKE, Species.BALTOY, Species.EXEGGCUTE, Species.ABRA, Species.ALOLA_RAICHU, Species.ELGYEM, Species.NATU, Species.BLIPBUG, Species.GIRAFARIG, Species.ORANGURU ],
[TrainerPoolTier.UNCOMMON]: [ Species.GALAR_SLOWPOKE, Species.MEDITITE, Species.BELDUM, Species.HATENNA, Species.INKAY, Species.RALTS, Species.GALAR_MR_MIME ],
[TrainerPoolTier.RARE]: [ Species.ARMAROUGE, Species.HISUI_BRAVIARY, Species.PORYGON ]
};
}
case "skull": {
return {
[TrainerPoolTier.COMMON]: [ Species.MAREANIE, Species.ALOLA_GRIMER, Species.GASTLY, Species.ZUBAT, Species.FOMANTIS, Species.VENIPEDE, Species.BUDEW, Species.KOFFING, Species.STUNKY, Species.CROAGUNK, Species.NIDORAN_F ],
[TrainerPoolTier.UNCOMMON]: [ Species.GALAR_SLOWPOKE, Species.SKORUPI, Species.PALDEA_WOOPER, Species.VULLABY, Species.HISUI_QWILFISH, Species.GLIMMET ],
[TrainerPoolTier.RARE]: [ Species.SKRELP, Species.HISUI_SNEASEL ]
};
}
case "macro": {
return {
[TrainerPoolTier.COMMON]: [ Species.HATENNA, Species.FEEBAS, Species.BOUNSWEET, Species.SALANDIT, Species.GALAR_PONYTA, Species.GOTHITA, Species.FROSLASS, Species.VULPIX, Species.FRILLISH, Species.ODDISH, Species.SINISTEA ],
[TrainerPoolTier.UNCOMMON]: [ Species.VULLABY, Species.MAREANIE, Species.ALOLA_VULPIX, Species.TOGEPI, Species.GALAR_CORSOLA, Species.APPLIN ],
[TrainerPoolTier.RARE]: [ Species.TINKATINK, Species.HISUI_LILLIGANT ]
};
}
case "star_1": {
return {
[TrainerPoolTier.COMMON]: [ Species.MURKROW, Species.SEEDOT, Species.CACNEA, Species.STUNKY, Species.SANDILE, Species.NYMBLE, Species.MASCHIFF, Species.GALAR_ZIGZAGOON ],
[TrainerPoolTier.UNCOMMON]: [ Species.UMBREON, Species.SNEASEL, Species.CORPHISH, Species.ZORUA, Species.INKAY, Species.BOMBIRDIER ],
[TrainerPoolTier.RARE]: [ Species.DEINO, Species.SPRIGATITO ]
};
}
case "star_2": {
return {
[TrainerPoolTier.COMMON]: [ Species.GROWLITHE, Species.HOUNDOUR, Species.NUMEL, Species.LITWICK, Species.FLETCHLING, Species.LITLEO, Species.ROLYCOLY, Species.CAPSAKID ],
[TrainerPoolTier.UNCOMMON]: [ Species.PONYTA, Species.FLAREON, Species.MAGBY, Species.TORKOAL, Species.SALANDIT, Species.TURTONATOR ],
[TrainerPoolTier.RARE]: [ Species.LARVESTA, Species.FUECOCO ]
};
}
case "star_3": {
return {
[TrainerPoolTier.COMMON]: [ Species.ZUBAT, Species.GRIMER, Species.STUNKY, Species.FOONGUS, Species.MAREANIE, Species.TOXEL, Species.SHROODLE, Species.PALDEA_WOOPER ],
[TrainerPoolTier.UNCOMMON]: [ Species.GASTLY, Species.SEVIPER, Species.SKRELP, Species.ALOLA_GRIMER, Species.GALAR_SLOWPOKE, Species.HISUI_QWILFISH ],
[TrainerPoolTier.RARE]: [ Species.GLIMMET, Species.BULBASAUR ]
};
}
case "star_4": {
return {
[TrainerPoolTier.COMMON]: [ Species.CLEFFA, Species.IGGLYBUFF, Species.AZURILL, Species.COTTONEE, Species.FLABEBE, Species.HATENNA, Species.IMPIDIMP, Species.TINKATINK ],
[TrainerPoolTier.UNCOMMON]: [ Species.TOGEPI, Species.GARDEVOIR, Species.SYLVEON, Species.KLEFKI, Species.MIMIKYU, Species.ALOLA_VULPIX ],
[TrainerPoolTier.RARE]: [ Species.GALAR_PONYTA, Species.POPPLIO ]
};
}
case "star_5": {
return {
[TrainerPoolTier.COMMON]: [ Species.SHROOMISH, Species.MAKUHITA, Species.MEDITITE, Species.CROAGUNK, Species.SCRAGGY, Species.MIENFOO, Species.PAWMI, Species.PALDEA_TAUROS ],
[TrainerPoolTier.UNCOMMON]: [ Species.RIOLU, Species.TIMBURR, Species.HAWLUCHA, Species.PASSIMIAN, Species.FALINKS, Species.FLAMIGO ],
[TrainerPoolTier.RARE]: [ Species.JANGMO_O, Species.QUAXLY ]
};
}
case "rocket": {
return {
[TrainerPoolTier.COMMON]: [ Species.RATTATA, Species.KOFFING, Species.EKANS, Species.ZUBAT, Species.MAGIKARP, Species.HOUNDOUR, Species.ONIX, Species.CUBONE, Species.GROWLITHE, Species.MURKROW, Species.GASTLY, Species.EXEGGCUTE, Species.VOLTORB, Species.DROWZEE, Species.VILEPLUME ],
[TrainerPoolTier.UNCOMMON]: [ Species.PORYGON, Species.MANKEY, Species.MAGNEMITE, Species.ALOLA_SANDSHREW, Species.ALOLA_MEOWTH, Species.ALOLA_GRIMER, Species.ALOLA_GEODUDE, Species.PALDEA_TAUROS, Species.OMANYTE, Species.KABUTO, Species.MAGBY, Species.ELEKID ],
[TrainerPoolTier.RARE]: [ Species.DRATINI, Species.LARVITAR ]
};
}
case "magma": {
return {
[TrainerPoolTier.COMMON]: [ Species.GROWLITHE, Species.SLUGMA, Species.SOLROCK, Species.HIPPOPOTAS, Species.BALTOY, Species.ROLYCOLY, Species.GLIGAR, Species.TORKOAL, Species.HOUNDOUR, Species.MAGBY ],
[TrainerPoolTier.UNCOMMON]: [ Species.TRAPINCH, Species.SILICOBRA, Species.RHYHORN, Species.ANORITH, Species.LILEEP, Species.HISUI_GROWLITHE, Species.TURTONATOR, Species.ARON, Species.TOEDSCOOL ],
[TrainerPoolTier.RARE]: [ Species.CAPSAKID, Species.CHARCADET ]
};
}
case "aqua": {
return {
[TrainerPoolTier.COMMON]: [ Species.CORPHISH, Species.SPHEAL, Species.CLAMPERL, Species.CHINCHOU, Species.WOOPER, Species.WINGULL, Species.TENTACOOL, Species.AZURILL, Species.LOTAD, Species.WAILMER, Species.REMORAID, Species.BARBOACH ],
[TrainerPoolTier.UNCOMMON]: [ Species.MANTYKE, Species.HISUI_QWILFISH, Species.ARROKUDA, Species.DHELMISE, Species.CLOBBOPUS, Species.FEEBAS, Species.PALDEA_WOOPER, Species.HORSEA, Species.SKRELP ],
[TrainerPoolTier.RARE]: [ Species.DONDOZO, Species.BASCULEGION ]
};
}
case "galactic": {
return {
[TrainerPoolTier.COMMON]: [ Species.BRONZOR, Species.SWINUB, Species.YANMA, Species.LICKITUNG, Species.TANGELA, Species.MAGBY, Species.ELEKID, Species.SKORUPI, Species.ZUBAT, Species.MURKROW, Species.MAGIKARP, Species.VOLTORB ],
[TrainerPoolTier.UNCOMMON]: [ Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.SNEASEL, Species.DUSKULL, Species.ROTOM, Species.HISUI_VOLTORB, Species.GLIGAR, Species.ABRA ],
[TrainerPoolTier.RARE]: [ Species.URSALUNA, Species.HISUI_LILLIGANT, Species.SPIRITOMB, Species.HISUI_SNEASEL ]
};
}
case "plasma": {
return {
[TrainerPoolTier.COMMON]: [ Species.YAMASK, Species.ROGGENROLA, Species.JOLTIK, Species.TYMPOLE, Species.FRILLISH, Species.FERROSEED, Species.SANDILE, Species.TIMBURR, Species.DARUMAKA, Species.FOONGUS, Species.CUBCHOO, Species.VANILLITE ],
[TrainerPoolTier.UNCOMMON]: [ Species.PAWNIARD, Species.VULLABY, Species.ZORUA, Species.DRILBUR, Species.KLINK, Species.TYNAMO, Species.GALAR_DARUMAKA, Species.GOLETT, Species.MIENFOO, Species.DURANT, Species.SIGILYPH ],
[TrainerPoolTier.RARE]: [ Species.HISUI_ZORUA, Species.AXEW, Species.DEINO, Species.HISUI_BRAVIARY ]
};
}
case "flare": {
return {
[TrainerPoolTier.COMMON]: [ Species.FLETCHLING, Species.LITLEO, Species.INKAY, Species.FOONGUS, Species.HELIOPTILE, Species.ELECTRIKE, Species.SKORUPI, Species.PURRLOIN, Species.CLAWITZER, Species.PANCHAM, Species.ESPURR, Species.BUNNELBY ],
[TrainerPoolTier.UNCOMMON]: [ Species.LITWICK, Species.SNEASEL, Species.PUMPKABOO, Species.PHANTUMP, Species.HONEDGE, Species.BINACLE, Species.HOUNDOUR, Species.SKRELP, Species.SLIGGOO ],
[TrainerPoolTier.RARE]: [ Species.NOIBAT, Species.HISUI_AVALUGG, Species.HISUI_SLIGGOO ]
};
}
case "aether": {
return {
[TrainerPoolTier.COMMON]: [ Species.BRUXISH, Species.SLOWPOKE, Species.BALTOY, Species.EXEGGCUTE, Species.ABRA, Species.ALOLA_RAICHU, Species.ELGYEM, Species.NATU, Species.BLIPBUG, Species.GIRAFARIG, Species.ORANGURU ],
[TrainerPoolTier.UNCOMMON]: [ Species.GALAR_SLOWPOKE, Species.MEDITITE, Species.BELDUM, Species.HATENNA, Species.INKAY, Species.RALTS, Species.GALAR_MR_MIME ],
[TrainerPoolTier.RARE]: [ Species.ARMAROUGE, Species.HISUI_BRAVIARY, Species.PORYGON ]
};
}
case "skull": {
return {
[TrainerPoolTier.COMMON]: [ Species.MAREANIE, Species.ALOLA_GRIMER, Species.GASTLY, Species.ZUBAT, Species.FOMANTIS, Species.VENIPEDE, Species.BUDEW, Species.KOFFING, Species.STUNKY, Species.CROAGUNK, Species.NIDORAN_F ],
[TrainerPoolTier.UNCOMMON]: [ Species.GALAR_SLOWPOKE, Species.SKORUPI, Species.PALDEA_WOOPER, Species.VULLABY, Species.HISUI_QWILFISH, Species.GLIMMET ],
[TrainerPoolTier.RARE]: [ Species.SKRELP, Species.HISUI_SNEASEL ]
};
}
case "macro": {
return {
[TrainerPoolTier.COMMON]: [ Species.HATENNA, Species.FEEBAS, Species.BOUNSWEET, Species.SALANDIT, Species.GALAR_PONYTA, Species.GOTHITA, Species.FROSLASS, Species.VULPIX, Species.FRILLISH, Species.ODDISH, Species.SINISTEA ],
[TrainerPoolTier.UNCOMMON]: [ Species.VULLABY, Species.MAREANIE, Species.ALOLA_VULPIX, Species.TOGEPI, Species.GALAR_CORSOLA, Species.APPLIN ],
[TrainerPoolTier.RARE]: [ Species.TINKATINK, Species.HISUI_LILLIGANT ]
};
}
case "star_1": {
return {
[TrainerPoolTier.COMMON]: [ Species.MURKROW, Species.SEEDOT, Species.CACNEA, Species.STUNKY, Species.SANDILE, Species.NYMBLE, Species.MASCHIFF, Species.GALAR_ZIGZAGOON ],
[TrainerPoolTier.UNCOMMON]: [ Species.UMBREON, Species.SNEASEL, Species.CORPHISH, Species.ZORUA, Species.INKAY, Species.BOMBIRDIER ],
[TrainerPoolTier.RARE]: [ Species.DEINO, Species.SPRIGATITO ]
};
}
case "star_2": {
return {
[TrainerPoolTier.COMMON]: [ Species.GROWLITHE, Species.HOUNDOUR, Species.NUMEL, Species.LITWICK, Species.FLETCHLING, Species.LITLEO, Species.ROLYCOLY, Species.CAPSAKID ],
[TrainerPoolTier.UNCOMMON]: [ Species.PONYTA, Species.FLAREON, Species.MAGBY, Species.TORKOAL, Species.SALANDIT, Species.TURTONATOR ],
[TrainerPoolTier.RARE]: [ Species.LARVESTA, Species.FUECOCO ]
};
}
case "star_3": {
return {
[TrainerPoolTier.COMMON]: [ Species.ZUBAT, Species.GRIMER, Species.STUNKY, Species.FOONGUS, Species.MAREANIE, Species.TOXEL, Species.SHROODLE, Species.PALDEA_WOOPER ],
[TrainerPoolTier.UNCOMMON]: [ Species.GASTLY, Species.SEVIPER, Species.SKRELP, Species.ALOLA_GRIMER, Species.GALAR_SLOWPOKE, Species.HISUI_QWILFISH ],
[TrainerPoolTier.RARE]: [ Species.GLIMMET, Species.BULBASAUR ]
};
}
case "star_4": {
return {
[TrainerPoolTier.COMMON]: [ Species.CLEFFA, Species.IGGLYBUFF, Species.AZURILL, Species.COTTONEE, Species.FLABEBE, Species.HATENNA, Species.IMPIDIMP, Species.TINKATINK ],
[TrainerPoolTier.UNCOMMON]: [ Species.TOGEPI, Species.GARDEVOIR, Species.SYLVEON, Species.KLEFKI, Species.MIMIKYU, Species.ALOLA_VULPIX ],
[TrainerPoolTier.RARE]: [ Species.GALAR_PONYTA, Species.POPPLIO ]
};
}
case "star_5": {
return {
[TrainerPoolTier.COMMON]: [ Species.SHROOMISH, Species.MAKUHITA, Species.MEDITITE, Species.CROAGUNK, Species.SCRAGGY, Species.MIENFOO, Species.PAWMI, Species.PALDEA_TAUROS ],
[TrainerPoolTier.UNCOMMON]: [ Species.RIOLU, Species.TIMBURR, Species.HAWLUCHA, Species.PASSIMIAN, Species.FALINKS, Species.FLAMIGO ],
[TrainerPoolTier.RARE]: [ Species.JANGMO_O, Species.QUAXLY ]
};
}
}
console.warn(`Evil team admin for ${team} not found. Returning empty species pools.`);

View File

@ -29,260 +29,260 @@ export function getTypeDamageMultiplier(attackType: Type, defType: Type): TypeDa
}
switch (defType) {
case Type.NORMAL:
switch (attackType) {
case Type.FIGHTING:
return 2;
case Type.GHOST:
return 0;
default:
return 1;
}
case Type.FIGHTING:
switch (attackType) {
case Type.FLYING:
case Type.PSYCHIC:
case Type.FAIRY:
return 2;
case Type.ROCK:
case Type.BUG:
case Type.DARK:
return 0.5;
default:
return 1;
}
case Type.FLYING:
switch (attackType) {
case Type.ROCK:
case Type.ELECTRIC:
case Type.ICE:
return 2;
case Type.FIGHTING:
case Type.BUG:
case Type.GRASS:
return 0.5;
case Type.GROUND:
return 0;
default:
return 1;
}
case Type.POISON:
switch (attackType) {
case Type.GROUND:
case Type.PSYCHIC:
return 2;
case Type.FIGHTING:
case Type.POISON:
case Type.BUG:
case Type.GRASS:
case Type.FAIRY:
return 0.5;
default:
return 1;
}
case Type.GROUND:
switch (attackType) {
case Type.WATER:
case Type.GRASS:
case Type.ICE:
return 2;
case Type.POISON:
case Type.ROCK:
return 0.5;
case Type.ELECTRIC:
return 0;
default:
return 1;
}
case Type.ROCK:
switch (attackType) {
case Type.FIGHTING:
case Type.GROUND:
case Type.STEEL:
case Type.WATER:
case Type.GRASS:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.POISON:
case Type.FIRE:
return 0.5;
default:
return 1;
}
case Type.BUG:
switch (attackType) {
case Type.FLYING:
case Type.ROCK:
case Type.FIRE:
return 2;
switch (attackType) {
case Type.FIGHTING:
return 2;
case Type.GHOST:
return 0;
default:
return 1;
}
case Type.FIGHTING:
switch (attackType) {
case Type.FLYING:
case Type.PSYCHIC:
case Type.FAIRY:
return 2;
case Type.ROCK:
case Type.BUG:
case Type.DARK:
return 0.5;
default:
return 1;
}
case Type.FLYING:
switch (attackType) {
case Type.ROCK:
case Type.ELECTRIC:
case Type.ICE:
return 2;
case Type.FIGHTING:
case Type.BUG:
case Type.GRASS:
return 0.5;
case Type.GROUND:
return 0;
default:
return 1;
}
case Type.POISON:
switch (attackType) {
case Type.GROUND:
case Type.PSYCHIC:
return 2;
case Type.FIGHTING:
case Type.POISON:
case Type.BUG:
case Type.GRASS:
case Type.FAIRY:
return 0.5;
default:
return 1;
}
case Type.GROUND:
case Type.GRASS:
return 0.5;
default:
return 1;
}
case Type.GHOST:
switch (attackType) {
switch (attackType) {
case Type.WATER:
case Type.GRASS:
case Type.ICE:
return 2;
case Type.POISON:
case Type.ROCK:
return 0.5;
case Type.ELECTRIC:
return 0;
default:
return 1;
}
case Type.ROCK:
switch (attackType) {
case Type.FIGHTING:
case Type.GROUND:
case Type.STEEL:
case Type.WATER:
case Type.GRASS:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.POISON:
case Type.FIRE:
return 0.5;
default:
return 1;
}
case Type.BUG:
switch (attackType) {
case Type.FLYING:
case Type.ROCK:
case Type.FIRE:
return 2;
case Type.FIGHTING:
case Type.GROUND:
case Type.GRASS:
return 0.5;
default:
return 1;
}
case Type.GHOST:
case Type.DARK:
return 2;
case Type.POISON:
case Type.BUG:
return 0.5;
case Type.NORMAL:
case Type.FIGHTING:
return 0;
default:
return 1;
}
case Type.STEEL:
switch (attackType) {
case Type.FIGHTING:
case Type.GROUND:
case Type.FIRE:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.ROCK:
case Type.BUG:
switch (attackType) {
case Type.GHOST:
case Type.DARK:
return 2;
case Type.POISON:
case Type.BUG:
return 0.5;
case Type.NORMAL:
case Type.FIGHTING:
return 0;
default:
return 1;
}
case Type.STEEL:
switch (attackType) {
case Type.FIGHTING:
case Type.GROUND:
case Type.FIRE:
return 2;
case Type.NORMAL:
case Type.FLYING:
case Type.ROCK:
case Type.BUG:
case Type.STEEL:
case Type.GRASS:
case Type.PSYCHIC:
case Type.ICE:
case Type.DRAGON:
case Type.FAIRY:
return 0.5;
case Type.POISON:
return 0;
default:
return 1;
}
case Type.FIRE:
switch (attackType) {
case Type.GROUND:
case Type.ROCK:
case Type.WATER:
return 2;
case Type.BUG:
case Type.STEEL:
case Type.FIRE:
case Type.GRASS:
case Type.ICE:
case Type.FAIRY:
return 0.5;
default:
return 1;
}
case Type.WATER:
switch (attackType) {
case Type.GRASS:
case Type.ELECTRIC:
return 2;
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.ICE:
return 0.5;
default:
return 1;
}
case Type.GRASS:
switch (attackType) {
case Type.FLYING:
case Type.POISON:
case Type.BUG:
case Type.FIRE:
case Type.ICE:
return 2;
case Type.GROUND:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
return 0.5;
default:
return 1;
}
case Type.ELECTRIC:
switch (attackType) {
case Type.GROUND:
return 2;
case Type.FLYING:
case Type.STEEL:
case Type.ELECTRIC:
return 0.5;
default:
return 1;
}
case Type.PSYCHIC:
switch (attackType) {
case Type.BUG:
case Type.GHOST:
case Type.DARK:
return 2;
case Type.FIGHTING:
case Type.PSYCHIC:
return 0.5;
default:
return 1;
}
case Type.ICE:
switch (attackType) {
case Type.FIGHTING:
case Type.ROCK:
case Type.STEEL:
case Type.FIRE:
return 2;
case Type.ICE:
return 0.5;
default:
return 1;
}
case Type.DRAGON:
case Type.FAIRY:
return 0.5;
case Type.POISON:
return 0;
default:
return 1;
}
case Type.FIRE:
switch (attackType) {
case Type.GROUND:
case Type.ROCK:
case Type.WATER:
return 2;
case Type.BUG:
case Type.STEEL:
case Type.FIRE:
case Type.GRASS:
case Type.ICE:
case Type.FAIRY:
return 0.5;
default:
return 1;
}
case Type.WATER:
switch (attackType) {
case Type.GRASS:
case Type.ELECTRIC:
return 2;
case Type.STEEL:
case Type.FIRE:
case Type.WATER:
case Type.ICE:
return 0.5;
default:
return 1;
}
case Type.GRASS:
switch (attackType) {
case Type.FLYING:
case Type.POISON:
case Type.BUG:
case Type.FIRE:
case Type.ICE:
return 2;
case Type.GROUND:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
return 0.5;
default:
return 1;
}
case Type.ELECTRIC:
switch (attackType) {
case Type.GROUND:
return 2;
case Type.FLYING:
case Type.STEEL:
case Type.ELECTRIC:
return 0.5;
default:
return 1;
}
case Type.PSYCHIC:
switch (attackType) {
case Type.BUG:
case Type.GHOST:
switch (attackType) {
case Type.ICE:
case Type.DRAGON:
case Type.FAIRY:
return 2;
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
return 0.5;
default:
return 1;
}
case Type.DARK:
return 2;
case Type.FIGHTING:
case Type.PSYCHIC:
return 0.5;
default:
return 1;
}
case Type.ICE:
switch (attackType) {
case Type.FIGHTING:
case Type.ROCK:
case Type.STEEL:
case Type.FIRE:
return 2;
case Type.ICE:
return 0.5;
default:
return 1;
}
case Type.DRAGON:
switch (attackType) {
case Type.ICE:
case Type.DRAGON:
switch (attackType) {
case Type.FIGHTING:
case Type.BUG:
case Type.FAIRY:
return 2;
case Type.GHOST:
case Type.DARK:
return 0.5;
case Type.PSYCHIC:
return 0;
default:
return 1;
}
case Type.FAIRY:
return 2;
case Type.FIRE:
case Type.WATER:
case Type.GRASS:
case Type.ELECTRIC:
return 0.5;
default:
switch (attackType) {
case Type.POISON:
case Type.STEEL:
return 2;
case Type.FIGHTING:
case Type.BUG:
case Type.DARK:
return 0.5;
case Type.DRAGON:
return 0;
default:
return 1;
}
case Type.STELLAR:
return 1;
}
case Type.DARK:
switch (attackType) {
case Type.FIGHTING:
case Type.BUG:
case Type.FAIRY:
return 2;
case Type.GHOST:
case Type.DARK:
return 0.5;
case Type.PSYCHIC:
return 0;
default:
return 1;
}
case Type.FAIRY:
switch (attackType) {
case Type.POISON:
case Type.STEEL:
return 2;
case Type.FIGHTING:
case Type.BUG:
case Type.DARK:
return 0.5;
case Type.DRAGON:
return 0;
default:
return 1;
}
case Type.STELLAR:
return 1;
}
return 1;
@ -295,86 +295,86 @@ export function getTypeDamageMultiplier(attackType: Type, defType: Type): TypeDa
export function getTypeDamageMultiplierColor(multiplier: TypeDamageMultiplier, side: "defense" | "offense"): string | undefined {
if (side === "offense") {
switch (multiplier) {
case 0:
return "#929292";
case 0.125:
return "#FF5500";
case 0.25:
return "#FF7400";
case 0.5:
return "#FE8E00";
case 1:
return undefined;
case 2:
return "#4AA500";
case 4:
return "#4BB400";
case 8:
return "#52C200";
case 0:
return "#929292";
case 0.125:
return "#FF5500";
case 0.25:
return "#FF7400";
case 0.5:
return "#FE8E00";
case 1:
return undefined;
case 2:
return "#4AA500";
case 4:
return "#4BB400";
case 8:
return "#52C200";
}
} else if (side === "defense") {
switch (multiplier) {
case 0:
return "#B1B100";
case 0.125:
return "#2DB4FF";
case 0.25:
return "#00A4FF";
case 0.5:
return "#0093FF";
case 1:
return undefined;
case 2:
return "#FE8E00";
case 4:
return "#FF7400";
case 8:
return "#FF5500";
case 0:
return "#B1B100";
case 0.125:
return "#2DB4FF";
case 0.25:
return "#00A4FF";
case 0.5:
return "#0093FF";
case 1:
return undefined;
case 2:
return "#FE8E00";
case 4:
return "#FF7400";
case 8:
return "#FF5500";
}
}
}
export function getTypeRgb(type: Type): [ integer, integer, integer ] {
switch (type) {
case Type.NORMAL:
return [ 168, 168, 120 ];
case Type.FIGHTING:
return [ 192, 48, 40 ];
case Type.FLYING:
return [ 168, 144, 240 ];
case Type.POISON:
return [ 160, 64, 160 ];
case Type.GROUND:
return [ 224, 192, 104 ];
case Type.ROCK:
return [ 184, 160, 56 ];
case Type.BUG:
return [ 168, 184, 32 ];
case Type.GHOST:
return [ 112, 88, 152 ];
case Type.STEEL:
return [ 184, 184, 208 ];
case Type.FIRE:
return [ 240, 128, 48 ];
case Type.WATER:
return [ 104, 144, 240 ];
case Type.GRASS:
return [ 120, 200, 80 ];
case Type.ELECTRIC:
return [ 248, 208, 48 ];
case Type.PSYCHIC:
return [ 248, 88, 136 ];
case Type.ICE:
return [ 152, 216, 216 ];
case Type.DRAGON:
return [ 112, 56, 248 ];
case Type.DARK:
return [ 112, 88, 72 ];
case Type.FAIRY:
return [ 232, 136, 200 ];
case Type.STELLAR:
return [ 255, 255, 255 ];
default:
return [ 0, 0, 0 ];
case Type.NORMAL:
return [ 168, 168, 120 ];
case Type.FIGHTING:
return [ 192, 48, 40 ];
case Type.FLYING:
return [ 168, 144, 240 ];
case Type.POISON:
return [ 160, 64, 160 ];
case Type.GROUND:
return [ 224, 192, 104 ];
case Type.ROCK:
return [ 184, 160, 56 ];
case Type.BUG:
return [ 168, 184, 32 ];
case Type.GHOST:
return [ 112, 88, 152 ];
case Type.STEEL:
return [ 184, 184, 208 ];
case Type.FIRE:
return [ 240, 128, 48 ];
case Type.WATER:
return [ 104, 144, 240 ];
case Type.GRASS:
return [ 120, 200, 80 ];
case Type.ELECTRIC:
return [ 248, 208, 48 ];
case Type.PSYCHIC:
return [ 248, 88, 136 ];
case Type.ICE:
return [ 152, 216, 216 ];
case Type.DRAGON:
return [ 112, 56, 248 ];
case Type.DARK:
return [ 112, 88, 72 ];
case Type.FAIRY:
return [ 232, 136, 200 ];
case Type.STELLAR:
return [ 255, 255, 255 ];
default:
return [ 0, 0, 0 ];
}
}

View File

@ -10,22 +10,22 @@ export const variantColorCache = {};
export function getVariantTint(variant: Variant): integer {
switch (variant) {
case 0:
return 0xf8c020;
case 1:
return 0x20f8f0;
case 2:
return 0xe81048;
case 0:
return 0xf8c020;
case 1:
return 0x20f8f0;
case 2:
return 0xe81048;
}
}
export function getVariantIcon(variant: Variant): integer {
switch (variant) {
case 0:
return VariantTier.STANDARD;
case 1:
return VariantTier.RARE;
case 2:
return VariantTier.EPIC;
case 0:
return VariantTier.STANDARD;
case 1:
return VariantTier.RARE;
case 2:
return VariantTier.EPIC;
}
}

View File

@ -33,10 +33,10 @@ export class Weather {
isImmutable(): boolean {
switch (this.weatherType) {
case WeatherType.HEAVY_RAIN:
case WeatherType.HARSH_SUN:
case WeatherType.STRONG_WINDS:
return true;
case WeatherType.HEAVY_RAIN:
case WeatherType.HARSH_SUN:
case WeatherType.STRONG_WINDS:
return true;
}
return false;
@ -44,9 +44,9 @@ export class Weather {
isDamaging(): boolean {
switch (this.weatherType) {
case WeatherType.SANDSTORM:
case WeatherType.HAIL:
return true;
case WeatherType.SANDSTORM:
case WeatherType.HAIL:
return true;
}
return false;
@ -54,10 +54,10 @@ export class Weather {
isTypeDamageImmune(type: Type): boolean {
switch (this.weatherType) {
case WeatherType.SANDSTORM:
return type === Type.GROUND || type === Type.ROCK || type === Type.STEEL;
case WeatherType.HAIL:
return type === Type.ICE;
case WeatherType.SANDSTORM:
return type === Type.GROUND || type === Type.ROCK || type === Type.STEEL;
case WeatherType.HAIL:
return type === Type.ICE;
}
return false;
@ -65,24 +65,24 @@ export class Weather {
getAttackTypeMultiplier(attackType: Type): number {
switch (this.weatherType) {
case WeatherType.SUNNY:
case WeatherType.HARSH_SUN:
if (attackType === Type.FIRE) {
return 1.5;
}
if (attackType === Type.WATER) {
return 0.5;
}
break;
case WeatherType.RAIN:
case WeatherType.HEAVY_RAIN:
if (attackType === Type.FIRE) {
return 0.5;
}
if (attackType === Type.WATER) {
return 1.5;
}
break;
case WeatherType.SUNNY:
case WeatherType.HARSH_SUN:
if (attackType === Type.FIRE) {
return 1.5;
}
if (attackType === Type.WATER) {
return 0.5;
}
break;
case WeatherType.RAIN:
case WeatherType.HEAVY_RAIN:
if (attackType === Type.FIRE) {
return 0.5;
}
if (attackType === Type.WATER) {
return 1.5;
}
break;
}
return 1;
@ -92,10 +92,10 @@ export class Weather {
const moveType = user.getMoveType(move);
switch (this.weatherType) {
case WeatherType.HARSH_SUN:
return move instanceof AttackMove && moveType === Type.WATER;
case WeatherType.HEAVY_RAIN:
return move instanceof AttackMove && moveType === Type.FIRE;
case WeatherType.HARSH_SUN:
return move instanceof AttackMove && moveType === Type.WATER;
case WeatherType.HEAVY_RAIN:
return move instanceof AttackMove && moveType === Type.FIRE;
}
return false;
@ -120,24 +120,24 @@ export class Weather {
export function getWeatherStartMessage(weatherType: WeatherType): string | null {
switch (weatherType) {
case WeatherType.SUNNY:
return i18next.t("weather:sunnyStartMessage");
case WeatherType.RAIN:
return i18next.t("weather:rainStartMessage");
case WeatherType.SANDSTORM:
return i18next.t("weather:sandstormStartMessage");
case WeatherType.HAIL:
return i18next.t("weather:hailStartMessage");
case WeatherType.SNOW:
return i18next.t("weather:snowStartMessage");
case WeatherType.FOG:
return i18next.t("weather:fogStartMessage");
case WeatherType.HEAVY_RAIN:
return i18next.t("weather:heavyRainStartMessage");
case WeatherType.HARSH_SUN:
return i18next.t("weather:harshSunStartMessage");
case WeatherType.STRONG_WINDS:
return i18next.t("weather:strongWindsStartMessage");
case WeatherType.SUNNY:
return i18next.t("weather:sunnyStartMessage");
case WeatherType.RAIN:
return i18next.t("weather:rainStartMessage");
case WeatherType.SANDSTORM:
return i18next.t("weather:sandstormStartMessage");
case WeatherType.HAIL:
return i18next.t("weather:hailStartMessage");
case WeatherType.SNOW:
return i18next.t("weather:snowStartMessage");
case WeatherType.FOG:
return i18next.t("weather:fogStartMessage");
case WeatherType.HEAVY_RAIN:
return i18next.t("weather:heavyRainStartMessage");
case WeatherType.HARSH_SUN:
return i18next.t("weather:harshSunStartMessage");
case WeatherType.STRONG_WINDS:
return i18next.t("weather:strongWindsStartMessage");
}
return null;
@ -145,24 +145,24 @@ export function getWeatherStartMessage(weatherType: WeatherType): string | null
export function getWeatherLapseMessage(weatherType: WeatherType): string | null {
switch (weatherType) {
case WeatherType.SUNNY:
return i18next.t("weather:sunnyLapseMessage");
case WeatherType.RAIN:
return i18next.t("weather:rainLapseMessage");
case WeatherType.SANDSTORM:
return i18next.t("weather:sandstormLapseMessage");
case WeatherType.HAIL:
return i18next.t("weather:hailLapseMessage");
case WeatherType.SNOW:
return i18next.t("weather:snowLapseMessage");
case WeatherType.FOG:
return i18next.t("weather:fogLapseMessage");
case WeatherType.HEAVY_RAIN:
return i18next.t("weather:heavyRainLapseMessage");
case WeatherType.HARSH_SUN:
return i18next.t("weather:harshSunLapseMessage");
case WeatherType.STRONG_WINDS:
return i18next.t("weather:strongWindsLapseMessage");
case WeatherType.SUNNY:
return i18next.t("weather:sunnyLapseMessage");
case WeatherType.RAIN:
return i18next.t("weather:rainLapseMessage");
case WeatherType.SANDSTORM:
return i18next.t("weather:sandstormLapseMessage");
case WeatherType.HAIL:
return i18next.t("weather:hailLapseMessage");
case WeatherType.SNOW:
return i18next.t("weather:snowLapseMessage");
case WeatherType.FOG:
return i18next.t("weather:fogLapseMessage");
case WeatherType.HEAVY_RAIN:
return i18next.t("weather:heavyRainLapseMessage");
case WeatherType.HARSH_SUN:
return i18next.t("weather:harshSunLapseMessage");
case WeatherType.STRONG_WINDS:
return i18next.t("weather:strongWindsLapseMessage");
}
return null;
@ -170,10 +170,10 @@ export function getWeatherLapseMessage(weatherType: WeatherType): string | null
export function getWeatherDamageMessage(weatherType: WeatherType, pokemon: Pokemon): string | null {
switch (weatherType) {
case WeatherType.SANDSTORM:
return i18next.t("weather:sandstormDamageMessage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) });
case WeatherType.HAIL:
return i18next.t("weather:hailDamageMessage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) });
case WeatherType.SANDSTORM:
return i18next.t("weather:sandstormDamageMessage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) });
case WeatherType.HAIL:
return i18next.t("weather:hailDamageMessage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) });
}
return null;
@ -181,24 +181,24 @@ export function getWeatherDamageMessage(weatherType: WeatherType, pokemon: Pokem
export function getWeatherClearMessage(weatherType: WeatherType): string | null {
switch (weatherType) {
case WeatherType.SUNNY:
return i18next.t("weather:sunnyClearMessage");
case WeatherType.RAIN:
return i18next.t("weather:rainClearMessage");
case WeatherType.SANDSTORM:
return i18next.t("weather:sandstormClearMessage");
case WeatherType.HAIL:
return i18next.t("weather:hailClearMessage");
case WeatherType.SNOW:
return i18next.t("weather:snowClearMessage");
case WeatherType.FOG:
return i18next.t("weather:fogClearMessage");
case WeatherType.HEAVY_RAIN:
return i18next.t("weather:heavyRainClearMessage");
case WeatherType.HARSH_SUN:
return i18next.t("weather:harshSunClearMessage");
case WeatherType.STRONG_WINDS:
return i18next.t("weather:strongWindsClearMessage");
case WeatherType.SUNNY:
return i18next.t("weather:sunnyClearMessage");
case WeatherType.RAIN:
return i18next.t("weather:rainClearMessage");
case WeatherType.SANDSTORM:
return i18next.t("weather:sandstormClearMessage");
case WeatherType.HAIL:
return i18next.t("weather:hailClearMessage");
case WeatherType.SNOW:
return i18next.t("weather:snowClearMessage");
case WeatherType.FOG:
return i18next.t("weather:fogClearMessage");
case WeatherType.HEAVY_RAIN:
return i18next.t("weather:heavyRainClearMessage");
case WeatherType.HARSH_SUN:
return i18next.t("weather:harshSunClearMessage");
case WeatherType.STRONG_WINDS:
return i18next.t("weather:strongWindsClearMessage");
}
return null;
@ -206,33 +206,33 @@ export function getWeatherClearMessage(weatherType: WeatherType): string | null
export function getTerrainStartMessage(terrainType: TerrainType): string | null {
switch (terrainType) {
case TerrainType.MISTY:
return i18next.t("terrain:mistyStartMessage");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electricStartMessage");
case TerrainType.GRASSY:
return i18next.t("terrain:grassyStartMessage");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychicStartMessage");
default:
console.warn("getTerrainStartMessage not defined. Using default null");
return null;
case TerrainType.MISTY:
return i18next.t("terrain:mistyStartMessage");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electricStartMessage");
case TerrainType.GRASSY:
return i18next.t("terrain:grassyStartMessage");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychicStartMessage");
default:
console.warn("getTerrainStartMessage not defined. Using default null");
return null;
}
}
export function getTerrainClearMessage(terrainType: TerrainType): string | null {
switch (terrainType) {
case TerrainType.MISTY:
return i18next.t("terrain:mistyClearMessage");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electricClearMessage");
case TerrainType.GRASSY:
return i18next.t("terrain:grassyClearMessage");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychicClearMessage");
default:
console.warn("getTerrainClearMessage not defined. Using default null");
return null;
case TerrainType.MISTY:
return i18next.t("terrain:mistyClearMessage");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electricClearMessage");
case TerrainType.GRASSY:
return i18next.t("terrain:grassyClearMessage");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychicClearMessage");
default:
console.warn("getTerrainClearMessage not defined. Using default null");
return null;
}
}
@ -252,126 +252,126 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a
let weatherPool: WeatherPoolEntry[] = [];
const hasSun = arena.getTimeOfDay() < 2;
switch (arena.biomeType) {
case Biome.GRASS:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 7 }
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 3 });
}
break;
case Biome.TALL_GRASS:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.RAIN, weight: 5 },
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 8 });
}
break;
case Biome.FOREST:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.RAIN, weight: 5 }
];
break;
case Biome.SEA:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 3 },
{ weatherType: WeatherType.RAIN, weight: 12 }
];
break;
case Biome.SWAMP:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 3 },
{ weatherType: WeatherType.RAIN, weight: 4 },
{ weatherType: WeatherType.FOG, weight: 1 }
];
break;
case Biome.BEACH:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.RAIN, weight: 3 }
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 5 });
}
break;
case Biome.LAKE:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 10 },
{ weatherType: WeatherType.RAIN, weight: 5 },
{ weatherType: WeatherType.FOG, weight: 1 }
];
break;
case Biome.SEABED:
weatherPool = [
{ weatherType: WeatherType.RAIN, weight: 1 }
];
break;
case Biome.BADLANDS:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.SANDSTORM, weight: 2 }
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 5 });
}
break;
case Biome.DESERT:
weatherPool = [
{ weatherType: WeatherType.SANDSTORM, weight: 2 }
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 2 });
}
break;
case Biome.ICE_CAVE:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 3 },
{ weatherType: WeatherType.SNOW, weight: 4 },
{ weatherType: WeatherType.HAIL, weight: 1 }
];
break;
case Biome.MEADOW:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 2 }
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 2 });
}
case Biome.VOLCANO:
weatherPool = [
{ weatherType: hasSun ? WeatherType.SUNNY : WeatherType.NONE, weight: 1 }
];
break;
case Biome.GRAVEYARD:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 3 },
{ weatherType: WeatherType.FOG, weight: 1 }
];
break;
case Biome.JUNGLE:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.RAIN, weight: 2 }
];
break;
case Biome.SNOWY_FOREST:
weatherPool = [
{ weatherType: WeatherType.SNOW, weight: 7 },
{ weatherType: WeatherType.HAIL, weight: 1 }
];
break;
case Biome.ISLAND:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 5 },
{ weatherType: WeatherType.RAIN, weight: 1 },
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 2 });
}
break;
case Biome.GRASS:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 7 }
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 3 });
}
break;
case Biome.TALL_GRASS:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.RAIN, weight: 5 },
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 8 });
}
break;
case Biome.FOREST:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.RAIN, weight: 5 }
];
break;
case Biome.SEA:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 3 },
{ weatherType: WeatherType.RAIN, weight: 12 }
];
break;
case Biome.SWAMP:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 3 },
{ weatherType: WeatherType.RAIN, weight: 4 },
{ weatherType: WeatherType.FOG, weight: 1 }
];
break;
case Biome.BEACH:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.RAIN, weight: 3 }
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 5 });
}
break;
case Biome.LAKE:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 10 },
{ weatherType: WeatherType.RAIN, weight: 5 },
{ weatherType: WeatherType.FOG, weight: 1 }
];
break;
case Biome.SEABED:
weatherPool = [
{ weatherType: WeatherType.RAIN, weight: 1 }
];
break;
case Biome.BADLANDS:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.SANDSTORM, weight: 2 }
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 5 });
}
break;
case Biome.DESERT:
weatherPool = [
{ weatherType: WeatherType.SANDSTORM, weight: 2 }
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 2 });
}
break;
case Biome.ICE_CAVE:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 3 },
{ weatherType: WeatherType.SNOW, weight: 4 },
{ weatherType: WeatherType.HAIL, weight: 1 }
];
break;
case Biome.MEADOW:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 2 }
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 2 });
}
case Biome.VOLCANO:
weatherPool = [
{ weatherType: hasSun ? WeatherType.SUNNY : WeatherType.NONE, weight: 1 }
];
break;
case Biome.GRAVEYARD:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 3 },
{ weatherType: WeatherType.FOG, weight: 1 }
];
break;
case Biome.JUNGLE:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 8 },
{ weatherType: WeatherType.RAIN, weight: 2 }
];
break;
case Biome.SNOWY_FOREST:
weatherPool = [
{ weatherType: WeatherType.SNOW, weight: 7 },
{ weatherType: WeatherType.HAIL, weight: 1 }
];
break;
case Biome.ISLAND:
weatherPool = [
{ weatherType: WeatherType.NONE, weight: 5 },
{ weatherType: WeatherType.RAIN, weight: 1 },
];
if (hasSun) {
weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 2 });
}
break;
}
if (weatherPool.length > 1) {

View File

@ -4,21 +4,21 @@ import * as Utils from "../utils";
export function addPokeballOpenParticles(scene: BattleScene, x: number, y: number, pokeballType: PokeballType): void {
switch (pokeballType) {
case PokeballType.POKEBALL:
doDefaultPbOpenParticles(scene, x, y, 48);
break;
case PokeballType.GREAT_BALL:
doDefaultPbOpenParticles(scene, x, y, 96);
break;
case PokeballType.ULTRA_BALL:
doUbOpenParticles(scene, x, y, 8);
break;
case PokeballType.ROGUE_BALL:
doUbOpenParticles(scene, x, y, 10);
break;
case PokeballType.MASTER_BALL:
doMbOpenParticles(scene, x, y);
break;
case PokeballType.POKEBALL:
doDefaultPbOpenParticles(scene, x, y, 48);
break;
case PokeballType.GREAT_BALL:
doDefaultPbOpenParticles(scene, x, y, 96);
break;
case PokeballType.ULTRA_BALL:
doUbOpenParticles(scene, x, y, 8);
break;
case PokeballType.ROGUE_BALL:
doUbOpenParticles(scene, x, y, 10);
break;
case PokeballType.MASTER_BALL:
doMbOpenParticles(scene, x, y);
break;
}
}

View File

@ -129,18 +129,18 @@ export class Arena {
if (ret.subLegendary || ret.legendary || ret.mythical) {
switch (true) {
case (ret.baseTotal >= 720):
regen = level < 90;
break;
case (ret.baseTotal >= 670):
regen = level < 70;
break;
case (ret.baseTotal >= 580):
regen = level < 50;
break;
default:
regen = level < 30;
break;
case (ret.baseTotal >= 720):
regen = level < 90;
break;
case (ret.baseTotal >= 670):
regen = level < 70;
break;
case (ret.baseTotal >= 580):
regen = level < 50;
break;
default:
regen = level < 30;
break;
}
}
}
@ -177,41 +177,41 @@ export class Arena {
getSpeciesFormIndex(species: PokemonSpecies): integer {
switch (species.speciesId) {
case Species.BURMY:
case Species.WORMADAM:
switch (this.biomeType) {
case Biome.BEACH:
return 1;
case Biome.SLUM:
return 2;
}
break;
case Species.ROTOM:
switch (this.biomeType) {
case Biome.VOLCANO:
return 1;
case Biome.SEA:
return 2;
case Biome.ICE_CAVE:
return 3;
case Biome.MOUNTAIN:
return 4;
case Biome.TALL_GRASS:
return 5;
}
break;
case Species.LYCANROC:
const timeOfDay = this.getTimeOfDay();
switch (timeOfDay) {
case TimeOfDay.DAY:
case TimeOfDay.DAWN:
return 0;
case TimeOfDay.DUSK:
return 2;
case TimeOfDay.NIGHT:
return 1;
}
break;
case Species.BURMY:
case Species.WORMADAM:
switch (this.biomeType) {
case Biome.BEACH:
return 1;
case Biome.SLUM:
return 2;
}
break;
case Species.ROTOM:
switch (this.biomeType) {
case Biome.VOLCANO:
return 1;
case Biome.SEA:
return 2;
case Biome.ICE_CAVE:
return 3;
case Biome.MOUNTAIN:
return 4;
case Biome.TALL_GRASS:
return 5;
}
break;
case Species.LYCANROC:
const timeOfDay = this.getTimeOfDay();
switch (timeOfDay) {
case TimeOfDay.DAY:
case TimeOfDay.DAWN:
return 0;
case TimeOfDay.DUSK:
return 2;
case TimeOfDay.NIGHT:
return 1;
}
break;
}
return 0;
@ -219,70 +219,70 @@ export class Arena {
getTypeForBiome() {
switch (this.biomeType) {
case Biome.TOWN:
case Biome.PLAINS:
case Biome.METROPOLIS:
return Type.NORMAL;
case Biome.GRASS:
case Biome.TALL_GRASS:
return Type.GRASS;
case Biome.FOREST:
case Biome.JUNGLE:
return Type.BUG;
case Biome.SLUM:
case Biome.SWAMP:
return Type.POISON;
case Biome.SEA:
case Biome.BEACH:
case Biome.LAKE:
case Biome.SEABED:
return Type.WATER;
case Biome.MOUNTAIN:
return Type.FLYING;
case Biome.BADLANDS:
return Type.GROUND;
case Biome.CAVE:
case Biome.DESERT:
return Type.ROCK;
case Biome.ICE_CAVE:
case Biome.SNOWY_FOREST:
return Type.ICE;
case Biome.MEADOW:
case Biome.FAIRY_CAVE:
case Biome.ISLAND:
return Type.FAIRY;
case Biome.POWER_PLANT:
return Type.ELECTRIC;
case Biome.VOLCANO:
return Type.FIRE;
case Biome.GRAVEYARD:
case Biome.TEMPLE:
return Type.GHOST;
case Biome.DOJO:
case Biome.CONSTRUCTION_SITE:
return Type.FIGHTING;
case Biome.FACTORY:
case Biome.LABORATORY:
return Type.STEEL;
case Biome.RUINS:
case Biome.SPACE:
return Type.PSYCHIC;
case Biome.WASTELAND:
case Biome.END:
return Type.DRAGON;
case Biome.ABYSS:
return Type.DARK;
default:
return Type.UNKNOWN;
case Biome.TOWN:
case Biome.PLAINS:
case Biome.METROPOLIS:
return Type.NORMAL;
case Biome.GRASS:
case Biome.TALL_GRASS:
return Type.GRASS;
case Biome.FOREST:
case Biome.JUNGLE:
return Type.BUG;
case Biome.SLUM:
case Biome.SWAMP:
return Type.POISON;
case Biome.SEA:
case Biome.BEACH:
case Biome.LAKE:
case Biome.SEABED:
return Type.WATER;
case Biome.MOUNTAIN:
return Type.FLYING;
case Biome.BADLANDS:
return Type.GROUND;
case Biome.CAVE:
case Biome.DESERT:
return Type.ROCK;
case Biome.ICE_CAVE:
case Biome.SNOWY_FOREST:
return Type.ICE;
case Biome.MEADOW:
case Biome.FAIRY_CAVE:
case Biome.ISLAND:
return Type.FAIRY;
case Biome.POWER_PLANT:
return Type.ELECTRIC;
case Biome.VOLCANO:
return Type.FIRE;
case Biome.GRAVEYARD:
case Biome.TEMPLE:
return Type.GHOST;
case Biome.DOJO:
case Biome.CONSTRUCTION_SITE:
return Type.FIGHTING;
case Biome.FACTORY:
case Biome.LABORATORY:
return Type.STEEL;
case Biome.RUINS:
case Biome.SPACE:
return Type.PSYCHIC;
case Biome.WASTELAND:
case Biome.END:
return Type.DRAGON;
case Biome.ABYSS:
return Type.DARK;
default:
return Type.UNKNOWN;
}
}
getBgTerrainColorRatioForBiome(): number {
switch (this.biomeType) {
case Biome.SPACE:
return 1;
case Biome.END:
return 0;
case Biome.SPACE:
return 1;
case Biome.END:
return 0;
}
return 131 / 180;
@ -424,52 +424,52 @@ export class Arena {
*/
getTrainerChance(): integer {
switch (this.biomeType) {
case Biome.METROPOLIS:
return 2;
case Biome.SLUM:
case Biome.BEACH:
case Biome.DOJO:
case Biome.CONSTRUCTION_SITE:
return 4;
case Biome.PLAINS:
case Biome.GRASS:
case Biome.LAKE:
case Biome.CAVE:
return 6;
case Biome.TALL_GRASS:
case Biome.FOREST:
case Biome.SEA:
case Biome.SWAMP:
case Biome.MOUNTAIN:
case Biome.BADLANDS:
case Biome.DESERT:
case Biome.MEADOW:
case Biome.POWER_PLANT:
case Biome.GRAVEYARD:
case Biome.FACTORY:
case Biome.SNOWY_FOREST:
return 8;
case Biome.ICE_CAVE:
case Biome.VOLCANO:
case Biome.RUINS:
case Biome.WASTELAND:
case Biome.JUNGLE:
case Biome.FAIRY_CAVE:
return 12;
case Biome.SEABED:
case Biome.ABYSS:
case Biome.SPACE:
case Biome.TEMPLE:
return 16;
default:
return 0;
case Biome.METROPOLIS:
return 2;
case Biome.SLUM:
case Biome.BEACH:
case Biome.DOJO:
case Biome.CONSTRUCTION_SITE:
return 4;
case Biome.PLAINS:
case Biome.GRASS:
case Biome.LAKE:
case Biome.CAVE:
return 6;
case Biome.TALL_GRASS:
case Biome.FOREST:
case Biome.SEA:
case Biome.SWAMP:
case Biome.MOUNTAIN:
case Biome.BADLANDS:
case Biome.DESERT:
case Biome.MEADOW:
case Biome.POWER_PLANT:
case Biome.GRAVEYARD:
case Biome.FACTORY:
case Biome.SNOWY_FOREST:
return 8;
case Biome.ICE_CAVE:
case Biome.VOLCANO:
case Biome.RUINS:
case Biome.WASTELAND:
case Biome.JUNGLE:
case Biome.FAIRY_CAVE:
return 12;
case Biome.SEABED:
case Biome.ABYSS:
case Biome.SPACE:
case Biome.TEMPLE:
return 16;
default:
return 0;
}
}
getTimeOfDay(): TimeOfDay {
switch (this.biomeType) {
case Biome.ABYSS:
return TimeOfDay.NIGHT;
case Biome.ABYSS:
return TimeOfDay.NIGHT;
}
const waveCycle = ((this.scene.currentBattle?.waveIndex || 0) + this.scene.waveCycleOffset) % 40;
@ -491,35 +491,35 @@ export class Arena {
isOutside(): boolean {
switch (this.biomeType) {
case Biome.SEABED:
case Biome.CAVE:
case Biome.ICE_CAVE:
case Biome.POWER_PLANT:
case Biome.DOJO:
case Biome.FACTORY:
case Biome.ABYSS:
case Biome.FAIRY_CAVE:
case Biome.TEMPLE:
case Biome.LABORATORY:
return false;
default:
return true;
case Biome.SEABED:
case Biome.CAVE:
case Biome.ICE_CAVE:
case Biome.POWER_PLANT:
case Biome.DOJO:
case Biome.FACTORY:
case Biome.ABYSS:
case Biome.FAIRY_CAVE:
case Biome.TEMPLE:
case Biome.LABORATORY:
return false;
default:
return true;
}
}
overrideTint(): [integer, integer, integer] {
switch (Overrides.ARENA_TINT_OVERRIDE) {
case TimeOfDay.DUSK:
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer];
break;
case (TimeOfDay.NIGHT):
return [ 64, 64, 64 ];
break;
case TimeOfDay.DAWN:
case TimeOfDay.DAY:
default:
return [ 128, 128, 128 ];
break;
case TimeOfDay.DUSK:
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer];
break;
case (TimeOfDay.NIGHT):
return [ 64, 64, 64 ];
break;
case TimeOfDay.DAWN:
case TimeOfDay.DAY:
default:
return [ 128, 128, 128 ];
break;
}
}
@ -528,10 +528,10 @@ export class Arena {
return this.overrideTint();
}
switch (this.biomeType) {
case Biome.ABYSS:
return [ 64, 64, 64 ];
default:
return [ 128, 128, 128 ];
case Biome.ABYSS:
return [ 64, 64, 64 ];
default:
return [ 128, 128, 128 ];
}
}
@ -544,8 +544,8 @@ export class Arena {
}
switch (this.biomeType) {
default:
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer];
default:
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer];
}
}
@ -554,10 +554,10 @@ export class Arena {
return this.overrideTint();
}
switch (this.biomeType) {
case Biome.ABYSS:
case Biome.SPACE:
case Biome.END:
return this.getDayTint();
case Biome.ABYSS:
case Biome.SPACE:
case Biome.END:
return this.getDayTint();
}
if (!this.isOutside()) {
@ -565,8 +565,8 @@ export class Arena {
}
switch (this.biomeType) {
default:
return [ 48, 48, 98 ];
default:
return [ 48, 48, 98 ];
}
}
@ -747,77 +747,77 @@ export class Arena {
getBgmLoopPoint(): number {
switch (this.biomeType) {
case Biome.TOWN:
return 7.288;
case Biome.PLAINS:
return 17.485;
case Biome.GRASS:
return 1.995;
case Biome.TALL_GRASS:
return 9.608;
case Biome.METROPOLIS:
return 141.470;
case Biome.FOREST:
return 4.294;
case Biome.SEA:
return 0.024;
case Biome.SWAMP:
return 4.461;
case Biome.BEACH:
return 3.462;
case Biome.LAKE:
return 7.215;
case Biome.SEABED:
return 2.600;
case Biome.MOUNTAIN:
return 4.018;
case Biome.BADLANDS:
return 17.790;
case Biome.CAVE:
return 14.240;
case Biome.DESERT:
return 1.143;
case Biome.ICE_CAVE:
return 0.000;
case Biome.MEADOW:
return 3.891;
case Biome.POWER_PLANT:
return 9.447;
case Biome.VOLCANO:
return 17.637;
case Biome.GRAVEYARD:
return 3.232;
case Biome.DOJO:
return 6.205;
case Biome.FACTORY:
return 4.985;
case Biome.RUINS:
return 0.000;
case Biome.WASTELAND:
return 6.336;
case Biome.ABYSS:
return 5.130;
case Biome.SPACE:
return 20.036;
case Biome.CONSTRUCTION_SITE:
return 1.222;
case Biome.JUNGLE:
return 0.000;
case Biome.FAIRY_CAVE:
return 4.542;
case Biome.TEMPLE:
return 2.547;
case Biome.ISLAND:
return 2.751;
case Biome.LABORATORY:
return 114.862;
case Biome.SLUM:
return 0.000;
case Biome.SNOWY_FOREST:
return 3.047;
default:
console.warn(`missing bgm loop-point for biome "${Biome[this.biomeType]}" (=${this.biomeType})`);
return 0;
case Biome.TOWN:
return 7.288;
case Biome.PLAINS:
return 17.485;
case Biome.GRASS:
return 1.995;
case Biome.TALL_GRASS:
return 9.608;
case Biome.METROPOLIS:
return 141.470;
case Biome.FOREST:
return 4.294;
case Biome.SEA:
return 0.024;
case Biome.SWAMP:
return 4.461;
case Biome.BEACH:
return 3.462;
case Biome.LAKE:
return 7.215;
case Biome.SEABED:
return 2.600;
case Biome.MOUNTAIN:
return 4.018;
case Biome.BADLANDS:
return 17.790;
case Biome.CAVE:
return 14.240;
case Biome.DESERT:
return 1.143;
case Biome.ICE_CAVE:
return 0.000;
case Biome.MEADOW:
return 3.891;
case Biome.POWER_PLANT:
return 9.447;
case Biome.VOLCANO:
return 17.637;
case Biome.GRAVEYARD:
return 3.232;
case Biome.DOJO:
return 6.205;
case Biome.FACTORY:
return 4.985;
case Biome.RUINS:
return 0.000;
case Biome.WASTELAND:
return 6.336;
case Biome.ABYSS:
return 5.130;
case Biome.SPACE:
return 20.036;
case Biome.CONSTRUCTION_SITE:
return 1.222;
case Biome.JUNGLE:
return 0.000;
case Biome.FAIRY_CAVE:
return 4.542;
case Biome.TEMPLE:
return 2.547;
case Biome.ISLAND:
return 2.751;
case Biome.LABORATORY:
return 114.862;
case Biome.SLUM:
return 0.000;
case Biome.SNOWY_FOREST:
return 3.047;
default:
console.warn(`missing bgm loop-point for biome "${Biome[this.biomeType]}" (=${this.biomeType})`);
return 0;
}
}
}
@ -828,32 +828,32 @@ export function getBiomeKey(biome: Biome): string {
export function getBiomeHasProps(biomeType: Biome): boolean {
switch (biomeType) {
case Biome.METROPOLIS:
case Biome.BEACH:
case Biome.LAKE:
case Biome.SEABED:
case Biome.MOUNTAIN:
case Biome.BADLANDS:
case Biome.CAVE:
case Biome.DESERT:
case Biome.ICE_CAVE:
case Biome.MEADOW:
case Biome.POWER_PLANT:
case Biome.VOLCANO:
case Biome.GRAVEYARD:
case Biome.FACTORY:
case Biome.RUINS:
case Biome.WASTELAND:
case Biome.ABYSS:
case Biome.CONSTRUCTION_SITE:
case Biome.JUNGLE:
case Biome.FAIRY_CAVE:
case Biome.TEMPLE:
case Biome.SNOWY_FOREST:
case Biome.ISLAND:
case Biome.LABORATORY:
case Biome.END:
return true;
case Biome.METROPOLIS:
case Biome.BEACH:
case Biome.LAKE:
case Biome.SEABED:
case Biome.MOUNTAIN:
case Biome.BADLANDS:
case Biome.CAVE:
case Biome.DESERT:
case Biome.ICE_CAVE:
case Biome.MEADOW:
case Biome.POWER_PLANT:
case Biome.VOLCANO:
case Biome.GRAVEYARD:
case Biome.FACTORY:
case Biome.RUINS:
case Biome.WASTELAND:
case Biome.ABYSS:
case Biome.CONSTRUCTION_SITE:
case Biome.JUNGLE:
case Biome.FAIRY_CAVE:
case Biome.TEMPLE:
case Biome.SNOWY_FOREST:
case Biome.ISLAND:
case Biome.LABORATORY:
case Biome.END:
return true;
}
return false;

View File

@ -29,21 +29,21 @@ export default class DamageNumberHandler {
let [ textColor, shadowColor ] : TextAndShadowArr = [ null, null ];
switch (result) {
case HitResult.SUPER_EFFECTIVE:
[ textColor, shadowColor ] = [ "#f8d030", "#b8a038" ];
break;
case HitResult.NOT_VERY_EFFECTIVE:
[ textColor, shadowColor ] = [ "#f08030", "#c03028" ];
break;
case HitResult.ONE_HIT_KO:
[ textColor, shadowColor ] = [ "#a040a0", "#483850" ];
break;
case HitResult.HEAL:
[ textColor, shadowColor ] = [ "#78c850", "#588040" ];
break;
default:
[ textColor, shadowColor ] = [ "#ffffff", "#636363" ];
break;
case HitResult.SUPER_EFFECTIVE:
[ textColor, shadowColor ] = [ "#f8d030", "#b8a038" ];
break;
case HitResult.NOT_VERY_EFFECTIVE:
[ textColor, shadowColor ] = [ "#f08030", "#c03028" ];
break;
case HitResult.ONE_HIT_KO:
[ textColor, shadowColor ] = [ "#a040a0", "#483850" ];
break;
case HitResult.HEAL:
[ textColor, shadowColor ] = [ "#78c850", "#588040" ];
break;
default:
[ textColor, shadowColor ] = [ "#ffffff", "#636363" ];
break;
}
if (textColor) {

View File

@ -680,12 +680,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
getFieldPositionOffset(): [ number, number ] {
switch (this.fieldPosition) {
case FieldPosition.CENTER:
return [ 0, 0 ];
case FieldPosition.LEFT:
return [ -32, -8 ];
case FieldPosition.RIGHT:
return [ 32, 0 ];
case FieldPosition.CENTER:
return [ 0, 0 ];
case FieldPosition.LEFT:
return [ -32, -8 ];
case FieldPosition.RIGHT:
return [ 32, 0 ];
}
}
@ -917,39 +917,39 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
let ret = statValue.value * this.getStatStageMultiplier(stat, opponent, move, ignoreOppAbility, isCritical, simulated);
switch (stat) {
case Stat.ATK:
if (this.getTag(BattlerTagType.SLOW_START)) {
ret >>= 1;
}
break;
case Stat.DEF:
if (this.isOfType(Type.ICE) && this.scene.arena.weather?.weatherType === WeatherType.SNOW) {
ret *= 1.5;
}
break;
case Stat.SPATK:
break;
case Stat.SPDEF:
if (this.isOfType(Type.ROCK) && this.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
ret *= 1.5;
}
break;
case Stat.SPD:
const side = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, side)) {
ret *= 2;
}
if (this.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, side)) {
ret >>= 2;
}
case Stat.ATK:
if (this.getTag(BattlerTagType.SLOW_START)) {
ret >>= 1;
}
break;
case Stat.DEF:
if (this.isOfType(Type.ICE) && this.scene.arena.weather?.weatherType === WeatherType.SNOW) {
ret *= 1.5;
}
break;
case Stat.SPATK:
break;
case Stat.SPDEF:
if (this.isOfType(Type.ROCK) && this.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
ret *= 1.5;
}
break;
case Stat.SPD:
const side = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, side)) {
ret *= 2;
}
if (this.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, side)) {
ret >>= 2;
}
if (this.getTag(BattlerTagType.SLOW_START)) {
ret >>= 1;
}
if (this.status && this.status.effect === StatusEffect.PARALYSIS) {
ret >>= 1;
}
break;
if (this.getTag(BattlerTagType.SLOW_START)) {
ret >>= 1;
}
if (this.status && this.status.effect === StatusEffect.PARALYSIS) {
ret >>= 1;
}
break;
}
const highestStatBoost = this.findTag(t => t instanceof HighestStatBoostTag && (t as HighestStatBoostTag).stat === stat) as HighestStatBoostTag;
@ -2338,14 +2338,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (opponent) {
if (isCritical) {
switch (stat) {
case Stat.ATK:
case Stat.SPATK:
statStage.value = Math.max(statStage.value, 0);
break;
case Stat.DEF:
case Stat.SPDEF:
statStage.value = Math.min(statStage.value, 0);
break;
case Stat.ATK:
case Stat.SPATK:
statStage.value = Math.max(statStage.value, 0);
break;
case Stat.DEF:
case Stat.SPDEF:
statStage.value = Math.min(statStage.value, 0);
break;
}
}
if (!ignoreOppAbility) {
@ -2795,15 +2795,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// want to include is.Fainted() in case multi hit move ends early, still want to render message
if (source.turnData.hitsLeft === 1 || this.isFainted()) {
switch (result) {
case HitResult.SUPER_EFFECTIVE:
this.scene.queueMessage(i18next.t("battle:hitResultSuperEffective"));
break;
case HitResult.NOT_VERY_EFFECTIVE:
this.scene.queueMessage(i18next.t("battle:hitResultNotVeryEffective"));
break;
case HitResult.ONE_HIT_KO:
this.scene.queueMessage(i18next.t("battle:hitResultOneHitKO"));
break;
case HitResult.SUPER_EFFECTIVE:
this.scene.queueMessage(i18next.t("battle:hitResultSuperEffective"));
break;
case HitResult.NOT_VERY_EFFECTIVE:
this.scene.queueMessage(i18next.t("battle:hitResultNotVeryEffective"));
break;
case HitResult.ONE_HIT_KO:
this.scene.queueMessage(i18next.t("battle:hitResultOneHitKO"));
break;
}
}
@ -3355,53 +3355,53 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
switch (effect) {
case StatusEffect.POISON:
case StatusEffect.TOXIC:
case StatusEffect.POISON:
case StatusEffect.TOXIC:
// Check if the Pokemon is immune to Poison/Toxic or if the source pokemon is canceling the immunity
const poisonImmunity = types.map(defType => {
const poisonImmunity = types.map(defType => {
// Check if the Pokemon is not immune to Poison/Toxic
if (defType !== Type.POISON && defType !== Type.STEEL) {
return false;
}
if (defType !== Type.POISON && defType !== Type.STEEL) {
return false;
}
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
const cancelImmunity = new Utils.BooleanHolder(false);
if (sourcePokemon) {
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, false, effect, defType);
if (cancelImmunity.value) {
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
const cancelImmunity = new Utils.BooleanHolder(false);
if (sourcePokemon) {
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, false, effect, defType);
if (cancelImmunity.value) {
return false;
}
}
return true;
});
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) {
if (poisonImmunity.includes(true)) {
return false;
}
}
return true;
});
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) {
if (poisonImmunity.includes(true)) {
break;
case StatusEffect.PARALYSIS:
if (this.isOfType(Type.ELECTRIC)) {
return false;
}
}
break;
case StatusEffect.PARALYSIS:
if (this.isOfType(Type.ELECTRIC)) {
return false;
}
break;
case StatusEffect.SLEEP:
if (this.isGrounded() && this.scene.arena.terrain?.terrainType === TerrainType.ELECTRIC) {
return false;
}
break;
case StatusEffect.FREEZE:
if (this.isOfType(Type.ICE) || (this.scene?.arena?.weather?.weatherType && [ WeatherType.SUNNY, WeatherType.HARSH_SUN ].includes(this.scene.arena.weather.weatherType))) {
return false;
}
break;
case StatusEffect.BURN:
if (this.isOfType(Type.FIRE)) {
return false;
}
break;
break;
case StatusEffect.SLEEP:
if (this.isGrounded() && this.scene.arena.terrain?.terrainType === TerrainType.ELECTRIC) {
return false;
}
break;
case StatusEffect.FREEZE:
if (this.isOfType(Type.ICE) || (this.scene?.arena?.weather?.weatherType && [ WeatherType.SUNNY, WeatherType.HARSH_SUN ].includes(this.scene.arena.weather.weatherType))) {
return false;
}
break;
case StatusEffect.BURN:
if (this.isOfType(Type.FIRE)) {
return false;
}
break;
}
const cancelled = new Utils.BooleanHolder(false);
@ -4501,35 +4501,35 @@ export class EnemyPokemon extends Pokemon {
generateAndPopulateMoveset(formIndex?: integer): void {
switch (true) {
case (this.species.speciesId === Species.SMEARGLE):
this.moveset = [
new PokemonMove(Moves.SKETCH),
new PokemonMove(Moves.SKETCH),
new PokemonMove(Moves.SKETCH),
new PokemonMove(Moves.SKETCH)
];
break;
case (this.species.speciesId === Species.ETERNATUS):
this.moveset = (formIndex !== undefined ? formIndex : this.formIndex)
? [
new PokemonMove(Moves.DYNAMAX_CANNON),
new PokemonMove(Moves.CROSS_POISON),
new PokemonMove(Moves.FLAMETHROWER),
new PokemonMove(Moves.RECOVER, 0, -4)
]
: [
new PokemonMove(Moves.ETERNABEAM),
new PokemonMove(Moves.SLUDGE_BOMB),
new PokemonMove(Moves.FLAMETHROWER),
new PokemonMove(Moves.COSMIC_POWER)
case (this.species.speciesId === Species.SMEARGLE):
this.moveset = [
new PokemonMove(Moves.SKETCH),
new PokemonMove(Moves.SKETCH),
new PokemonMove(Moves.SKETCH),
new PokemonMove(Moves.SKETCH)
];
if (this.scene.gameMode.hasChallenge(Challenges.INVERSE_BATTLE)) {
this.moveset[2] = new PokemonMove(Moves.THUNDERBOLT);
}
break;
default:
super.generateAndPopulateMoveset();
break;
break;
case (this.species.speciesId === Species.ETERNATUS):
this.moveset = (formIndex !== undefined ? formIndex : this.formIndex)
? [
new PokemonMove(Moves.DYNAMAX_CANNON),
new PokemonMove(Moves.CROSS_POISON),
new PokemonMove(Moves.FLAMETHROWER),
new PokemonMove(Moves.RECOVER, 0, -4)
]
: [
new PokemonMove(Moves.ETERNABEAM),
new PokemonMove(Moves.SLUDGE_BOMB),
new PokemonMove(Moves.FLAMETHROWER),
new PokemonMove(Moves.COSMIC_POWER)
];
if (this.scene.gameMode.hasChallenge(Challenges.INVERSE_BATTLE)) {
this.moveset[2] = new PokemonMove(Moves.THUNDERBOLT);
}
break;
default:
super.generateAndPopulateMoveset();
break;
}
}
@ -4569,135 +4569,135 @@ export class EnemyPokemon extends Pokemon {
}
}
switch (this.aiType) {
case AiType.RANDOM: // No enemy should spawn with this AI type in-game
const moveId = movePool[this.scene.randBattleSeedInt(movePool.length)]!.moveId; // TODO: is the bang correct?
return { move: moveId, targets: this.getNextTargets(moveId) };
case AiType.SMART_RANDOM:
case AiType.SMART:
case AiType.RANDOM: // No enemy should spawn with this AI type in-game
const moveId = movePool[this.scene.randBattleSeedInt(movePool.length)]!.moveId; // TODO: is the bang correct?
return { move: moveId, targets: this.getNextTargets(moveId) };
case AiType.SMART_RANDOM:
case AiType.SMART:
/**
* Search this Pokemon's move pool for moves that will KO an opposing target.
* If there are any moves that can KO an opponent (i.e. a player Pokemon),
* those moves are the only ones considered for selection on this turn.
*/
const koMoves = movePool.filter(pkmnMove => {
if (!pkmnMove) {
return false;
}
const koMoves = movePool.filter(pkmnMove => {
if (!pkmnMove) {
return false;
}
const move = pkmnMove.getMove()!;
if (move.moveTarget === MoveTarget.ATTACKER) {
return false;
}
const move = pkmnMove.getMove()!;
if (move.moveTarget === MoveTarget.ATTACKER) {
return false;
}
const fieldPokemon = this.scene.getField();
const moveTargets = getMoveTargets(this, move.id).targets
.map(ind => fieldPokemon[ind])
.filter(p => this.isPlayer() !== p.isPlayer());
// Only considers critical hits for crit-only moves or when this Pokemon is under the effect of Laser Focus
const isCritical = move.hasAttr(CritOnlyAttr) || !!this.getTag(BattlerTagType.ALWAYS_CRIT);
const fieldPokemon = this.scene.getField();
const moveTargets = getMoveTargets(this, move.id).targets
.map(ind => fieldPokemon[ind])
.filter(p => this.isPlayer() !== p.isPlayer());
// Only considers critical hits for crit-only moves or when this Pokemon is under the effect of Laser Focus
const isCritical = move.hasAttr(CritOnlyAttr) || !!this.getTag(BattlerTagType.ALWAYS_CRIT);
return move.category !== MoveCategory.STATUS
return move.category !== MoveCategory.STATUS
&& moveTargets.some(p => {
const doesNotFail = move.applyConditions(this, p, move) || [ Moves.SUCKER_PUNCH, Moves.UPPER_HAND, Moves.THUNDERCLAP ].includes(move.id);
return doesNotFail && p.getAttackDamage(this, move, !p.battleData.abilityRevealed, false, isCritical).damage >= p.hp;
});
}, this);
}, this);
if (koMoves.length > 0) {
movePool = koMoves;
}
if (koMoves.length > 0) {
movePool = koMoves;
}
/**
/**
* Move selection is based on the move's calculated "benefit score" against the
* best possible target(s) (as determined by {@linkcode getNextTargets}).
* For more information on how benefit scores are calculated, see `docs/enemy-ai.md`.
*/
const moveScores = movePool.map(() => 0);
const moveTargets = Object.fromEntries(movePool.map(m => [ m!.moveId, this.getNextTargets(m!.moveId) ])); // TODO: are those bangs correct?
for (const m in movePool) {
const pokemonMove = movePool[m]!; // TODO: is the bang correct?
const move = pokemonMove.getMove();
const moveScores = movePool.map(() => 0);
const moveTargets = Object.fromEntries(movePool.map(m => [ m!.moveId, this.getNextTargets(m!.moveId) ])); // TODO: are those bangs correct?
for (const m in movePool) {
const pokemonMove = movePool[m]!; // TODO: is the bang correct?
const move = pokemonMove.getMove();
let moveScore = moveScores[m];
const targetScores: integer[] = [];
let moveScore = moveScores[m];
const targetScores: integer[] = [];
for (const mt of moveTargets[move.id]) {
for (const mt of moveTargets[move.id]) {
// Prevent a target score from being calculated when the target is whoever attacks the user
if (mt === BattlerIndex.ATTACKER) {
break;
}
if (mt === BattlerIndex.ATTACKER) {
break;
}
const target = this.scene.getField()[mt];
/**
const target = this.scene.getField()[mt];
/**
* The "target score" of a move is given by the move's user benefit score + the move's target benefit score.
* If the target is an ally, the target benefit score is multiplied by -1.
*/
let targetScore = move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1);
if (Number.isNaN(targetScore)) {
console.error(`Move ${move.name} returned score of NaN`);
targetScore = 0;
}
/**
let targetScore = move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1);
if (Number.isNaN(targetScore)) {
console.error(`Move ${move.name} returned score of NaN`);
targetScore = 0;
}
/**
* If this move is unimplemented, or the move is known to fail when used, set its
* target score to -20
*/
if ((move.name.endsWith(" (N)") || !move.applyConditions(this, target, move)) && ![ Moves.SUCKER_PUNCH, Moves.UPPER_HAND, Moves.THUNDERCLAP ].includes(move.id)) {
targetScore = -20;
} else if (move instanceof AttackMove) {
if ((move.name.endsWith(" (N)") || !move.applyConditions(this, target, move)) && ![ Moves.SUCKER_PUNCH, Moves.UPPER_HAND, Moves.THUNDERCLAP ].includes(move.id)) {
targetScore = -20;
} else if (move instanceof AttackMove) {
/**
* Attack moves are given extra multipliers to their base benefit score based on
* the move's type effectiveness against the target and whether the move is a STAB move.
*/
const effectiveness = target.getMoveEffectiveness(this, move, !target.battleData?.abilityRevealed);
if (target.isPlayer() !== this.isPlayer()) {
targetScore *= effectiveness;
if (this.isOfType(move.type)) {
targetScore *= 1.5;
const effectiveness = target.getMoveEffectiveness(this, move, !target.battleData?.abilityRevealed);
if (target.isPlayer() !== this.isPlayer()) {
targetScore *= effectiveness;
if (this.isOfType(move.type)) {
targetScore *= 1.5;
}
} else if (effectiveness) {
targetScore /= effectiveness;
if (this.isOfType(move.type)) {
targetScore /= 1.5;
}
}
} else if (effectiveness) {
targetScore /= effectiveness;
if (this.isOfType(move.type)) {
targetScore /= 1.5;
/** If a move has a base benefit score of 0, its benefit score is assumed to be unimplemented at this point */
if (!targetScore) {
targetScore = -20;
}
}
/** If a move has a base benefit score of 0, its benefit score is assumed to be unimplemented at this point */
if (!targetScore) {
targetScore = -20;
}
targetScores.push(targetScore);
}
targetScores.push(targetScore);
// When a move has multiple targets, its score is equal to the maximum target score across all targets
moveScore += Math.max(...targetScores);
// could make smarter by checking opponent def/spdef
moveScores[m] = moveScore;
}
// When a move has multiple targets, its score is equal to the maximum target score across all targets
moveScore += Math.max(...targetScores);
// could make smarter by checking opponent def/spdef
moveScores[m] = moveScore;
}
console.log(moveScores);
console.log(moveScores);
// Sort the move pool in decreasing order of move score
const sortedMovePool = movePool.slice(0);
sortedMovePool.sort((a, b) => {
const scoreA = moveScores[movePool.indexOf(a)];
const scoreB = moveScores[movePool.indexOf(b)];
return scoreA < scoreB ? 1 : scoreA > scoreB ? -1 : 0;
});
let r = 0;
if (this.aiType === AiType.SMART_RANDOM) {
// Sort the move pool in decreasing order of move score
const sortedMovePool = movePool.slice(0);
sortedMovePool.sort((a, b) => {
const scoreA = moveScores[movePool.indexOf(a)];
const scoreB = moveScores[movePool.indexOf(b)];
return scoreA < scoreB ? 1 : scoreA > scoreB ? -1 : 0;
});
let r = 0;
if (this.aiType === AiType.SMART_RANDOM) {
// Has a 5/8 chance to select the best move, and a 3/8 chance to advance to the next best move (and repeat this roll)
while (r < sortedMovePool.length - 1 && this.scene.randBattleSeedInt(8) >= 5) {
r++;
}
} else if (this.aiType === AiType.SMART) {
while (r < sortedMovePool.length - 1 && this.scene.randBattleSeedInt(8) >= 5) {
r++;
}
} else if (this.aiType === AiType.SMART) {
// The chance to advance to the next best move increases when the compared moves' scores are closer to each other.
while (r < sortedMovePool.length - 1 && (moveScores[movePool.indexOf(sortedMovePool[r + 1])] / moveScores[movePool.indexOf(sortedMovePool[r])]) >= 0
while (r < sortedMovePool.length - 1 && (moveScores[movePool.indexOf(sortedMovePool[r + 1])] / moveScores[movePool.indexOf(sortedMovePool[r])]) >= 0
&& this.scene.randBattleSeedInt(100) < Math.round((moveScores[movePool.indexOf(sortedMovePool[r + 1])] / moveScores[movePool.indexOf(sortedMovePool[r])]) * 50)) {
r++;
r++;
}
}
}
console.log(movePool.map(m => m!.getName()), moveScores, r, sortedMovePool.map(m => m!.getName())); // TODO: are those bangs correct?
return { move: sortedMovePool[r]!.moveId, targets: moveTargets[sortedMovePool[r]!.moveId] };
console.log(movePool.map(m => m!.getName()), moveScores, r, sortedMovePool.map(m => m!.getName())); // TODO: are those bangs correct?
return { move: sortedMovePool[r]!.moveId, targets: moveTargets[sortedMovePool[r]!.moveId] };
}
}
@ -4845,10 +4845,10 @@ export class EnemyPokemon extends Pokemon {
}
switch (this.scene.currentBattle.battleSpec) {
case BattleSpec.FINAL_BOSS:
if (!this.formIndex && this.bossSegmentIndex < 1) {
damage = Math.min(damage, this.hp - 1);
}
case BattleSpec.FINAL_BOSS:
if (!this.formIndex && this.bossSegmentIndex < 1) {
damage = Math.min(damage, this.hp - 1);
}
}
const ret = super.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);

View File

@ -65,16 +65,16 @@ export default class Trainer extends Phaser.GameObjects.Container {
}
switch (this.variant) {
case TrainerVariant.FEMALE:
if (!this.config.hasGenders) {
variant = TrainerVariant.DEFAULT;
}
break;
case TrainerVariant.DOUBLE:
if (!this.config.hasDouble) {
variant = TrainerVariant.DEFAULT;
}
break;
case TrainerVariant.FEMALE:
if (!this.config.hasGenders) {
variant = TrainerVariant.DEFAULT;
}
break;
case TrainerVariant.DOUBLE:
if (!this.config.hasDouble) {
variant = TrainerVariant.DEFAULT;
}
break;
}
console.log(Object.keys(trainerPartyTemplates)[Object.values(trainerPartyTemplates).indexOf(this.getPartyTemplate())]);
@ -229,21 +229,21 @@ export default class Trainer extends Phaser.GameObjects.Container {
const strength = partyTemplate.getStrength(i);
switch (strength) {
case PartyMemberStrength.WEAKER:
multiplier = 0.95;
break;
case PartyMemberStrength.WEAK:
multiplier = 1.0;
break;
case PartyMemberStrength.AVERAGE:
multiplier = 1.1;
break;
case PartyMemberStrength.STRONG:
multiplier = 1.2;
break;
case PartyMemberStrength.STRONGER:
multiplier = 1.25;
break;
case PartyMemberStrength.WEAKER:
multiplier = 0.95;
break;
case PartyMemberStrength.WEAK:
multiplier = 1.0;
break;
case PartyMemberStrength.AVERAGE:
multiplier = 1.1;
break;
case PartyMemberStrength.STRONG:
multiplier = 1.2;
break;
case PartyMemberStrength.STRONGER:
multiplier = 1.25;
break;
}
let levelOffset = 0;
@ -515,19 +515,19 @@ export default class Trainer extends Phaser.GameObjects.Container {
getPartyMemberModifierChanceMultiplier(index: integer): number {
switch (this.getPartyTemplate().getStrength(index)) {
case PartyMemberStrength.WEAKER:
return 0.75;
case PartyMemberStrength.WEAK:
return 0.675;
case PartyMemberStrength.AVERAGE:
return 0.5625;
case PartyMemberStrength.STRONG:
return 0.45;
case PartyMemberStrength.STRONGER:
return 0.375;
default:
console.warn("getPartyMemberModifierChanceMultiplier not defined. Using default 0");
return 0;
case PartyMemberStrength.WEAKER:
return 0.75;
case PartyMemberStrength.WEAK:
return 0.675;
case PartyMemberStrength.AVERAGE:
return 0.5625;
case PartyMemberStrength.STRONG:
return 0.45;
case PartyMemberStrength.STRONGER:
return 0.375;
default:
console.warn("getPartyMemberModifierChanceMultiplier not defined. Using default 0");
return 0;
}
}

View File

@ -92,10 +92,10 @@ export class GameMode implements GameModeConfig {
return Overrides.STARTING_LEVEL_OVERRIDE;
}
switch (this.modeId) {
case GameModes.DAILY:
return 20;
default:
return 5;
case GameModes.DAILY:
return 20;
default:
return 5;
}
}
@ -117,19 +117,19 @@ export class GameMode implements GameModeConfig {
*/
getStartingBiome(scene: BattleScene): Biome {
switch (this.modeId) {
case GameModes.DAILY:
return scene.generateRandomBiome(this.getWaveForDifficulty(1));
default:
return Overrides.STARTING_BIOME_OVERRIDE || Biome.TOWN;
case GameModes.DAILY:
return scene.generateRandomBiome(this.getWaveForDifficulty(1));
default:
return Overrides.STARTING_BIOME_OVERRIDE || Biome.TOWN;
}
}
getWaveForDifficulty(waveIndex: integer, ignoreCurveChanges: boolean = false): integer {
switch (this.modeId) {
case GameModes.DAILY:
return waveIndex + 30 + (!ignoreCurveChanges ? Math.floor(waveIndex / 5) : 0);
default:
return waveIndex;
case GameModes.DAILY:
return waveIndex + 30 + (!ignoreCurveChanges ? Math.floor(waveIndex / 5) : 0);
default:
return waveIndex;
}
}
@ -186,10 +186,10 @@ export class GameMode implements GameModeConfig {
isTrainerBoss(waveIndex: integer, biomeType: Biome, offsetGym: boolean): boolean {
switch (this.modeId) {
case GameModes.DAILY:
return waveIndex > 10 && waveIndex < 50 && !(waveIndex % 10);
default:
return (waveIndex % 30) === (offsetGym ? 0 : 20) && (biomeType !== Biome.END || this.isClassic || this.isWaveFinal(waveIndex));
case GameModes.DAILY:
return waveIndex > 10 && waveIndex < 50 && !(waveIndex % 10);
default:
return (waveIndex % 30) === (offsetGym ? 0 : 20) && (biomeType !== Biome.END || this.isClassic || this.isWaveFinal(waveIndex));
}
}
@ -211,14 +211,14 @@ export class GameMode implements GameModeConfig {
*/
isWaveFinal(waveIndex: integer, modeId: GameModes = this.modeId): boolean {
switch (modeId) {
case GameModes.CLASSIC:
case GameModes.CHALLENGE:
return waveIndex === 200;
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
return !(waveIndex % 250);
case GameModes.DAILY:
return waveIndex === 50;
case GameModes.CLASSIC:
case GameModes.CHALLENGE:
return waveIndex === 200;
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
return !(waveIndex % 250);
case GameModes.DAILY:
return waveIndex === 50;
}
}
@ -287,40 +287,40 @@ export class GameMode implements GameModeConfig {
getClearScoreBonus(): integer {
switch (this.modeId) {
case GameModes.CLASSIC:
case GameModes.CHALLENGE:
return 5000;
case GameModes.DAILY:
return 2500;
default:
return 0;
case GameModes.CLASSIC:
case GameModes.CHALLENGE:
return 5000;
case GameModes.DAILY:
return 2500;
default:
return 0;
}
}
getEnemyModifierChance(isBoss: boolean): integer {
switch (this.modeId) {
case GameModes.CLASSIC:
case GameModes.CHALLENGE:
case GameModes.DAILY:
return !isBoss ? 18 : 6;
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
return !isBoss ? 12 : 4;
case GameModes.CLASSIC:
case GameModes.CHALLENGE:
case GameModes.DAILY:
return !isBoss ? 18 : 6;
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
return !isBoss ? 12 : 4;
}
}
getName(): string {
switch (this.modeId) {
case GameModes.CLASSIC:
return i18next.t("gameMode:classic");
case GameModes.ENDLESS:
return i18next.t("gameMode:endless");
case GameModes.SPLICED_ENDLESS:
return i18next.t("gameMode:endlessSpliced");
case GameModes.DAILY:
return i18next.t("gameMode:dailyRun");
case GameModes.CHALLENGE:
return i18next.t("gameMode:challenge");
case GameModes.CLASSIC:
return i18next.t("gameMode:classic");
case GameModes.ENDLESS:
return i18next.t("gameMode:endless");
case GameModes.SPLICED_ENDLESS:
return i18next.t("gameMode:endlessSpliced");
case GameModes.DAILY:
return i18next.t("gameMode:dailyRun");
case GameModes.CHALLENGE:
return i18next.t("gameMode:challenge");
}
}
@ -329,42 +329,42 @@ export class GameMode implements GameModeConfig {
*/
getMysteryEncounterLegalWaves(): [number, number] {
switch (this.modeId) {
default:
return [ 0, 0 ];
case GameModes.CLASSIC:
return CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES;
case GameModes.CHALLENGE:
return CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES;
default:
return [ 0, 0 ];
case GameModes.CLASSIC:
return CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES;
case GameModes.CHALLENGE:
return CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES;
}
}
static getModeName(modeId: GameModes): string {
switch (modeId) {
case GameModes.CLASSIC:
return i18next.t("gameMode:classic");
case GameModes.ENDLESS:
return i18next.t("gameMode:endless");
case GameModes.SPLICED_ENDLESS:
return i18next.t("gameMode:endlessSpliced");
case GameModes.DAILY:
return i18next.t("gameMode:dailyRun");
case GameModes.CHALLENGE:
return i18next.t("gameMode:challenge");
case GameModes.CLASSIC:
return i18next.t("gameMode:classic");
case GameModes.ENDLESS:
return i18next.t("gameMode:endless");
case GameModes.SPLICED_ENDLESS:
return i18next.t("gameMode:endlessSpliced");
case GameModes.DAILY:
return i18next.t("gameMode:dailyRun");
case GameModes.CHALLENGE:
return i18next.t("gameMode:challenge");
}
}
}
export function getGameMode(gameMode: GameModes): GameMode {
switch (gameMode) {
case GameModes.CLASSIC:
return new GameMode(GameModes.CLASSIC, { isClassic: true, hasTrainers: true, hasMysteryEncounters: true }, classicFixedBattles);
case GameModes.ENDLESS:
return new GameMode(GameModes.ENDLESS, { isEndless: true, hasShortBiomes: true, hasRandomBosses: true });
case GameModes.SPLICED_ENDLESS:
return new GameMode(GameModes.SPLICED_ENDLESS, { isEndless: true, hasShortBiomes: true, hasRandomBosses: true, isSplicedOnly: true });
case GameModes.DAILY:
return new GameMode(GameModes.DAILY, { isDaily: true, hasTrainers: true, hasNoShop: true });
case GameModes.CHALLENGE:
return new GameMode(GameModes.CHALLENGE, { isClassic: true, hasTrainers: true, isChallenge: true, hasMysteryEncounters: true }, classicFixedBattles);
case GameModes.CLASSIC:
return new GameMode(GameModes.CLASSIC, { isClassic: true, hasTrainers: true, hasMysteryEncounters: true }, classicFixedBattles);
case GameModes.ENDLESS:
return new GameMode(GameModes.ENDLESS, { isEndless: true, hasShortBiomes: true, hasRandomBosses: true });
case GameModes.SPLICED_ENDLESS:
return new GameMode(GameModes.SPLICED_ENDLESS, { isEndless: true, hasShortBiomes: true, hasRandomBosses: true, isSplicedOnly: true });
case GameModes.DAILY:
return new GameMode(GameModes.DAILY, { isDaily: true, hasTrainers: true, hasNoShop: true });
case GameModes.CHALLENGE:
return new GameMode(GameModes.CHALLENGE, { isClassic: true, hasTrainers: true, isChallenge: true, hasMysteryEncounters: true }, classicFixedBattles);
}
}

View File

@ -477,18 +477,18 @@ export class LoadingScene extends SceneBase {
this.load.on(this.LOAD_EVENTS.FILE_COMPLETE, (key: string) => {
assetText.setText(i18next.t("menu:loadingAsset", { assetName: key }));
switch (key) {
case "loading_bg":
bg.setTexture("loading_bg");
if (mobile) {
bg.setVisible(true);
}
break;
case "logo":
logo.setTexture("logo");
if (mobile) {
logo.setVisible(true);
}
break;
case "loading_bg":
bg.setTexture("loading_bg");
if (mobile) {
bg.setVisible(true);
}
break;
case "logo":
logo.setTexture("logo");
if (mobile) {
logo.setVisible(true);
}
break;
}
});

View File

@ -13,21 +13,21 @@ export function getPokemonNameWithAffix(pokemon: Pokemon | undefined): string {
}
switch (pokemon.scene.currentBattle.battleSpec) {
case BattleSpec.DEFAULT:
return !pokemon.isPlayer()
? pokemon.hasTrainer()
? i18next.t("battle:foePokemonWithAffix", {
pokemonName: pokemon.getNameToRender(),
})
: i18next.t("battle:wildPokemonWithAffix", {
pokemonName: pokemon.getNameToRender(),
})
: pokemon.getNameToRender();
case BattleSpec.FINAL_BOSS:
return !pokemon.isPlayer()
? i18next.t("battle:foePokemonWithAffix", { pokemonName: pokemon.getNameToRender() })
: pokemon.getNameToRender();
default:
return pokemon.getNameToRender();
case BattleSpec.DEFAULT:
return !pokemon.isPlayer()
? pokemon.hasTrainer()
? i18next.t("battle:foePokemonWithAffix", {
pokemonName: pokemon.getNameToRender(),
})
: i18next.t("battle:wildPokemonWithAffix", {
pokemonName: pokemon.getNameToRender(),
})
: pokemon.getNameToRender();
case BattleSpec.FINAL_BOSS:
return !pokemon.isPlayer()
? i18next.t("battle:foePokemonWithAffix", { pokemonName: pokemon.getNameToRender() })
: pokemon.getNameToRender();
default:
return pokemon.getNameToRender();
}
}

View File

@ -78,18 +78,18 @@ export class ModifierType {
}
let poolTypes: ModifierPoolType[];
switch (poolType) {
case ModifierPoolType.PLAYER:
poolTypes = [ poolType, ModifierPoolType.TRAINER, ModifierPoolType.WILD ];
break;
case ModifierPoolType.WILD:
poolTypes = [ poolType, ModifierPoolType.PLAYER, ModifierPoolType.TRAINER ];
break;
case ModifierPoolType.TRAINER:
poolTypes = [ poolType, ModifierPoolType.PLAYER, ModifierPoolType.WILD ];
break;
default:
poolTypes = [ poolType ];
break;
case ModifierPoolType.PLAYER:
poolTypes = [ poolType, ModifierPoolType.TRAINER, ModifierPoolType.WILD ];
break;
case ModifierPoolType.WILD:
poolTypes = [ poolType, ModifierPoolType.PLAYER, ModifierPoolType.TRAINER ];
break;
case ModifierPoolType.TRAINER:
poolTypes = [ poolType, ModifierPoolType.PLAYER, ModifierPoolType.WILD ];
break;
default:
poolTypes = [ poolType ];
break;
}
// Try multiple pool types in case of stolen items
for (const type of poolTypes) {
@ -502,42 +502,42 @@ export class BerryModifierType extends PokemonHeldItemModifierType implements Ge
function getAttackTypeBoosterItemName(type: Type) {
switch (type) {
case Type.NORMAL:
return "Silk Scarf";
case Type.FIGHTING:
return "Black Belt";
case Type.FLYING:
return "Sharp Beak";
case Type.POISON:
return "Poison Barb";
case Type.GROUND:
return "Soft Sand";
case Type.ROCK:
return "Hard Stone";
case Type.BUG:
return "Silver Powder";
case Type.GHOST:
return "Spell Tag";
case Type.STEEL:
return "Metal Coat";
case Type.FIRE:
return "Charcoal";
case Type.WATER:
return "Mystic Water";
case Type.GRASS:
return "Miracle Seed";
case Type.ELECTRIC:
return "Magnet";
case Type.PSYCHIC:
return "Twisted Spoon";
case Type.ICE:
return "Never-Melt Ice";
case Type.DRAGON:
return "Dragon Fang";
case Type.DARK:
return "Black Glasses";
case Type.FAIRY:
return "Fairy Feather";
case Type.NORMAL:
return "Silk Scarf";
case Type.FIGHTING:
return "Black Belt";
case Type.FLYING:
return "Sharp Beak";
case Type.POISON:
return "Poison Barb";
case Type.GROUND:
return "Soft Sand";
case Type.ROCK:
return "Hard Stone";
case Type.BUG:
return "Silver Powder";
case Type.GHOST:
return "Spell Tag";
case Type.STEEL:
return "Metal Coat";
case Type.FIRE:
return "Charcoal";
case Type.WATER:
return "Mystic Water";
case Type.GRASS:
return "Miracle Seed";
case Type.ELECTRIC:
return "Magnet";
case Type.PSYCHIC:
return "Twisted Spoon";
case Type.ICE:
return "Never-Melt Ice";
case Type.DRAGON:
return "Dragon Fang";
case Type.DARK:
return "Black Glasses";
case Type.FAIRY:
return "Fairy Feather";
}
}
@ -1149,15 +1149,15 @@ class FormChangeItemModifierTypeGenerator extends ModifierTypeGenerator {
foundN_SOLAR = false;
formChangeItemTriggers.forEach((fc, i) => {
switch (fc.item) {
case FormChangeItem.ULTRANECROZIUM_Z:
foundULTRA_Z = true;
break;
case FormChangeItem.N_LUNARIZER:
foundN_LUNA = true;
break;
case FormChangeItem.N_SOLARIZER:
foundN_SOLAR = true;
break;
case FormChangeItem.ULTRANECROZIUM_Z:
foundULTRA_Z = true;
break;
case FormChangeItem.N_LUNARIZER:
foundN_LUNA = true;
break;
case FormChangeItem.N_SOLARIZER:
foundN_SOLAR = true;
break;
}
});
if (foundULTRA_Z && foundN_LUNA && foundN_SOLAR) {
@ -1975,21 +1975,21 @@ let enemyBuffIgnoredPoolIndexes = {}; // eslint-disable-line @typescript-eslint/
export function getModifierPoolForType(poolType: ModifierPoolType): ModifierPool {
let pool: ModifierPool;
switch (poolType) {
case ModifierPoolType.PLAYER:
pool = modifierPool;
break;
case ModifierPoolType.WILD:
pool = wildModifierPool;
break;
case ModifierPoolType.TRAINER:
pool = trainerModifierPool;
break;
case ModifierPoolType.ENEMY_BUFF:
pool = enemyBuffModifierPool;
break;
case ModifierPoolType.DAILY_STARTER:
pool = dailyStarterModifierPool;
break;
case ModifierPoolType.PLAYER:
pool = modifierPool;
break;
case ModifierPoolType.WILD:
pool = wildModifierPool;
break;
case ModifierPoolType.TRAINER:
pool = trainerModifierPool;
break;
case ModifierPoolType.ENEMY_BUFF:
pool = enemyBuffModifierPool;
break;
case ModifierPoolType.DAILY_STARTER:
pool = dailyStarterModifierPool;
break;
}
return pool;
}
@ -2060,23 +2060,23 @@ export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: Mod
console.table(modifierTableData);
}
switch (poolType) {
case ModifierPoolType.PLAYER:
modifierPoolThresholds = thresholds;
ignoredPoolIndexes = ignoredIndexes;
break;
case ModifierPoolType.WILD:
case ModifierPoolType.TRAINER:
enemyModifierPoolThresholds = thresholds;
enemyIgnoredPoolIndexes = ignoredIndexes;
break;
case ModifierPoolType.ENEMY_BUFF:
enemyBuffModifierPoolThresholds = thresholds;
enemyBuffIgnoredPoolIndexes = ignoredIndexes;
break;
case ModifierPoolType.DAILY_STARTER:
dailyStarterModifierPoolThresholds = thresholds;
ignoredDailyStarterPoolIndexes = ignoredIndexes;
break;
case ModifierPoolType.PLAYER:
modifierPoolThresholds = thresholds;
ignoredPoolIndexes = ignoredIndexes;
break;
case ModifierPoolType.WILD:
case ModifierPoolType.TRAINER:
enemyModifierPoolThresholds = thresholds;
enemyIgnoredPoolIndexes = ignoredIndexes;
break;
case ModifierPoolType.ENEMY_BUFF:
enemyBuffModifierPoolThresholds = thresholds;
enemyBuffIgnoredPoolIndexes = ignoredIndexes;
break;
case ModifierPoolType.DAILY_STARTER:
dailyStarterModifierPoolThresholds = thresholds;
ignoredDailyStarterPoolIndexes = ignoredIndexes;
break;
}
}
@ -2247,15 +2247,15 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, base
export function getEnemyBuffModifierForWave(tier: ModifierTier, enemyModifiers: PersistentModifier[], scene: BattleScene): EnemyPersistentModifier {
let tierStackCount: number;
switch (tier) {
case ModifierTier.ULTRA:
tierStackCount = 5;
break;
case ModifierTier.GREAT:
tierStackCount = 3;
break;
default:
tierStackCount = 1;
break;
case ModifierTier.ULTRA:
tierStackCount = 5;
break;
case ModifierTier.GREAT:
tierStackCount = 3;
break;
default:
tierStackCount = 1;
break;
}
const retryCount = 50;
@ -2321,21 +2321,21 @@ function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType,
const pool = getModifierPoolForType(poolType);
let thresholds: object;
switch (poolType) {
case ModifierPoolType.PLAYER:
thresholds = modifierPoolThresholds;
break;
case ModifierPoolType.WILD:
thresholds = enemyModifierPoolThresholds;
break;
case ModifierPoolType.TRAINER:
thresholds = enemyModifierPoolThresholds;
break;
case ModifierPoolType.ENEMY_BUFF:
thresholds = enemyBuffModifierPoolThresholds;
break;
case ModifierPoolType.DAILY_STARTER:
thresholds = dailyStarterModifierPoolThresholds;
break;
case ModifierPoolType.PLAYER:
thresholds = modifierPoolThresholds;
break;
case ModifierPoolType.WILD:
thresholds = enemyModifierPoolThresholds;
break;
case ModifierPoolType.TRAINER:
thresholds = enemyModifierPoolThresholds;
break;
case ModifierPoolType.ENEMY_BUFF:
thresholds = enemyBuffModifierPoolThresholds;
break;
case ModifierPoolType.DAILY_STARTER:
thresholds = dailyStarterModifierPoolThresholds;
break;
}
if (tier === undefined) {
const tierValue = randSeedInt(1024);

View File

@ -1695,12 +1695,12 @@ export class TurnStatusEffectModifier extends PokemonHeldItemModifier {
super(type, pokemonId, stackCount);
switch (type.id) {
case "TOXIC_ORB":
this.effect = StatusEffect.TOXIC;
break;
case "FLAME_ORB":
this.effect = StatusEffect.BURN;
break;
case "TOXIC_ORB":
this.effect = StatusEffect.TOXIC;
break;
case "FLAME_ORB":
this.effect = StatusEffect.BURN;
break;
}
}
@ -2684,15 +2684,15 @@ export class PokemonMultiHitModifier extends PokemonHeldItemModifier {
count.value *= (this.getStackCount() + 1);
switch (this.getStackCount()) {
case 1:
power.value *= 0.4;
break;
case 2:
power.value *= 0.25;
break;
case 3:
power.value *= 0.175;
break;
case 1:
power.value *= 0.4;
break;
case 2:
power.value *= 0.25;
break;
case 3:
power.value *= 0.175;
break;
}
return true;

View File

@ -84,170 +84,170 @@ export class CommandPhase extends FieldPhase {
let success: boolean;
switch (command) {
case Command.FIGHT:
let useStruggle = false;
if (cursor === -1 ||
case Command.FIGHT:
let useStruggle = false;
if (cursor === -1 ||
playerPokemon.trySelectMove(cursor, args[0] as boolean) ||
(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m?.isUsable(playerPokemon)).length)) {
const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor]!.moveId : Moves.NONE : Moves.STRUGGLE; // TODO: is the bang correct?
const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args };
const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2];
if (!moveId) {
turnCommand.targets = [ this.fieldIndex ];
}
console.log(moveTargets, getPokemonNameWithAffix(playerPokemon));
if (moveTargets.targets.length > 1 && moveTargets.multiple) {
this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex));
}
if (moveTargets.targets.length <= 1 || moveTargets.multiple) {
const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor]!.moveId : Moves.NONE : Moves.STRUGGLE; // TODO: is the bang correct?
const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args };
const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2];
if (!moveId) {
turnCommand.targets = [ this.fieldIndex ];
}
console.log(moveTargets, getPokemonNameWithAffix(playerPokemon));
if (moveTargets.targets.length > 1 && moveTargets.multiple) {
this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex));
}
if (moveTargets.targets.length <= 1 || moveTargets.multiple) {
turnCommand.move!.targets = moveTargets.targets; //TODO: is the bang correct here?
} else if (playerPokemon.getTag(BattlerTagType.CHARGING) && playerPokemon.getMoveQueue().length >= 1) {
} else if (playerPokemon.getTag(BattlerTagType.CHARGING) && playerPokemon.getMoveQueue().length >= 1) {
turnCommand.move!.targets = playerPokemon.getMoveQueue()[0].targets; //TODO: is the bang correct here?
} else {
this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex));
}
this.scene.currentBattle.turnCommands[this.fieldIndex] = turnCommand;
success = true;
} else if (cursor < playerPokemon.getMoveset().length) {
const move = playerPokemon.getMoveset()[cursor]!; //TODO: is this bang correct?
this.scene.ui.setMode(Mode.MESSAGE);
} else {
this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex));
}
this.scene.currentBattle.turnCommands[this.fieldIndex] = turnCommand;
success = true;
} else if (cursor < playerPokemon.getMoveset().length) {
const move = playerPokemon.getMoveset()[cursor]!; //TODO: is this bang correct?
this.scene.ui.setMode(Mode.MESSAGE);
// Decides between a Disabled, Not Implemented, or No PP translation message
const errorMessage =
// Decides between a Disabled, Not Implemented, or No PP translation message
const errorMessage =
playerPokemon.isMoveRestricted(move.moveId, playerPokemon)
? playerPokemon.getRestrictingTag(move.moveId, playerPokemon)!.selectionDeniedText(playerPokemon, move.moveId)
: move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP";
const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
}, null, true);
}
break;
case Command.BALL:
const notInDex = (this.scene.getEnemyField().filter(p => p.isActive(true)).some(p => !p.scene.gameData.dexData[p.species.speciesId].caughtAttr) && this.scene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarterCosts).length - 1);
if (this.scene.arena.biomeType === Biome.END && (!this.scene.gameMode.isClassic || this.scene.gameMode.isFreshStartChallenge() || notInDex )) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballForce"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballTrainer"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (this.scene.currentBattle.isBattleMysteryEncounter() && !this.scene.currentBattle.mysteryEncounter!.catchAllowed) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballMysteryEncounter"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
const targets = this.scene.getEnemyField().filter(p => p.isActive(true)).map(p => p.getBattlerIndex());
if (targets.length > 1) {
this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
}, null, true);
}
break;
case Command.BALL:
const notInDex = (this.scene.getEnemyField().filter(p => p.isActive(true)).some(p => !p.scene.gameData.dexData[p.species.speciesId].caughtAttr) && this.scene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarterCosts).length - 1);
if (this.scene.arena.biomeType === Biome.END && (!this.scene.gameMode.isClassic || this.scene.gameMode.isFreshStartChallenge() || notInDex )) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballMulti"), null, () => {
this.scene.ui.showText(i18next.t("battle:noPokeballForce"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (cursor < 5) {
const targetPokemon = this.scene.getEnemyField().find(p => p.isActive(true));
if (targetPokemon?.isBoss() && targetPokemon?.bossSegmentIndex >= 1 && !targetPokemon?.hasAbility(Abilities.WONDER_GUARD, false, true) && cursor < PokeballType.MASTER_BALL) {
} else if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballTrainer"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (this.scene.currentBattle.isBattleMysteryEncounter() && !this.scene.currentBattle.mysteryEncounter!.catchAllowed) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballMysteryEncounter"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
const targets = this.scene.getEnemyField().filter(p => p.isActive(true)).map(p => p.getBattlerIndex());
if (targets.length > 1) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballStrong"), null, () => {
this.scene.ui.showText(i18next.t("battle:noPokeballMulti"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.BALL, cursor: cursor };
} else if (cursor < 5) {
const targetPokemon = this.scene.getEnemyField().find(p => p.isActive(true));
if (targetPokemon?.isBoss() && targetPokemon?.bossSegmentIndex >= 1 && !targetPokemon?.hasAbility(Abilities.WONDER_GUARD, false, true) && cursor < PokeballType.MASTER_BALL) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballStrong"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.BALL, cursor: cursor };
this.scene.currentBattle.turnCommands[this.fieldIndex]!.targets = targets;
if (this.fieldIndex) {
this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
}
success = true;
}
}
}
}
break;
case Command.POKEMON:
case Command.RUN:
const isSwitch = command === Command.POKEMON;
const { currentBattle, arena } = this.scene;
const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed;
if (!isSwitch && (arena.biomeType === Biome.END || (!isNullOrUndefined(mysteryEncounterFleeAllowed) && !mysteryEncounterFleeAllowed))) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noEscapeForce"), null, () => {
this.scene.ui.showText("", 0);
break;
case Command.POKEMON:
case Command.RUN:
const isSwitch = command === Command.POKEMON;
const { currentBattle, arena } = this.scene;
const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed;
if (!isSwitch && (arena.biomeType === Biome.END || (!isNullOrUndefined(mysteryEncounterFleeAllowed) && !mysteryEncounterFleeAllowed))) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (!isSwitch && (currentBattle.battleType === BattleType.TRAINER || currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE)) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noEscapeTrainer"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
const batonPass = isSwitch && args[0] as boolean;
const trappedAbMessages: string[] = [];
if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) {
currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
success = true;
if (!isSwitch && this.fieldIndex) {
currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
}
} else if (trappedAbMessages.length > 0) {
if (!isSwitch) {
this.scene.ui.setMode(Mode.MESSAGE);
}
this.scene.ui.showText(trappedAbMessages[0], null, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noEscapeForce"), null, () => {
this.scene.ui.showText("", 0);
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (!isSwitch && (currentBattle.battleType === BattleType.TRAINER || currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE)) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noEscapeTrainer"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
const trapTag = playerPokemon.getTag(TrappedTag);
// trapTag should be defined at this point, but just in case...
if (!trapTag) {
const batonPass = isSwitch && args[0] as boolean;
const trappedAbMessages: string[] = [];
if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) {
currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
break;
}
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
}
this.scene.ui.showText(
i18next.t("battle:noEscapePokemon", {
pokemonName: trapTag.sourceId && this.scene.getPokemonById(trapTag.sourceId) ? getPokemonNameWithAffix(this.scene.getPokemonById(trapTag.sourceId)!) : "",
moveName: trapTag.getMoveName(),
escapeVerb: isSwitch ? i18next.t("battle:escapeVerbSwitch") : i18next.t("battle:escapeVerbFlee")
}),
null,
() => {
success = true;
if (!isSwitch && this.fieldIndex) {
currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
}
} else if (trappedAbMessages.length > 0) {
if (!isSwitch) {
this.scene.ui.setMode(Mode.MESSAGE);
}
this.scene.ui.showText(trappedAbMessages[0], null, () => {
this.scene.ui.showText("", 0);
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
}, null, true);
} else {
const trapTag = playerPokemon.getTag(TrappedTag);
// trapTag should be defined at this point, but just in case...
if (!trapTag) {
currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
break;
}
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
}
this.scene.ui.showText(
i18next.t("battle:noEscapePokemon", {
pokemonName: trapTag.sourceId && this.scene.getPokemonById(trapTag.sourceId) ? getPokemonNameWithAffix(this.scene.getPokemonById(trapTag.sourceId)!) : "",
moveName: trapTag.getMoveName(),
escapeVerb: isSwitch ? i18next.t("battle:escapeVerbSwitch") : i18next.t("battle:escapeVerbFlee")
}),
null,
() => {
this.scene.ui.showText("", 0);
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
}, null, true);
}
}
}
break;
break;
}
if (success!) { // TODO: is the bang correct?

View File

@ -41,16 +41,16 @@ export class DamagePhase extends PokemonPhase {
applyDamage() {
switch (this.damageResult) {
case HitResult.EFFECTIVE:
this.scene.playSound("se/hit");
break;
case HitResult.SUPER_EFFECTIVE:
case HitResult.ONE_HIT_KO:
this.scene.playSound("se/hit_strong");
break;
case HitResult.NOT_VERY_EFFECTIVE:
this.scene.playSound("se/hit_weak");
break;
case HitResult.EFFECTIVE:
this.scene.playSound("se/hit");
break;
case HitResult.SUPER_EFFECTIVE:
case HitResult.ONE_HIT_KO:
this.scene.playSound("se/hit_strong");
break;
case HitResult.NOT_VERY_EFFECTIVE:
this.scene.playSound("se/hit_weak");
break;
}
if (this.amount) {

View File

@ -494,31 +494,31 @@ export class EncounterPhase extends BattlePhase {
tryOverrideForBattleSpec(): boolean {
switch (this.scene.currentBattle.battleSpec) {
case BattleSpec.FINAL_BOSS:
const enemy = this.scene.getEnemyPokemon();
this.scene.ui.showText(this.getEncounterMessage(), null, () => {
const localizationKey = "battleSpecDialogue:encounter";
if (this.scene.ui.shouldSkipDialogue(localizationKey)) {
case BattleSpec.FINAL_BOSS:
const enemy = this.scene.getEnemyPokemon();
this.scene.ui.showText(this.getEncounterMessage(), null, () => {
const localizationKey = "battleSpecDialogue:encounter";
if (this.scene.ui.shouldSkipDialogue(localizationKey)) {
// Logging mirrors logging found in dialogue-ui-handler
console.log(`Dialogue ${localizationKey} skipped`);
this.doEncounterCommon(false);
} else {
const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed;
// The line below checks if an English ordinal is necessary or not based on whether an entry for encounterLocalizationKey exists in the language or not.
const ordinalUsed = !i18next.exists(localizationKey, { fallbackLng: []}) || i18next.resolvedLanguage === "en" ? i18next.t("battleSpecDialogue:key", { count: count, ordinal: true }) : "";
const cycleCount = count.toLocaleString() + ordinalUsed;
const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
const genderStr = PlayerGender[genderIndex].toLowerCase();
const encounterDialogue = i18next.t(localizationKey, { context: genderStr, cycleCount: cycleCount });
if (!this.scene.gameData.getSeenDialogues()[localizationKey]) {
this.scene.gameData.saveSeenDialogue(localizationKey);
}
this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => {
console.log(`Dialogue ${localizationKey} skipped`);
this.doEncounterCommon(false);
});
}
}, 1500, true);
return true;
} else {
const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed;
// The line below checks if an English ordinal is necessary or not based on whether an entry for encounterLocalizationKey exists in the language or not.
const ordinalUsed = !i18next.exists(localizationKey, { fallbackLng: []}) || i18next.resolvedLanguage === "en" ? i18next.t("battleSpecDialogue:key", { count: count, ordinal: true }) : "";
const cycleCount = count.toLocaleString() + ordinalUsed;
const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
const genderStr = PlayerGender[genderIndex].toLowerCase();
const encounterDialogue = i18next.t(localizationKey, { context: genderStr, cycleCount: cycleCount });
if (!this.scene.gameData.getSeenDialogues()[localizationKey]) {
this.scene.gameData.saveSeenDialogue(localizationKey);
}
this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => {
this.doEncounterCommon(false);
});
}
}, 1500, true);
return true;
}
return false;
}

View File

@ -179,19 +179,19 @@ export class FaintPhase extends PokemonPhase {
tryOverrideForBattleSpec(): boolean {
switch (this.scene.currentBattle.battleSpec) {
case BattleSpec.FINAL_BOSS:
if (!this.player) {
const enemy = this.getPokemon();
if (enemy.formIndex) {
this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin, enemy.species.name, null, () => this.doFaint());
} else {
case BattleSpec.FINAL_BOSS:
if (!this.player) {
const enemy = this.getPokemon();
if (enemy.formIndex) {
this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin, enemy.species.name, null, () => this.doFaint());
} else {
// Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase
enemy.hp++;
this.scene.unshiftPhase(new DamagePhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER));
this.end();
enemy.hp++;
this.scene.unshiftPhase(new DamagePhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER));
this.end();
}
return true;
}
return true;
}
}
return false;

View File

@ -167,23 +167,23 @@ export class MovePhase extends BattlePhase {
let healed = false;
switch (this.pokemon.status.effect) {
case StatusEffect.PARALYSIS:
if (!this.pokemon.randSeedInt(4)) {
activated = true;
this.cancelled = true;
}
break;
case StatusEffect.SLEEP:
applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove());
healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn;
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
this.cancelled = activated;
break;
case StatusEffect.FREEZE:
healed = !!this.move.getMove().findAttr(attr => attr instanceof HealStatusEffectAttr && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE)) || !this.pokemon.randSeedInt(5);
activated = !healed;
this.cancelled = activated;
break;
case StatusEffect.PARALYSIS:
if (!this.pokemon.randSeedInt(4)) {
activated = true;
this.cancelled = true;
}
break;
case StatusEffect.SLEEP:
applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove());
healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn;
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
this.cancelled = activated;
break;
case StatusEffect.FREEZE:
healed = !!this.move.getMove().findAttr(attr => attr instanceof HealStatusEffectAttr && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE)) || !this.pokemon.randSeedInt(5);
activated = !healed;
this.cancelled = activated;
break;
}
if (activated) {

View File

@ -25,20 +25,20 @@ export class PokemonAnimPhase extends BattlePhase {
super.start();
switch (this.key) {
case PokemonAnimType.SUBSTITUTE_ADD:
this.doSubstituteAddAnim();
break;
case PokemonAnimType.SUBSTITUTE_PRE_MOVE:
this.doSubstitutePreMoveAnim();
break;
case PokemonAnimType.SUBSTITUTE_POST_MOVE:
this.doSubstitutePostMoveAnim();
break;
case PokemonAnimType.SUBSTITUTE_REMOVE:
this.doSubstituteRemoveAnim();
break;
default:
this.end();
case PokemonAnimType.SUBSTITUTE_ADD:
this.doSubstituteAddAnim();
break;
case PokemonAnimType.SUBSTITUTE_PRE_MOVE:
this.doSubstitutePreMoveAnim();
break;
case PokemonAnimType.SUBSTITUTE_POST_MOVE:
this.doSubstitutePostMoveAnim();
break;
case PokemonAnimType.SUBSTITUTE_REMOVE:
this.doSubstituteRemoveAnim();
break;
default:
this.end();
}
}

View File

@ -26,16 +26,16 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
this.scene.queueMessage(getStatusEffectActivationText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
const damage = new Utils.NumberHolder(0);
switch (pokemon.status.effect) {
case StatusEffect.POISON:
damage.value = Math.max(pokemon.getMaxHp() >> 3, 1);
break;
case StatusEffect.TOXIC:
damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1);
break;
case StatusEffect.BURN:
damage.value = Math.max(pokemon.getMaxHp() >> 4, 1);
applyAbAttrs(ReduceBurnDamageAbAttr, pokemon, null, false, damage);
break;
case StatusEffect.POISON:
damage.value = Math.max(pokemon.getMaxHp() >> 3, 1);
break;
case StatusEffect.TOXIC:
damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1);
break;
case StatusEffect.BURN:
damage.value = Math.max(pokemon.getMaxHp() >> 4, 1);
applyAbAttrs(ReduceBurnDamageAbAttr, pokemon, null, false, damage);
break;
}
if (damage.value) {
// Set preventEndure flag to avoid pokemon surviving thanks to focus band, sturdy, endure ...

View File

@ -77,78 +77,78 @@ export class SelectModifierPhase extends BattlePhase {
let cost: integer;
const rerollCost = this.getRerollCost(this.scene.lockModifierTiers);
switch (rowCursor) {
case 0:
switch (cursor) {
case 0:
if (rerollCost < 0 || this.scene.money < rerollCost) {
this.scene.ui.playError();
return false;
} else {
this.scene.reroll = true;
this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1, this.typeOptions.map(o => o.type?.tier).filter(t => t !== undefined) as ModifierTier[]));
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
this.scene.money -= rerollCost;
this.scene.updateMoneyText();
this.scene.animateMoneyChanged(false);
}
this.scene.playSound("se/buy");
}
break;
case 1:
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, itemQuantity: integer, toSlotIndex: integer) => {
if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
switch (cursor) {
case 0:
if (rerollCost < 0 || this.scene.money < rerollCost) {
this.scene.ui.playError();
return false;
} else {
this.scene.reroll = true;
this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1, this.typeOptions.map(o => o.type?.tier).filter(t => t !== undefined) as ModifierTier[]));
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
this.scene.money -= rerollCost;
this.scene.updateMoneyText();
this.scene.animateMoneyChanged(false);
}
this.scene.playSound("se/buy");
}
break;
case 1:
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, itemQuantity: integer, toSlotIndex: integer) => {
if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.isTransferable && m.pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
const itemModifier = itemModifiers[itemIndex];
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity);
} else {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
}
}, PartyUiHandler.FilterItemMaxStacks);
break;
case 2:
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.CHECK, -1, () => {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
});
break;
case 3:
if (rerollCost < 0) {
// Reroll lock button is also disabled when reroll is disabled
this.scene.ui.playError();
return false;
const itemModifier = itemModifiers[itemIndex];
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity);
} else {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
}
}, PartyUiHandler.FilterItemMaxStacks);
break;
case 2:
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.CHECK, -1, () => {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
});
break;
case 3:
if (rerollCost < 0) {
// Reroll lock button is also disabled when reroll is disabled
this.scene.ui.playError();
return false;
}
this.scene.lockModifierTiers = !this.scene.lockModifierTiers;
const uiHandler = this.scene.ui.getHandler() as ModifierSelectUiHandler;
uiHandler.setRerollCost(this.getRerollCost(this.scene.lockModifierTiers));
uiHandler.updateLockRaritiesText();
uiHandler.updateRerollCostText();
return false;
}
this.scene.lockModifierTiers = !this.scene.lockModifierTiers;
const uiHandler = this.scene.ui.getHandler() as ModifierSelectUiHandler;
uiHandler.setRerollCost(this.getRerollCost(this.scene.lockModifierTiers));
uiHandler.updateLockRaritiesText();
uiHandler.updateRerollCostText();
return false;
}
return true;
case 1:
if (this.typeOptions.length === 0) {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
return true;
}
if (this.typeOptions[cursor].type) {
modifierType = this.typeOptions[cursor].type;
}
break;
default:
const shopOptions = getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1));
const shopOption = shopOptions[rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT];
if (shopOption.type) {
modifierType = shopOption.type;
}
// Apply Black Sludge to healing item cost
const healingItemCost = new NumberHolder(shopOption.cost);
this.scene.applyModifier(HealShopCostModifier, true, healingItemCost);
cost = healingItemCost.value;
break;
case 1:
if (this.typeOptions.length === 0) {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
return true;
}
if (this.typeOptions[cursor].type) {
modifierType = this.typeOptions[cursor].type;
}
break;
default:
const shopOptions = getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1));
const shopOption = shopOptions[rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT];
if (shopOption.type) {
modifierType = shopOption.type;
}
// Apply Black Sludge to healing item cost
const healingItemCost = new NumberHolder(shopOption.cost);
this.scene.applyModifier(HealShopCostModifier, true, healingItemCost);
cost = healingItemCost.value;
break;
}
if (cost! && (this.scene.money < cost) && !Overrides.WAIVE_ROLL_FEE_OVERRIDE) { // TODO: is the bang on cost correct?

View File

@ -152,55 +152,55 @@ export class TurnStartPhase extends FieldPhase {
}
switch (turnCommand?.command) {
case Command.FIGHT:
const queuedMove = turnCommand.move;
pokemon.turnData.order = orderIndex++;
if (!queuedMove) {
continue;
}
const move = pokemon.getMoveset().find(m => m?.moveId === queuedMove.move && m?.ppUsed < m?.getMovePp()) || new PokemonMove(queuedMove.move);
if (move.getMove().hasAttr(MoveHeaderAttr)) {
this.scene.unshiftPhase(new MoveHeaderPhase(this.scene, pokemon, move));
}
if (pokemon.isPlayer()) {
if (turnCommand.cursor === -1) {
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move));//TODO: is the bang correct here?
} else {
const playerPhase = new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move, false, queuedMove.ignorePP);//TODO: is the bang correct here?
this.scene.pushPhase(playerPhase);
case Command.FIGHT:
const queuedMove = turnCommand.move;
pokemon.turnData.order = orderIndex++;
if (!queuedMove) {
continue;
}
} else {
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move, false, queuedMove.ignorePP));//TODO: is the bang correct here?
}
break;
case Command.BALL:
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, turnCommand.targets![0] % 2, turnCommand.cursor!));//TODO: is the bang correct here?
break;
case Command.POKEMON:
const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH;
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, switchType, pokemon.getFieldIndex(), turnCommand.cursor!, true, pokemon.isPlayer()));
break;
case Command.RUN:
let runningPokemon = pokemon;
if (this.scene.currentBattle.double) {
const playerActivePokemon = field.filter(pokemon => {
if (!!pokemon) {
return pokemon.isPlayer() && pokemon.isActive();
const move = pokemon.getMoveset().find(m => m?.moveId === queuedMove.move && m?.ppUsed < m?.getMovePp()) || new PokemonMove(queuedMove.move);
if (move.getMove().hasAttr(MoveHeaderAttr)) {
this.scene.unshiftPhase(new MoveHeaderPhase(this.scene, pokemon, move));
}
if (pokemon.isPlayer()) {
if (turnCommand.cursor === -1) {
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move));//TODO: is the bang correct here?
} else {
return;
const playerPhase = new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move, false, queuedMove.ignorePP);//TODO: is the bang correct here?
this.scene.pushPhase(playerPhase);
}
});
// if only one pokemon is alive, use that one
if (playerActivePokemon.length > 1) {
// find which active pokemon has faster speed
const fasterPokemon = playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD) ? playerActivePokemon[0] : playerActivePokemon[1];
// check if either active pokemon has the ability "Run Away"
const hasRunAway = playerActivePokemon.find(p => p.hasAbility(Abilities.RUN_AWAY));
runningPokemon = hasRunAway !== undefined ? hasRunAway : fasterPokemon;
} else {
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move, false, queuedMove.ignorePP));//TODO: is the bang correct here?
}
}
this.scene.unshiftPhase(new AttemptRunPhase(this.scene, runningPokemon.getFieldIndex()));
break;
break;
case Command.BALL:
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, turnCommand.targets![0] % 2, turnCommand.cursor!));//TODO: is the bang correct here?
break;
case Command.POKEMON:
const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH;
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, switchType, pokemon.getFieldIndex(), turnCommand.cursor!, true, pokemon.isPlayer()));
break;
case Command.RUN:
let runningPokemon = pokemon;
if (this.scene.currentBattle.double) {
const playerActivePokemon = field.filter(pokemon => {
if (!!pokemon) {
return pokemon.isPlayer() && pokemon.isActive();
} else {
return;
}
});
// if only one pokemon is alive, use that one
if (playerActivePokemon.length > 1) {
// find which active pokemon has faster speed
const fasterPokemon = playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD) ? playerActivePokemon[0] : playerActivePokemon[1];
// check if either active pokemon has the ability "Run Away"
const hasRunAway = playerActivePokemon.find(p => p.hasAbility(Abilities.RUN_AWAY));
runningPokemon = hasRunAway !== undefined ? hasRunAway : fasterPokemon;
}
}
this.scene.unshiftPhase(new AttemptRunPhase(this.scene, runningPokemon.getFieldIndex()));
break;
}
}

View File

@ -156,133 +156,133 @@ export function getAchievementDescription(localizationKey: string): string {
const genderStr = PlayerGender[genderIndex].toLowerCase();
switch (localizationKey) {
case "10K_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._10K_MONEY.moneyAmount.toLocaleString("en-US") });
case "100K_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._100K_MONEY.moneyAmount.toLocaleString("en-US") });
case "1M_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._1M_MONEY.moneyAmount.toLocaleString("en-US") });
case "10M_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._10M_MONEY.moneyAmount.toLocaleString("en-US") });
case "250_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._250_DMG.damageAmount.toLocaleString("en-US") });
case "1000_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._1000_DMG.damageAmount.toLocaleString("en-US") });
case "2500_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._2500_DMG.damageAmount.toLocaleString("en-US") });
case "10000_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._10000_DMG.damageAmount.toLocaleString("en-US") });
case "250_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._250_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "1000_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._1000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "2500_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._2500_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "10000_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._10000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "LV_100":
return i18next.t("achv:LevelAchv.description", { context: genderStr, "level": achvs.LV_100.level });
case "LV_250":
return i18next.t("achv:LevelAchv.description", { context: genderStr, "level": achvs.LV_250.level });
case "LV_1000":
return i18next.t("achv:LevelAchv.description", { context: genderStr, "level": achvs.LV_1000.level });
case "10_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._10_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "25_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._25_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "50_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._50_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "75_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._75_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "100_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._100_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "TRANSFER_MAX_STAT_STAGE":
return i18next.t("achv:TRANSFER_MAX_STAT_STAGE.description", { context: genderStr });
case "MAX_FRIENDSHIP":
return i18next.t("achv:MAX_FRIENDSHIP.description", { context: genderStr });
case "MEGA_EVOLVE":
return i18next.t("achv:MEGA_EVOLVE.description", { context: genderStr });
case "GIGANTAMAX":
return i18next.t("achv:GIGANTAMAX.description", { context: genderStr });
case "TERASTALLIZE":
return i18next.t("achv:TERASTALLIZE.description", { context: genderStr });
case "STELLAR_TERASTALLIZE":
return i18next.t("achv:STELLAR_TERASTALLIZE.description", { context: genderStr });
case "SPLICE":
return i18next.t("achv:SPLICE.description", { context: genderStr });
case "MINI_BLACK_HOLE":
return i18next.t("achv:MINI_BLACK_HOLE.description", { context: genderStr });
case "CATCH_MYTHICAL":
return i18next.t("achv:CATCH_MYTHICAL.description", { context: genderStr });
case "CATCH_SUB_LEGENDARY":
return i18next.t("achv:CATCH_SUB_LEGENDARY.description", { context: genderStr });
case "CATCH_LEGENDARY":
return i18next.t("achv:CATCH_LEGENDARY.description", { context: genderStr });
case "SEE_SHINY":
return i18next.t("achv:SEE_SHINY.description", { context: genderStr });
case "SHINY_PARTY":
return i18next.t("achv:SHINY_PARTY.description", { context: genderStr });
case "HATCH_MYTHICAL":
return i18next.t("achv:HATCH_MYTHICAL.description", { context: genderStr });
case "HATCH_SUB_LEGENDARY":
return i18next.t("achv:HATCH_SUB_LEGENDARY.description", { context: genderStr });
case "HATCH_LEGENDARY":
return i18next.t("achv:HATCH_LEGENDARY.description", { context: genderStr });
case "HATCH_SHINY":
return i18next.t("achv:HATCH_SHINY.description", { context: genderStr });
case "HIDDEN_ABILITY":
return i18next.t("achv:HIDDEN_ABILITY.description", { context: genderStr });
case "PERFECT_IVS":
return i18next.t("achv:PERFECT_IVS.description", { context: genderStr });
case "CLASSIC_VICTORY":
return i18next.t("achv:CLASSIC_VICTORY.description", { context: genderStr });
case "UNEVOLVED_CLASSIC_VICTORY":
return i18next.t("achv:UNEVOLVED_CLASSIC_VICTORY.description", { context: genderStr });
case "MONO_GEN_ONE":
return i18next.t("achv:MONO_GEN_ONE.description", { context: genderStr });
case "MONO_GEN_TWO":
return i18next.t("achv:MONO_GEN_TWO.description", { context: genderStr });
case "MONO_GEN_THREE":
return i18next.t("achv:MONO_GEN_THREE.description", { context: genderStr });
case "MONO_GEN_FOUR":
return i18next.t("achv:MONO_GEN_FOUR.description", { context: genderStr });
case "MONO_GEN_FIVE":
return i18next.t("achv:MONO_GEN_FIVE.description", { context: genderStr });
case "MONO_GEN_SIX":
return i18next.t("achv:MONO_GEN_SIX.description", { context: genderStr });
case "MONO_GEN_SEVEN":
return i18next.t("achv:MONO_GEN_SEVEN.description", { context: genderStr });
case "MONO_GEN_EIGHT":
return i18next.t("achv:MONO_GEN_EIGHT.description", { context: genderStr });
case "MONO_GEN_NINE":
return i18next.t("achv:MONO_GEN_NINE.description", { context: genderStr });
case "MONO_NORMAL":
case "MONO_FIGHTING":
case "MONO_FLYING":
case "MONO_POISON":
case "MONO_GROUND":
case "MONO_ROCK":
case "MONO_BUG":
case "MONO_GHOST":
case "MONO_STEEL":
case "MONO_FIRE":
case "MONO_WATER":
case "MONO_GRASS":
case "MONO_ELECTRIC":
case "MONO_PSYCHIC":
case "MONO_ICE":
case "MONO_DRAGON":
case "MONO_DARK":
case "MONO_FAIRY":
return i18next.t("achv:MonoType.description", { context: genderStr, "type": i18next.t(`pokemonInfo:Type.${localizationKey.slice(5)}`) });
case "FRESH_START":
return i18next.t("achv:FRESH_START.description", { context: genderStr });
case "INVERSE_BATTLE":
return i18next.t("achv:INVERSE_BATTLE.description", { context: genderStr });
case "BREEDERS_IN_SPACE":
return i18next.t("achv:BREEDERS_IN_SPACE.description", { context: genderStr });
default:
return "";
case "10K_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._10K_MONEY.moneyAmount.toLocaleString("en-US") });
case "100K_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._100K_MONEY.moneyAmount.toLocaleString("en-US") });
case "1M_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._1M_MONEY.moneyAmount.toLocaleString("en-US") });
case "10M_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._10M_MONEY.moneyAmount.toLocaleString("en-US") });
case "250_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._250_DMG.damageAmount.toLocaleString("en-US") });
case "1000_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._1000_DMG.damageAmount.toLocaleString("en-US") });
case "2500_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._2500_DMG.damageAmount.toLocaleString("en-US") });
case "10000_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._10000_DMG.damageAmount.toLocaleString("en-US") });
case "250_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._250_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "1000_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._1000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "2500_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._2500_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "10000_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._10000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "LV_100":
return i18next.t("achv:LevelAchv.description", { context: genderStr, "level": achvs.LV_100.level });
case "LV_250":
return i18next.t("achv:LevelAchv.description", { context: genderStr, "level": achvs.LV_250.level });
case "LV_1000":
return i18next.t("achv:LevelAchv.description", { context: genderStr, "level": achvs.LV_1000.level });
case "10_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._10_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "25_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._25_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "50_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._50_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "75_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._75_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "100_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._100_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "TRANSFER_MAX_STAT_STAGE":
return i18next.t("achv:TRANSFER_MAX_STAT_STAGE.description", { context: genderStr });
case "MAX_FRIENDSHIP":
return i18next.t("achv:MAX_FRIENDSHIP.description", { context: genderStr });
case "MEGA_EVOLVE":
return i18next.t("achv:MEGA_EVOLVE.description", { context: genderStr });
case "GIGANTAMAX":
return i18next.t("achv:GIGANTAMAX.description", { context: genderStr });
case "TERASTALLIZE":
return i18next.t("achv:TERASTALLIZE.description", { context: genderStr });
case "STELLAR_TERASTALLIZE":
return i18next.t("achv:STELLAR_TERASTALLIZE.description", { context: genderStr });
case "SPLICE":
return i18next.t("achv:SPLICE.description", { context: genderStr });
case "MINI_BLACK_HOLE":
return i18next.t("achv:MINI_BLACK_HOLE.description", { context: genderStr });
case "CATCH_MYTHICAL":
return i18next.t("achv:CATCH_MYTHICAL.description", { context: genderStr });
case "CATCH_SUB_LEGENDARY":
return i18next.t("achv:CATCH_SUB_LEGENDARY.description", { context: genderStr });
case "CATCH_LEGENDARY":
return i18next.t("achv:CATCH_LEGENDARY.description", { context: genderStr });
case "SEE_SHINY":
return i18next.t("achv:SEE_SHINY.description", { context: genderStr });
case "SHINY_PARTY":
return i18next.t("achv:SHINY_PARTY.description", { context: genderStr });
case "HATCH_MYTHICAL":
return i18next.t("achv:HATCH_MYTHICAL.description", { context: genderStr });
case "HATCH_SUB_LEGENDARY":
return i18next.t("achv:HATCH_SUB_LEGENDARY.description", { context: genderStr });
case "HATCH_LEGENDARY":
return i18next.t("achv:HATCH_LEGENDARY.description", { context: genderStr });
case "HATCH_SHINY":
return i18next.t("achv:HATCH_SHINY.description", { context: genderStr });
case "HIDDEN_ABILITY":
return i18next.t("achv:HIDDEN_ABILITY.description", { context: genderStr });
case "PERFECT_IVS":
return i18next.t("achv:PERFECT_IVS.description", { context: genderStr });
case "CLASSIC_VICTORY":
return i18next.t("achv:CLASSIC_VICTORY.description", { context: genderStr });
case "UNEVOLVED_CLASSIC_VICTORY":
return i18next.t("achv:UNEVOLVED_CLASSIC_VICTORY.description", { context: genderStr });
case "MONO_GEN_ONE":
return i18next.t("achv:MONO_GEN_ONE.description", { context: genderStr });
case "MONO_GEN_TWO":
return i18next.t("achv:MONO_GEN_TWO.description", { context: genderStr });
case "MONO_GEN_THREE":
return i18next.t("achv:MONO_GEN_THREE.description", { context: genderStr });
case "MONO_GEN_FOUR":
return i18next.t("achv:MONO_GEN_FOUR.description", { context: genderStr });
case "MONO_GEN_FIVE":
return i18next.t("achv:MONO_GEN_FIVE.description", { context: genderStr });
case "MONO_GEN_SIX":
return i18next.t("achv:MONO_GEN_SIX.description", { context: genderStr });
case "MONO_GEN_SEVEN":
return i18next.t("achv:MONO_GEN_SEVEN.description", { context: genderStr });
case "MONO_GEN_EIGHT":
return i18next.t("achv:MONO_GEN_EIGHT.description", { context: genderStr });
case "MONO_GEN_NINE":
return i18next.t("achv:MONO_GEN_NINE.description", { context: genderStr });
case "MONO_NORMAL":
case "MONO_FIGHTING":
case "MONO_FLYING":
case "MONO_POISON":
case "MONO_GROUND":
case "MONO_ROCK":
case "MONO_BUG":
case "MONO_GHOST":
case "MONO_STEEL":
case "MONO_FIRE":
case "MONO_WATER":
case "MONO_GRASS":
case "MONO_ELECTRIC":
case "MONO_PSYCHIC":
case "MONO_ICE":
case "MONO_DRAGON":
case "MONO_DARK":
case "MONO_FAIRY":
return i18next.t("achv:MonoType.description", { context: genderStr, "type": i18next.t(`pokemonInfo:Type.${localizationKey.slice(5)}`) });
case "FRESH_START":
return i18next.t("achv:FRESH_START.description", { context: genderStr });
case "INVERSE_BATTLE":
return i18next.t("achv:INVERSE_BATTLE.description", { context: genderStr });
case "BREEDERS_IN_SPACE":
return i18next.t("achv:BREEDERS_IN_SPACE.description", { context: genderStr });
default:
return "";
}
}

View File

@ -67,22 +67,22 @@ const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet n
export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): string {
switch (dataType) {
case GameDataType.SYSTEM:
return "data";
case GameDataType.SESSION:
let ret = "sessionData";
if (slotId) {
ret += slotId;
}
return ret;
case GameDataType.SETTINGS:
return "settings";
case GameDataType.TUTORIALS:
return "tutorials";
case GameDataType.SEEN_DIALOGUES:
return "seenDialogues";
case GameDataType.RUN_HISTORY:
return "runHistoryData";
case GameDataType.SYSTEM:
return "data";
case GameDataType.SESSION:
let ret = "sessionData";
if (slotId) {
ret += slotId;
}
return ret;
case GameDataType.SETTINGS:
return "settings";
case GameDataType.TUTORIALS:
return "tutorials";
case GameDataType.SEEN_DIALOGUES:
return "seenDialogues";
case GameDataType.RUN_HISTORY:
return "runHistoryData";
}
}
@ -1374,9 +1374,9 @@ export class GameData {
const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser?.username}`;
const handleData = (dataStr: string) => {
switch (dataType) {
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr, true);
break;
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr, true);
break;
}
const encryptedData = AES.encrypt(dataStr, saveKey);
const blob = new Blob([ encryptedData.toString() ], { type: "text/json" });
@ -1434,28 +1434,28 @@ export class GameData {
try {
dataName = GameDataType[dataType].toLowerCase();
switch (dataType) {
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr);
const systemData = this.parseSystemData(dataStr);
valid = !!systemData.dexData && !!systemData.timestamp;
break;
case GameDataType.SESSION:
const sessionData = this.parseSessionData(dataStr);
valid = !!sessionData.party && !!sessionData.enemyParty && !!sessionData.timestamp;
break;
case GameDataType.RUN_HISTORY:
const data = JSON.parse(dataStr);
const keys = Object.keys(data);
dataName = i18next.t("menuUiHandler:RUN_HISTORY").toLowerCase();
keys.forEach((key) => {
const entryKeys = Object.keys(data[key]);
valid = [ "isFavorite", "isVictory", "entry" ].every(v => entryKeys.includes(v)) && entryKeys.length === 3;
});
break;
case GameDataType.SETTINGS:
case GameDataType.TUTORIALS:
valid = true;
break;
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr);
const systemData = this.parseSystemData(dataStr);
valid = !!systemData.dexData && !!systemData.timestamp;
break;
case GameDataType.SESSION:
const sessionData = this.parseSessionData(dataStr);
valid = !!sessionData.party && !!sessionData.enemyParty && !!sessionData.timestamp;
break;
case GameDataType.RUN_HISTORY:
const data = JSON.parse(dataStr);
const keys = Object.keys(data);
dataName = i18next.t("menuUiHandler:RUN_HISTORY").toLowerCase();
keys.forEach((key) => {
const entryKeys = Object.keys(data[key]);
valid = [ "isFavorite", "isVictory", "entry" ].every(v => entryKeys.includes(v)) && entryKeys.length === 3;
});
break;
case GameDataType.SETTINGS:
case GameDataType.TUTORIALS:
valid = true;
break;
}
} catch (ex) {
console.error(ex);

View File

@ -82,66 +82,66 @@ export const settingGamepadBlackList = [
export function setSettingGamepad(scene: BattleScene, setting: SettingGamepad, value: integer): boolean {
switch (setting) {
case SettingGamepad.Gamepad_Support:
case SettingGamepad.Gamepad_Support:
// if we change the value of the gamepad support, we call a method in the inputController to
// activate or deactivate the controller listener
scene.inputController.setGamepadSupport(settingGamepadOptions[setting][value] !== "Disabled");
break;
case SettingGamepad.Button_Action:
case SettingGamepad.Button_Cancel:
case SettingGamepad.Button_Menu:
case SettingGamepad.Button_Stats:
case SettingGamepad.Button_Cycle_Shiny:
case SettingGamepad.Button_Cycle_Form:
case SettingGamepad.Button_Cycle_Gender:
case SettingGamepad.Button_Cycle_Ability:
case SettingGamepad.Button_Cycle_Nature:
case SettingGamepad.Button_Cycle_Variant:
case SettingGamepad.Button_Speed_Up:
case SettingGamepad.Button_Slow_Down:
case SettingGamepad.Button_Submit:
if (value) {
if (scene.ui) {
const cancelHandler = (success: boolean = false) : boolean => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsGamepadUiHandler).updateBindings();
return success;
};
scene.ui.setOverlayMode(Mode.GAMEPAD_BINDING, {
target: setting,
cancelHandler: cancelHandler,
});
scene.inputController.setGamepadSupport(settingGamepadOptions[setting][value] !== "Disabled");
break;
case SettingGamepad.Button_Action:
case SettingGamepad.Button_Cancel:
case SettingGamepad.Button_Menu:
case SettingGamepad.Button_Stats:
case SettingGamepad.Button_Cycle_Shiny:
case SettingGamepad.Button_Cycle_Form:
case SettingGamepad.Button_Cycle_Gender:
case SettingGamepad.Button_Cycle_Ability:
case SettingGamepad.Button_Cycle_Nature:
case SettingGamepad.Button_Cycle_Variant:
case SettingGamepad.Button_Speed_Up:
case SettingGamepad.Button_Slow_Down:
case SettingGamepad.Button_Submit:
if (value) {
if (scene.ui) {
const cancelHandler = (success: boolean = false) : boolean => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsGamepadUiHandler).updateBindings();
return success;
};
scene.ui.setOverlayMode(Mode.GAMEPAD_BINDING, {
target: setting,
cancelHandler: cancelHandler,
});
}
}
}
break;
case SettingGamepad.Controller:
if (value) {
const gp = scene.inputController.getGamepadsName();
if (scene.ui && gp) {
const cancelHandler = () => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsGamepadUiHandler).setOptionCursor(Object.values(SettingGamepad).indexOf(SettingGamepad.Controller), 0, true);
(scene.ui.getHandler() as SettingsGamepadUiHandler).updateBindings();
break;
case SettingGamepad.Controller:
if (value) {
const gp = scene.inputController.getGamepadsName();
if (scene.ui && gp) {
const cancelHandler = () => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsGamepadUiHandler).setOptionCursor(Object.values(SettingGamepad).indexOf(SettingGamepad.Controller), 0, true);
(scene.ui.getHandler() as SettingsGamepadUiHandler).updateBindings();
return false;
};
const changeGamepadHandler = (gamepad: string) => {
scene.inputController.setChosenGamepad(gamepad);
cancelHandler();
return true;
};
scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
options: [ ...gp.map((g: string) => ({
label: truncateString(g, 30), // Truncate the gamepad name for display
handler: () => changeGamepadHandler(g)
})), {
label: "Cancel",
handler: cancelHandler,
}]
});
return false;
};
const changeGamepadHandler = (gamepad: string) => {
scene.inputController.setChosenGamepad(gamepad);
cancelHandler();
return true;
};
scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
options: [ ...gp.map((g: string) => ({
label: truncateString(g, 30), // Truncate the gamepad name for display
handler: () => changeGamepadHandler(g)
})), {
label: "Cancel",
handler: cancelHandler,
}]
});
return false;
}
}
}
break;
break;
}
return true;

View File

@ -135,53 +135,53 @@ export const settingKeyboardBlackList = [
export function setSettingKeyboard(scene: BattleScene, setting: SettingKeyboard, value: integer): boolean {
switch (setting) {
case SettingKeyboard.Button_Up:
case SettingKeyboard.Button_Down:
case SettingKeyboard.Button_Left:
case SettingKeyboard.Button_Right:
case SettingKeyboard.Button_Action:
case SettingKeyboard.Button_Cancel:
case SettingKeyboard.Button_Menu:
case SettingKeyboard.Button_Stats:
case SettingKeyboard.Button_Cycle_Shiny:
case SettingKeyboard.Button_Cycle_Form:
case SettingKeyboard.Button_Cycle_Gender:
case SettingKeyboard.Button_Cycle_Ability:
case SettingKeyboard.Button_Cycle_Nature:
case SettingKeyboard.Button_Cycle_Variant:
case SettingKeyboard.Button_Speed_Up:
case SettingKeyboard.Button_Slow_Down:
case SettingKeyboard.Alt_Button_Up:
case SettingKeyboard.Alt_Button_Down:
case SettingKeyboard.Alt_Button_Left:
case SettingKeyboard.Alt_Button_Right:
case SettingKeyboard.Alt_Button_Action:
case SettingKeyboard.Alt_Button_Cancel:
case SettingKeyboard.Alt_Button_Menu:
case SettingKeyboard.Alt_Button_Stats:
case SettingKeyboard.Alt_Button_Cycle_Shiny:
case SettingKeyboard.Alt_Button_Cycle_Form:
case SettingKeyboard.Alt_Button_Cycle_Gender:
case SettingKeyboard.Alt_Button_Cycle_Ability:
case SettingKeyboard.Alt_Button_Cycle_Nature:
case SettingKeyboard.Alt_Button_Cycle_Variant:
case SettingKeyboard.Alt_Button_Speed_Up:
case SettingKeyboard.Alt_Button_Slow_Down:
case SettingKeyboard.Alt_Button_Submit:
if (value) {
if (scene.ui) {
const cancelHandler = (success: boolean = false) : boolean => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsKeyboardUiHandler).updateBindings();
return success;
};
scene.ui.setOverlayMode(Mode.KEYBOARD_BINDING, {
target: setting,
cancelHandler: cancelHandler,
});
case SettingKeyboard.Button_Up:
case SettingKeyboard.Button_Down:
case SettingKeyboard.Button_Left:
case SettingKeyboard.Button_Right:
case SettingKeyboard.Button_Action:
case SettingKeyboard.Button_Cancel:
case SettingKeyboard.Button_Menu:
case SettingKeyboard.Button_Stats:
case SettingKeyboard.Button_Cycle_Shiny:
case SettingKeyboard.Button_Cycle_Form:
case SettingKeyboard.Button_Cycle_Gender:
case SettingKeyboard.Button_Cycle_Ability:
case SettingKeyboard.Button_Cycle_Nature:
case SettingKeyboard.Button_Cycle_Variant:
case SettingKeyboard.Button_Speed_Up:
case SettingKeyboard.Button_Slow_Down:
case SettingKeyboard.Alt_Button_Up:
case SettingKeyboard.Alt_Button_Down:
case SettingKeyboard.Alt_Button_Left:
case SettingKeyboard.Alt_Button_Right:
case SettingKeyboard.Alt_Button_Action:
case SettingKeyboard.Alt_Button_Cancel:
case SettingKeyboard.Alt_Button_Menu:
case SettingKeyboard.Alt_Button_Stats:
case SettingKeyboard.Alt_Button_Cycle_Shiny:
case SettingKeyboard.Alt_Button_Cycle_Form:
case SettingKeyboard.Alt_Button_Cycle_Gender:
case SettingKeyboard.Alt_Button_Cycle_Ability:
case SettingKeyboard.Alt_Button_Cycle_Nature:
case SettingKeyboard.Alt_Button_Cycle_Variant:
case SettingKeyboard.Alt_Button_Speed_Up:
case SettingKeyboard.Alt_Button_Slow_Down:
case SettingKeyboard.Alt_Button_Submit:
if (value) {
if (scene.ui) {
const cancelHandler = (success: boolean = false) : boolean => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsKeyboardUiHandler).updateBindings();
return success;
};
scene.ui.setOverlayMode(Mode.KEYBOARD_BINDING, {
target: setting,
cancelHandler: cancelHandler,
});
}
}
}
break;
break;
// case SettingKeyboard.Default_Layout:
// if (value && scene.ui) {
// const cancelHandler = () => {

View File

@ -76,16 +76,16 @@ const SHOP_CURSOR_TARGET_OPTIONS: SettingOption[] = [
const shopCursorTargetIndexMap = SHOP_CURSOR_TARGET_OPTIONS.map(option => {
switch (option.value) {
case "Rewards":
return ShopCursorTarget.REWARDS;
case "Shop":
return ShopCursorTarget.SHOP;
case "Reroll":
return ShopCursorTarget.REROLL;
case "Check Team":
return ShopCursorTarget.CHECK_TEAM;
default:
throw new Error(`Unknown value: ${option.value}`);
case "Rewards":
return ShopCursorTarget.REWARDS;
case "Shop":
return ShopCursorTarget.SHOP;
case "Reroll":
return ShopCursorTarget.REROLL;
case "Check Team":
return ShopCursorTarget.CHECK_TEAM;
default:
throw new Error(`Unknown value: ${option.value}`);
}
});
@ -699,226 +699,226 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
return false;
}
switch (Setting[index].key) {
case SettingKeys.Game_Speed:
scene.gameSpeed = parseFloat(Setting[index].options[value].value.replace("x", ""));
break;
case SettingKeys.Master_Volume:
scene.masterVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
scene.updateSoundVolume();
break;
case SettingKeys.BGM_Volume:
scene.bgmVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
scene.updateSoundVolume();
break;
case SettingKeys.Field_Volume:
scene.fieldVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
scene.updateSoundVolume();
break;
case SettingKeys.SE_Volume:
scene.seVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
scene.updateSoundVolume();
break;
case SettingKeys.UI_Volume:
scene.uiVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
break;
case SettingKeys.Music_Preference:
scene.musicPreference = value;
break;
case SettingKeys.Damage_Numbers:
scene.damageNumbersMode = value;
break;
case SettingKeys.UI_Theme:
scene.uiTheme = value;
break;
case SettingKeys.Window_Type:
updateWindowType(scene, parseInt(Setting[index].options[value].value));
break;
case SettingKeys.Tutorials:
scene.enableTutorials = Setting[index].options[value].value === "On";
break;
case SettingKeys.Move_Info:
scene.enableMoveInfo = Setting[index].options[value].value === "On";
break;
case SettingKeys.Enable_Retries:
scene.enableRetries = Setting[index].options[value].value === "On";
break;
case SettingKeys.Hide_IVs:
scene.hideIvs = Setting[index].options[value].value === "On";
break;
case SettingKeys.Skip_Seen_Dialogues:
scene.skipSeenDialogues = Setting[index].options[value].value === "On";
break;
case SettingKeys.Egg_Skip:
scene.eggSkipPreference = value;
break;
case SettingKeys.Battle_Style:
scene.battleStyle = value;
break;
case SettingKeys.Show_BGM_Bar:
scene.showBgmBar = Setting[index].options[value].value === "On";
break;
case SettingKeys.Candy_Upgrade_Notification:
if (scene.candyUpgradeNotification === value) {
case SettingKeys.Game_Speed:
scene.gameSpeed = parseFloat(Setting[index].options[value].value.replace("x", ""));
break;
}
scene.candyUpgradeNotification = value;
scene.eventTarget.dispatchEvent(new CandyUpgradeNotificationChangedEvent(value));
break;
case SettingKeys.Candy_Upgrade_Display:
scene.candyUpgradeDisplay = value;
case SettingKeys.Money_Format:
switch (Setting[index].options[value].value) {
case "Normal":
scene.moneyFormat = MoneyFormat.NORMAL;
case SettingKeys.Master_Volume:
scene.masterVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
scene.updateSoundVolume();
break;
case "Abbreviated":
scene.moneyFormat = MoneyFormat.ABBREVIATED;
case SettingKeys.BGM_Volume:
scene.bgmVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
scene.updateSoundVolume();
break;
}
scene.updateMoneyText(false);
break;
case SettingKeys.Sprite_Set:
scene.experimentalSprites = !!value;
if (value) {
scene.initExpSprites();
}
break;
case SettingKeys.Move_Animations:
scene.moveAnimations = Setting[index].options[value].value === "On";
break;
case SettingKeys.Show_Moveset_Flyout:
scene.showMovesetFlyout = Setting[index].options[value].value === "On";
break;
case SettingKeys.Show_Arena_Flyout:
scene.showArenaFlyout = Setting[index].options[value].value === "On";
break;
case SettingKeys.Show_Time_Of_Day_Widget:
scene.showTimeOfDayWidget = Setting[index].options[value].value === "On";
break;
case SettingKeys.Time_Of_Day_Animation:
scene.timeOfDayAnimation = Setting[index].options[value].value === "Bounce" ? EaseType.BOUNCE : EaseType.BACK;
break;
case SettingKeys.Show_Stats_on_Level_Up:
scene.showLevelUpStats = Setting[index].options[value].value === "On";
break;
case SettingKeys.Shop_Cursor_Target:
const selectedValue = shopCursorTargetIndexMap[value];
scene.shopCursorTarget = selectedValue;
break;
case SettingKeys.EXP_Gains_Speed:
scene.expGainsSpeed = value;
break;
case SettingKeys.EXP_Party_Display:
scene.expParty = value;
break;
case SettingKeys.HP_Bar_Speed:
scene.hpBarSpeed = value;
break;
case SettingKeys.Fusion_Palette_Swaps:
scene.fusionPaletteSwaps = !!value;
break;
case SettingKeys.Player_Gender:
if (scene.gameData) {
const female = Setting[index].options[value].value === "Girl";
scene.gameData.gender = female ? PlayerGender.FEMALE : PlayerGender.MALE;
scene.trainer.setTexture(scene.trainer.texture.key.replace(female ? "m" : "f", female ? "f" : "m"));
} else {
return false;
}
break;
case SettingKeys.Touch_Controls:
scene.enableTouchControls = Setting[index].options[value].value !== "Disabled" && hasTouchscreen();
const touchControls = document.getElementById("touchControls");
if (touchControls) {
touchControls.classList.toggle("visible", scene.enableTouchControls);
}
break;
case SettingKeys.Vibration:
scene.enableVibration = Setting[index].options[value].value !== "Disabled" && hasTouchscreen();
break;
case SettingKeys.Type_Hints:
scene.typeHints = Setting[index].options[value].value === "On";
break;
case SettingKeys.Language:
if (value) {
if (scene.ui) {
const cancelHandler = () => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(0, 0, true);
};
const changeLocaleHandler = (locale: string): boolean => {
try {
i18next.changeLanguage(locale);
localStorage.setItem("prLang", locale);
cancelHandler();
// Reload the whole game to apply the new locale since also some constants are translated
window.location.reload();
return true;
} catch (error) {
console.error("Error changing locale:", error);
return false;
}
};
scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
options: [
{
label: "English",
handler: () => changeLocaleHandler("en")
},
{
label: "Español",
handler: () => changeLocaleHandler("es")
},
{
label: "Italiano",
handler: () => changeLocaleHandler("it")
},
{
label: "Français",
handler: () => changeLocaleHandler("fr")
},
{
label: "Deutsch",
handler: () => changeLocaleHandler("de")
},
{
label: "Português (BR)",
handler: () => changeLocaleHandler("pt-BR")
},
{
label: "简体中文",
handler: () => changeLocaleHandler("zh-CN")
},
{
label: "繁體中文",
handler: () => changeLocaleHandler("zh-TW")
},
{
label: "한국어",
handler: () => changeLocaleHandler("ko")
},
{
label: "日本語",
handler: () => changeLocaleHandler("ja")
},
// {
// label: "Català",
// handler: () => changeLocaleHandler("ca-ES")
// },
{
label: i18next.t("settings:back"),
handler: () => cancelHandler()
}
],
maxOptions: 7
});
case SettingKeys.Field_Volume:
scene.fieldVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
scene.updateSoundVolume();
break;
case SettingKeys.SE_Volume:
scene.seVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
scene.updateSoundVolume();
break;
case SettingKeys.UI_Volume:
scene.uiVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
break;
case SettingKeys.Music_Preference:
scene.musicPreference = value;
break;
case SettingKeys.Damage_Numbers:
scene.damageNumbersMode = value;
break;
case SettingKeys.UI_Theme:
scene.uiTheme = value;
break;
case SettingKeys.Window_Type:
updateWindowType(scene, parseInt(Setting[index].options[value].value));
break;
case SettingKeys.Tutorials:
scene.enableTutorials = Setting[index].options[value].value === "On";
break;
case SettingKeys.Move_Info:
scene.enableMoveInfo = Setting[index].options[value].value === "On";
break;
case SettingKeys.Enable_Retries:
scene.enableRetries = Setting[index].options[value].value === "On";
break;
case SettingKeys.Hide_IVs:
scene.hideIvs = Setting[index].options[value].value === "On";
break;
case SettingKeys.Skip_Seen_Dialogues:
scene.skipSeenDialogues = Setting[index].options[value].value === "On";
break;
case SettingKeys.Egg_Skip:
scene.eggSkipPreference = value;
break;
case SettingKeys.Battle_Style:
scene.battleStyle = value;
break;
case SettingKeys.Show_BGM_Bar:
scene.showBgmBar = Setting[index].options[value].value === "On";
break;
case SettingKeys.Candy_Upgrade_Notification:
if (scene.candyUpgradeNotification === value) {
break;
}
scene.candyUpgradeNotification = value;
scene.eventTarget.dispatchEvent(new CandyUpgradeNotificationChangedEvent(value));
break;
case SettingKeys.Candy_Upgrade_Display:
scene.candyUpgradeDisplay = value;
case SettingKeys.Money_Format:
switch (Setting[index].options[value].value) {
case "Normal":
scene.moneyFormat = MoneyFormat.NORMAL;
break;
case "Abbreviated":
scene.moneyFormat = MoneyFormat.ABBREVIATED;
break;
}
scene.updateMoneyText(false);
break;
case SettingKeys.Sprite_Set:
scene.experimentalSprites = !!value;
if (value) {
scene.initExpSprites();
}
break;
case SettingKeys.Move_Animations:
scene.moveAnimations = Setting[index].options[value].value === "On";
break;
case SettingKeys.Show_Moveset_Flyout:
scene.showMovesetFlyout = Setting[index].options[value].value === "On";
break;
case SettingKeys.Show_Arena_Flyout:
scene.showArenaFlyout = Setting[index].options[value].value === "On";
break;
case SettingKeys.Show_Time_Of_Day_Widget:
scene.showTimeOfDayWidget = Setting[index].options[value].value === "On";
break;
case SettingKeys.Time_Of_Day_Animation:
scene.timeOfDayAnimation = Setting[index].options[value].value === "Bounce" ? EaseType.BOUNCE : EaseType.BACK;
break;
case SettingKeys.Show_Stats_on_Level_Up:
scene.showLevelUpStats = Setting[index].options[value].value === "On";
break;
case SettingKeys.Shop_Cursor_Target:
const selectedValue = shopCursorTargetIndexMap[value];
scene.shopCursorTarget = selectedValue;
break;
case SettingKeys.EXP_Gains_Speed:
scene.expGainsSpeed = value;
break;
case SettingKeys.EXP_Party_Display:
scene.expParty = value;
break;
case SettingKeys.HP_Bar_Speed:
scene.hpBarSpeed = value;
break;
case SettingKeys.Fusion_Palette_Swaps:
scene.fusionPaletteSwaps = !!value;
break;
case SettingKeys.Player_Gender:
if (scene.gameData) {
const female = Setting[index].options[value].value === "Girl";
scene.gameData.gender = female ? PlayerGender.FEMALE : PlayerGender.MALE;
scene.trainer.setTexture(scene.trainer.texture.key.replace(female ? "m" : "f", female ? "f" : "m"));
} else {
return false;
}
}
break;
case SettingKeys.Shop_Overlay_Opacity:
scene.updateShopOverlayOpacity(parseInt(Setting[index].options[value].value) * .01);
break;
break;
case SettingKeys.Touch_Controls:
scene.enableTouchControls = Setting[index].options[value].value !== "Disabled" && hasTouchscreen();
const touchControls = document.getElementById("touchControls");
if (touchControls) {
touchControls.classList.toggle("visible", scene.enableTouchControls);
}
break;
case SettingKeys.Vibration:
scene.enableVibration = Setting[index].options[value].value !== "Disabled" && hasTouchscreen();
break;
case SettingKeys.Type_Hints:
scene.typeHints = Setting[index].options[value].value === "On";
break;
case SettingKeys.Language:
if (value) {
if (scene.ui) {
const cancelHandler = () => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(0, 0, true);
};
const changeLocaleHandler = (locale: string): boolean => {
try {
i18next.changeLanguage(locale);
localStorage.setItem("prLang", locale);
cancelHandler();
// Reload the whole game to apply the new locale since also some constants are translated
window.location.reload();
return true;
} catch (error) {
console.error("Error changing locale:", error);
return false;
}
};
scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
options: [
{
label: "English",
handler: () => changeLocaleHandler("en")
},
{
label: "Español",
handler: () => changeLocaleHandler("es")
},
{
label: "Italiano",
handler: () => changeLocaleHandler("it")
},
{
label: "Français",
handler: () => changeLocaleHandler("fr")
},
{
label: "Deutsch",
handler: () => changeLocaleHandler("de")
},
{
label: "Português (BR)",
handler: () => changeLocaleHandler("pt-BR")
},
{
label: "简体中文",
handler: () => changeLocaleHandler("zh-CN")
},
{
label: "繁體中文",
handler: () => changeLocaleHandler("zh-TW")
},
{
label: "한국어",
handler: () => changeLocaleHandler("ko")
},
{
label: "日本語",
handler: () => changeLocaleHandler("ja")
},
// {
// label: "Català",
// handler: () => changeLocaleHandler("ca-ES")
// },
{
label: i18next.t("settings:back"),
handler: () => cancelHandler()
}
],
maxOptions: 7
});
return false;
}
}
break;
case SettingKeys.Shop_Overlay_Opacity:
scene.updateShopOverlayOpacity(parseInt(Setting[index].options[value].value) * .01);
break;
}
return true;

View File

@ -10,13 +10,13 @@ export enum Unlockables {
export function getUnlockableName(unlockable: Unlockables) {
switch (unlockable) {
case Unlockables.ENDLESS_MODE:
return `${GameMode.getModeName(GameModes.ENDLESS)} Mode`;
case Unlockables.MINI_BLACK_HOLE:
return i18next.t("modifierType:ModifierType.MINI_BLACK_HOLE.name");
case Unlockables.SPLICED_ENDLESS_MODE:
return `${GameMode.getModeName(GameModes.SPLICED_ENDLESS)} Mode`;
case Unlockables.EVIOLITE:
return i18next.t("modifierType:ModifierType.EVIOLITE.name");
case Unlockables.ENDLESS_MODE:
return `${GameMode.getModeName(GameModes.ENDLESS)} Mode`;
case Unlockables.MINI_BLACK_HOLE:
return i18next.t("modifierType:ModifierType.MINI_BLACK_HOLE.name");
case Unlockables.SPLICED_ENDLESS_MODE:
return `${GameMode.getModeName(GameModes.SPLICED_ENDLESS)} Mode`;
case Unlockables.EVIOLITE:
return i18next.t("modifierType:ModifierType.EVIOLITE.name");
}
}

View File

@ -108,15 +108,15 @@ export const sessionMigrators = [
} else if (m.className === "DoubleBattleChanceBoosterModifier" && m.args.length === 1) {
let maxBattles: number;
switch (m.typeId) {
case "MAX_LURE":
maxBattles = 30;
break;
case "SUPER_LURE":
maxBattles = 15;
break;
default:
maxBattles = 10;
break;
case "MAX_LURE":
maxBattles = 30;
break;
case "SUPER_LURE":
maxBattles = 15;
break;
default:
maxBattles = 10;
break;
}
// From [ battlesLeft ] to [ maxBattles, battleCount ]

View File

@ -45,41 +45,41 @@ export class Voucher {
getTier(): AchvTier {
switch (this.voucherType) {
case VoucherType.REGULAR:
return AchvTier.COMMON;
case VoucherType.PLUS:
return AchvTier.GREAT;
case VoucherType.PREMIUM:
return AchvTier.ULTRA;
case VoucherType.GOLDEN:
return AchvTier.ROGUE;
case VoucherType.REGULAR:
return AchvTier.COMMON;
case VoucherType.PLUS:
return AchvTier.GREAT;
case VoucherType.PREMIUM:
return AchvTier.ULTRA;
case VoucherType.GOLDEN:
return AchvTier.ROGUE;
}
}
}
export function getVoucherTypeName(voucherType: VoucherType): string {
switch (voucherType) {
case VoucherType.REGULAR:
return i18next.t("voucher:eggVoucher");
case VoucherType.PLUS:
return i18next.t("voucher:eggVoucherPlus");
case VoucherType.PREMIUM:
return i18next.t("voucher:eggVoucherPremium");
case VoucherType.GOLDEN:
return i18next.t("voucher:eggVoucherGold");
case VoucherType.REGULAR:
return i18next.t("voucher:eggVoucher");
case VoucherType.PLUS:
return i18next.t("voucher:eggVoucherPlus");
case VoucherType.PREMIUM:
return i18next.t("voucher:eggVoucherPremium");
case VoucherType.GOLDEN:
return i18next.t("voucher:eggVoucherGold");
}
}
export function getVoucherTypeIcon(voucherType: VoucherType): string {
switch (voucherType) {
case VoucherType.REGULAR:
return "coupon";
case VoucherType.PLUS:
return "pair_of_tickets";
case VoucherType.PREMIUM:
return "mystic_ticket";
case VoucherType.GOLDEN:
return "golden_mystic_ticket";
case VoucherType.REGULAR:
return "coupon";
case VoucherType.PLUS:
return "pair_of_tickets";
case VoucherType.PREMIUM:
return "mystic_ticket";
case VoucherType.GOLDEN:
return "golden_mystic_ticket";
}
}

View File

@ -97,20 +97,20 @@ export async function runSelectMysteryEncounterOption(game: GameManager, optionN
uiHandler.unblockInput(); // input are blocked by 1s to prevent accidental input. Tests need to handle that
switch (optionNo) {
default:
case 1:
default:
case 1:
// no movement needed. Default cursor position
break;
case 2:
uiHandler.processInput(Button.RIGHT);
break;
case 3:
uiHandler.processInput(Button.DOWN);
break;
case 4:
uiHandler.processInput(Button.RIGHT);
uiHandler.processInput(Button.DOWN);
break;
break;
case 2:
uiHandler.processInput(Button.RIGHT);
break;
case 3:
uiHandler.processInput(Button.DOWN);
break;
case 4:
uiHandler.processInput(Button.RIGHT);
uiHandler.processInput(Button.DOWN);
break;
}
if (!isNullOrUndefined(secondaryOptionSelect?.pokemonNo)) {

View File

@ -122,20 +122,20 @@ export default class TouchControl {
const button = Button[key];
switch (eventType) {
case "keydown":
this.events.emit("input_down", {
controller_type: "keyboard",
button: button,
isTouch: true
});
break;
case "keyup":
this.events.emit("input_up", {
controller_type: "keyboard",
button: button,
isTouch: true
});
break;
case "keydown":
this.events.emit("input_down", {
controller_type: "keyboard",
button: button,
isTouch: true
});
break;
case "keyup":
this.events.emit("input_up", {
controller_type: "keyboard",
button: button,
isTouch: true
});
break;
}
return true;
}

View File

@ -168,26 +168,26 @@ export class UiInputs {
return;
}
switch (this.scene.ui?.getMode()) {
case Mode.MESSAGE:
const messageHandler = this.scene.ui.getHandler<MessageUiHandler>();
if (!messageHandler.pendingPrompt || messageHandler.isTextAnimationInProgress()) {
case Mode.MESSAGE:
const messageHandler = this.scene.ui.getHandler<MessageUiHandler>();
if (!messageHandler.pendingPrompt || messageHandler.isTextAnimationInProgress()) {
return;
}
case Mode.TITLE:
case Mode.COMMAND:
case Mode.MODIFIER_SELECT:
case Mode.MYSTERY_ENCOUNTER:
this.scene.ui.setOverlayMode(Mode.MENU);
break;
case Mode.STARTER_SELECT:
this.buttonTouch();
break;
case Mode.MENU:
this.scene.ui.revertMode();
this.scene.playSound("ui/select");
break;
default:
return;
}
case Mode.TITLE:
case Mode.COMMAND:
case Mode.MODIFIER_SELECT:
case Mode.MYSTERY_ENCOUNTER:
this.scene.ui.setOverlayMode(Mode.MENU);
break;
case Mode.STARTER_SELECT:
this.buttonTouch();
break;
case Mode.MENU:
this.scene.ui.revertMode();
this.scene.playSound("ui/select");
break;
default:
return;
}
}

View File

@ -222,20 +222,20 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
}
} else {
switch (button) {
case Button.UP:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else if (this.cursor === 0) {
success = this.setCursor(options.length - 1);
}
break;
case Button.DOWN:
if (this.cursor < options.length - 1) {
success = this.setCursor(this.cursor + 1);
} else {
success = this.setCursor(0);
}
break;
case Button.UP:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else if (this.cursor === 0) {
success = this.setCursor(options.length - 1);
}
break;
case Button.DOWN:
if (this.cursor < options.length - 1) {
success = this.setCursor(this.cursor + 1);
} else {
success = this.setCursor(0);
}
break;
}
if (this.config?.supportHover) {
// handle hover code if the element supports hover-handlers and the option has the optional hover-handler set.

View File

@ -245,51 +245,51 @@ export default class AchvsUiHandler extends MessageUiHandler {
const rowIndex = Math.floor(this.cursor / this.COLS);
const itemOffset = (this.scrollCursor * this.COLS);
switch (button) {
case Button.UP:
if (this.cursor < this.COLS) {
if (this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1);
} else {
case Button.UP:
if (this.cursor < this.COLS) {
if (this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1);
} else {
// Wrap around to the last row
success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS);
let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS;
if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS - 1) {
newCursorIndex -= this.COLS;
success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS);
let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS;
if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS - 1) {
newCursorIndex -= this.COLS;
}
success = success && this.setCursor(newCursorIndex);
}
success = success && this.setCursor(newCursorIndex);
}
} else {
success = this.setCursor(this.cursor - this.COLS);
}
break;
case Button.DOWN:
const canMoveDown = itemOffset + 1 < this.currentTotal;
if (rowIndex >= this.ROWS - 1) {
if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) {
// scroll down one row
success = this.setScrollCursor(this.scrollCursor + 1);
} else {
// wrap back to the first row
success = this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS);
success = this.setCursor(this.cursor - this.COLS);
}
} else if (canMoveDown) {
success = this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1));
}
break;
case Button.LEFT:
if (this.cursor % this.COLS === 0) {
success = this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1));
} else {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.RIGHT:
if ((this.cursor + 1) % this.COLS === 0 || (this.cursor + itemOffset) === (this.currentTotal - 1)) {
success = this.setCursor(this.cursor - this.cursor % this.COLS);
} else {
success = this.setCursor(this.cursor + 1);
}
break;
break;
case Button.DOWN:
const canMoveDown = itemOffset + 1 < this.currentTotal;
if (rowIndex >= this.ROWS - 1) {
if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) {
// scroll down one row
success = this.setScrollCursor(this.scrollCursor + 1);
} else {
// wrap back to the first row
success = this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS);
}
} else if (canMoveDown) {
success = this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1));
}
break;
case Button.LEFT:
if (this.cursor % this.COLS === 0) {
success = this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1));
} else {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.RIGHT:
if ((this.cursor + 1) % this.COLS === 0 || (this.cursor + itemOffset) === (this.currentTotal - 1)) {
success = this.setCursor(this.cursor - this.cursor % this.COLS);
} else {
success = this.setCursor(this.cursor + 1);
}
break;
}
}
@ -316,22 +316,22 @@ export default class AchvsUiHandler extends MessageUiHandler {
if (update || pageChange) {
switch (this.currentPage) {
case Page.ACHIEVEMENTS:
if (pageChange) {
this.titleBg.width = 174;
this.titleText.x = this.titleBg.width / 2;
this.scoreContainer.setVisible(true);
}
this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.COLS]]);
break;
case Page.VOUCHERS:
if (pageChange) {
this.titleBg.width = 220;
this.titleText.x = this.titleBg.width / 2;
this.scoreContainer.setVisible(false);
}
this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * this.COLS]]);
break;
case Page.ACHIEVEMENTS:
if (pageChange) {
this.titleBg.width = 174;
this.titleText.x = this.titleBg.width / 2;
this.scoreContainer.setVisible(true);
}
this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.COLS]]);
break;
case Page.VOUCHERS:
if (pageChange) {
this.titleBg.width = 220;
this.titleText.x = this.titleBg.width / 2;
this.scoreContainer.setVisible(false);
}
this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * this.COLS]]);
break;
}
}
return ret;
@ -358,14 +358,14 @@ export default class AchvsUiHandler extends MessageUiHandler {
}
switch (this.currentPage) {
case Page.ACHIEVEMENTS:
this.updateAchvIcons();
this.showAchv(achvs[Object.keys(achvs)[this.cursor + this.scrollCursor * this.COLS]]);
break;
case Page.VOUCHERS:
this.updateVoucherIcons();
this.showVoucher(vouchers[Object.keys(vouchers)[this.cursor + this.scrollCursor * this.COLS]]);
break;
case Page.ACHIEVEMENTS:
this.updateAchvIcons();
this.showAchv(achvs[Object.keys(achvs)[this.cursor + this.scrollCursor * this.COLS]]);
break;
case Page.VOUCHERS:
this.updateVoucherIcons();
this.showVoucher(vouchers[Object.keys(vouchers)[this.cursor + this.scrollCursor * this.COLS]]);
break;
}
return true;
}

View File

@ -215,20 +215,20 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
// Creates a proxy object to decide which text object needs to be updated
let textObject: Phaser.GameObjects.Text;
switch (fieldEffectInfo.effecType) {
case ArenaEffectType.PLAYER:
textObject = this.flyoutTextPlayer;
break;
case ArenaEffectType.PLAYER:
textObject = this.flyoutTextPlayer;
break;
case ArenaEffectType.WEATHER:
case ArenaEffectType.TERRAIN:
case ArenaEffectType.FIELD:
textObject = this.flyoutTextField;
case ArenaEffectType.WEATHER:
case ArenaEffectType.TERRAIN:
case ArenaEffectType.FIELD:
textObject = this.flyoutTextField;
break;
break;
case ArenaEffectType.ENEMY:
textObject = this.flyoutTextEnemy;
break;
case ArenaEffectType.ENEMY:
textObject = this.flyoutTextEnemy;
break;
}
textObject.text += fieldEffectInfo.name;
@ -253,81 +253,81 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
let foundIndex: number;
switch (arenaEffectChangedEvent.constructor) {
case TagAddedEvent:
const tagAddedEvent = arenaEffectChangedEvent as TagAddedEvent;
const isArenaTrapTag = this.battleScene.arena.getTag(tagAddedEvent.arenaTagType) instanceof ArenaTrapTag;
let arenaEffectType: ArenaEffectType;
case TagAddedEvent:
const tagAddedEvent = arenaEffectChangedEvent as TagAddedEvent;
const isArenaTrapTag = this.battleScene.arena.getTag(tagAddedEvent.arenaTagType) instanceof ArenaTrapTag;
let arenaEffectType: ArenaEffectType;
if (tagAddedEvent.arenaTagSide === ArenaTagSide.BOTH) {
arenaEffectType = ArenaEffectType.FIELD;
} else if (tagAddedEvent.arenaTagSide === ArenaTagSide.PLAYER) {
arenaEffectType = ArenaEffectType.PLAYER;
} else {
arenaEffectType = ArenaEffectType.ENEMY;
}
const existingTrapTagIndex = isArenaTrapTag ? this.fieldEffectInfo.findIndex(e => tagAddedEvent.arenaTagType === e.tagType && arenaEffectType === e.effecType) : -1;
let name: string = getFieldEffectText(ArenaTagType[tagAddedEvent.arenaTagType]);
if (isArenaTrapTag) {
if (existingTrapTagIndex !== -1) {
const layers = tagAddedEvent.arenaTagMaxLayers > 1 ? ` (${tagAddedEvent.arenaTagLayers})` : "";
this.fieldEffectInfo[existingTrapTagIndex].name = `${name}${layers}`;
break;
} else if (tagAddedEvent.arenaTagMaxLayers > 1) {
name = `${name} (${tagAddedEvent.arenaTagLayers})`;
if (tagAddedEvent.arenaTagSide === ArenaTagSide.BOTH) {
arenaEffectType = ArenaEffectType.FIELD;
} else if (tagAddedEvent.arenaTagSide === ArenaTagSide.PLAYER) {
arenaEffectType = ArenaEffectType.PLAYER;
} else {
arenaEffectType = ArenaEffectType.ENEMY;
}
}
this.fieldEffectInfo.push({
name,
effecType: arenaEffectType,
maxDuration: tagAddedEvent.duration,
duration: tagAddedEvent.duration,
tagType: tagAddedEvent.arenaTagType
});
break;
case TagRemovedEvent:
const tagRemovedEvent = arenaEffectChangedEvent as TagRemovedEvent;
foundIndex = this.fieldEffectInfo.findIndex(info => info.tagType === tagRemovedEvent.arenaTagType);
const existingTrapTagIndex = isArenaTrapTag ? this.fieldEffectInfo.findIndex(e => tagAddedEvent.arenaTagType === e.tagType && arenaEffectType === e.effecType) : -1;
let name: string = getFieldEffectText(ArenaTagType[tagAddedEvent.arenaTagType]);
if (foundIndex !== -1) { // If the tag was being tracked, remove it
this.fieldEffectInfo.splice(foundIndex, 1);
}
break;
if (isArenaTrapTag) {
if (existingTrapTagIndex !== -1) {
const layers = tagAddedEvent.arenaTagMaxLayers > 1 ? ` (${tagAddedEvent.arenaTagLayers})` : "";
this.fieldEffectInfo[existingTrapTagIndex].name = `${name}${layers}`;
break;
} else if (tagAddedEvent.arenaTagMaxLayers > 1) {
name = `${name} (${tagAddedEvent.arenaTagLayers})`;
}
}
case WeatherChangedEvent:
case TerrainChangedEvent:
const fieldEffectChangedEvent = arenaEffectChangedEvent as WeatherChangedEvent | TerrainChangedEvent;
this.fieldEffectInfo.push({
name,
effecType: arenaEffectType,
maxDuration: tagAddedEvent.duration,
duration: tagAddedEvent.duration,
tagType: tagAddedEvent.arenaTagType
});
break;
case TagRemovedEvent:
const tagRemovedEvent = arenaEffectChangedEvent as TagRemovedEvent;
foundIndex = this.fieldEffectInfo.findIndex(info => info.tagType === tagRemovedEvent.arenaTagType);
// Stores the old Weather/Terrain name in case it's in the array already
const oldName =
if (foundIndex !== -1) { // If the tag was being tracked, remove it
this.fieldEffectInfo.splice(foundIndex, 1);
}
break;
case WeatherChangedEvent:
case TerrainChangedEvent:
const fieldEffectChangedEvent = arenaEffectChangedEvent as WeatherChangedEvent | TerrainChangedEvent;
// Stores the old Weather/Terrain name in case it's in the array already
const oldName =
getFieldEffectText(fieldEffectChangedEvent instanceof WeatherChangedEvent
? WeatherType[fieldEffectChangedEvent.oldWeatherType]
: TerrainType[fieldEffectChangedEvent.oldTerrainType]);
// Stores the new Weather/Terrain info
const newInfo = {
name:
// Stores the new Weather/Terrain info
const newInfo = {
name:
getFieldEffectText(fieldEffectChangedEvent instanceof WeatherChangedEvent
? WeatherType[fieldEffectChangedEvent.newWeatherType]
: TerrainType[fieldEffectChangedEvent.newTerrainType]),
effecType: fieldEffectChangedEvent instanceof WeatherChangedEvent
? ArenaEffectType.WEATHER
: ArenaEffectType.TERRAIN,
maxDuration: fieldEffectChangedEvent.duration,
duration: fieldEffectChangedEvent.duration };
effecType: fieldEffectChangedEvent instanceof WeatherChangedEvent
? ArenaEffectType.WEATHER
: ArenaEffectType.TERRAIN,
maxDuration: fieldEffectChangedEvent.duration,
duration: fieldEffectChangedEvent.duration };
foundIndex = this.fieldEffectInfo.findIndex(info => [ newInfo.name, oldName ].includes(info.name));
if (foundIndex === -1) {
if (newInfo.name !== undefined) {
this.fieldEffectInfo.push(newInfo); // Adds the info to the array if it doesn't already exist and is defined
foundIndex = this.fieldEffectInfo.findIndex(info => [ newInfo.name, oldName ].includes(info.name));
if (foundIndex === -1) {
if (newInfo.name !== undefined) {
this.fieldEffectInfo.push(newInfo); // Adds the info to the array if it doesn't already exist and is defined
}
} else if (!newInfo.name) {
this.fieldEffectInfo.splice(foundIndex, 1); // Removes the old info if the new one is undefined
} else {
this.fieldEffectInfo[foundIndex] = newInfo; // Otherwise, replace the old info
}
} else if (!newInfo.name) {
this.fieldEffectInfo.splice(foundIndex, 1); // Removes the old info if the new one is undefined
} else {
this.fieldEffectInfo[foundIndex] = newInfo; // Otherwise, replace the old info
}
break;
break;
}
this.updateFieldText();

View File

@ -90,12 +90,12 @@ export default class BallUiHandler extends UiHandler {
}
} else {
switch (button) {
case Button.UP:
success = this.setCursor(this.cursor ? this.cursor - 1 : pokeballTypeCount);
break;
case Button.DOWN:
success = this.setCursor(this.cursor < pokeballTypeCount ? this.cursor + 1 : 0);
break;
case Button.UP:
success = this.setCursor(this.cursor ? this.cursor - 1 : pokeballTypeCount);
break;
case Button.DOWN:
success = this.setCursor(this.cursor < pokeballTypeCount ? this.cursor + 1 : 0);
break;
}
}

View File

@ -376,66 +376,66 @@ export default class GameChallengesUiHandler extends UiHandler {
} else {
if (this.cursorObj?.visible && !this.startCursor.visible) {
switch (button) {
case Button.UP:
if (this.cursor === 0) {
if (this.scrollCursor === 0) {
case Button.UP:
if (this.cursor === 0) {
if (this.scrollCursor === 0) {
// When at the top of the menu and pressing UP, move to the bottommost item.
if (this.scene.gameMode.challenges.length > rowsToDisplay) { // If there are more than 9 challenges, scroll to the bottom
if (this.scene.gameMode.challenges.length > rowsToDisplay) { // If there are more than 9 challenges, scroll to the bottom
// First, set the cursor to the last visible element, preparing for the scroll to the end.
const successA = this.setCursor(rowsToDisplay - 1);
// Then, adjust the scroll to display the bottommost elements of the menu.
const successB = this.setScrollCursor(this.scene.gameMode.challenges.length - rowsToDisplay);
success = successA && successB; // success is just there to play the little validation sound effect
} else { // If there are 9 or less challenges, just move to the bottom one
success = this.setCursor(this.scene.gameMode.challenges.length - 1);
const successA = this.setCursor(rowsToDisplay - 1);
// Then, adjust the scroll to display the bottommost elements of the menu.
const successB = this.setScrollCursor(this.scene.gameMode.challenges.length - rowsToDisplay);
success = successA && successB; // success is just there to play the little validation sound effect
} else { // If there are 9 or less challenges, just move to the bottom one
success = this.setCursor(this.scene.gameMode.challenges.length - 1);
}
} else {
success = this.setScrollCursor(this.scrollCursor - 1);
}
} else {
success = this.setScrollCursor(this.scrollCursor - 1);
success = this.setCursor(this.cursor - 1);
}
} else {
success = this.setCursor(this.cursor - 1);
}
if (success) {
this.updateText();
}
break;
case Button.DOWN:
if (this.cursor === rowsToDisplay - 1) {
if (this.scrollCursor < this.scene.gameMode.challenges.length - rowsToDisplay) {
if (success) {
this.updateText();
}
break;
case Button.DOWN:
if (this.cursor === rowsToDisplay - 1) {
if (this.scrollCursor < this.scene.gameMode.challenges.length - rowsToDisplay) {
// When at the bottom and pressing DOWN, scroll if possible.
success = this.setScrollCursor(this.scrollCursor + 1);
} else {
success = this.setScrollCursor(this.scrollCursor + 1);
} else {
// When at the bottom of a scrolling menu and pressing DOWN, move to the topmost item.
// First, set the cursor to the first visible element, preparing for the scroll to the top.
const successA = this.setCursor(0);
// Then, adjust the scroll to display the topmost elements of the menu.
const successB = this.setScrollCursor(0);
success = successA && successB; // success is just there to play the little validation sound effect
}
} else if (this.scene.gameMode.challenges.length < rowsToDisplay && this.cursor === this.scene.gameMode.challenges.length - 1) {
const successA = this.setCursor(0);
// Then, adjust the scroll to display the topmost elements of the menu.
const successB = this.setScrollCursor(0);
success = successA && successB; // success is just there to play the little validation sound effect
}
} else if (this.scene.gameMode.challenges.length < rowsToDisplay && this.cursor === this.scene.gameMode.challenges.length - 1) {
// When at the bottom of a non-scrolling menu and pressing DOWN, move to the topmost item.
success = this.setCursor(0);
} else {
success = this.setCursor(this.cursor + 1);
}
if (success) {
this.updateText();
}
break;
case Button.LEFT:
success = this.setCursor(0);
} else {
success = this.setCursor(this.cursor + 1);
}
if (success) {
this.updateText();
}
break;
case Button.LEFT:
// Moves the option cursor left, if possible.
success = this.getActiveChallenge().decreaseValue();
if (success) {
this.updateText();
}
break;
case Button.RIGHT:
success = this.getActiveChallenge().decreaseValue();
if (success) {
this.updateText();
}
break;
case Button.RIGHT:
// Moves the option cursor right, if possible.
success = this.getActiveChallenge().increaseValue();
if (success) {
this.updateText();
}
break;
success = this.getActiveChallenge().increaseValue();
if (success) {
this.updateText();
}
break;
}
}
}

View File

@ -89,54 +89,54 @@ export default class CommandUiHandler extends UiHandler {
if (button === Button.ACTION) {
switch (cursor) {
// Fight
case Command.FIGHT:
if ((this.scene.getCurrentPhase() as CommandPhase).checkFightOverride()) {
return true;
}
ui.setMode(Mode.FIGHT, (this.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
success = true;
break;
case Command.FIGHT:
if ((this.scene.getCurrentPhase() as CommandPhase).checkFightOverride()) {
return true;
}
ui.setMode(Mode.FIGHT, (this.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
success = true;
break;
// Ball
case Command.BALL:
ui.setModeWithoutClear(Mode.BALL);
success = true;
break;
case Command.BALL:
ui.setModeWithoutClear(Mode.BALL);
success = true;
break;
// Pokemon
case Command.POKEMON:
ui.setMode(Mode.PARTY, PartyUiMode.SWITCH, (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), null, PartyUiHandler.FilterNonFainted);
success = true;
break;
case Command.POKEMON:
ui.setMode(Mode.PARTY, PartyUiMode.SWITCH, (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), null, PartyUiHandler.FilterNonFainted);
success = true;
break;
// Run
case Command.RUN:
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0);
success = true;
break;
case Command.RUN:
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0);
success = true;
break;
}
} else {
(this.scene.getCurrentPhase() as CommandPhase).cancel();
}
} else {
switch (button) {
case Button.UP:
if (cursor >= 2) {
success = this.setCursor(cursor - 2);
}
break;
case Button.DOWN:
if (cursor < 2) {
success = this.setCursor(cursor + 2);
}
break;
case Button.LEFT:
if (cursor % 2 === 1) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor % 2 === 0) {
success = this.setCursor(cursor + 1);
}
break;
case Button.UP:
if (cursor >= 2) {
success = this.setCursor(cursor - 2);
}
break;
case Button.DOWN:
if (cursor < 2) {
success = this.setCursor(cursor + 2);
}
break;
case Button.LEFT:
if (cursor % 2 === 1) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor % 2 === 0) {
success = this.setCursor(cursor + 1);
}
break;
}
}

View File

@ -142,13 +142,13 @@ export class DailyRunScoreboard extends Phaser.GameObjects.Container {
entryContainer.add(scoreLabel);
switch (this.category) {
case ScoreboardCategory.DAILY:
const waveLabel = addTextObject(this.scene, 68, 0, wave, TextStyle.WINDOW, { fontSize: "54px" });
entryContainer.add(waveLabel);
break;
case ScoreboardCategory.WEEKLY:
scoreLabel.x -= 16;
break;
case ScoreboardCategory.DAILY:
const waveLabel = addTextObject(this.scene, 68, 0, wave, TextStyle.WINDOW, { fontSize: "54px" });
entryContainer.add(waveLabel);
break;
case ScoreboardCategory.WEEKLY:
scoreLabel.x -= 16;
break;
}
return entryContainer;

View File

@ -115,18 +115,18 @@ export class DropDownOption extends Phaser.GameObjects.Container {
*/
private updateToggleIconColor(): void {
switch (this.state) {
case DropDownState.ON:
this.toggle.setTint(this.onColor);
break;
case DropDownState.OFF:
this.toggle.setTint(this.offColor);
break;
case DropDownState.EXCLUDE:
this.toggle.setTint(this.excludeColor);
break;
case DropDownState.UNLOCKABLE:
this.toggle.setTint(this.unlockableColor);
break;
case DropDownState.ON:
this.toggle.setTint(this.onColor);
break;
case DropDownState.OFF:
this.toggle.setTint(this.offColor);
break;
case DropDownState.EXCLUDE:
this.toggle.setTint(this.excludeColor);
break;
case DropDownState.UNLOCKABLE:
this.toggle.setTint(this.unlockableColor);
break;
}
}
@ -500,18 +500,18 @@ export class DropDown extends Phaser.GameObjects.Container {
};
switch (this.dropDownType) {
case DropDownType.MULTI:
case DropDownType.RADIAL:
return compareValues([ "val", "state" ]);
case DropDownType.MULTI:
case DropDownType.RADIAL:
return compareValues([ "val", "state" ]);
case DropDownType.HYBRID:
return compareValues([ "val", "state", "cursor" ]);
case DropDownType.HYBRID:
return compareValues([ "val", "state", "cursor" ]);
case DropDownType.SINGLE:
return compareValues([ "val", "state", "dir" ]);
case DropDownType.SINGLE:
return compareValues([ "val", "state", "dir" ]);
default:
return false;
default:
return false;
}
}

View File

@ -127,47 +127,47 @@ export default class EggGachaUiHandler extends MessageUiHandler {
gachaInfoContainer.add(gachaUpLabel);
switch (gachaType as GachaType) {
case GachaType.LEGENDARY:
if ([ "de", "es" ].includes(currentLanguage)) {
gachaUpLabel.setAlign("center");
gachaUpLabel.setY(0);
}
if ([ "pt-BR" ].includes(currentLanguage)) {
gachaUpLabel.setX(legendaryLabelX - 2);
} else {
gachaUpLabel.setX(legendaryLabelX);
}
gachaUpLabel.setY(legendaryLabelY);
case GachaType.LEGENDARY:
if ([ "de", "es" ].includes(currentLanguage)) {
gachaUpLabel.setAlign("center");
gachaUpLabel.setY(0);
}
if ([ "pt-BR" ].includes(currentLanguage)) {
gachaUpLabel.setX(legendaryLabelX - 2);
} else {
gachaUpLabel.setX(legendaryLabelX);
}
gachaUpLabel.setY(legendaryLabelY);
const pokemonIcon = this.scene.add.sprite(pokemonIconX, pokemonIconY, "pokemon_icons_0");
if ([ "pt-BR" ].includes(currentLanguage)) {
pokemonIcon.setX(pokemonIconX - 2);
}
pokemonIcon.setScale(0.5);
pokemonIcon.setOrigin(0, 0.5);
const pokemonIcon = this.scene.add.sprite(pokemonIconX, pokemonIconY, "pokemon_icons_0");
if ([ "pt-BR" ].includes(currentLanguage)) {
pokemonIcon.setX(pokemonIconX - 2);
}
pokemonIcon.setScale(0.5);
pokemonIcon.setOrigin(0, 0.5);
gachaInfoContainer.add(pokemonIcon);
break;
case GachaType.MOVE:
if ([ "de", "es", "fr", "pt-BR" ].includes(currentLanguage)) {
gachaUpLabel.setAlign("center");
gachaUpLabel.setY(0);
}
gachaInfoContainer.add(pokemonIcon);
break;
case GachaType.MOVE:
if ([ "de", "es", "fr", "pt-BR" ].includes(currentLanguage)) {
gachaUpLabel.setAlign("center");
gachaUpLabel.setY(0);
}
gachaUpLabel.setText(i18next.t("egg:moveUPGacha"));
gachaUpLabel.setX(0);
gachaUpLabel.setOrigin(0.5, 0);
break;
case GachaType.SHINY:
if ([ "de", "fr", "ko" ].includes(currentLanguage)) {
gachaUpLabel.setAlign("center");
gachaUpLabel.setY(0);
}
gachaUpLabel.setText(i18next.t("egg:moveUPGacha"));
gachaUpLabel.setX(0);
gachaUpLabel.setOrigin(0.5, 0);
break;
case GachaType.SHINY:
if ([ "de", "fr", "ko" ].includes(currentLanguage)) {
gachaUpLabel.setAlign("center");
gachaUpLabel.setY(0);
}
gachaUpLabel.setText(i18next.t("egg:shinyUPGacha"));
gachaUpLabel.setX(0);
gachaUpLabel.setOrigin(0.5, 0);
break;
gachaUpLabel.setText(i18next.t("egg:shinyUPGacha"));
gachaUpLabel.setX(0);
gachaUpLabel.setOrigin(0.5, 0);
break;
}
const gachaKnob = this.scene.add.sprite(191, 89, "gacha_knob");
@ -470,12 +470,12 @@ export default class EggGachaUiHandler extends MessageUiHandler {
getGuaranteedEggTierFromPullCount(pullCount: number): EggTier {
switch (pullCount) {
case 10:
return EggTier.RARE;
case 25:
return EggTier.EPIC;
default:
return EggTier.COMMON;
case 10:
return EggTier.RARE;
case 25:
return EggTier.EPIC;
default:
return EggTier.COMMON;
}
}
@ -567,11 +567,11 @@ export default class EggGachaUiHandler extends MessageUiHandler {
updateGachaInfo(gachaType: GachaType): void {
const infoContainer = this.gachaInfoContainers[gachaType];
switch (gachaType as GachaType) {
case GachaType.LEGENDARY:
const species = getPokemonSpecies(getLegendaryGachaSpeciesForTimestamp(this.scene, new Date().getTime()));
const pokemonIcon = infoContainer.getAt(1) as Phaser.GameObjects.Sprite;
pokemonIcon.setTexture(species.getIconAtlasKey(), species.getIconId(false));
break;
case GachaType.LEGENDARY:
const species = getPokemonSpecies(getLegendaryGachaSpeciesForTimestamp(this.scene, new Date().getTime()));
const pokemonIcon = infoContainer.getAt(1) as Phaser.GameObjects.Sprite;
pokemonIcon.setTexture(species.getIconAtlasKey(), species.getIconId(false));
break;
}
}
@ -638,106 +638,106 @@ export default class EggGachaUiHandler extends MessageUiHandler {
}
} else {
switch (button) {
case Button.ACTION:
switch (this.cursor) {
case 0:
if (!this.scene.gameData.voucherCounts[VoucherType.REGULAR] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 99 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.REGULAR, 1);
}
this.pull();
success = true;
} else {
error = true;
this.showError(i18next.t("egg:tooManyEggs"));
}
break;
case 2:
if (!this.scene.gameData.voucherCounts[VoucherType.PLUS] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 95 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.PLUS, 1);
}
this.pull(5);
success = true;
} else {
error = true;
this.showError(i18next.t("egg:tooManyEggs"));
}
break;
case 1:
case 3:
if ((this.cursor === 1 && this.scene.gameData.voucherCounts[VoucherType.REGULAR] < 10 && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE)
case Button.ACTION:
switch (this.cursor) {
case 0:
if (!this.scene.gameData.voucherCounts[VoucherType.REGULAR] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 99 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.REGULAR, 1);
}
this.pull();
success = true;
} else {
error = true;
this.showError(i18next.t("egg:tooManyEggs"));
}
break;
case 2:
if (!this.scene.gameData.voucherCounts[VoucherType.PLUS] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 95 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.PLUS, 1);
}
this.pull(5);
success = true;
} else {
error = true;
this.showError(i18next.t("egg:tooManyEggs"));
}
break;
case 1:
case 3:
if ((this.cursor === 1 && this.scene.gameData.voucherCounts[VoucherType.REGULAR] < 10 && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE)
|| (this.cursor === 3 && !this.scene.gameData.voucherCounts[VoucherType.PREMIUM] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE)) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 90 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (this.cursor === 3) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.PREMIUM, 1);
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 90 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (this.cursor === 3) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.PREMIUM, 1);
}
} else {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.REGULAR, 10);
}
}
this.pull(10);
success = true;
} else {
error = true;
this.showError(i18next.t("egg:tooManyEggs"));
}
} else {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.REGULAR, 10);
break;
case 4:
if (!this.scene.gameData.voucherCounts[VoucherType.GOLDEN] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 75 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.GOLDEN, 1);
}
this.pull(25);
success = true;
} else {
error = true;
this.showError(i18next.t("egg:tooManyEggs"));
}
}
this.pull(10);
success = true;
} else {
error = true;
this.showError(i18next.t("egg:tooManyEggs"));
break;
case 5:
ui.revertMode();
success = true;
break;
}
break;
case 4:
if (!this.scene.gameData.voucherCounts[VoucherType.GOLDEN] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 75 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.GOLDEN, 1);
}
this.pull(25);
success = true;
} else {
error = true;
this.showError(i18next.t("egg:tooManyEggs"));
}
break;
case 5:
ui.revertMode();
case Button.CANCEL:
this.getUi().revertMode();
success = true;
break;
}
break;
case Button.CANCEL:
this.getUi().revertMode();
success = true;
break;
case Button.UP:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.DOWN:
if (this.cursor < 5) {
success = this.setCursor(this.cursor + 1);
}
break;
case Button.LEFT:
if (this.gachaCursor) {
success = this.setGachaCursor(this.gachaCursor - 1);
}
break;
case Button.RIGHT:
if (this.gachaCursor < Utils.getEnumKeys(GachaType).length - 1) {
success = this.setGachaCursor(this.gachaCursor + 1);
}
break;
case Button.UP:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.DOWN:
if (this.cursor < 5) {
success = this.setCursor(this.cursor + 1);
}
break;
case Button.LEFT:
if (this.gachaCursor) {
success = this.setGachaCursor(this.gachaCursor - 1);
}
break;
case Button.RIGHT:
if (this.gachaCursor < Utils.getEnumKeys(GachaType).length - 1) {
success = this.setGachaCursor(this.gachaCursor + 1);
}
break;
}
}
}

View File

@ -152,26 +152,26 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
}
} else {
switch (button) {
case Button.UP:
if (cursor >= 2) {
success = this.setCursor(cursor - 2);
}
break;
case Button.DOWN:
if (cursor < 2) {
success = this.setCursor(cursor + 2);
}
break;
case Button.LEFT:
if (cursor % 2 === 1) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor % 2 === 0) {
success = this.setCursor(cursor + 1);
}
break;
case Button.UP:
if (cursor >= 2) {
success = this.setCursor(cursor - 2);
}
break;
case Button.DOWN:
if (cursor < 2) {
success = this.setCursor(cursor + 2);
}
break;
case Button.LEFT:
if (cursor % 2 === 1) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor % 2 === 0) {
success = this.setCursor(cursor + 1);
}
break;
}
}

View File

@ -351,16 +351,16 @@ export default class GameStatsUiHandler extends UiHandler {
this.scene.ui.revertMode();
} else {
switch (button) {
case Button.UP:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.DOWN:
if (this.cursor < Math.ceil((Object.keys(displayStats).length - 18) / 2)) {
success = this.setCursor(this.cursor + 1);
}
break;
case Button.UP:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.DOWN:
if (this.cursor < Math.ceil((Object.keys(displayStats).length - 18) / 2)) {
success = this.setCursor(this.cursor + 1);
}
break;
}
}

View File

@ -97,18 +97,18 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
error = error.slice(0, colonIndex);
}
switch (error) {
case this.ERR_USERNAME:
return i18next.t("menu:invalidLoginUsername");
case this.ERR_PASSWORD:
return i18next.t("menu:invalidLoginPassword");
case this.ERR_ACCOUNT_EXIST:
return i18next.t("menu:accountNonExistent");
case this.ERR_PASSWORD_MATCH:
return i18next.t("menu:unmatchingPassword");
case this.ERR_NO_SAVES:
return i18next.t("menu:noSaves");
case this.ERR_TOO_MANY_SAVES:
return i18next.t("menu:tooManySaves");
case this.ERR_USERNAME:
return i18next.t("menu:invalidLoginUsername");
case this.ERR_PASSWORD:
return i18next.t("menu:invalidLoginPassword");
case this.ERR_ACCOUNT_EXIST:
return i18next.t("menu:accountNonExistent");
case this.ERR_PASSWORD_MATCH:
return i18next.t("menu:unmatchingPassword");
case this.ERR_NO_SAVES:
return i18next.t("menu:noSaves");
case this.ERR_TOO_MANY_SAVES:
return i18next.t("menu:tooManySaves");
}
return super.getReadableErrorMessage(error);

View File

@ -468,148 +468,148 @@ export default class MenuUiHandler extends MessageUiHandler {
}
this.showText("", 0);
switch (adjustedCursor) {
case MenuOptions.GAME_SETTINGS:
ui.setOverlayMode(Mode.SETTINGS);
success = true;
break;
case MenuOptions.ACHIEVEMENTS:
ui.setOverlayMode(Mode.ACHIEVEMENTS);
success = true;
break;
case MenuOptions.STATS:
ui.setOverlayMode(Mode.GAME_STATS);
success = true;
break;
case MenuOptions.RUN_HISTORY:
ui.setOverlayMode(Mode.RUN_HISTORY);
success = true;
break;
case MenuOptions.EGG_LIST:
if (this.scene.gameData.eggs.length) {
case MenuOptions.GAME_SETTINGS:
ui.setOverlayMode(Mode.SETTINGS);
success = true;
break;
case MenuOptions.ACHIEVEMENTS:
ui.setOverlayMode(Mode.ACHIEVEMENTS);
success = true;
break;
case MenuOptions.STATS:
ui.setOverlayMode(Mode.GAME_STATS);
success = true;
break;
case MenuOptions.RUN_HISTORY:
ui.setOverlayMode(Mode.RUN_HISTORY);
success = true;
break;
case MenuOptions.EGG_LIST:
if (this.scene.gameData.eggs.length) {
ui.revertMode();
ui.setOverlayMode(Mode.EGG_LIST);
success = true;
} else {
ui.showText(i18next.t("menuUiHandler:noEggs"), null, () => ui.showText(""), Utils.fixedInt(1500));
error = true;
}
break;
case MenuOptions.EGG_GACHA:
ui.revertMode();
ui.setOverlayMode(Mode.EGG_LIST);
ui.setOverlayMode(Mode.EGG_GACHA);
success = true;
} else {
ui.showText(i18next.t("menuUiHandler:noEggs"), null, () => ui.showText(""), Utils.fixedInt(1500));
error = true;
}
break;
case MenuOptions.EGG_GACHA:
ui.revertMode();
ui.setOverlayMode(Mode.EGG_GACHA);
success = true;
break;
case MenuOptions.MANAGE_DATA:
if (!bypassLogin && !this.manageDataConfig.options.some(o => o.label === i18next.t("menuUiHandler:linkDiscord") || o.label === i18next.t("menuUiHandler:unlinkDiscord"))) {
this.manageDataConfig.options.splice(this.manageDataConfig.options.length - 1, 0,
{
label: loggedInUser?.discordId === "" ? i18next.t("menuUiHandler:linkDiscord") : i18next.t("menuUiHandler:unlinkDiscord"),
handler: () => {
if (loggedInUser?.discordId === "") {
const token = Utils.getCookie(Utils.sessionIdKey);
const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`);
const discordId = import.meta.env.VITE_DISCORD_CLIENT_ID;
const discordUrl = `https://discord.com/api/oauth2/authorize?client_id=${discordId}&redirect_uri=${redirectUri}&response_type=code&scope=identify&state=${token}&prompt=none`;
window.open(discordUrl, "_self");
return true;
} else {
Utils.apiPost("/auth/discord/logout", undefined, undefined, true).then(res => {
if (!res.ok) {
console.error(`Unlink failed (${res.status}: ${res.statusText})`);
}
updateUserInfo().then(() => this.scene.reset(true, true));
});
return true;
break;
case MenuOptions.MANAGE_DATA:
if (!bypassLogin && !this.manageDataConfig.options.some(o => o.label === i18next.t("menuUiHandler:linkDiscord") || o.label === i18next.t("menuUiHandler:unlinkDiscord"))) {
this.manageDataConfig.options.splice(this.manageDataConfig.options.length - 1, 0,
{
label: loggedInUser?.discordId === "" ? i18next.t("menuUiHandler:linkDiscord") : i18next.t("menuUiHandler:unlinkDiscord"),
handler: () => {
if (loggedInUser?.discordId === "") {
const token = Utils.getCookie(Utils.sessionIdKey);
const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`);
const discordId = import.meta.env.VITE_DISCORD_CLIENT_ID;
const discordUrl = `https://discord.com/api/oauth2/authorize?client_id=${discordId}&redirect_uri=${redirectUri}&response_type=code&scope=identify&state=${token}&prompt=none`;
window.open(discordUrl, "_self");
return true;
} else {
Utils.apiPost("/auth/discord/logout", undefined, undefined, true).then(res => {
if (!res.ok) {
console.error(`Unlink failed (${res.status}: ${res.statusText})`);
}
updateUserInfo().then(() => this.scene.reset(true, true));
});
return true;
}
}
}
},
{
label: loggedInUser?.googleId === "" ? i18next.t("menuUiHandler:linkGoogle") : i18next.t("menuUiHandler:unlinkGoogle"),
handler: () => {
if (loggedInUser?.googleId === "") {
const token = Utils.getCookie(Utils.sessionIdKey);
const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/google/callback`);
const googleId = import.meta.env.VITE_GOOGLE_CLIENT_ID;
const googleUrl = `https://accounts.google.com/o/oauth2/auth?client_id=${googleId}&response_type=code&redirect_uri=${redirectUri}&scope=openid&state=${token}`;
window.open(googleUrl, "_self");
return true;
} else {
Utils.apiPost("/auth/google/logout", undefined, undefined, true).then(res => {
if (!res.ok) {
console.error(`Unlink failed (${res.status}: ${res.statusText})`);
}
updateUserInfo().then(() => this.scene.reset(true, true));
});
return true;
},
{
label: loggedInUser?.googleId === "" ? i18next.t("menuUiHandler:linkGoogle") : i18next.t("menuUiHandler:unlinkGoogle"),
handler: () => {
if (loggedInUser?.googleId === "") {
const token = Utils.getCookie(Utils.sessionIdKey);
const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/google/callback`);
const googleId = import.meta.env.VITE_GOOGLE_CLIENT_ID;
const googleUrl = `https://accounts.google.com/o/oauth2/auth?client_id=${googleId}&response_type=code&redirect_uri=${redirectUri}&scope=openid&state=${token}`;
window.open(googleUrl, "_self");
return true;
} else {
Utils.apiPost("/auth/google/logout", undefined, undefined, true).then(res => {
if (!res.ok) {
console.error(`Unlink failed (${res.status}: ${res.statusText})`);
}
updateUserInfo().then(() => this.scene.reset(true, true));
});
return true;
}
}
}
});
}
ui.setOverlayMode(Mode.MENU_OPTION_SELECT, this.manageDataConfig);
success = true;
break;
case MenuOptions.COMMUNITY:
ui.setOverlayMode(Mode.MENU_OPTION_SELECT, this.communityConfig);
success = true;
break;
case MenuOptions.SAVE_AND_QUIT:
if (this.scene.currentBattle) {
});
}
ui.setOverlayMode(Mode.MENU_OPTION_SELECT, this.manageDataConfig);
success = true;
const doSaveQuit = () => {
ui.setMode(Mode.LOADING, {
buttonActions: [], fadeOut: () =>
this.scene.gameData.saveAll(this.scene, true, true, true, true).then(() => {
break;
case MenuOptions.COMMUNITY:
ui.setOverlayMode(Mode.MENU_OPTION_SELECT, this.communityConfig);
success = true;
break;
case MenuOptions.SAVE_AND_QUIT:
if (this.scene.currentBattle) {
success = true;
const doSaveQuit = () => {
ui.setMode(Mode.LOADING, {
buttonActions: [], fadeOut: () =>
this.scene.gameData.saveAll(this.scene, true, true, true, true).then(() => {
this.scene.reset(true);
})
this.scene.reset(true);
})
});
};
if (this.scene.currentBattle.turn > 1) {
ui.showText(i18next.t("menuUiHandler:losingProgressionWarning"), null, () => {
if (!this.active) {
this.showText("", 0);
return;
}
ui.setOverlayMode(Mode.CONFIRM, doSaveQuit, () => {
ui.revertMode();
this.showText("", 0);
}, false, -98);
});
} else {
doSaveQuit();
}
} else {
error = true;
}
break;
case MenuOptions.LOG_OUT:
success = true;
const doLogout = () => {
ui.setMode(Mode.LOADING, {
buttonActions: [], fadeOut: () => Utils.apiFetch("account/logout", true).then(res => {
if (!res.ok) {
console.error(`Log out failed (${res.status}: ${res.statusText})`);
}
Utils.removeCookie(Utils.sessionIdKey);
updateUserInfo().then(() => this.scene.reset(true, true));
})
});
};
if (this.scene.currentBattle.turn > 1) {
if (this.scene.currentBattle) {
ui.showText(i18next.t("menuUiHandler:losingProgressionWarning"), null, () => {
if (!this.active) {
this.showText("", 0);
return;
}
ui.setOverlayMode(Mode.CONFIRM, doSaveQuit, () => {
ui.setOverlayMode(Mode.CONFIRM, doLogout, () => {
ui.revertMode();
this.showText("", 0);
}, false, -98);
});
} else {
doSaveQuit();
doLogout();
}
} else {
error = true;
}
break;
case MenuOptions.LOG_OUT:
success = true;
const doLogout = () => {
ui.setMode(Mode.LOADING, {
buttonActions: [], fadeOut: () => Utils.apiFetch("account/logout", true).then(res => {
if (!res.ok) {
console.error(`Log out failed (${res.status}: ${res.statusText})`);
}
Utils.removeCookie(Utils.sessionIdKey);
updateUserInfo().then(() => this.scene.reset(true, true));
})
});
};
if (this.scene.currentBattle) {
ui.showText(i18next.t("menuUiHandler:losingProgressionWarning"), null, () => {
if (!this.active) {
this.showText("", 0);
return;
}
ui.setOverlayMode(Mode.CONFIRM, doLogout, () => {
ui.revertMode();
this.showText("", 0);
}, false, -98);
});
} else {
doLogout();
}
break;
break;
}
} else if (button === Button.CANCEL) {
success = true;
@ -620,20 +620,20 @@ export default class MenuUiHandler extends MessageUiHandler {
});
} else {
switch (button) {
case Button.UP:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else {
success = this.setCursor(this.menuOptions.length - 1);
}
break;
case Button.DOWN:
if (this.cursor + 1 < this.menuOptions.length) {
success = this.setCursor(this.cursor + 1);
} else {
success = this.setCursor(0);
}
break;
case Button.UP:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else {
success = this.setCursor(this.menuOptions.length - 1);
}
break;
case Button.DOWN:
if (this.cursor + 1 < this.menuOptions.length) {
success = this.setCursor(this.cursor + 1);
} else {
success = this.setCursor(0);
}
break;
}
}

View File

@ -56,18 +56,18 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
let actionMatch: RegExpExecArray | null;
while ((actionMatch = actionPattern.exec(text))) {
switch (actionMatch[1]) {
case "c":
charVarMap.set(actionMatch.index, actionMatch[2]);
break;
case "d":
delayMap.set(actionMatch.index, parseInt(actionMatch[2]));
break;
case "s":
soundMap.set(actionMatch.index, actionMatch[2]);
break;
case "f":
fadeMap.set(actionMatch.index, parseInt(actionMatch[2]));
break;
case "c":
charVarMap.set(actionMatch.index, actionMatch[2]);
break;
case "d":
delayMap.set(actionMatch.index, parseInt(actionMatch[2]));
break;
case "s":
soundMap.set(actionMatch.index, actionMatch[2]);
break;
case "f":
fadeMap.set(actionMatch.index, parseInt(actionMatch[2]));
break;
}
text = text.slice(0, actionMatch.index) + text.slice(actionMatch.index + actionMatch[2].length + 4);
}

View File

@ -357,79 +357,79 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
}
} else {
switch (button) {
case Button.UP:
if (this.rowCursor === 0 && this.cursor === 3) {
success = this.setCursor(0);
} else if (this.rowCursor < this.shopOptionsRows.length + 1) {
success = this.setRowCursor(this.rowCursor + 1);
}
break;
case Button.DOWN:
if (this.rowCursor) {
success = this.setRowCursor(this.rowCursor - 1);
} else if (this.lockRarityButtonContainer.visible && this.cursor === 0) {
success = this.setCursor(3);
}
break;
case Button.LEFT:
if (!this.rowCursor) {
switch (this.cursor) {
case 0:
success = false;
break;
case 1:
if (this.lockRarityButtonContainer.visible) {
success = this.setCursor(3);
} else {
success = this.rerollButtonContainer.visible && this.setCursor(0);
}
break;
case 2:
if (this.transferButtonContainer.visible) {
success = this.setCursor(1);
} else if (this.rerollButtonContainer.visible) {
success = this.setCursor(0);
} else {
success = false;
}
break;
case Button.UP:
if (this.rowCursor === 0 && this.cursor === 3) {
success = this.setCursor(0);
} else if (this.rowCursor < this.shopOptionsRows.length + 1) {
success = this.setRowCursor(this.rowCursor + 1);
}
} else if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else if (this.rowCursor === 1 && this.rerollButtonContainer.visible) {
success = this.setRowCursor(0);
}
break;
case Button.RIGHT:
if (!this.rowCursor) {
switch (this.cursor) {
case 0:
if (this.transferButtonContainer.visible) {
success = this.setCursor(1);
} else {
success = this.setCursor(2);
}
break;
case 1:
success = this.setCursor(2);
break;
case 2:
success = false;
break;
case 3:
if (this.transferButtonContainer.visible) {
success = this.setCursor(1);
} else {
success = this.setCursor(2);
}
break;
break;
case Button.DOWN:
if (this.rowCursor) {
success = this.setRowCursor(this.rowCursor - 1);
} else if (this.lockRarityButtonContainer.visible && this.cursor === 0) {
success = this.setCursor(3);
}
} else if (this.cursor < this.getRowItems(this.rowCursor) - 1) {
success = this.setCursor(this.cursor + 1);
} else if (this.rowCursor === 1 && this.transferButtonContainer.visible) {
success = this.setRowCursor(0);
}
break;
break;
case Button.LEFT:
if (!this.rowCursor) {
switch (this.cursor) {
case 0:
success = false;
break;
case 1:
if (this.lockRarityButtonContainer.visible) {
success = this.setCursor(3);
} else {
success = this.rerollButtonContainer.visible && this.setCursor(0);
}
break;
case 2:
if (this.transferButtonContainer.visible) {
success = this.setCursor(1);
} else if (this.rerollButtonContainer.visible) {
success = this.setCursor(0);
} else {
success = false;
}
break;
}
} else if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else if (this.rowCursor === 1 && this.rerollButtonContainer.visible) {
success = this.setRowCursor(0);
}
break;
case Button.RIGHT:
if (!this.rowCursor) {
switch (this.cursor) {
case 0:
if (this.transferButtonContainer.visible) {
success = this.setCursor(1);
} else {
success = this.setCursor(2);
}
break;
case 1:
success = this.setCursor(2);
break;
case 2:
success = false;
break;
case 3:
if (this.transferButtonContainer.visible) {
success = this.setCursor(1);
} else {
success = this.setCursor(2);
}
break;
}
} else if (this.cursor < this.getRowItems(this.rowCursor) - 1) {
success = this.setCursor(this.cursor + 1);
} else if (this.rowCursor === 1 && this.transferButtonContainer.visible) {
success = this.setRowCursor(0);
}
break;
}
}
@ -527,12 +527,12 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
private getRowItems(rowCursor: integer): integer {
switch (rowCursor) {
case 0:
return 3;
case 1:
return this.options.length;
default:
return this.shopOptionsRows[this.shopOptionsRows.length - (rowCursor - 1)].length;
case 0:
return 3;
case 1:
return this.options.length;
default:
return this.shopOptionsRows[this.shopOptionsRows.length - (rowCursor - 1)].length;
}
}

View File

@ -159,16 +159,16 @@ export default class MysteryEncounterUiHandler extends UiHandler {
}
} else {
switch (this.optionsContainer.getAll()?.length) {
default:
case 3:
success = this.handleTwoOptionMoveInput(button);
break;
case 4:
success = this.handleThreeOptionMoveInput(button);
break;
case 5:
success = this.handleFourOptionMoveInput(button);
break;
default:
case 3:
success = this.handleTwoOptionMoveInput(button);
break;
case 4:
success = this.handleThreeOptionMoveInput(button);
break;
case 5:
success = this.handleFourOptionMoveInput(button);
break;
}
this.displayOptionTooltip();
@ -185,26 +185,26 @@ export default class MysteryEncounterUiHandler extends UiHandler {
let success = false;
const cursor = this.getCursor();
switch (button) {
case Button.UP:
if (cursor < this.viewPartyIndex) {
success = this.setCursor(this.viewPartyIndex);
}
break;
case Button.DOWN:
if (cursor === this.viewPartyIndex) {
success = this.setCursor(1);
}
break;
case Button.LEFT:
if (cursor > 0) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor < this.viewPartyIndex) {
success = this.setCursor(cursor + 1);
}
break;
case Button.UP:
if (cursor < this.viewPartyIndex) {
success = this.setCursor(this.viewPartyIndex);
}
break;
case Button.DOWN:
if (cursor === this.viewPartyIndex) {
success = this.setCursor(1);
}
break;
case Button.LEFT:
if (cursor > 0) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor < this.viewPartyIndex) {
success = this.setCursor(cursor + 1);
}
break;
}
return success;
@ -214,34 +214,34 @@ export default class MysteryEncounterUiHandler extends UiHandler {
let success = false;
const cursor = this.getCursor();
switch (button) {
case Button.UP:
if (cursor === 2) {
success = this.setCursor(cursor - 2);
} else {
success = this.setCursor(this.viewPartyIndex);
}
break;
case Button.DOWN:
if (cursor === this.viewPartyIndex) {
success = this.setCursor(1);
} else {
success = this.setCursor(2);
}
break;
case Button.LEFT:
if (cursor === this.viewPartyIndex) {
success = this.setCursor(1);
} else if (cursor === 1) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor === 1) {
success = this.setCursor(this.viewPartyIndex);
} else if (cursor < 1) {
success = this.setCursor(cursor + 1);
}
break;
case Button.UP:
if (cursor === 2) {
success = this.setCursor(cursor - 2);
} else {
success = this.setCursor(this.viewPartyIndex);
}
break;
case Button.DOWN:
if (cursor === this.viewPartyIndex) {
success = this.setCursor(1);
} else {
success = this.setCursor(2);
}
break;
case Button.LEFT:
if (cursor === this.viewPartyIndex) {
success = this.setCursor(1);
} else if (cursor === 1) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor === 1) {
success = this.setCursor(this.viewPartyIndex);
} else if (cursor < 1) {
success = this.setCursor(cursor + 1);
}
break;
}
return success;
@ -251,34 +251,34 @@ export default class MysteryEncounterUiHandler extends UiHandler {
let success = false;
const cursor = this.getCursor();
switch (button) {
case Button.UP:
if (cursor >= 2 && cursor !== this.viewPartyIndex) {
success = this.setCursor(cursor - 2);
} else {
success = this.setCursor(this.viewPartyIndex);
}
break;
case Button.DOWN:
if (cursor <= 1) {
success = this.setCursor(cursor + 2);
} else if (cursor === this.viewPartyIndex) {
success = this.setCursor(1);
}
break;
case Button.LEFT:
if (cursor === this.viewPartyIndex) {
success = this.setCursor(1);
} else if (cursor % 2 === 1) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor === 1) {
success = this.setCursor(this.viewPartyIndex);
} else if (cursor % 2 === 0 && cursor !== this.viewPartyIndex) {
success = this.setCursor(cursor + 1);
}
break;
case Button.UP:
if (cursor >= 2 && cursor !== this.viewPartyIndex) {
success = this.setCursor(cursor - 2);
} else {
success = this.setCursor(this.viewPartyIndex);
}
break;
case Button.DOWN:
if (cursor <= 1) {
success = this.setCursor(cursor + 2);
} else if (cursor === this.viewPartyIndex) {
success = this.setCursor(1);
}
break;
case Button.LEFT:
if (cursor === this.viewPartyIndex) {
success = this.setCursor(1);
} else if (cursor % 2 === 1) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor === 1) {
success = this.setCursor(this.viewPartyIndex);
} else if (cursor % 2 === 0 && cursor !== this.viewPartyIndex) {
success = this.setCursor(cursor + 1);
}
break;
}
return success;
@ -351,16 +351,16 @@ export default class MysteryEncounterUiHandler extends UiHandler {
let optionText: BBCodeText;
switch (this.encounterOptions.length) {
default:
case 2:
optionText = addBBCodeTextObject(this.scene, i % 2 === 0 ? 0 : 100, 8, "-", TextStyle.WINDOW, { fontSize: "80px", lineSpacing: -8 });
break;
case 3:
optionText = addBBCodeTextObject(this.scene, i % 2 === 0 ? 0 : 100, i < 2 ? 0 : 16, "-", TextStyle.WINDOW, { fontSize: "80px", lineSpacing: -8 });
break;
case 4:
optionText = addBBCodeTextObject(this.scene, i % 2 === 0 ? 0 : 100, i < 2 ? 0 : 16, "-", TextStyle.WINDOW, { fontSize: "80px", lineSpacing: -8 });
break;
default:
case 2:
optionText = addBBCodeTextObject(this.scene, i % 2 === 0 ? 0 : 100, 8, "-", TextStyle.WINDOW, { fontSize: "80px", lineSpacing: -8 });
break;
case 3:
optionText = addBBCodeTextObject(this.scene, i % 2 === 0 ? 0 : 100, i < 2 ? 0 : 16, "-", TextStyle.WINDOW, { fontSize: "80px", lineSpacing: -8 });
break;
case 4:
optionText = addBBCodeTextObject(this.scene, i % 2 === 0 ? 0 : 100, i < 2 ? 0 : 16, "-", TextStyle.WINDOW, { fontSize: "80px", lineSpacing: -8 });
break;
}
this.optionsMeetsReqs.push(option.meetsRequirements(this.scene));

View File

@ -539,42 +539,42 @@ export default class PartyUiHandler extends MessageUiHandler {
return true;
} else {
switch (button) {
case Button.LEFT:
case Button.LEFT:
/** Decrease quantity for the current item and update UI */
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
this.transferQuantities[option] = this.transferQuantities[option] === 1 ? this.transferQuantitiesMax[option] : this.transferQuantities[option] - 1;
this.updateOptions();
success = this.setCursor(this.optionsCursor); /** Place again the cursor at the same position. Necessary, otherwise the cursor disappears */
}
break;
case Button.RIGHT:
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
this.transferQuantities[option] = this.transferQuantities[option] === 1 ? this.transferQuantitiesMax[option] : this.transferQuantities[option] - 1;
this.updateOptions();
success = this.setCursor(this.optionsCursor); /** Place again the cursor at the same position. Necessary, otherwise the cursor disappears */
}
break;
case Button.RIGHT:
/** Increase quantity for the current item and update UI */
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
this.transferQuantities[option] = this.transferQuantities[option] === this.transferQuantitiesMax[option] ? 1 : this.transferQuantities[option] + 1;
this.updateOptions();
success = this.setCursor(this.optionsCursor); /** Place again the cursor at the same position. Necessary, otherwise the cursor disappears */
}
break;
case Button.UP:
/** If currently selecting items to transfer, reset quantity selection */
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
if (option !== PartyOption.ALL) {
this.transferQuantities[option] = this.transferQuantitiesMax[option];
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
this.transferQuantities[option] = this.transferQuantities[option] === this.transferQuantitiesMax[option] ? 1 : this.transferQuantities[option] + 1;
this.updateOptions();
success = this.setCursor(this.optionsCursor); /** Place again the cursor at the same position. Necessary, otherwise the cursor disappears */
}
this.updateOptions();
}
success = this.setCursor(this.optionsCursor ? this.optionsCursor - 1 : this.options.length - 1); /** Move cursor */
break;
case Button.DOWN:
break;
case Button.UP:
/** If currently selecting items to transfer, reset quantity selection */
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
if (option !== PartyOption.ALL) {
this.transferQuantities[option] = this.transferQuantitiesMax[option];
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
if (option !== PartyOption.ALL) {
this.transferQuantities[option] = this.transferQuantitiesMax[option];
}
this.updateOptions();
}
this.updateOptions();
}
success = this.setCursor(this.optionsCursor < this.options.length - 1 ? this.optionsCursor + 1 : 0); /** Move cursor */
break;
success = this.setCursor(this.optionsCursor ? this.optionsCursor - 1 : this.options.length - 1); /** Move cursor */
break;
case Button.DOWN:
/** If currently selecting items to transfer, reset quantity selection */
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
if (option !== PartyOption.ALL) {
this.transferQuantities[option] = this.transferQuantitiesMax[option];
}
this.updateOptions();
}
success = this.setCursor(this.optionsCursor < this.options.length - 1 ? this.optionsCursor + 1 : 0); /** Move cursor */
break;
}
// show move description
@ -631,28 +631,28 @@ export default class PartyUiHandler extends MessageUiHandler {
const battlerCount = this.scene.currentBattle.getBattlerCount();
switch (button) {
case Button.UP:
success = this.setCursor(this.cursor ? this.cursor < 6 ? this.cursor - 1 : slotCount - 1 : 6);
break;
case Button.DOWN:
success = this.setCursor(this.cursor < 6 ? this.cursor < slotCount - 1 ? this.cursor + 1 : 6 : 0);
break;
case Button.LEFT:
if (this.cursor >= battlerCount && this.cursor <= 6) {
success = this.setCursor(0);
}
break;
case Button.RIGHT:
if (slotCount === battlerCount) {
success = this.setCursor(6);
case Button.UP:
success = this.setCursor(this.cursor ? this.cursor < 6 ? this.cursor - 1 : slotCount - 1 : 6);
break;
} else if (battlerCount >= 2 && slotCount > battlerCount && this.getCursor() === 0 && this.lastCursor === 1) {
success = this.setCursor(2);
case Button.DOWN:
success = this.setCursor(this.cursor < 6 ? this.cursor < slotCount - 1 ? this.cursor + 1 : 6 : 0);
break;
} else if (slotCount > battlerCount && this.cursor < battlerCount) {
success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || battlerCount : battlerCount);
case Button.LEFT:
if (this.cursor >= battlerCount && this.cursor <= 6) {
success = this.setCursor(0);
}
break;
}
case Button.RIGHT:
if (slotCount === battlerCount) {
success = this.setCursor(6);
break;
} else if (battlerCount >= 2 && slotCount > battlerCount && this.getCursor() === 0 && this.lastCursor === 1) {
success = this.setCursor(2);
break;
} else if (slotCount > battlerCount && this.cursor < battlerCount) {
success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || battlerCount : battlerCount);
break;
}
}
}
@ -773,19 +773,19 @@ export default class PartyUiHandler extends MessageUiHandler {
let optionsMessage = i18next.t("partyUiHandler:doWhatWithThisPokemon");
switch (this.partyUiMode) {
case PartyUiMode.MOVE_MODIFIER:
optionsMessage = i18next.t("partyUiHandler:selectAMove");
break;
case PartyUiMode.MODIFIER_TRANSFER:
if (!this.transferMode) {
optionsMessage = i18next.t("partyUiHandler:changeQuantity");
}
break;
case PartyUiMode.SPLICE:
if (!this.transferMode) {
optionsMessage = i18next.t("partyUiHandler:selectAnotherPokemonToSplice");
}
break;
case PartyUiMode.MOVE_MODIFIER:
optionsMessage = i18next.t("partyUiHandler:selectAMove");
break;
case PartyUiMode.MODIFIER_TRANSFER:
if (!this.transferMode) {
optionsMessage = i18next.t("partyUiHandler:changeQuantity");
}
break;
case PartyUiMode.SPLICE:
if (!this.transferMode) {
optionsMessage = i18next.t("partyUiHandler:selectAnotherPokemonToSplice");
}
break;
}
this.showText(optionsMessage, 0);
@ -829,64 +829,64 @@ export default class PartyUiHandler extends MessageUiHandler {
if (this.partyUiMode !== PartyUiMode.MOVE_MODIFIER && this.partyUiMode !== PartyUiMode.REMEMBER_MOVE_MODIFIER && (this.transferMode || this.partyUiMode !== PartyUiMode.MODIFIER_TRANSFER)) {
switch (this.partyUiMode) {
case PartyUiMode.SWITCH:
case PartyUiMode.FAINT_SWITCH:
case PartyUiMode.POST_BATTLE_SWITCH:
if (this.cursor >= this.scene.currentBattle.getBattlerCount()) {
const allowBatonModifierSwitch =
case PartyUiMode.SWITCH:
case PartyUiMode.FAINT_SWITCH:
case PartyUiMode.POST_BATTLE_SWITCH:
if (this.cursor >= this.scene.currentBattle.getBattlerCount()) {
const allowBatonModifierSwitch =
this.partyUiMode !== PartyUiMode.FAINT_SWITCH
&& this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
&& (m as SwitchEffectTransferModifier).pokemonId === this.scene.getPlayerField()[this.fieldIndex].id);
const moveHistory = this.scene.getPlayerField()[this.fieldIndex].getMoveHistory();
const isBatonPassMove = this.partyUiMode === PartyUiMode.FAINT_SWITCH && moveHistory.length && allMoves[moveHistory[moveHistory.length - 1].move].getAttrs(ForceSwitchOutAttr)[0]?.isBatonPass() && moveHistory[moveHistory.length - 1].result === MoveResult.SUCCESS;
const moveHistory = this.scene.getPlayerField()[this.fieldIndex].getMoveHistory();
const isBatonPassMove = this.partyUiMode === PartyUiMode.FAINT_SWITCH && moveHistory.length && allMoves[moveHistory[moveHistory.length - 1].move].getAttrs(ForceSwitchOutAttr)[0]?.isBatonPass() && moveHistory[moveHistory.length - 1].result === MoveResult.SUCCESS;
// isBatonPassMove and allowBatonModifierSwitch shouldn't ever be true
// at the same time, because they both explicitly check for a mutually
// exclusive partyUiMode. But better safe than sorry.
this.options.push(isBatonPassMove && !allowBatonModifierSwitch ? PartyOption.PASS_BATON : PartyOption.SEND_OUT);
if (allowBatonModifierSwitch && !isBatonPassMove) {
// isBatonPassMove and allowBatonModifierSwitch shouldn't ever be true
// at the same time, because they both explicitly check for a mutually
// exclusive partyUiMode. But better safe than sorry.
this.options.push(isBatonPassMove && !allowBatonModifierSwitch ? PartyOption.PASS_BATON : PartyOption.SEND_OUT);
if (allowBatonModifierSwitch && !isBatonPassMove) {
// the BATON modifier gives an extra switch option for
// pokemon-command switches, allowing buffs to be optionally passed
this.options.push(PartyOption.PASS_BATON);
this.options.push(PartyOption.PASS_BATON);
}
}
}
break;
case PartyUiMode.REVIVAL_BLESSING:
this.options.push(PartyOption.REVIVE);
break;
case PartyUiMode.MODIFIER:
this.options.push(PartyOption.APPLY);
break;
case PartyUiMode.TM_MODIFIER:
this.options.push(PartyOption.TEACH);
break;
case PartyUiMode.MODIFIER_TRANSFER:
this.options.push(PartyOption.TRANSFER);
break;
case PartyUiMode.SPLICE:
if (this.transferMode) {
if (this.cursor !== this.transferCursor) {
this.options.push(PartyOption.SPLICE);
}
} else {
break;
case PartyUiMode.REVIVAL_BLESSING:
this.options.push(PartyOption.REVIVE);
break;
case PartyUiMode.MODIFIER:
this.options.push(PartyOption.APPLY);
}
break;
case PartyUiMode.RELEASE:
this.options.push(PartyOption.RELEASE);
break;
case PartyUiMode.CHECK:
if (this.scene.getCurrentPhase() instanceof SelectModifierPhase) {
formChangeItemModifiers = this.getFormChangeItemsModifiers(pokemon);
for (let i = 0; i < formChangeItemModifiers.length; i++) {
this.options.push(PartyOption.FORM_CHANGE_ITEM + i);
break;
case PartyUiMode.TM_MODIFIER:
this.options.push(PartyOption.TEACH);
break;
case PartyUiMode.MODIFIER_TRANSFER:
this.options.push(PartyOption.TRANSFER);
break;
case PartyUiMode.SPLICE:
if (this.transferMode) {
if (this.cursor !== this.transferCursor) {
this.options.push(PartyOption.SPLICE);
}
} else {
this.options.push(PartyOption.APPLY);
}
}
break;
case PartyUiMode.SELECT:
this.options.push(PartyOption.SELECT);
break;
break;
case PartyUiMode.RELEASE:
this.options.push(PartyOption.RELEASE);
break;
case PartyUiMode.CHECK:
if (this.scene.getCurrentPhase() instanceof SelectModifierPhase) {
formChangeItemModifiers = this.getFormChangeItemsModifiers(pokemon);
for (let i = 0; i < formChangeItemModifiers.length; i++) {
this.options.push(PartyOption.FORM_CHANGE_ITEM + i);
}
}
break;
case PartyUiMode.SELECT:
this.options.push(PartyOption.SELECT);
break;
}
this.options.push(PartyOption.SUMMARY);
@ -962,33 +962,33 @@ export default class PartyUiHandler extends MessageUiHandler {
optionName = "↓";
} else if ((this.partyUiMode !== PartyUiMode.REMEMBER_MOVE_MODIFIER && (this.partyUiMode !== PartyUiMode.MODIFIER_TRANSFER || this.transferMode)) || option === PartyOption.CANCEL) {
switch (option) {
case PartyOption.MOVE_1:
case PartyOption.MOVE_2:
case PartyOption.MOVE_3:
case PartyOption.MOVE_4:
const move = pokemon.moveset[option - PartyOption.MOVE_1]!; // TODO: is the bang correct?
if (this.showMovePp) {
const maxPP = move.getMovePp();
const currPP = maxPP - move.ppUsed;
optionName = `${move.getName()} ${currPP}/${maxPP}`;
} else {
optionName = move.getName();
}
break;
default:
if (formChangeItemModifiers && option >= PartyOption.FORM_CHANGE_ITEM) {
const modifier = formChangeItemModifiers[option - PartyOption.FORM_CHANGE_ITEM];
optionName = `${modifier.active ? i18next.t("partyUiHandler:DEACTIVATE") : i18next.t("partyUiHandler:ACTIVATE")} ${modifier.type.name}`;
} else if (option === PartyOption.UNPAUSE_EVOLUTION) {
optionName = `${pokemon.pauseEvolutions ? i18next.t("partyUiHandler:UNPAUSE_EVOLUTION") : i18next.t("partyUiHandler:PAUSE_EVOLUTION")}`;
} else {
if (this.localizedOptions.includes(option)) {
optionName = i18next.t(`partyUiHandler:${PartyOption[option]}`);
case PartyOption.MOVE_1:
case PartyOption.MOVE_2:
case PartyOption.MOVE_3:
case PartyOption.MOVE_4:
const move = pokemon.moveset[option - PartyOption.MOVE_1]!; // TODO: is the bang correct?
if (this.showMovePp) {
const maxPP = move.getMovePp();
const currPP = maxPP - move.ppUsed;
optionName = `${move.getName()} ${currPP}/${maxPP}`;
} else {
optionName = Utils.toReadableString(PartyOption[option]);
optionName = move.getName();
}
}
break;
break;
default:
if (formChangeItemModifiers && option >= PartyOption.FORM_CHANGE_ITEM) {
const modifier = formChangeItemModifiers[option - PartyOption.FORM_CHANGE_ITEM];
optionName = `${modifier.active ? i18next.t("partyUiHandler:DEACTIVATE") : i18next.t("partyUiHandler:ACTIVATE")} ${modifier.type.name}`;
} else if (option === PartyOption.UNPAUSE_EVOLUTION) {
optionName = `${pokemon.pauseEvolutions ? i18next.t("partyUiHandler:UNPAUSE_EVOLUTION") : i18next.t("partyUiHandler:PAUSE_EVOLUTION")}`;
} else {
if (this.localizedOptions.includes(option)) {
optionName = i18next.t(`partyUiHandler:${PartyOption[option]}`);
} else {
optionName = Utils.toReadableString(PartyOption[option]);
}
}
break;
}
} else if (this.partyUiMode === PartyUiMode.REMEMBER_MOVE_MODIFIER) {
const move = learnableLevelMoves[option];

View File

@ -39,12 +39,12 @@ export default class PokemonIconAnimHandler {
getModeYDelta(mode: PokemonIconAnimMode): number {
switch (mode) {
case PokemonIconAnimMode.NONE:
return 0;
case PokemonIconAnimMode.PASSIVE:
return -1;
case PokemonIconAnimMode.ACTIVE:
return -2;
case PokemonIconAnimMode.NONE:
return 0;
case PokemonIconAnimMode.PASSIVE:
return -1;
case PokemonIconAnimMode.ACTIVE:
return -2;
}
}

View File

@ -50,12 +50,12 @@ export default class RegistrationFormUiHandler extends FormModalUiHandler {
error = error.slice(0, colonIndex);
}
switch (error) {
case "invalid username":
return i18next.t("menu:invalidRegisterUsername");
case "invalid password":
return i18next.t("menu:invalidRegisterPassword");
case "failed to add account record":
return i18next.t("menu:usernameAlreadyUsed");
case "invalid username":
return i18next.t("menu:invalidRegisterUsername");
case "invalid password":
return i18next.t("menu:invalidRegisterPassword");
case "failed to add account record":
return i18next.t("menu:usernameAlreadyUsed");
}
return super.getReadableErrorMessage(error);

View File

@ -118,28 +118,28 @@ export default class RunHistoryUiHandler extends MessageUiHandler {
}
} else if (this.runs.length > 0) {
switch (button) {
case Button.UP:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else if (this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1);
} else if (this.runs.length > 1) {
case Button.UP:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else if (this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1);
} else if (this.runs.length > 1) {
// wrap around to the bottom
success = this.setCursor(Math.min(this.runs.length - 1, this.maxRows - 1));
success = this.setScrollCursor(Math.max(0, this.runs.length - this.maxRows)) || success;
}
break;
case Button.DOWN:
if (this.cursor < Math.min(this.maxRows - 1, this.runs.length - this.scrollCursor - 1)) {
success = this.setCursor(this.cursor + 1);
} else if (this.scrollCursor < this.runs.length - this.maxRows) {
success = this.setScrollCursor(this.scrollCursor + 1);
} else if (this.runs.length > 1) {
success = this.setCursor(Math.min(this.runs.length - 1, this.maxRows - 1));
success = this.setScrollCursor(Math.max(0, this.runs.length - this.maxRows)) || success;
}
break;
case Button.DOWN:
if (this.cursor < Math.min(this.maxRows - 1, this.runs.length - this.scrollCursor - 1)) {
success = this.setCursor(this.cursor + 1);
} else if (this.scrollCursor < this.runs.length - this.maxRows) {
success = this.setScrollCursor(this.scrollCursor + 1);
} else if (this.runs.length > 1) {
// wrap around to the top
success = this.setCursor(0);
success = this.setScrollCursor(0) || success;
}
break;
success = this.setCursor(0);
success = this.setScrollCursor(0) || success;
}
break;
}
}
@ -333,19 +333,19 @@ class RunEntryContainer extends Phaser.GameObjects.Container {
const gameModeLabel = addTextObject(this.scene, 8, 19, "", TextStyle.WINDOW);
let mode = "";
switch (data.gameMode) {
case GameModes.DAILY:
mode = i18next.t("gameMode:dailyRun");
break;
case GameModes.SPLICED_ENDLESS:
case GameModes.ENDLESS:
mode = i18next.t("gameMode:endless");
break;
case GameModes.CLASSIC:
mode = i18next.t("gameMode:classic");
break;
case GameModes.CHALLENGE:
mode = i18next.t("gameMode:challenge");
break;
case GameModes.DAILY:
mode = i18next.t("gameMode:dailyRun");
break;
case GameModes.SPLICED_ENDLESS:
case GameModes.ENDLESS:
mode = i18next.t("gameMode:endless");
break;
case GameModes.CLASSIC:
mode = i18next.t("gameMode:classic");
break;
case GameModes.CHALLENGE:
mode = i18next.t("gameMode:challenge");
break;
}
gameModeLabel.appendText(mode, false);
if (data.gameMode === GameModes.SPLICED_ENDLESS) {

View File

@ -229,14 +229,14 @@ export default class RunInfoUiHandler extends UiHandler {
// Wild - Single and Doubles
if (this.runInfo.battleType === BattleType.WILD || (this.runInfo.battleType === BattleType.MYSTERY_ENCOUNTER && !this.runInfo.trainer)) {
switch (this.runInfo.enemyParty.length) {
case 1:
case 1:
// Wild - Singles
this.parseWildSingleDefeat(enemyContainer);
break;
case 2:
this.parseWildSingleDefeat(enemyContainer);
break;
case 2:
//Wild - Doubles
this.parseWildDoubleDefeat(enemyContainer);
break;
this.parseWildDoubleDefeat(enemyContainer);
break;
}
} else if (this.runInfo.battleType === BattleType.TRAINER || (this.runInfo.battleType === BattleType.MYSTERY_ENCOUNTER && this.runInfo.trainer)) {
this.parseTrainerDefeat(enemyContainer);
@ -474,33 +474,33 @@ export default class RunInfoUiHandler extends UiHandler {
modeText.setPosition(7, 5);
modeText.appendText(i18next.t("runHistory:mode") + ": ", false);
switch (this.runInfo.gameMode) {
case GameModes.DAILY:
modeText.appendText(`${i18next.t("gameMode:dailyRun")}`, false);
break;
case GameModes.SPLICED_ENDLESS:
modeText.appendText(`${i18next.t("gameMode:endlessSpliced")}`, false);
break;
case GameModes.CHALLENGE:
modeText.appendText(`${i18next.t("gameMode:challenge")}`, false);
modeText.appendText(`${i18next.t("runHistory:challengeRules")}: `);
modeText.setWrapMode(1); // wrap by word
modeText.setWrapWidth(500);
const rules: string[] = this.challengeParser();
if (rules) {
for (let i = 0; i < rules.length; i++) {
if (i > 0) {
modeText.appendText(" + ", false);
case GameModes.DAILY:
modeText.appendText(`${i18next.t("gameMode:dailyRun")}`, false);
break;
case GameModes.SPLICED_ENDLESS:
modeText.appendText(`${i18next.t("gameMode:endlessSpliced")}`, false);
break;
case GameModes.CHALLENGE:
modeText.appendText(`${i18next.t("gameMode:challenge")}`, false);
modeText.appendText(`${i18next.t("runHistory:challengeRules")}: `);
modeText.setWrapMode(1); // wrap by word
modeText.setWrapWidth(500);
const rules: string[] = this.challengeParser();
if (rules) {
for (let i = 0; i < rules.length; i++) {
if (i > 0) {
modeText.appendText(" + ", false);
}
modeText.appendText(rules[i], false);
}
modeText.appendText(rules[i], false);
}
}
break;
case GameModes.ENDLESS:
modeText.appendText(`${i18next.t("gameMode:endless")}`, false);
break;
case GameModes.CLASSIC:
modeText.appendText(`${i18next.t("gameMode:classic")}`, false);
break;
break;
case GameModes.ENDLESS:
modeText.appendText(`${i18next.t("gameMode:endless")}`, false);
break;
case GameModes.CLASSIC:
modeText.appendText(`${i18next.t("gameMode:classic")}`, false);
break;
}
// If the player achieves a personal best in Endless, the mode text will be tinted similarly to SSS luck to celebrate their achievement.
@ -577,23 +577,23 @@ export default class RunInfoUiHandler extends UiHandler {
for (let i = 0; i < this.runInfo.challenges.length; i++) {
if (this.runInfo.challenges[i].value !== 0) {
switch (this.runInfo.challenges[i].id) {
case Challenges.SINGLE_GENERATION:
rules.push(i18next.t(`runHistory:challengeMonoGen${this.runInfo.challenges[i].value}`));
break;
case Challenges.SINGLE_TYPE:
const typeRule = Type[this.runInfo.challenges[i].value - 1];
const typeTextColor = `[color=${TypeColor[typeRule]}]`;
const typeShadowColor = `[shadow=${TypeShadow[typeRule]}]`;
const typeText = typeTextColor + typeShadowColor + i18next.t(`pokemonInfo:Type.${typeRule}`)! + "[/color]" + "[/shadow]";
rules.push(typeText);
break;
case Challenges.INVERSE_BATTLE:
rules.push(i18next.t("challenges:inverseBattle.shortName"));
break;
default:
const localisationKey = Challenges[this.runInfo.challenges[i].id].split("_").map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join("");
rules.push(i18next.t(`challenges:${localisationKey}.name`));
break;
case Challenges.SINGLE_GENERATION:
rules.push(i18next.t(`runHistory:challengeMonoGen${this.runInfo.challenges[i].value}`));
break;
case Challenges.SINGLE_TYPE:
const typeRule = Type[this.runInfo.challenges[i].value - 1];
const typeTextColor = `[color=${TypeColor[typeRule]}]`;
const typeShadowColor = `[shadow=${TypeShadow[typeRule]}]`;
const typeText = typeTextColor + typeShadowColor + i18next.t(`pokemonInfo:Type.${typeRule}`)! + "[/color]" + "[/shadow]";
rules.push(typeText);
break;
case Challenges.INVERSE_BATTLE:
rules.push(i18next.t("challenges:inverseBattle.shortName"));
break;
default:
const localisationKey = Challenges[this.runInfo.challenges[i].id].split("_").map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join("");
rules.push(i18next.t(`challenges:${localisationKey}.name`));
break;
}
}
}
@ -911,36 +911,36 @@ export default class RunInfoUiHandler extends UiHandler {
const error = false;
switch (button) {
case Button.CANCEL:
success = true;
if (this.pageMode === RunInfoUiMode.MAIN) {
this.runInfoContainer.removeAll(true);
this.runResultContainer.removeAll(true);
this.partyContainer.removeAll(true);
this.runContainer.removeAll(true);
if (this.isVictory) {
this.hallofFameContainer.removeAll(true);
case Button.CANCEL:
success = true;
if (this.pageMode === RunInfoUiMode.MAIN) {
this.runInfoContainer.removeAll(true);
this.runResultContainer.removeAll(true);
this.partyContainer.removeAll(true);
this.runContainer.removeAll(true);
if (this.isVictory) {
this.hallofFameContainer.removeAll(true);
}
super.clear();
this.runContainer.setVisible(false);
ui.revertMode();
} else if (this.pageMode === RunInfoUiMode.HALL_OF_FAME) {
this.hallofFameContainer.setVisible(false);
this.pageMode = RunInfoUiMode.MAIN;
} else if (this.pageMode === RunInfoUiMode.ENDING_ART) {
this.endCardContainer.setVisible(false);
this.runContainer.remove(this.endCardContainer);
this.pageMode = RunInfoUiMode.MAIN;
}
super.clear();
this.runContainer.setVisible(false);
ui.revertMode();
} else if (this.pageMode === RunInfoUiMode.HALL_OF_FAME) {
this.hallofFameContainer.setVisible(false);
this.pageMode = RunInfoUiMode.MAIN;
} else if (this.pageMode === RunInfoUiMode.ENDING_ART) {
this.endCardContainer.setVisible(false);
this.runContainer.remove(this.endCardContainer);
this.pageMode = RunInfoUiMode.MAIN;
}
break;
case Button.DOWN:
case Button.UP:
break;
case Button.CYCLE_FORM:
case Button.CYCLE_SHINY:
case Button.CYCLE_ABILITY:
this.buttonCycleOption(button);
break;
break;
case Button.DOWN:
case Button.UP:
break;
case Button.CYCLE_FORM:
case Button.CYCLE_SHINY:
case Button.CYCLE_ABILITY:
this.buttonCycleOption(button);
break;
}
if (success) {
@ -960,40 +960,40 @@ export default class RunInfoUiHandler extends UiHandler {
*/
private buttonCycleOption(button: Button) {
switch (button) {
case Button.CYCLE_FORM:
if (this.isVictory && this.pageMode !== RunInfoUiMode.HALL_OF_FAME) {
if (!this.endCardContainer || !this.endCardContainer.visible) {
this.createVictorySplash();
this.endCardContainer.setVisible(true);
this.runContainer.add(this.endCardContainer);
this.pageMode = RunInfoUiMode.ENDING_ART;
} else {
this.endCardContainer.setVisible(false);
this.runContainer.remove(this.endCardContainer);
this.pageMode = RunInfoUiMode.MAIN;
case Button.CYCLE_FORM:
if (this.isVictory && this.pageMode !== RunInfoUiMode.HALL_OF_FAME) {
if (!this.endCardContainer || !this.endCardContainer.visible) {
this.createVictorySplash();
this.endCardContainer.setVisible(true);
this.runContainer.add(this.endCardContainer);
this.pageMode = RunInfoUiMode.ENDING_ART;
} else {
this.endCardContainer.setVisible(false);
this.runContainer.remove(this.endCardContainer);
this.pageMode = RunInfoUiMode.MAIN;
}
}
}
break;
case Button.CYCLE_SHINY:
if (this.isVictory && this.pageMode !== RunInfoUiMode.ENDING_ART) {
if (!this.hallofFameContainer.visible) {
this.hallofFameContainer.setVisible(true);
this.pageMode = RunInfoUiMode.HALL_OF_FAME;
} else {
this.hallofFameContainer.setVisible(false);
this.pageMode = RunInfoUiMode.MAIN;
break;
case Button.CYCLE_SHINY:
if (this.isVictory && this.pageMode !== RunInfoUiMode.ENDING_ART) {
if (!this.hallofFameContainer.visible) {
this.hallofFameContainer.setVisible(true);
this.pageMode = RunInfoUiMode.HALL_OF_FAME;
} else {
this.hallofFameContainer.setVisible(false);
this.pageMode = RunInfoUiMode.MAIN;
}
}
}
break;
case Button.CYCLE_ABILITY:
if (this.runInfo.modifiers.length !== 0 && this.pageMode === RunInfoUiMode.MAIN) {
if (this.partyVisibility) {
this.showParty(false);
} else {
this.showParty(true);
break;
case Button.CYCLE_ABILITY:
if (this.runInfo.modifiers.length !== 0 && this.pageMode === RunInfoUiMode.MAIN) {
if (this.partyVisibility) {
this.showParty(false);
} else {
this.showParty(true);
}
}
}
break;
break;
}
}
}

View File

@ -106,40 +106,40 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
error = true;
} else {
switch (this.uiMode) {
case SaveSlotUiMode.LOAD:
this.saveSlotSelectCallback = null;
originalCallback && originalCallback(cursor);
break;
case SaveSlotUiMode.SAVE:
const saveAndCallback = () => {
const originalCallback = this.saveSlotSelectCallback;
case SaveSlotUiMode.LOAD:
this.saveSlotSelectCallback = null;
ui.revertMode();
ui.showText("", 0);
ui.setMode(Mode.MESSAGE);
originalCallback && originalCallback(cursor);
};
if (this.sessionSlots[cursor].hasData) {
ui.showText(i18next.t("saveSlotSelectUiHandler:overwriteData"), null, () => {
ui.setOverlayMode(Mode.CONFIRM, () => {
this.scene.gameData.deleteSession(cursor).then(response => {
if (response === false) {
this.scene.reset(true);
} else {
saveAndCallback();
}
});
}, () => {
ui.revertMode();
ui.showText("", 0);
}, false, 0, 19, 2000);
});
} else if (this.sessionSlots[cursor].hasData === false) {
saveAndCallback();
} else {
return false;
}
break;
break;
case SaveSlotUiMode.SAVE:
const saveAndCallback = () => {
const originalCallback = this.saveSlotSelectCallback;
this.saveSlotSelectCallback = null;
ui.revertMode();
ui.showText("", 0);
ui.setMode(Mode.MESSAGE);
originalCallback && originalCallback(cursor);
};
if (this.sessionSlots[cursor].hasData) {
ui.showText(i18next.t("saveSlotSelectUiHandler:overwriteData"), null, () => {
ui.setOverlayMode(Mode.CONFIRM, () => {
this.scene.gameData.deleteSession(cursor).then(response => {
if (response === false) {
this.scene.reset(true);
} else {
saveAndCallback();
}
});
}, () => {
ui.revertMode();
ui.showText("", 0);
}, false, 0, 19, 2000);
});
} else if (this.sessionSlots[cursor].hasData === false) {
saveAndCallback();
} else {
return false;
}
break;
}
success = true;
}
@ -151,26 +151,26 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
} else {
const cursorPosition = this.cursor + this.scrollCursor;
switch (button) {
case Button.UP:
if (this.cursor) {
case Button.UP:
if (this.cursor) {
// Check to prevent cursor from accessing a negative index
success = (this.cursor === 0) ? this.setCursor(this.cursor) : this.setCursor(this.cursor - 1, cursorPosition);
} else if (this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1, cursorPosition);
}
break;
case Button.DOWN:
if (this.cursor < (SLOTS_ON_SCREEN - 1)) {
success = this.setCursor(this.cursor + 1, cursorPosition);
} else if (this.scrollCursor < SESSION_SLOTS_COUNT - SLOTS_ON_SCREEN) {
success = this.setScrollCursor(this.scrollCursor + 1, cursorPosition);
}
break;
case Button.RIGHT:
if (this.sessionSlots[cursorPosition].hasData && this.sessionSlots[cursorPosition].saveData) {
this.scene.ui.setOverlayMode(Mode.RUN_INFO, this.sessionSlots[cursorPosition].saveData, RunDisplayMode.SESSION_PREVIEW);
success = true;
}
success = (this.cursor === 0) ? this.setCursor(this.cursor) : this.setCursor(this.cursor - 1, cursorPosition);
} else if (this.scrollCursor) {
success = this.setScrollCursor(this.scrollCursor - 1, cursorPosition);
}
break;
case Button.DOWN:
if (this.cursor < (SLOTS_ON_SCREEN - 1)) {
success = this.setCursor(this.cursor + 1, cursorPosition);
} else if (this.scrollCursor < SESSION_SLOTS_COUNT - SLOTS_ON_SCREEN) {
success = this.setScrollCursor(this.scrollCursor + 1, cursorPosition);
}
break;
case Button.RIGHT:
if (this.sessionSlots[cursorPosition].hasData && this.sessionSlots[cursorPosition].saveData) {
this.scene.ui.setOverlayMode(Mode.RUN_INFO, this.sessionSlots[cursorPosition].saveData, RunDisplayMode.SESSION_PREVIEW);
success = true;
}
}
}

View File

@ -106,48 +106,48 @@ export default class ScrollableGridUiHandler {
const itemOffset = this.scrollCursor * this.COLUMNS;
const lastVisibleIndex = Math.min(this.totalElements - 1, this.totalElements - maxScrollCursor * this.COLUMNS - 1);
switch (button) {
case Button.UP:
if (currentRowIndex > 0) {
success = this.setCursor(this.cursor - this.COLUMNS);
} else if (this.scrollCursor > 0) {
success = this.setScrollCursor(this.scrollCursor - 1);
} else {
case Button.UP:
if (currentRowIndex > 0) {
success = this.setCursor(this.cursor - this.COLUMNS);
} else if (this.scrollCursor > 0) {
success = this.setScrollCursor(this.scrollCursor - 1);
} else {
// wrap around to the last row
let newCursor = this.cursor + (onScreenRows - 1) * this.COLUMNS;
if (newCursor > lastVisibleIndex) {
newCursor -= this.COLUMNS;
let newCursor = this.cursor + (onScreenRows - 1) * this.COLUMNS;
if (newCursor > lastVisibleIndex) {
newCursor -= this.COLUMNS;
}
success = this.setScrollCursor(maxScrollCursor, newCursor);
}
success = this.setScrollCursor(maxScrollCursor, newCursor);
}
break;
case Button.DOWN:
if (currentRowIndex < onScreenRows - 1) {
break;
case Button.DOWN:
if (currentRowIndex < onScreenRows - 1) {
// Go down one row
success = this.setCursor(Math.min(this.cursor + this.COLUMNS, this.totalElements - itemOffset - 1));
} else if (this.scrollCursor < maxScrollCursor) {
success = this.setCursor(Math.min(this.cursor + this.COLUMNS, this.totalElements - itemOffset - 1));
} else if (this.scrollCursor < maxScrollCursor) {
// Scroll down one row
success = this.setScrollCursor(this.scrollCursor + 1);
} else {
success = this.setScrollCursor(this.scrollCursor + 1);
} else {
// Wrap around to the top row
success = this.setScrollCursor(0, this.cursor % this.COLUMNS);
}
break;
case Button.LEFT:
if (currentColumnIndex > 0) {
success = this.setCursor(this.cursor - 1);
} else if (this.scrollCursor === maxScrollCursor && currentRowIndex === onScreenRows - 1) {
success = this.setCursor(lastVisibleIndex);
} else {
success = this.setCursor(this.cursor + this.COLUMNS - 1);
}
break;
case Button.RIGHT:
if (currentColumnIndex < this.COLUMNS - 1 && this.cursor + itemOffset < this.totalElements - 1) {
success = this.setCursor(this.cursor + 1);
} else {
success = this.setCursor(this.cursor - currentColumnIndex);
}
break;
success = this.setScrollCursor(0, this.cursor % this.COLUMNS);
}
break;
case Button.LEFT:
if (currentColumnIndex > 0) {
success = this.setCursor(this.cursor - 1);
} else if (this.scrollCursor === maxScrollCursor && currentRowIndex === onScreenRows - 1) {
success = this.setCursor(lastVisibleIndex);
} else {
success = this.setCursor(this.cursor + this.COLUMNS - 1);
}
break;
case Button.RIGHT:
if (currentColumnIndex < this.COLUMNS - 1 && this.cursor + itemOffset < this.totalElements - 1) {
success = this.setCursor(this.cursor + 1);
} else {
success = this.setCursor(this.cursor - currentColumnIndex);
}
break;
}
return success;
}

View File

@ -170,22 +170,22 @@ export default abstract class AbstractBindingUiHandler extends UiHandler {
const ui = this.getUi();
let success = false;
switch (button) {
case Button.LEFT:
case Button.RIGHT:
case Button.LEFT:
case Button.RIGHT:
// Toggle between action and cancel options.
const cursor = this.cursor ? 0 : 1;
success = this.setCursor(cursor);
break;
case Button.ACTION:
const cursor = this.cursor ? 0 : 1;
success = this.setCursor(cursor);
break;
case Button.ACTION:
// Process actions based on current cursor position.
if (this.cursor === 0) {
this.cancelFn && this.cancelFn();
} else {
success = this.swapAction();
NavigationManager.getInstance().updateIcons();
this.cancelFn && this.cancelFn(success);
}
break;
if (this.cursor === 0) {
this.cancelFn && this.cancelFn();
} else {
success = this.swapAction();
NavigationManager.getInstance().updateIcons();
this.cancelFn && this.cancelFn(success);
}
break;
}
// Plays a select sound effect if an action was successfully processed.

View File

@ -449,78 +449,78 @@ export default abstract class AbstractControlSettingsUiHandler extends UiHandler
const cursor = this.cursor + this.scrollCursor; // Calculate the absolute cursor position.
const setting = this.setting[Object.keys(this.setting)[cursor]];
switch (button) {
case Button.ACTION:
if (!this.optionCursors || !this.optionValueLabels) {
return false; // TODO: is false correct as default? (previously was `undefined`)
}
if (this.settingBlacklisted.includes(setting) || !setting.includes("BUTTON_")) {
success = false;
} else {
success = this.setSetting(this.scene, setting, 1);
}
break;
case Button.UP: // Move up in the menu.
if (!this.optionValueLabels) {
return false;
}
if (cursor) { // If not at the top, move the cursor up.
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else {// If at the top of the visible items, scroll up.
success = this.setScrollCursor(this.scrollCursor - 1);
case Button.ACTION:
if (!this.optionCursors || !this.optionValueLabels) {
return false; // TODO: is false correct as default? (previously was `undefined`)
}
} else {
if (this.settingBlacklisted.includes(setting) || !setting.includes("BUTTON_")) {
success = false;
} else {
success = this.setSetting(this.scene, setting, 1);
}
break;
case Button.UP: // Move up in the menu.
if (!this.optionValueLabels) {
return false;
}
if (cursor) { // If not at the top, move the cursor up.
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else {// If at the top of the visible items, scroll up.
success = this.setScrollCursor(this.scrollCursor - 1);
}
} else {
// When at the top of the menu and pressing UP, move to the bottommost item.
// First, set the cursor to the last visible element, preparing for the scroll to the end.
const successA = this.setCursor(this.rowsToDisplay - 1);
// Then, adjust the scroll to display the bottommost elements of the menu.
const successB = this.setScrollCursor(this.optionValueLabels.length - this.rowsToDisplay);
success = successA && successB; // success is just there to play the little validation sound effect
}
break;
case Button.DOWN: // Move down in the menu.
if (!this.optionValueLabels) {
return false;
}
if (cursor < this.optionValueLabels.length - 1) {
if (this.cursor < this.rowsToDisplay - 1) {
success = this.setCursor(this.cursor + 1);
} else if (this.scrollCursor < this.optionValueLabels.length - this.rowsToDisplay) {
success = this.setScrollCursor(this.scrollCursor + 1);
const successA = this.setCursor(this.rowsToDisplay - 1);
// Then, adjust the scroll to display the bottommost elements of the menu.
const successB = this.setScrollCursor(this.optionValueLabels.length - this.rowsToDisplay);
success = successA && successB; // success is just there to play the little validation sound effect
}
} else {
break;
case Button.DOWN: // Move down in the menu.
if (!this.optionValueLabels) {
return false;
}
if (cursor < this.optionValueLabels.length - 1) {
if (this.cursor < this.rowsToDisplay - 1) {
success = this.setCursor(this.cursor + 1);
} else if (this.scrollCursor < this.optionValueLabels.length - this.rowsToDisplay) {
success = this.setScrollCursor(this.scrollCursor + 1);
}
} else {
// When at the bottom of the menu and pressing DOWN, move to the topmost item.
// First, set the cursor to the first visible element, resetting the scroll to the top.
const successA = this.setCursor(0);
// Then, reset the scroll to start from the first element of the menu.
const successB = this.setScrollCursor(0);
success = successA && successB; // Indicates a successful cursor and scroll adjustment.
}
break;
case Button.LEFT: // Move selection left within the current option set.
if (!this.optionCursors || !this.optionValueLabels) {
return false; // TODO: is false correct as default? (previously was `undefined`)
}
if (this.settingBlacklisted.includes(setting) || setting.includes("BUTTON_")) {
success = false;
} else if (this.optionCursors[cursor]) {
success = this.setOptionCursor(cursor, this.optionCursors[cursor] - 1, true);
}
break;
case Button.RIGHT: // Move selection right within the current option set.
if (!this.optionCursors || !this.optionValueLabels) {
return false; // TODO: is false correct as default? (previously was `undefined`)
}
if (this.settingBlacklisted.includes(setting) || setting.includes("BUTTON_")) {
success = false;
} else if (this.optionCursors[cursor] < this.optionValueLabels[cursor].length - 1) {
success = this.setOptionCursor(cursor, this.optionCursors[cursor] + 1, true);
}
break;
case Button.CYCLE_FORM:
case Button.CYCLE_SHINY:
success = this.navigationContainer.navigate(button);
break;
const successA = this.setCursor(0);
// Then, reset the scroll to start from the first element of the menu.
const successB = this.setScrollCursor(0);
success = successA && successB; // Indicates a successful cursor and scroll adjustment.
}
break;
case Button.LEFT: // Move selection left within the current option set.
if (!this.optionCursors || !this.optionValueLabels) {
return false; // TODO: is false correct as default? (previously was `undefined`)
}
if (this.settingBlacklisted.includes(setting) || setting.includes("BUTTON_")) {
success = false;
} else if (this.optionCursors[cursor]) {
success = this.setOptionCursor(cursor, this.optionCursors[cursor] - 1, true);
}
break;
case Button.RIGHT: // Move selection right within the current option set.
if (!this.optionCursors || !this.optionValueLabels) {
return false; // TODO: is false correct as default? (previously was `undefined`)
}
if (this.settingBlacklisted.includes(setting) || setting.includes("BUTTON_")) {
success = false;
} else if (this.optionCursors[cursor] < this.optionValueLabels[cursor].length - 1) {
success = this.setOptionCursor(cursor, this.optionCursors[cursor] + 1, true);
}
break;
case Button.CYCLE_FORM:
case Button.CYCLE_SHINY:
success = this.navigationContainer.navigate(button);
break;
}
}

View File

@ -224,59 +224,59 @@ export default class AbstractSettingsUiHandler extends UiHandler {
} else {
const cursor = this.cursor + this.scrollCursor;
switch (button) {
case Button.UP:
if (cursor) {
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
case Button.UP:
if (cursor) {
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
} else {
success = this.setScrollCursor(this.scrollCursor - 1);
}
} else {
success = this.setScrollCursor(this.scrollCursor - 1);
}
} else {
// When at the top of the menu and pressing UP, move to the bottommost item.
// First, set the cursor to the last visible element, preparing for the scroll to the end.
const successA = this.setCursor(this.rowsToDisplay - 1);
// Then, adjust the scroll to display the bottommost elements of the menu.
const successB = this.setScrollCursor(this.optionValueLabels.length - this.rowsToDisplay);
success = successA && successB; // success is just there to play the little validation sound effect
}
break;
case Button.DOWN:
if (cursor < this.optionValueLabels.length - 1) {
if (this.cursor < this.rowsToDisplay - 1) {// if the visual cursor is in the frame of 0 to 8
success = this.setCursor(this.cursor + 1);
} else if (this.scrollCursor < this.optionValueLabels.length - this.rowsToDisplay) {
success = this.setScrollCursor(this.scrollCursor + 1);
const successA = this.setCursor(this.rowsToDisplay - 1);
// Then, adjust the scroll to display the bottommost elements of the menu.
const successB = this.setScrollCursor(this.optionValueLabels.length - this.rowsToDisplay);
success = successA && successB; // success is just there to play the little validation sound effect
}
} else {
break;
case Button.DOWN:
if (cursor < this.optionValueLabels.length - 1) {
if (this.cursor < this.rowsToDisplay - 1) {// if the visual cursor is in the frame of 0 to 8
success = this.setCursor(this.cursor + 1);
} else if (this.scrollCursor < this.optionValueLabels.length - this.rowsToDisplay) {
success = this.setScrollCursor(this.scrollCursor + 1);
}
} else {
// When at the bottom of the menu and pressing DOWN, move to the topmost item.
// First, set the cursor to the first visible element, resetting the scroll to the top.
const successA = this.setCursor(0);
// Then, reset the scroll to start from the first element of the menu.
const successB = this.setScrollCursor(0);
success = successA && successB; // Indicates a successful cursor and scroll adjustment.
}
break;
case Button.LEFT:
if (this.optionCursors[cursor]) {// Moves the option cursor left, if possible.
success = this.setOptionCursor(cursor, this.optionCursors[cursor] - 1, true);
}
break;
case Button.RIGHT:
const successA = this.setCursor(0);
// Then, reset the scroll to start from the first element of the menu.
const successB = this.setScrollCursor(0);
success = successA && successB; // Indicates a successful cursor and scroll adjustment.
}
break;
case Button.LEFT:
if (this.optionCursors[cursor]) {// Moves the option cursor left, if possible.
success = this.setOptionCursor(cursor, this.optionCursors[cursor] - 1, true);
}
break;
case Button.RIGHT:
// Moves the option cursor right, if possible.
if (this.optionCursors[cursor] < this.optionValueLabels[cursor].length - 1) {
success = this.setOptionCursor(cursor, this.optionCursors[cursor] + 1, true);
}
break;
case Button.CYCLE_FORM:
case Button.CYCLE_SHINY:
success = this.navigationContainer.navigate(button);
break;
case Button.ACTION:
const setting: Setting = this.settings[cursor];
if (setting?.activatable) {
success = this.activateSetting(setting);
}
break;
if (this.optionCursors[cursor] < this.optionValueLabels[cursor].length - 1) {
success = this.setOptionCursor(cursor, this.optionCursors[cursor] + 1, true);
}
break;
case Button.CYCLE_FORM:
case Button.CYCLE_SHINY:
success = this.navigationContainer.navigate(button);
break;
case Button.ACTION:
const setting: Setting = this.settings[cursor];
if (setting?.activatable) {
success = this.activateSetting(setting);
}
break;
}
}
@ -295,9 +295,9 @@ export default class AbstractSettingsUiHandler extends UiHandler {
*/
activateSetting(setting: Setting): boolean {
switch (setting.key) {
case SettingKeys.Move_Touch_Controls:
this.scene.inputController.moveTouchControlsHandler.enableConfigurationMode(this.getUi(), this.scene);
return true;
case SettingKeys.Move_Touch_Controls:
this.scene.inputController.moveTouchControlsHandler.enableConfigurationMode(this.getUi(), this.scene);
return true;
}
return false;
}

View File

@ -198,12 +198,12 @@ export default class NavigationMenu extends Phaser.GameObjects.Container {
navigate(button: Button): boolean {
const navigationManager = NavigationManager.getInstance();
switch (button) {
case Button.CYCLE_FORM:
navigationManager.navigate(this.scene, LEFT);
return true;
case Button.CYCLE_SHINY:
navigationManager.navigate(this.scene, RIGHT);
return true;
case Button.CYCLE_FORM:
navigationManager.navigate(this.scene, LEFT);
return true;
case Button.CYCLE_SHINY:
navigationManager.navigate(this.scene, RIGHT);
return true;
}
return false;
}

View File

@ -23,79 +23,79 @@ export default class SettingsDisplayUiHandler extends AbstractSettingsUiHandler
if (languageIndex >= 0) {
const currentLocale = localStorage.getItem("prLang");
switch (currentLocale) {
case "en":
this.settings[languageIndex].options[0] = {
value: "English",
label: "English",
};
break;
case "es":
this.settings[languageIndex].options[0] = {
value: "Español",
label: "Español",
};
break;
case "it":
this.settings[languageIndex].options[0] = {
value: "Italiano",
label: "Italiano",
};
break;
case "fr":
this.settings[languageIndex].options[0] = {
value: "Français",
label: "Français",
};
break;
case "de":
this.settings[languageIndex].options[0] = {
value: "Deutsch",
label: "Deutsch",
};
break;
case "pt-BR":
this.settings[languageIndex].options[0] = {
value: "Português (BR)",
label: "Português (BR)",
};
break;
case "zh-CN":
this.settings[languageIndex].options[0] = {
value: "简体中文",
label: "简体中文",
};
break;
case "zh-TW":
this.settings[languageIndex].options[0] = {
value: "繁體中文",
label: "繁體中文",
};
break;
case "ko":
case "ko-KR":
this.settings[languageIndex].options[0] = {
value: "한국어",
label: "한국어",
};
break;
case "ja":
this.settings[languageIndex].options[0] = {
value: "日本語",
label: "日本語",
};
break;
case "ca-ES":
this.settings[languageIndex].options[0] = {
value: "Català",
label: "Català",
};
break;
default:
this.settings[languageIndex].options[0] = {
value: "English",
label: "English",
};
break;
case "en":
this.settings[languageIndex].options[0] = {
value: "English",
label: "English",
};
break;
case "es":
this.settings[languageIndex].options[0] = {
value: "Español",
label: "Español",
};
break;
case "it":
this.settings[languageIndex].options[0] = {
value: "Italiano",
label: "Italiano",
};
break;
case "fr":
this.settings[languageIndex].options[0] = {
value: "Français",
label: "Français",
};
break;
case "de":
this.settings[languageIndex].options[0] = {
value: "Deutsch",
label: "Deutsch",
};
break;
case "pt-BR":
this.settings[languageIndex].options[0] = {
value: "Português (BR)",
label: "Português (BR)",
};
break;
case "zh-CN":
this.settings[languageIndex].options[0] = {
value: "简体中文",
label: "简体中文",
};
break;
case "zh-TW":
this.settings[languageIndex].options[0] = {
value: "繁體中文",
label: "繁體中文",
};
break;
case "ko":
case "ko-KR":
this.settings[languageIndex].options[0] = {
value: "한국어",
label: "한국어",
};
break;
case "ja":
this.settings[languageIndex].options[0] = {
value: "日本語",
label: "日本語",
};
break;
case "ca-ES":
this.settings[languageIndex].options[0] = {
value: "Català",
label: "Català",
};
break;
default:
this.settings[languageIndex].options[0] = {
value: "English",
label: "English",
};
break;
}
}

View File

@ -1303,119 +1303,119 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
} else if (this.startCursorObj.visible) { // this checks to see if the start button is selected
switch (button) {
case Button.ACTION:
if (this.tryStart(true)) {
success = true;
} else {
error = true;
}
break;
case Button.UP:
case Button.ACTION:
if (this.tryStart(true)) {
success = true;
} else {
error = true;
}
break;
case Button.UP:
// UP from start button: go to pokemon in team if any, otherwise filter
this.startCursorObj.setVisible(false);
if (this.starterSpecies.length > 0) {
this.starterIconsCursorIndex = this.starterSpecies.length - 1;
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
} else {
this.startCursorObj.setVisible(false);
if (this.starterSpecies.length > 0) {
this.starterIconsCursorIndex = this.starterSpecies.length - 1;
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
} else {
this.startCursorObj.setVisible(false);
this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
this.setFilterMode(true);
}
success = true;
break;
case Button.DOWN:
// DOWN from start button: Go to filters
this.startCursorObj.setVisible(false);
this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
this.setFilterMode(true);
}
success = true;
break;
case Button.DOWN:
// DOWN from start button: Go to filters
this.startCursorObj.setVisible(false);
this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
this.setFilterMode(true);
success = true;
break;
case Button.LEFT:
if (numberOfStarters > 0) {
this.startCursorObj.setVisible(false);
this.cursorObj.setVisible(true);
this.setCursor(onScreenFirstIndex + (onScreenNumberOfRows - 1) * 9 + 8); // set last column
success = true;
}
break;
case Button.RIGHT:
if (numberOfStarters > 0) {
this.startCursorObj.setVisible(false);
this.cursorObj.setVisible(true);
this.setCursor(onScreenFirstIndex + (onScreenNumberOfRows - 1) * 9); // set first column
success = true;
}
break;
break;
case Button.LEFT:
if (numberOfStarters > 0) {
this.startCursorObj.setVisible(false);
this.cursorObj.setVisible(true);
this.setCursor(onScreenFirstIndex + (onScreenNumberOfRows - 1) * 9 + 8); // set last column
success = true;
}
break;
case Button.RIGHT:
if (numberOfStarters > 0) {
this.startCursorObj.setVisible(false);
this.cursorObj.setVisible(true);
this.setCursor(onScreenFirstIndex + (onScreenNumberOfRows - 1) * 9); // set first column
success = true;
}
break;
}
} else if (this.filterMode) {
switch (button) {
case Button.LEFT:
if (this.filterBarCursor > 0) {
success = this.setCursor(this.filterBarCursor - 1);
} else {
success = this.setCursor(this.filterBar.numFilters - 1);
}
break;
case Button.RIGHT:
if (this.filterBarCursor < this.filterBar.numFilters - 1) {
success = this.setCursor(this.filterBarCursor + 1);
} else {
success = this.setCursor(0);
}
break;
case Button.UP:
if (this.filterBar.openDropDown) {
success = this.filterBar.decDropDownCursor();
} else if (this.filterBarCursor === this.filterBar.numFilters - 1 && this.starterSpecies.length > 0) {
// UP from the last filter, move to start button
this.setFilterMode(false);
this.cursorObj.setVisible(false);
this.startCursorObj.setVisible(true);
success = true;
} else if (numberOfStarters > 0) {
// UP from filter bar to bottom of Pokemon list
this.setFilterMode(false);
this.scrollCursor = Math.max(0, numOfRows - 9);
this.updateScroll();
const proportion = (this.filterBarCursor + 0.5) / this.filterBar.numFilters;
const targetCol = Math.min(8, Math.floor(proportion * 11));
if (numberOfStarters % 9 > targetCol) {
this.setCursor(numberOfStarters - (numberOfStarters) % 9 + targetCol);
case Button.LEFT:
if (this.filterBarCursor > 0) {
success = this.setCursor(this.filterBarCursor - 1);
} else {
this.setCursor(Math.max(numberOfStarters - (numberOfStarters) % 9 + targetCol - 9, 0));
success = this.setCursor(this.filterBar.numFilters - 1);
}
break;
case Button.RIGHT:
if (this.filterBarCursor < this.filterBar.numFilters - 1) {
success = this.setCursor(this.filterBarCursor + 1);
} else {
success = this.setCursor(0);
}
break;
case Button.UP:
if (this.filterBar.openDropDown) {
success = this.filterBar.decDropDownCursor();
} else if (this.filterBarCursor === this.filterBar.numFilters - 1 && this.starterSpecies.length > 0) {
// UP from the last filter, move to start button
this.setFilterMode(false);
this.cursorObj.setVisible(false);
this.startCursorObj.setVisible(true);
success = true;
} else if (numberOfStarters > 0) {
// UP from filter bar to bottom of Pokemon list
this.setFilterMode(false);
this.scrollCursor = Math.max(0, numOfRows - 9);
this.updateScroll();
const proportion = (this.filterBarCursor + 0.5) / this.filterBar.numFilters;
const targetCol = Math.min(8, Math.floor(proportion * 11));
if (numberOfStarters % 9 > targetCol) {
this.setCursor(numberOfStarters - (numberOfStarters) % 9 + targetCol);
} else {
this.setCursor(Math.max(numberOfStarters - (numberOfStarters) % 9 + targetCol - 9, 0));
}
success = true;
}
break;
case Button.DOWN:
if (this.filterBar.openDropDown) {
success = this.filterBar.incDropDownCursor();
} else if (this.filterBarCursor === this.filterBar.numFilters - 1 && this.starterSpecies.length > 0) {
// DOWN from the last filter, move to Pokemon in party if any
this.setFilterMode(false);
this.cursorObj.setVisible(false);
this.starterIconsCursorIndex = 0;
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
success = true;
} else if (numberOfStarters > 0) {
// DOWN from filter bar to top of Pokemon list
this.setFilterMode(false);
this.scrollCursor = 0;
this.updateScroll();
const proportion = this.filterBarCursor / Math.max(1, this.filterBar.numFilters - 1);
const targetCol = Math.min(8, Math.floor(proportion * 11));
this.setCursor(Math.min(targetCol, numberOfStarters));
success = true;
}
break;
case Button.ACTION:
if (!this.filterBar.openDropDown) {
this.filterBar.toggleDropDown(this.filterBarCursor);
} else {
this.filterBar.toggleOptionState();
}
success = true;
}
break;
case Button.DOWN:
if (this.filterBar.openDropDown) {
success = this.filterBar.incDropDownCursor();
} else if (this.filterBarCursor === this.filterBar.numFilters - 1 && this.starterSpecies.length > 0) {
// DOWN from the last filter, move to Pokemon in party if any
this.setFilterMode(false);
this.cursorObj.setVisible(false);
this.starterIconsCursorIndex = 0;
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
success = true;
} else if (numberOfStarters > 0) {
// DOWN from filter bar to top of Pokemon list
this.setFilterMode(false);
this.scrollCursor = 0;
this.updateScroll();
const proportion = this.filterBarCursor / Math.max(1, this.filterBar.numFilters - 1);
const targetCol = Math.min(8, Math.floor(proportion * 11));
this.setCursor(Math.min(targetCol, numberOfStarters));
success = true;
}
break;
case Button.ACTION:
if (!this.filterBar.openDropDown) {
this.filterBar.toggleDropDown(this.filterBarCursor);
} else {
this.filterBar.toggleOptionState();
}
success = true;
break;
break;
}
} else {
@ -1856,259 +1856,259 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
} else {
const props = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.getCurrentDexProps(this.lastSpecies.speciesId));
switch (button) {
case Button.CYCLE_SHINY:
if (this.canCycleShiny) {
starterAttributes.shiny = starterAttributes.shiny !== undefined ? !starterAttributes.shiny : false;
case Button.CYCLE_SHINY:
if (this.canCycleShiny) {
starterAttributes.shiny = starterAttributes.shiny !== undefined ? !starterAttributes.shiny : false;
if (starterAttributes.shiny) {
if (starterAttributes.shiny) {
// Change to shiny, we need to get the proper default variant
const newProps = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.getCurrentDexProps(this.lastSpecies.speciesId));
const newVariant = starterAttributes.variant ? starterAttributes.variant as Variant : newProps.variant;
this.setSpeciesDetails(this.lastSpecies, true, undefined, undefined, newVariant, undefined, undefined);
const newProps = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.getCurrentDexProps(this.lastSpecies.speciesId));
const newVariant = starterAttributes.variant ? starterAttributes.variant as Variant : newProps.variant;
this.setSpeciesDetails(this.lastSpecies, true, undefined, undefined, newVariant, undefined, undefined);
this.scene.playSound("se/sparkle");
// Set the variant label to the shiny tint
const tint = getVariantTint(newVariant);
this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant));
this.pokemonShinyIcon.setTint(tint);
this.pokemonShinyIcon.setVisible(true);
} else {
this.setSpeciesDetails(this.lastSpecies, false, undefined, undefined, 0, undefined, undefined);
this.pokemonShinyIcon.setVisible(false);
success = true;
}
}
break;
case Button.CYCLE_FORM:
if (this.canCycleForm) {
const formCount = this.lastSpecies.forms.length;
let newFormIndex = props.formIndex;
do {
newFormIndex = (newFormIndex + 1) % formCount;
if (this.lastSpecies.forms[newFormIndex].isStarterSelectable && this.speciesStarterDexEntry!.caughtAttr! & this.scene.gameData.getFormAttr(newFormIndex)) { // TODO: are those bangs correct?
break;
this.scene.playSound("se/sparkle");
// Set the variant label to the shiny tint
const tint = getVariantTint(newVariant);
this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant));
this.pokemonShinyIcon.setTint(tint);
this.pokemonShinyIcon.setVisible(true);
} else {
this.setSpeciesDetails(this.lastSpecies, false, undefined, undefined, 0, undefined, undefined);
this.pokemonShinyIcon.setVisible(false);
success = true;
}
} while (newFormIndex !== props.formIndex);
starterAttributes.form = newFormIndex; // store the selected form
this.setSpeciesDetails(this.lastSpecies, undefined, newFormIndex, undefined, undefined, undefined, undefined);
success = true;
}
break;
case Button.CYCLE_GENDER:
if (this.canCycleGender) {
starterAttributes.female = !props.female;
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, !props.female, undefined, undefined, undefined);
success = true;
}
break;
case Button.CYCLE_ABILITY:
if (this.canCycleAbility) {
const abilityCount = this.lastSpecies.getAbilityCount();
const abilityAttr = this.scene.gameData.starterData[this.lastSpecies.speciesId].abilityAttr;
const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1;
let newAbilityIndex = this.abilityCursor;
do {
newAbilityIndex = (newAbilityIndex + 1) % abilityCount;
if (newAbilityIndex === 0) {
if (hasAbility1) {
}
break;
case Button.CYCLE_FORM:
if (this.canCycleForm) {
const formCount = this.lastSpecies.forms.length;
let newFormIndex = props.formIndex;
do {
newFormIndex = (newFormIndex + 1) % formCount;
if (this.lastSpecies.forms[newFormIndex].isStarterSelectable && this.speciesStarterDexEntry!.caughtAttr! & this.scene.gameData.getFormAttr(newFormIndex)) { // TODO: are those bangs correct?
break;
}
} else if (newAbilityIndex === 1) {
} while (newFormIndex !== props.formIndex);
starterAttributes.form = newFormIndex; // store the selected form
this.setSpeciesDetails(this.lastSpecies, undefined, newFormIndex, undefined, undefined, undefined, undefined);
success = true;
}
break;
case Button.CYCLE_GENDER:
if (this.canCycleGender) {
starterAttributes.female = !props.female;
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, !props.female, undefined, undefined, undefined);
success = true;
}
break;
case Button.CYCLE_ABILITY:
if (this.canCycleAbility) {
const abilityCount = this.lastSpecies.getAbilityCount();
const abilityAttr = this.scene.gameData.starterData[this.lastSpecies.speciesId].abilityAttr;
const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1;
let newAbilityIndex = this.abilityCursor;
do {
newAbilityIndex = (newAbilityIndex + 1) % abilityCount;
if (newAbilityIndex === 0) {
if (hasAbility1) {
break;
}
} else if (newAbilityIndex === 1) {
// If ability 1 and 2 are the same and ability 1 is unlocked, skip over ability 2
if (this.lastSpecies.ability1 === this.lastSpecies.ability2 && hasAbility1) {
newAbilityIndex = (newAbilityIndex + 1) % abilityCount;
}
break;
} else {
if (abilityAttr & AbilityAttr.ABILITY_HIDDEN) {
if (this.lastSpecies.ability1 === this.lastSpecies.ability2 && hasAbility1) {
newAbilityIndex = (newAbilityIndex + 1) % abilityCount;
}
break;
} else {
if (abilityAttr & AbilityAttr.ABILITY_HIDDEN) {
break;
}
}
}
} while (newAbilityIndex !== this.abilityCursor);
starterAttributes.ability = newAbilityIndex; // store the selected ability
} while (newAbilityIndex !== this.abilityCursor);
starterAttributes.ability = newAbilityIndex; // store the selected ability
const { visible: tooltipVisible } = this.scene.ui.getTooltip();
const { visible: tooltipVisible } = this.scene.ui.getTooltip();
if (tooltipVisible && this.activeTooltip === "ABILITY") {
const newAbility = allAbilities[this.lastSpecies.getAbility(newAbilityIndex)];
this.scene.ui.editTooltip(`${newAbility.name}`, `${newAbility.description}`);
}
if (tooltipVisible && this.activeTooltip === "ABILITY") {
const newAbility = allAbilities[this.lastSpecies.getAbility(newAbilityIndex)];
this.scene.ui.editTooltip(`${newAbility.name}`, `${newAbility.description}`);
}
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, newAbilityIndex, undefined);
success = true;
}
break;
case Button.CYCLE_NATURE:
if (this.canCycleNature) {
const natures = this.scene.gameData.getNaturesForAttr(this.speciesStarterDexEntry?.natureAttr);
const natureIndex = natures.indexOf(this.natureCursor);
const newNature = natures[natureIndex < natures.length - 1 ? natureIndex + 1 : 0];
// store cycled nature as default
starterAttributes.nature = newNature as unknown as integer;
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, newNature, undefined);
success = true;
}
break;
case Button.V:
if (this.canCycleVariant) {
let newVariant = props.variant;
do {
newVariant = (newVariant + 1) % 3;
if (!newVariant) {
if (this.speciesStarterDexEntry!.caughtAttr & DexAttr.DEFAULT_VARIANT) { // TODO: is this bang correct?
break;
}
} else if (newVariant === 1) {
if (this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_2) { // TODO: is this bang correct?
break;
}
} else {
if (this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_3) { // TODO: is this bang correct?
break;
}
}
} while (newVariant !== props.variant);
starterAttributes.variant = newVariant; // store the selected variant
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, newVariant as Variant, undefined, undefined);
// Cycle tint based on current sprite tint
const tint = getVariantTint(newVariant as Variant);
this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant as Variant));
this.pokemonShinyIcon.setTint(tint);
success = true;
}
break;
case Button.UP:
if (!this.starterIconsCursorObj.visible) {
if (currentRow > 0) {
if (this.scrollCursor > 0 && currentRow - this.scrollCursor === 0) {
this.scrollCursor--;
this.updateScroll();
}
success = this.setCursor(this.cursor - 9);
} else {
this.filterBarCursor = this.filterBar.getNearestFilter(this.filteredStarterContainers[this.cursor]);
this.setFilterMode(true);
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, newAbilityIndex, undefined);
success = true;
}
} else {
if (this.starterIconsCursorIndex === 0) {
break;
case Button.CYCLE_NATURE:
if (this.canCycleNature) {
const natures = this.scene.gameData.getNaturesForAttr(this.speciesStarterDexEntry?.natureAttr);
const natureIndex = natures.indexOf(this.natureCursor);
const newNature = natures[natureIndex < natures.length - 1 ? natureIndex + 1 : 0];
// store cycled nature as default
starterAttributes.nature = newNature as unknown as integer;
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, newNature, undefined);
success = true;
}
break;
case Button.V:
if (this.canCycleVariant) {
let newVariant = props.variant;
do {
newVariant = (newVariant + 1) % 3;
if (!newVariant) {
if (this.speciesStarterDexEntry!.caughtAttr & DexAttr.DEFAULT_VARIANT) { // TODO: is this bang correct?
break;
}
} else if (newVariant === 1) {
if (this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_2) { // TODO: is this bang correct?
break;
}
} else {
if (this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_3) { // TODO: is this bang correct?
break;
}
}
} while (newVariant !== props.variant);
starterAttributes.variant = newVariant; // store the selected variant
this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, newVariant as Variant, undefined, undefined);
// Cycle tint based on current sprite tint
const tint = getVariantTint(newVariant as Variant);
this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant as Variant));
this.pokemonShinyIcon.setTint(tint);
success = true;
}
break;
case Button.UP:
if (!this.starterIconsCursorObj.visible) {
if (currentRow > 0) {
if (this.scrollCursor > 0 && currentRow - this.scrollCursor === 0) {
this.scrollCursor--;
this.updateScroll();
}
success = this.setCursor(this.cursor - 9);
} else {
this.filterBarCursor = this.filterBar.getNearestFilter(this.filteredStarterContainers[this.cursor]);
this.setFilterMode(true);
success = true;
}
} else {
if (this.starterIconsCursorIndex === 0) {
// Up from first Pokemon in the team > go to filter
this.starterIconsCursorObj.setVisible(false);
this.setSpecies(null);
this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
this.setFilterMode(true);
} else {
this.starterIconsCursorIndex--;
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
}
success = true;
}
break;
case Button.DOWN:
if (!this.starterIconsCursorObj.visible) {
if (currentRow < numOfRows - 1) { // not last row
if (currentRow - this.scrollCursor === 8) { // last row of visible starters
this.scrollCursor++;
this.starterIconsCursorObj.setVisible(false);
this.setSpecies(null);
this.filterBarCursor = Math.max(1, this.filterBar.numFilters - 1);
this.setFilterMode(true);
} else {
this.starterIconsCursorIndex--;
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
}
success = this.setCursor(this.cursor + 9);
this.updateScroll();
} else if (numOfRows > 1) {
// DOWN from last row of Pokemon > Wrap around to first row
this.scrollCursor = 0;
this.updateScroll();
success = this.setCursor(this.cursor % 9);
} else {
// DOWN from single row of Pokemon > Go to filters
this.filterBarCursor = this.filterBar.getNearestFilter(this.filteredStarterContainers[this.cursor]);
this.setFilterMode(true);
success = true;
}
} else {
if (this.starterIconsCursorIndex <= this.starterSpecies.length - 2) {
this.starterIconsCursorIndex++;
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
break;
case Button.DOWN:
if (!this.starterIconsCursorObj.visible) {
if (currentRow < numOfRows - 1) { // not last row
if (currentRow - this.scrollCursor === 8) { // last row of visible starters
this.scrollCursor++;
}
success = this.setCursor(this.cursor + 9);
this.updateScroll();
} else if (numOfRows > 1) {
// DOWN from last row of Pokemon > Wrap around to first row
this.scrollCursor = 0;
this.updateScroll();
success = this.setCursor(this.cursor % 9);
} else {
// DOWN from single row of Pokemon > Go to filters
this.filterBarCursor = this.filterBar.getNearestFilter(this.filteredStarterContainers[this.cursor]);
this.setFilterMode(true);
success = true;
}
} else {
this.starterIconsCursorObj.setVisible(false);
this.setSpecies(null);
this.startCursorObj.setVisible(true);
if (this.starterIconsCursorIndex <= this.starterSpecies.length - 2) {
this.starterIconsCursorIndex++;
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
} else {
this.starterIconsCursorObj.setVisible(false);
this.setSpecies(null);
this.startCursorObj.setVisible(true);
}
success = true;
}
success = true;
}
break;
case Button.LEFT:
if (!this.starterIconsCursorObj.visible) {
if (this.cursor % 9 !== 0) {
success = this.setCursor(this.cursor - 1);
} else {
break;
case Button.LEFT:
if (!this.starterIconsCursorObj.visible) {
if (this.cursor % 9 !== 0) {
success = this.setCursor(this.cursor - 1);
} else {
// LEFT from filtered Pokemon, on the left edge
if (this.starterSpecies.length === 0) {
if (this.starterSpecies.length === 0) {
// no starter in team > wrap around to the last column
success = this.setCursor(this.cursor + Math.min(8, numberOfStarters - this.cursor));
success = this.setCursor(this.cursor + Math.min(8, numberOfStarters - this.cursor));
} else if (onScreenCurrentRow < 7) {
} else if (onScreenCurrentRow < 7) {
// at least one pokemon in team > for the first 7 rows, go to closest starter
this.cursorObj.setVisible(false);
this.starterIconsCursorIndex = findClosestStarterIndex(this.cursorObj.y - 1, this.starterSpecies.length);
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
this.cursorObj.setVisible(false);
this.starterIconsCursorIndex = findClosestStarterIndex(this.cursorObj.y - 1, this.starterSpecies.length);
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
} else {
} else {
// at least one pokemon in team > from the bottom 2 rows, go to start run button
this.cursorObj.setVisible(false);
this.setSpecies(null);
this.startCursorObj.setVisible(true);
this.cursorObj.setVisible(false);
this.setSpecies(null);
this.startCursorObj.setVisible(true);
}
success = true;
}
success = true;
}
} else if (numberOfStarters > 0) {
} else if (numberOfStarters > 0) {
// LEFT from team > Go to closest filtered Pokemon
const closestRowIndex = findClosestStarterRow(this.starterIconsCursorIndex, onScreenNumberOfRows);
this.starterIconsCursorObj.setVisible(false);
this.cursorObj.setVisible(true);
this.setCursor(Math.min(onScreenFirstIndex + closestRowIndex * 9 + 8, onScreenLastIndex));
success = true;
} else {
// LEFT from team and no Pokemon in filter > do nothing
success = false;
}
break;
case Button.RIGHT:
if (!this.starterIconsCursorObj.visible) {
// is not right edge
if (this.cursor % 9 < (currentRow < numOfRows - 1 ? 8 : (numberOfStarters - 1) % 9)) {
success = this.setCursor(this.cursor + 1);
} else {
// RIGHT from filtered Pokemon, on the right edge
if (this.starterSpecies.length === 0) {
// no selected starter in team > wrap around to the first column
success = this.setCursor(this.cursor - Math.min(8, this.cursor % 9));
} else if (onScreenCurrentRow < 7) {
// at least one pokemon in team > for the first 7 rows, go to closest starter
this.cursorObj.setVisible(false);
this.starterIconsCursorIndex = findClosestStarterIndex(this.cursorObj.y - 1, this.starterSpecies.length);
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
} else {
// at least one pokemon in team > from the bottom 2 rows, go to start run button
this.cursorObj.setVisible(false);
this.setSpecies(null);
this.startCursorObj.setVisible(true);
}
const closestRowIndex = findClosestStarterRow(this.starterIconsCursorIndex, onScreenNumberOfRows);
this.starterIconsCursorObj.setVisible(false);
this.cursorObj.setVisible(true);
this.setCursor(Math.min(onScreenFirstIndex + closestRowIndex * 9 + 8, onScreenLastIndex));
success = true;
} else {
// LEFT from team and no Pokemon in filter > do nothing
success = false;
}
} else if (numberOfStarters > 0) {
break;
case Button.RIGHT:
if (!this.starterIconsCursorObj.visible) {
// is not right edge
if (this.cursor % 9 < (currentRow < numOfRows - 1 ? 8 : (numberOfStarters - 1) % 9)) {
success = this.setCursor(this.cursor + 1);
} else {
// RIGHT from filtered Pokemon, on the right edge
if (this.starterSpecies.length === 0) {
// no selected starter in team > wrap around to the first column
success = this.setCursor(this.cursor - Math.min(8, this.cursor % 9));
} else if (onScreenCurrentRow < 7) {
// at least one pokemon in team > for the first 7 rows, go to closest starter
this.cursorObj.setVisible(false);
this.starterIconsCursorIndex = findClosestStarterIndex(this.cursorObj.y - 1, this.starterSpecies.length);
this.moveStarterIconsCursor(this.starterIconsCursorIndex);
} else {
// at least one pokemon in team > from the bottom 2 rows, go to start run button
this.cursorObj.setVisible(false);
this.setSpecies(null);
this.startCursorObj.setVisible(true);
}
success = true;
}
} else if (numberOfStarters > 0) {
// RIGHT from team > Go to closest filtered Pokemon
const closestRowIndex = findClosestStarterRow(this.starterIconsCursorIndex, onScreenNumberOfRows);
this.starterIconsCursorObj.setVisible(false);
this.cursorObj.setVisible(true);
this.setCursor(Math.min(onScreenFirstIndex + closestRowIndex * 9, onScreenLastIndex - (onScreenLastIndex % 9)));
success = true;
} else {
const closestRowIndex = findClosestStarterRow(this.starterIconsCursorIndex, onScreenNumberOfRows);
this.starterIconsCursorObj.setVisible(false);
this.cursorObj.setVisible(true);
this.setCursor(Math.min(onScreenFirstIndex + closestRowIndex * 9, onScreenLastIndex - (onScreenLastIndex % 9)));
success = true;
} else {
// RIGHT from team and no Pokemon in filter > do nothing
success = false;
}
break;
success = false;
}
break;
}
}
}
@ -2210,29 +2210,29 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (gamepadType === "touch") {
gamepadType = "keyboard";
switch (iconSetting) {
case SettingKeyboard.Button_Cycle_Shiny:
iconPath = "R.png";
break;
case SettingKeyboard.Button_Cycle_Form:
iconPath = "F.png";
break;
case SettingKeyboard.Button_Cycle_Gender:
iconPath = "G.png";
break;
case SettingKeyboard.Button_Cycle_Ability:
iconPath = "E.png";
break;
case SettingKeyboard.Button_Cycle_Nature:
iconPath = "N.png";
break;
case SettingKeyboard.Button_Cycle_Variant:
iconPath = "V.png";
break;
case SettingKeyboard.Button_Stats:
iconPath = "C.png";
break;
default:
break;
case SettingKeyboard.Button_Cycle_Shiny:
iconPath = "R.png";
break;
case SettingKeyboard.Button_Cycle_Form:
iconPath = "F.png";
break;
case SettingKeyboard.Button_Cycle_Gender:
iconPath = "G.png";
break;
case SettingKeyboard.Button_Cycle_Ability:
iconPath = "E.png";
break;
case SettingKeyboard.Button_Cycle_Nature:
iconPath = "N.png";
break;
case SettingKeyboard.Button_Cycle_Variant:
iconPath = "V.png";
break;
case SettingKeyboard.Button_Stats:
iconPath = "C.png";
break;
default:
break;
}
} else {
iconPath = this.scene.inputController?.getIconForLatestInputRecorded(iconSetting);
@ -2323,12 +2323,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
getValueLimit(): integer {
const valueLimit = new Utils.IntegerHolder(0);
switch (this.scene.gameMode.modeId) {
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
valueLimit.value = 15;
break;
default:
valueLimit.value = 10;
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
valueLimit.value = 15;
break;
default:
valueLimit.value = 10;
}
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_POINTS, valueLimit);
@ -2532,22 +2532,22 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const sort = this.filterBar.getVals(DropDownColumn.SORT)[0];
this.filteredStarterContainers.sort((a, b) => {
switch (sort.val) {
default:
break;
case SortCriteria.NUMBER:
return (a.species.speciesId - b.species.speciesId) * -sort.dir;
case SortCriteria.COST:
return (a.cost - b.cost) * -sort.dir;
case SortCriteria.CANDY:
const candyCountA = this.scene.gameData.starterData[a.species.speciesId].candyCount;
const candyCountB = this.scene.gameData.starterData[b.species.speciesId].candyCount;
return (candyCountA - candyCountB) * -sort.dir;
case SortCriteria.IV:
const avgIVsA = this.scene.gameData.dexData[a.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[a.species.speciesId].ivs.length;
const avgIVsB = this.scene.gameData.dexData[b.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[b.species.speciesId].ivs.length;
return (avgIVsA - avgIVsB) * -sort.dir;
case SortCriteria.NAME:
return a.species.name.localeCompare(b.species.name) * -sort.dir;
default:
break;
case SortCriteria.NUMBER:
return (a.species.speciesId - b.species.speciesId) * -sort.dir;
case SortCriteria.COST:
return (a.cost - b.cost) * -sort.dir;
case SortCriteria.CANDY:
const candyCountA = this.scene.gameData.starterData[a.species.speciesId].candyCount;
const candyCountB = this.scene.gameData.starterData[b.species.speciesId].candyCount;
return (candyCountA - candyCountB) * -sort.dir;
case SortCriteria.IV:
const avgIVsA = this.scene.gameData.dexData[a.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[a.species.speciesId].ivs.length;
const avgIVsB = this.scene.gameData.dexData[b.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[b.species.speciesId].ivs.length;
return (avgIVsA - avgIVsB) * -sort.dir;
case SortCriteria.NAME:
return a.species.name.localeCompare(b.species.name) * -sort.dir;
}
return 0;
});
@ -3362,16 +3362,16 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
starter.label.setText(valueStr);
let textStyle: TextStyle;
switch (baseStarterValue - starterValue) {
case 0:
textStyle = TextStyle.WINDOW;
break;
case 1:
case 0.5:
textStyle = TextStyle.SUMMARY_BLUE;
break;
default:
textStyle = TextStyle.SUMMARY_GOLD;
break;
case 0:
textStyle = TextStyle.WINDOW;
break;
case 1:
case 0.5:
textStyle = TextStyle.SUMMARY_BLUE;
break;
default:
textStyle = TextStyle.SUMMARY_GOLD;
break;
}
if (baseStarterValue - starterValue > 0) {
starter.label.setColor(this.getTextColor(textStyle));

View File

@ -406,22 +406,22 @@ export default class SummaryUiHandler extends UiHandler {
this.genderText.setShadowColor(getGenderColor(this.pokemon.getGender(true), true));
switch (this.summaryUiMode) {
case SummaryUiMode.DEFAULT:
const page = args.length < 2 ? Page.PROFILE : args[2] as Page;
this.hideMoveEffect(true);
this.setCursor(page);
if (args.length > 3) {
this.selectCallback = args[3];
}
break;
case SummaryUiMode.LEARN_MOVE:
this.newMove = args[2] as Move;
this.moveSelectFunction = args[3] as Function;
case SummaryUiMode.DEFAULT:
const page = args.length < 2 ? Page.PROFILE : args[2] as Page;
this.hideMoveEffect(true);
this.setCursor(page);
if (args.length > 3) {
this.selectCallback = args[3];
}
break;
case SummaryUiMode.LEARN_MOVE:
this.newMove = args[2] as Move;
this.moveSelectFunction = args[3] as Function;
this.showMoveEffect(true);
this.setCursor(Page.MOVES);
this.showMoveSelect();
break;
this.showMoveEffect(true);
this.setCursor(Page.MOVES);
this.showMoveSelect();
break;
}
const fromSummary = args.length >= 2;
@ -489,25 +489,25 @@ export default class SummaryUiHandler extends UiHandler {
success = true;
} else {
switch (button) {
case Button.UP:
success = this.setCursor(this.moveCursor ? this.moveCursor - 1 : 4);
break;
case Button.DOWN:
success = this.setCursor(this.moveCursor < 4 ? this.moveCursor + 1 : 0);
break;
case Button.LEFT:
this.moveSelect = false;
this.setCursor(Page.STATS);
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
this.hideMoveEffect();
this.destroyBlinkCursor();
success = true;
case Button.UP:
success = this.setCursor(this.moveCursor ? this.moveCursor - 1 : 4);
break;
} else {
this.hideMoveSelect();
success = true;
case Button.DOWN:
success = this.setCursor(this.moveCursor < 4 ? this.moveCursor + 1 : 0);
break;
}
case Button.LEFT:
this.moveSelect = false;
this.setCursor(Page.STATS);
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
this.hideMoveEffect();
this.destroyBlinkCursor();
success = true;
break;
} else {
this.hideMoveSelect();
success = true;
break;
}
}
}
} else {
@ -546,35 +546,35 @@ export default class SummaryUiHandler extends UiHandler {
} else {
const pages = Utils.getEnumValues(Page);
switch (button) {
case Button.UP:
case Button.DOWN:
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
break;
} else if (!fromPartyMode) {
break;
}
const isDown = button === Button.DOWN;
const party = this.scene.getParty();
const partyMemberIndex = this.pokemon ? party.indexOf(this.pokemon) : -1;
if ((isDown && partyMemberIndex < party.length - 1) || (!isDown && partyMemberIndex)) {
const page = this.cursor;
this.clear();
this.show([ party[partyMemberIndex + (isDown ? 1 : -1)], this.summaryUiMode, page ]);
}
break;
case Button.LEFT:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.RIGHT:
if (this.cursor < pages.length - 1) {
success = this.setCursor(this.cursor + 1);
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE && this.cursor === Page.MOVES) {
this.moveSelect = true;
case Button.UP:
case Button.DOWN:
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
break;
} else if (!fromPartyMode) {
break;
}
}
break;
const isDown = button === Button.DOWN;
const party = this.scene.getParty();
const partyMemberIndex = this.pokemon ? party.indexOf(this.pokemon) : -1;
if ((isDown && partyMemberIndex < party.length - 1) || (!isDown && partyMemberIndex)) {
const page = this.cursor;
this.clear();
this.show([ party[partyMemberIndex + (isDown ? 1 : -1)], this.summaryUiMode, page ]);
}
break;
case Button.LEFT:
if (this.cursor) {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.RIGHT:
if (this.cursor < pages.length - 1) {
success = this.setCursor(this.cursor + 1);
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE && this.cursor === Page.MOVES) {
this.moveSelect = true;
}
}
break;
}
}
}
@ -730,308 +730,308 @@ export default class SummaryUiHandler extends UiHandler {
}
switch (page) {
case Page.PROFILE:
const profileContainer = this.scene.add.container(0, -pageBg.height);
pageContainer.add(profileContainer);
case Page.PROFILE:
const profileContainer = this.scene.add.container(0, -pageBg.height);
pageContainer.add(profileContainer);
// TODO: should add field for original trainer name to Pokemon object, to support gift/traded Pokemon from MEs
const trainerText = addBBCodeTextObject(this.scene, 7, 12, `${i18next.t("pokemonSummary:ot")}/${getBBCodeFrag(loggedInUser?.username || i18next.t("pokemonSummary:unknown"), this.scene.gameData.gender === PlayerGender.FEMALE ? TextStyle.SUMMARY_PINK : TextStyle.SUMMARY_BLUE)}`, TextStyle.SUMMARY_ALT);
trainerText.setOrigin(0, 0);
profileContainer.add(trainerText);
// TODO: should add field for original trainer name to Pokemon object, to support gift/traded Pokemon from MEs
const trainerText = addBBCodeTextObject(this.scene, 7, 12, `${i18next.t("pokemonSummary:ot")}/${getBBCodeFrag(loggedInUser?.username || i18next.t("pokemonSummary:unknown"), this.scene.gameData.gender === PlayerGender.FEMALE ? TextStyle.SUMMARY_PINK : TextStyle.SUMMARY_BLUE)}`, TextStyle.SUMMARY_ALT);
trainerText.setOrigin(0, 0);
profileContainer.add(trainerText);
const trainerIdText = addTextObject(this.scene, 174, 12, this.scene.gameData.trainerId.toString(), TextStyle.SUMMARY_ALT);
trainerIdText.setOrigin(0, 0);
profileContainer.add(trainerIdText);
const trainerIdText = addTextObject(this.scene, 174, 12, this.scene.gameData.trainerId.toString(), TextStyle.SUMMARY_ALT);
trainerIdText.setOrigin(0, 0);
profileContainer.add(trainerIdText);
const typeLabel = addTextObject(this.scene, 7, 28, `${i18next.t("pokemonSummary:type")}/`, TextStyle.WINDOW_ALT);
typeLabel.setOrigin(0, 0);
profileContainer.add(typeLabel);
const typeLabel = addTextObject(this.scene, 7, 28, `${i18next.t("pokemonSummary:type")}/`, TextStyle.WINDOW_ALT);
typeLabel.setOrigin(0, 0);
profileContainer.add(typeLabel);
const getTypeIcon = (index: integer, type: Type, tera: boolean = false) => {
const xCoord = typeLabel.width * typeLabel.scale + 9 + 34 * index;
const typeIcon = !tera
? this.scene.add.sprite(xCoord, 42, Utils.getLocalizedSpriteKey("types"), Type[type].toLowerCase())
: this.scene.add.sprite(xCoord, 42, "type_tera");
if (tera) {
typeIcon.setScale(0.5);
const typeRgb = getTypeRgb(type);
typeIcon.setTint(Phaser.Display.Color.GetColor(typeRgb[0], typeRgb[1], typeRgb[2]));
const getTypeIcon = (index: integer, type: Type, tera: boolean = false) => {
const xCoord = typeLabel.width * typeLabel.scale + 9 + 34 * index;
const typeIcon = !tera
? this.scene.add.sprite(xCoord, 42, Utils.getLocalizedSpriteKey("types"), Type[type].toLowerCase())
: this.scene.add.sprite(xCoord, 42, "type_tera");
if (tera) {
typeIcon.setScale(0.5);
const typeRgb = getTypeRgb(type);
typeIcon.setTint(Phaser.Display.Color.GetColor(typeRgb[0], typeRgb[1], typeRgb[2]));
}
typeIcon.setOrigin(0, 1);
return typeIcon;
};
const types = this.pokemon?.getTypes(false, false, true)!; // TODO: is this bang correct?
profileContainer.add(getTypeIcon(0, types[0]));
if (types.length > 1) {
profileContainer.add(getTypeIcon(1, types[1]));
}
if (this.pokemon?.isTerastallized()) {
profileContainer.add(getTypeIcon(types.length, this.pokemon.getTeraType(), true));
}
typeIcon.setOrigin(0, 1);
return typeIcon;
};
const types = this.pokemon?.getTypes(false, false, true)!; // TODO: is this bang correct?
profileContainer.add(getTypeIcon(0, types[0]));
if (types.length > 1) {
profileContainer.add(getTypeIcon(1, types[1]));
}
if (this.pokemon?.isTerastallized()) {
profileContainer.add(getTypeIcon(types.length, this.pokemon.getTeraType(), true));
}
if (this.pokemon?.getLuck()) {
const luckLabelText = addTextObject(this.scene, 141, 28, i18next.t("common:luckIndicator"), TextStyle.SUMMARY_ALT);
luckLabelText.setOrigin(0, 0);
profileContainer.add(luckLabelText);
if (this.pokemon?.getLuck()) {
const luckLabelText = addTextObject(this.scene, 141, 28, i18next.t("common:luckIndicator"), TextStyle.SUMMARY_ALT);
luckLabelText.setOrigin(0, 0);
profileContainer.add(luckLabelText);
const luckText = addTextObject(this.scene, 141 + luckLabelText.displayWidth + 2, 28, this.pokemon.getLuck().toString(), TextStyle.SUMMARY);
luckText.setOrigin(0, 0);
luckText.setTint(getVariantTint((Math.min(this.pokemon.getLuck() - 1, 2)) as Variant));
profileContainer.add(luckText);
}
const luckText = addTextObject(this.scene, 141 + luckLabelText.displayWidth + 2, 28, this.pokemon.getLuck().toString(), TextStyle.SUMMARY);
luckText.setOrigin(0, 0);
luckText.setTint(getVariantTint((Math.min(this.pokemon.getLuck() - 1, 2)) as Variant));
profileContainer.add(luckText);
}
this.abilityContainer = {
labelImage: this.scene.add.image(0, 0, "summary_profile_ability"),
ability: this.pokemon?.getAbility(true)!, // TODO: is this bang correct?
nameText: null,
descriptionText: null };
const allAbilityInfo = [ this.abilityContainer ]; // Creates an array to iterate through
// Only add to the array and set up displaying a passive if it's unlocked
if (this.pokemon?.hasPassive()) {
this.passiveContainer = {
labelImage: this.scene.add.image(0, 0, "summary_profile_passive"),
ability: this.pokemon.getPassiveAbility(),
this.abilityContainer = {
labelImage: this.scene.add.image(0, 0, "summary_profile_ability"),
ability: this.pokemon?.getAbility(true)!, // TODO: is this bang correct?
nameText: null,
descriptionText: null };
allAbilityInfo.push(this.passiveContainer);
// Sets up the pixel button prompt image
this.abilityPrompt = this.scene.add.image(0, 0, !this.scene.inputController?.gamepadSupport ? "summary_profile_prompt_z" : "summary_profile_prompt_a");
this.abilityPrompt.setPosition(8, 43);
this.abilityPrompt.setVisible(true);
this.abilityPrompt.setOrigin(0, 0);
profileContainer.add(this.abilityPrompt);
}
const allAbilityInfo = [ this.abilityContainer ]; // Creates an array to iterate through
// Only add to the array and set up displaying a passive if it's unlocked
if (this.pokemon?.hasPassive()) {
this.passiveContainer = {
labelImage: this.scene.add.image(0, 0, "summary_profile_passive"),
ability: this.pokemon.getPassiveAbility(),
nameText: null,
descriptionText: null };
allAbilityInfo.push(this.passiveContainer);
allAbilityInfo.forEach(abilityInfo => {
abilityInfo.labelImage.setPosition(17, 43);
abilityInfo.labelImage.setVisible(true);
abilityInfo.labelImage.setOrigin(0, 0);
profileContainer.add(abilityInfo.labelImage);
abilityInfo.nameText = addTextObject(this.scene, 7, 66, abilityInfo.ability?.name!, TextStyle.SUMMARY_ALT); // TODO: is this bang correct?
abilityInfo.nameText.setOrigin(0, 1);
profileContainer.add(abilityInfo.nameText);
abilityInfo.descriptionText = addTextObject(this.scene, 7, 69, abilityInfo.ability?.description!, TextStyle.WINDOW_ALT, { wordWrap: { width: 1224 }}); // TODO: is this bang correct?
abilityInfo.descriptionText.setOrigin(0, 0);
profileContainer.add(abilityInfo.descriptionText);
// Sets up the mask that hides the description text to give an illusion of scrolling
const descriptionTextMaskRect = this.scene.make.graphics({});
descriptionTextMaskRect.setScale(6);
descriptionTextMaskRect.fillStyle(0xFFFFFF);
descriptionTextMaskRect.beginPath();
descriptionTextMaskRect.fillRect(110, 90.5, 206, 31);
const abilityDescriptionTextMask = descriptionTextMaskRect.createGeometryMask();
abilityInfo.descriptionText.setMask(abilityDescriptionTextMask);
const abilityDescriptionLineCount = Math.floor(abilityInfo.descriptionText.displayHeight / 14.83);
// Animates the description text moving upwards
if (abilityDescriptionLineCount > 2) {
abilityInfo.descriptionText.setY(69);
this.descriptionScrollTween = this.scene.tweens.add({
targets: abilityInfo.descriptionText,
delay: Utils.fixedInt(2000),
loop: -1,
hold: Utils.fixedInt(2000),
duration: Utils.fixedInt((abilityDescriptionLineCount - 2) * 2000),
y: `-=${14.83 * (abilityDescriptionLineCount - 2)}`
});
// Sets up the pixel button prompt image
this.abilityPrompt = this.scene.add.image(0, 0, !this.scene.inputController?.gamepadSupport ? "summary_profile_prompt_z" : "summary_profile_prompt_a");
this.abilityPrompt.setPosition(8, 43);
this.abilityPrompt.setVisible(true);
this.abilityPrompt.setOrigin(0, 0);
profileContainer.add(this.abilityPrompt);
}
});
// Turn off visibility of passive info by default
this.passiveContainer?.labelImage.setVisible(false);
this.passiveContainer?.nameText?.setVisible(false);
this.passiveContainer?.descriptionText?.setVisible(false);
const closeFragment = getBBCodeFrag("", TextStyle.WINDOW_ALT);
const rawNature = Utils.toReadableString(Nature[this.pokemon?.getNature()!]); // TODO: is this bang correct?
const nature = `${getBBCodeFrag(Utils.toReadableString(getNatureName(this.pokemon?.getNature()!)), TextStyle.SUMMARY_RED)}${closeFragment}`; // TODO: is this bang correct?
allAbilityInfo.forEach(abilityInfo => {
abilityInfo.labelImage.setPosition(17, 43);
abilityInfo.labelImage.setVisible(true);
abilityInfo.labelImage.setOrigin(0, 0);
profileContainer.add(abilityInfo.labelImage);
const memoString = i18next.t("pokemonSummary:memoString", {
metFragment: i18next.t(`pokemonSummary:metFragment.${this.pokemon?.metBiome === -1 ? "apparently" : "normal"}`, {
biome: `${getBBCodeFrag(getBiomeName(this.pokemon?.metBiome!), TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct?
level: `${getBBCodeFrag(this.pokemon?.metLevel.toString()!, TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct?
wave: `${getBBCodeFrag((this.pokemon?.metWave ? this.pokemon.metWave.toString()! : i18next.t("pokemonSummary:unknownTrainer")), TextStyle.SUMMARY_RED)}${closeFragment}`,
}),
natureFragment: i18next.t(`pokemonSummary:natureFragment.${rawNature}`, { nature: nature })
});
abilityInfo.nameText = addTextObject(this.scene, 7, 66, abilityInfo.ability?.name!, TextStyle.SUMMARY_ALT); // TODO: is this bang correct?
abilityInfo.nameText.setOrigin(0, 1);
profileContainer.add(abilityInfo.nameText);
const memoText = addBBCodeTextObject(this.scene, 7, 113, String(memoString), TextStyle.WINDOW_ALT);
memoText.setOrigin(0, 0);
profileContainer.add(memoText);
break;
case Page.STATS:
const statsContainer = this.scene.add.container(0, -pageBg.height);
pageContainer.add(statsContainer);
abilityInfo.descriptionText = addTextObject(this.scene, 7, 69, abilityInfo.ability?.description!, TextStyle.WINDOW_ALT, { wordWrap: { width: 1224 }}); // TODO: is this bang correct?
abilityInfo.descriptionText.setOrigin(0, 0);
profileContainer.add(abilityInfo.descriptionText);
PERMANENT_STATS.forEach((stat, s) => {
const statName = i18next.t(getStatKey(stat));
const rowIndex = s % 3;
const colIndex = Math.floor(s / 3);
// Sets up the mask that hides the description text to give an illusion of scrolling
const descriptionTextMaskRect = this.scene.make.graphics({});
descriptionTextMaskRect.setScale(6);
descriptionTextMaskRect.fillStyle(0xFFFFFF);
descriptionTextMaskRect.beginPath();
descriptionTextMaskRect.fillRect(110, 90.5, 206, 31);
const natureStatMultiplier = getNatureStatMultiplier(this.pokemon?.getNature()!, s); // TODO: is this bang correct?
const abilityDescriptionTextMask = descriptionTextMaskRect.createGeometryMask();
const statLabel = addTextObject(this.scene, 27 + 115 * colIndex + (colIndex === 1 ? 5 : 0), 56 + 16 * rowIndex, statName, natureStatMultiplier === 1 ? TextStyle.SUMMARY : natureStatMultiplier > 1 ? TextStyle.SUMMARY_PINK : TextStyle.SUMMARY_BLUE);
statLabel.setOrigin(0.5, 0);
statsContainer.add(statLabel);
abilityInfo.descriptionText.setMask(abilityDescriptionTextMask);
const statValueText = stat !== Stat.HP
? Utils.formatStat(this.pokemon?.getStat(stat)!) // TODO: is this bang correct?
: `${Utils.formatStat(this.pokemon?.hp!, true)}/${Utils.formatStat(this.pokemon?.getMaxHp()!, true)}`; // TODO: are those bangs correct?
const abilityDescriptionLineCount = Math.floor(abilityInfo.descriptionText.displayHeight / 14.83);
const statValue = addTextObject(this.scene, 120 + 88 * colIndex, 56 + 16 * rowIndex, statValueText, TextStyle.WINDOW_ALT);
statValue.setOrigin(1, 0);
statsContainer.add(statValue);
});
// Animates the description text moving upwards
if (abilityDescriptionLineCount > 2) {
abilityInfo.descriptionText.setY(69);
this.descriptionScrollTween = this.scene.tweens.add({
targets: abilityInfo.descriptionText,
delay: Utils.fixedInt(2000),
loop: -1,
hold: Utils.fixedInt(2000),
duration: Utils.fixedInt((abilityDescriptionLineCount - 2) * 2000),
y: `-=${14.83 * (abilityDescriptionLineCount - 2)}`
});
}
});
// Turn off visibility of passive info by default
this.passiveContainer?.labelImage.setVisible(false);
this.passiveContainer?.nameText?.setVisible(false);
this.passiveContainer?.descriptionText?.setVisible(false);
const itemModifiers = (this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
const closeFragment = getBBCodeFrag("", TextStyle.WINDOW_ALT);
const rawNature = Utils.toReadableString(Nature[this.pokemon?.getNature()!]); // TODO: is this bang correct?
const nature = `${getBBCodeFrag(Utils.toReadableString(getNatureName(this.pokemon?.getNature()!)), TextStyle.SUMMARY_RED)}${closeFragment}`; // TODO: is this bang correct?
const memoString = i18next.t("pokemonSummary:memoString", {
metFragment: i18next.t(`pokemonSummary:metFragment.${this.pokemon?.metBiome === -1 ? "apparently" : "normal"}`, {
biome: `${getBBCodeFrag(getBiomeName(this.pokemon?.metBiome!), TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct?
level: `${getBBCodeFrag(this.pokemon?.metLevel.toString()!, TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct?
wave: `${getBBCodeFrag((this.pokemon?.metWave ? this.pokemon.metWave.toString()! : i18next.t("pokemonSummary:unknownTrainer")), TextStyle.SUMMARY_RED)}${closeFragment}`,
}),
natureFragment: i18next.t(`pokemonSummary:natureFragment.${rawNature}`, { nature: nature })
});
const memoText = addBBCodeTextObject(this.scene, 7, 113, String(memoString), TextStyle.WINDOW_ALT);
memoText.setOrigin(0, 0);
profileContainer.add(memoText);
break;
case Page.STATS:
const statsContainer = this.scene.add.container(0, -pageBg.height);
pageContainer.add(statsContainer);
PERMANENT_STATS.forEach((stat, s) => {
const statName = i18next.t(getStatKey(stat));
const rowIndex = s % 3;
const colIndex = Math.floor(s / 3);
const natureStatMultiplier = getNatureStatMultiplier(this.pokemon?.getNature()!, s); // TODO: is this bang correct?
const statLabel = addTextObject(this.scene, 27 + 115 * colIndex + (colIndex === 1 ? 5 : 0), 56 + 16 * rowIndex, statName, natureStatMultiplier === 1 ? TextStyle.SUMMARY : natureStatMultiplier > 1 ? TextStyle.SUMMARY_PINK : TextStyle.SUMMARY_BLUE);
statLabel.setOrigin(0.5, 0);
statsContainer.add(statLabel);
const statValueText = stat !== Stat.HP
? Utils.formatStat(this.pokemon?.getStat(stat)!) // TODO: is this bang correct?
: `${Utils.formatStat(this.pokemon?.hp!, true)}/${Utils.formatStat(this.pokemon?.getMaxHp()!, true)}`; // TODO: are those bangs correct?
const statValue = addTextObject(this.scene, 120 + 88 * colIndex, 56 + 16 * rowIndex, statValueText, TextStyle.WINDOW_ALT);
statValue.setOrigin(1, 0);
statsContainer.add(statValue);
});
const itemModifiers = (this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.pokemonId === this.pokemon?.id, this.playerParty) as PokemonHeldItemModifier[])
.sort(modifierSortFunc);
.sort(modifierSortFunc);
itemModifiers.forEach((item, i) => {
const icon = item.getIcon(this.scene, true);
itemModifiers.forEach((item, i) => {
const icon = item.getIcon(this.scene, true);
icon.setPosition((i % 17) * 12 + 3, 14 * Math.floor(i / 17) + 15);
statsContainer.add(icon);
icon.setPosition((i % 17) * 12 + 3, 14 * Math.floor(i / 17) + 15);
statsContainer.add(icon);
icon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 32, 32), Phaser.Geom.Rectangle.Contains);
icon.on("pointerover", () => (this.scene as BattleScene).ui.showTooltip(item.type.name, item.type.getDescription(this.scene), true));
icon.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip());
});
icon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 32, 32), Phaser.Geom.Rectangle.Contains);
icon.on("pointerover", () => (this.scene as BattleScene).ui.showTooltip(item.type.name, item.type.getDescription(this.scene), true));
icon.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip());
});
const pkmLvl = this.pokemon?.level!; // TODO: is this bang correct?
const pkmLvlExp = this.pokemon?.levelExp!; // TODO: is this bang correct?
const pkmExp = this.pokemon?.exp!; // TODO: is this bang correct?
const pkmSpeciesGrowthRate = this.pokemon?.species.growthRate!; // TODO: is this bang correct?
const relLvExp = getLevelRelExp(pkmLvl + 1, pkmSpeciesGrowthRate);
const expRatio = pkmLvl < this.scene.getMaxExpLevel() ? pkmLvlExp / relLvExp : 0;
const pkmLvl = this.pokemon?.level!; // TODO: is this bang correct?
const pkmLvlExp = this.pokemon?.levelExp!; // TODO: is this bang correct?
const pkmExp = this.pokemon?.exp!; // TODO: is this bang correct?
const pkmSpeciesGrowthRate = this.pokemon?.species.growthRate!; // TODO: is this bang correct?
const relLvExp = getLevelRelExp(pkmLvl + 1, pkmSpeciesGrowthRate);
const expRatio = pkmLvl < this.scene.getMaxExpLevel() ? pkmLvlExp / relLvExp : 0;
const expLabel = addTextObject(this.scene, 6, 112, i18next.t("pokemonSummary:expPoints"), TextStyle.SUMMARY);
expLabel.setOrigin(0, 0);
statsContainer.add(expLabel);
const expLabel = addTextObject(this.scene, 6, 112, i18next.t("pokemonSummary:expPoints"), TextStyle.SUMMARY);
expLabel.setOrigin(0, 0);
statsContainer.add(expLabel);
const nextLvExpLabel = addTextObject(this.scene, 6, 128, i18next.t("pokemonSummary:nextLv"), TextStyle.SUMMARY);
nextLvExpLabel.setOrigin(0, 0);
statsContainer.add(nextLvExpLabel);
const nextLvExpLabel = addTextObject(this.scene, 6, 128, i18next.t("pokemonSummary:nextLv"), TextStyle.SUMMARY);
nextLvExpLabel.setOrigin(0, 0);
statsContainer.add(nextLvExpLabel);
const expText = addTextObject(this.scene, 208, 112, pkmExp.toString(), TextStyle.WINDOW_ALT);
expText.setOrigin(1, 0);
statsContainer.add(expText);
const expText = addTextObject(this.scene, 208, 112, pkmExp.toString(), TextStyle.WINDOW_ALT);
expText.setOrigin(1, 0);
statsContainer.add(expText);
const nextLvExp = pkmLvl < this.scene.getMaxExpLevel()
? getLevelTotalExp(pkmLvl + 1, pkmSpeciesGrowthRate) - pkmExp
: 0;
const nextLvExpText = addTextObject(this.scene, 208, 128, nextLvExp.toString(), TextStyle.WINDOW_ALT);
nextLvExpText.setOrigin(1, 0);
statsContainer.add(nextLvExpText);
const nextLvExp = pkmLvl < this.scene.getMaxExpLevel()
? getLevelTotalExp(pkmLvl + 1, pkmSpeciesGrowthRate) - pkmExp
: 0;
const nextLvExpText = addTextObject(this.scene, 208, 128, nextLvExp.toString(), TextStyle.WINDOW_ALT);
nextLvExpText.setOrigin(1, 0);
statsContainer.add(nextLvExpText);
const expOverlay = this.scene.add.image(140, 145, "summary_stats_overlay_exp");
expOverlay.setOrigin(0, 0);
statsContainer.add(expOverlay);
const expOverlay = this.scene.add.image(140, 145, "summary_stats_overlay_exp");
expOverlay.setOrigin(0, 0);
statsContainer.add(expOverlay);
const expMaskRect = this.scene.make.graphics({});
expMaskRect.setScale(6);
expMaskRect.fillStyle(0xFFFFFF);
expMaskRect.beginPath();
expMaskRect.fillRect(140 + pageContainer.x, 145 + pageContainer.y + 21, Math.floor(expRatio * 64), 3);
const expMaskRect = this.scene.make.graphics({});
expMaskRect.setScale(6);
expMaskRect.fillStyle(0xFFFFFF);
expMaskRect.beginPath();
expMaskRect.fillRect(140 + pageContainer.x, 145 + pageContainer.y + 21, Math.floor(expRatio * 64), 3);
const expMask = expMaskRect.createGeometryMask();
const expMask = expMaskRect.createGeometryMask();
expOverlay.setMask(expMask);
break;
case Page.MOVES:
this.movesContainer = this.scene.add.container(5, -pageBg.height + 26);
pageContainer.add(this.movesContainer);
expOverlay.setMask(expMask);
break;
case Page.MOVES:
this.movesContainer = this.scene.add.container(5, -pageBg.height + 26);
pageContainer.add(this.movesContainer);
this.extraMoveRowContainer = this.scene.add.container(0, 64);
this.extraMoveRowContainer.setVisible(false);
this.movesContainer.add(this.extraMoveRowContainer);
this.extraMoveRowContainer = this.scene.add.container(0, 64);
this.extraMoveRowContainer.setVisible(false);
this.movesContainer.add(this.extraMoveRowContainer);
const extraRowOverlay = this.scene.add.image(-2, 1, "summary_moves_overlay_row");
extraRowOverlay.setOrigin(0, 1);
this.extraMoveRowContainer.add(extraRowOverlay);
const extraRowOverlay = this.scene.add.image(-2, 1, "summary_moves_overlay_row");
extraRowOverlay.setOrigin(0, 1);
this.extraMoveRowContainer.add(extraRowOverlay);
const extraRowText = addTextObject(this.scene, 35, 0, this.summaryUiMode === SummaryUiMode.LEARN_MOVE && this.newMove ? this.newMove.name : i18next.t("pokemonSummary:cancel"),
this.summaryUiMode === SummaryUiMode.LEARN_MOVE ? TextStyle.SUMMARY_PINK : TextStyle.SUMMARY);
extraRowText.setOrigin(0, 1);
this.extraMoveRowContainer.add(extraRowText);
const extraRowText = addTextObject(this.scene, 35, 0, this.summaryUiMode === SummaryUiMode.LEARN_MOVE && this.newMove ? this.newMove.name : i18next.t("pokemonSummary:cancel"),
this.summaryUiMode === SummaryUiMode.LEARN_MOVE ? TextStyle.SUMMARY_PINK : TextStyle.SUMMARY);
extraRowText.setOrigin(0, 1);
this.extraMoveRowContainer.add(extraRowText);
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
this.extraMoveRowContainer.setVisible(true);
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
this.extraMoveRowContainer.setVisible(true);
if (this.newMove && this.pokemon) {
const spriteKey = Utils.getLocalizedSpriteKey("types");
const moveType = this.pokemon.getMoveType(this.newMove);
const newMoveTypeIcon = this.scene.add.sprite(0, 0, spriteKey, Type[moveType].toLowerCase());
newMoveTypeIcon.setOrigin(0, 1);
this.extraMoveRowContainer.add(newMoveTypeIcon);
}
const ppOverlay = this.scene.add.image(163, -1, "summary_moves_overlay_pp");
ppOverlay.setOrigin(0, 1);
this.extraMoveRowContainer.add(ppOverlay);
if (this.newMove && this.pokemon) {
const spriteKey = Utils.getLocalizedSpriteKey("types");
const moveType = this.pokemon.getMoveType(this.newMove);
const newMoveTypeIcon = this.scene.add.sprite(0, 0, spriteKey, Type[moveType].toLowerCase());
newMoveTypeIcon.setOrigin(0, 1);
this.extraMoveRowContainer.add(newMoveTypeIcon);
}
const ppOverlay = this.scene.add.image(163, -1, "summary_moves_overlay_pp");
ppOverlay.setOrigin(0, 1);
this.extraMoveRowContainer.add(ppOverlay);
const pp = Utils.padInt(this.newMove?.pp!, 2, " "); // TODO: is this bang correct?
const ppText = addTextObject(this.scene, 173, 1, `${pp}/${pp}`, TextStyle.WINDOW);
ppText.setOrigin(0, 1);
this.extraMoveRowContainer.add(ppText);
}
this.moveRowsContainer = this.scene.add.container(0, 0);
this.movesContainer.add(this.moveRowsContainer);
for (let m = 0; m < 4; m++) {
const move: PokemonMove | null = this.pokemon && this.pokemon.moveset.length > m ? this.pokemon?.moveset[m] : null;
const moveRowContainer = this.scene.add.container(0, 16 * m);
this.moveRowsContainer.add(moveRowContainer);
if (move && this.pokemon) {
const spriteKey = Utils.getLocalizedSpriteKey("types");
const moveType = this.pokemon.getMoveType(move.getMove());
const typeIcon = this.scene.add.sprite(0, 0, spriteKey, Type[moveType].toLowerCase());
typeIcon.setOrigin(0, 1);
moveRowContainer.add(typeIcon);
const pp = Utils.padInt(this.newMove?.pp!, 2, " "); // TODO: is this bang correct?
const ppText = addTextObject(this.scene, 173, 1, `${pp}/${pp}`, TextStyle.WINDOW);
ppText.setOrigin(0, 1);
this.extraMoveRowContainer.add(ppText);
}
const moveText = addTextObject(this.scene, 35, 0, move ? move.getName() : "-", TextStyle.SUMMARY);
moveText.setOrigin(0, 1);
moveRowContainer.add(moveText);
this.moveRowsContainer = this.scene.add.container(0, 0);
this.movesContainer.add(this.moveRowsContainer);
const ppOverlay = this.scene.add.image(163, -1, "summary_moves_overlay_pp");
ppOverlay.setOrigin(0, 1);
moveRowContainer.add(ppOverlay);
for (let m = 0; m < 4; m++) {
const move: PokemonMove | null = this.pokemon && this.pokemon.moveset.length > m ? this.pokemon?.moveset[m] : null;
const moveRowContainer = this.scene.add.container(0, 16 * m);
this.moveRowsContainer.add(moveRowContainer);
const ppText = addTextObject(this.scene, 173, 1, "--/--", TextStyle.WINDOW);
ppText.setOrigin(0, 1);
if (move && this.pokemon) {
const spriteKey = Utils.getLocalizedSpriteKey("types");
const moveType = this.pokemon.getMoveType(move.getMove());
const typeIcon = this.scene.add.sprite(0, 0, spriteKey, Type[moveType].toLowerCase());
typeIcon.setOrigin(0, 1);
moveRowContainer.add(typeIcon);
}
if (move) {
const maxPP = move.getMovePp();
const pp = maxPP - move.ppUsed;
ppText.setText(`${Utils.padInt(pp, 2, " ")}/${Utils.padInt(maxPP, 2, " ")}`);
const moveText = addTextObject(this.scene, 35, 0, move ? move.getName() : "-", TextStyle.SUMMARY);
moveText.setOrigin(0, 1);
moveRowContainer.add(moveText);
const ppOverlay = this.scene.add.image(163, -1, "summary_moves_overlay_pp");
ppOverlay.setOrigin(0, 1);
moveRowContainer.add(ppOverlay);
const ppText = addTextObject(this.scene, 173, 1, "--/--", TextStyle.WINDOW);
ppText.setOrigin(0, 1);
if (move) {
const maxPP = move.getMovePp();
const pp = maxPP - move.ppUsed;
ppText.setText(`${Utils.padInt(pp, 2, " ")}/${Utils.padInt(maxPP, 2, " ")}`);
}
moveRowContainer.add(ppText);
}
moveRowContainer.add(ppText);
}
this.moveDescriptionText = addTextObject(this.scene, 2, 84, "", TextStyle.WINDOW_ALT, { wordWrap: { width: 1212 }});
this.movesContainer.add(this.moveDescriptionText);
this.moveDescriptionText = addTextObject(this.scene, 2, 84, "", TextStyle.WINDOW_ALT, { wordWrap: { width: 1212 }});
this.movesContainer.add(this.moveDescriptionText);
const moveDescriptionTextMaskRect = this.scene.make.graphics({});
moveDescriptionTextMaskRect.setScale(6);
moveDescriptionTextMaskRect.fillStyle(0xFFFFFF);
moveDescriptionTextMaskRect.beginPath();
moveDescriptionTextMaskRect.fillRect(112, 130, 202, 46);
const moveDescriptionTextMaskRect = this.scene.make.graphics({});
moveDescriptionTextMaskRect.setScale(6);
moveDescriptionTextMaskRect.fillStyle(0xFFFFFF);
moveDescriptionTextMaskRect.beginPath();
moveDescriptionTextMaskRect.fillRect(112, 130, 202, 46);
const moveDescriptionTextMask = moveDescriptionTextMaskRect.createGeometryMask();
const moveDescriptionTextMask = moveDescriptionTextMaskRect.createGeometryMask();
this.moveDescriptionText.setMask(moveDescriptionTextMask);
break;
this.moveDescriptionText.setMask(moveDescriptionTextMask);
break;
}
}

View File

@ -71,26 +71,26 @@ export default class TargetSelectUiHandler extends UiHandler {
success = false;
} else {
switch (button) {
case Button.UP:
if (this.cursor < BattlerIndex.ENEMY && this.targets.findIndex(t => t >= BattlerIndex.ENEMY) > -1) {
success = this.setCursor(this.targets.find(t => t >= BattlerIndex.ENEMY)!); // TODO: is the bang correct here?
}
break;
case Button.DOWN:
if (this.cursor >= BattlerIndex.ENEMY && this.targets.findIndex(t => t < BattlerIndex.ENEMY) > -1) {
success = this.setCursor(this.targets.find(t => t < BattlerIndex.ENEMY)!); // TODO: is the bang correct here?
}
break;
case Button.LEFT:
if (this.cursor % 2 && this.targets.findIndex(t => t === this.cursor - 1) > -1) {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.RIGHT:
if (!(this.cursor % 2) && this.targets.findIndex(t => t === this.cursor + 1) > -1) {
success = this.setCursor(this.cursor + 1);
}
break;
case Button.UP:
if (this.cursor < BattlerIndex.ENEMY && this.targets.findIndex(t => t >= BattlerIndex.ENEMY) > -1) {
success = this.setCursor(this.targets.find(t => t >= BattlerIndex.ENEMY)!); // TODO: is the bang correct here?
}
break;
case Button.DOWN:
if (this.cursor >= BattlerIndex.ENEMY && this.targets.findIndex(t => t < BattlerIndex.ENEMY) > -1) {
success = this.setCursor(this.targets.find(t => t < BattlerIndex.ENEMY)!); // TODO: is the bang correct here?
}
break;
case Button.LEFT:
if (this.cursor % 2 && this.targets.findIndex(t => t === this.cursor - 1) > -1) {
success = this.setCursor(this.cursor - 1);
}
break;
case Button.RIGHT:
if (!(this.cursor % 2) && this.targets.findIndex(t => t === this.cursor + 1) > -1) {
success = this.setCursor(this.cursor + 1);
}
break;
}
}

View File

@ -129,84 +129,84 @@ export function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraSty
}
switch (style) {
case TextStyle.SUMMARY:
case TextStyle.SUMMARY_ALT:
case TextStyle.SUMMARY_BLUE:
case TextStyle.SUMMARY_RED:
case TextStyle.SUMMARY_PINK:
case TextStyle.SUMMARY_GOLD:
case TextStyle.SUMMARY_GRAY:
case TextStyle.SUMMARY_GREEN:
case TextStyle.WINDOW:
case TextStyle.WINDOW_ALT:
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.STATS_LABEL:
let fontSizeLabel = "96px";
switch (lang) {
case "de":
case TextStyle.SUMMARY:
case TextStyle.SUMMARY_ALT:
case TextStyle.SUMMARY_BLUE:
case TextStyle.SUMMARY_RED:
case TextStyle.SUMMARY_PINK:
case TextStyle.SUMMARY_GOLD:
case TextStyle.SUMMARY_GRAY:
case TextStyle.SUMMARY_GREEN:
case TextStyle.WINDOW:
case TextStyle.WINDOW_ALT:
shadowXpos = 3;
shadowYpos = 3;
fontSizeLabel = "80px";
break;
default:
fontSizeLabel = "96px";
case TextStyle.STATS_LABEL:
let fontSizeLabel = "96px";
switch (lang) {
case "de":
shadowXpos = 3;
shadowYpos = 3;
fontSizeLabel = "80px";
break;
default:
fontSizeLabel = "96px";
break;
}
styleOptions.fontSize = fontSizeLabel;
break;
}
styleOptions.fontSize = fontSizeLabel;
break;
case TextStyle.STATS_VALUE:
shadowXpos = 3;
shadowYpos = 3;
let fontSizeValue = "96px";
switch (lang) {
case "de":
fontSizeValue = "80px";
case TextStyle.STATS_VALUE:
shadowXpos = 3;
shadowYpos = 3;
let fontSizeValue = "96px";
switch (lang) {
case "de":
fontSizeValue = "80px";
break;
default:
fontSizeValue = "96px";
break;
}
styleOptions.fontSize = fontSizeValue;
break;
default:
fontSizeValue = "96px";
case TextStyle.MESSAGE:
case TextStyle.SETTINGS_LABEL:
case TextStyle.SETTINGS_LOCKED:
case TextStyle.SETTINGS_SELECTED:
break;
case TextStyle.BATTLE_INFO:
case TextStyle.MONEY:
case TextStyle.TOOLTIP_TITLE:
styleOptions.fontSize = defaultFontSize - 24;
shadowXpos = 3.5;
shadowYpos = 3.5;
break;
case TextStyle.PARTY:
case TextStyle.PARTY_RED:
styleOptions.fontSize = defaultFontSize - 30;
styleOptions.fontFamily = "pkmnems";
break;
case TextStyle.TOOLTIP_CONTENT:
styleOptions.fontSize = defaultFontSize - 32;
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.MOVE_INFO_CONTENT:
styleOptions.fontSize = defaultFontSize - 40;
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.SMALLER_WINDOW_ALT:
styleOptions.fontSize = defaultFontSize - 36;
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.BGM_BAR:
styleOptions.fontSize = defaultFontSize - 24;
shadowXpos = 3;
shadowYpos = 3;
break;
}
styleOptions.fontSize = fontSizeValue;
break;
case TextStyle.MESSAGE:
case TextStyle.SETTINGS_LABEL:
case TextStyle.SETTINGS_LOCKED:
case TextStyle.SETTINGS_SELECTED:
break;
case TextStyle.BATTLE_INFO:
case TextStyle.MONEY:
case TextStyle.TOOLTIP_TITLE:
styleOptions.fontSize = defaultFontSize - 24;
shadowXpos = 3.5;
shadowYpos = 3.5;
break;
case TextStyle.PARTY:
case TextStyle.PARTY_RED:
styleOptions.fontSize = defaultFontSize - 30;
styleOptions.fontFamily = "pkmnems";
break;
case TextStyle.TOOLTIP_CONTENT:
styleOptions.fontSize = defaultFontSize - 32;
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.MOVE_INFO_CONTENT:
styleOptions.fontSize = defaultFontSize - 40;
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.SMALLER_WINDOW_ALT:
styleOptions.fontSize = defaultFontSize - 36;
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.BGM_BAR:
styleOptions.fontSize = defaultFontSize - 24;
shadowXpos = 3;
shadowYpos = 3;
break;
}
const shadowColor = getTextColor(style, true, uiTheme);
@ -257,110 +257,110 @@ export function getTextWithColors(content: string, primaryStyle: TextStyle, uiTh
export function getTextColor(textStyle: TextStyle, shadow?: boolean, uiTheme: UiTheme = UiTheme.DEFAULT): string {
const isLegacyTheme = uiTheme === UiTheme.LEGACY;
switch (textStyle) {
case TextStyle.MESSAGE:
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.WINDOW:
case TextStyle.MOVE_INFO_CONTENT:
case TextStyle.MOVE_PP_FULL:
case TextStyle.TOOLTIP_CONTENT:
case TextStyle.SETTINGS_VALUE:
if (isLegacyTheme) {
case TextStyle.MESSAGE:
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.WINDOW:
case TextStyle.MOVE_INFO_CONTENT:
case TextStyle.MOVE_PP_FULL:
case TextStyle.TOOLTIP_CONTENT:
case TextStyle.SETTINGS_VALUE:
if (isLegacyTheme) {
return !shadow ? "#484848" : "#d0d0c8";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.MOVE_PP_HALF_FULL:
if (isLegacyTheme) {
return !shadow ? "#a68e17" : "#ebd773";
}
return !shadow ? "#ccbe00" : "#6e672c";
case TextStyle.MOVE_PP_NEAR_EMPTY:
if (isLegacyTheme) {
return !shadow ? "#d64b00" : "#f7b18b";
}
return !shadow ? "#d64b00" : "#69402a";
case TextStyle.MOVE_PP_EMPTY:
if (isLegacyTheme) {
return !shadow ? "#e13d3d" : "#fca2a2";
}
return !shadow ? "#e13d3d" : "#632929";
case TextStyle.WINDOW_ALT:
return !shadow ? "#484848" : "#d0d0c8";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.MOVE_PP_HALF_FULL:
if (isLegacyTheme) {
return !shadow ? "#a68e17" : "#ebd773";
}
return !shadow ? "#ccbe00" : "#6e672c";
case TextStyle.MOVE_PP_NEAR_EMPTY:
if (isLegacyTheme) {
return !shadow ? "#d64b00" : "#f7b18b";
}
return !shadow ? "#d64b00" : "#69402a";
case TextStyle.MOVE_PP_EMPTY:
if (isLegacyTheme) {
return !shadow ? "#e13d3d" : "#fca2a2";
}
return !shadow ? "#e13d3d" : "#632929";
case TextStyle.WINDOW_ALT:
return !shadow ? "#484848" : "#d0d0c8";
case TextStyle.BATTLE_INFO:
if (isLegacyTheme) {
return !shadow ? "#404040" : "#ded6b5";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.PARTY:
return !shadow ? "#f8f8f8" : "#707070";
case TextStyle.PARTY_RED:
return !shadow ? "#f89890" : "#984038";
case TextStyle.SUMMARY:
return !shadow ? "#f8f8f8" : "#636363";
case TextStyle.SUMMARY_ALT:
if (isLegacyTheme) {
case TextStyle.BATTLE_INFO:
if (isLegacyTheme) {
return !shadow ? "#404040" : "#ded6b5";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.PARTY:
return !shadow ? "#f8f8f8" : "#707070";
case TextStyle.PARTY_RED:
return !shadow ? "#f89890" : "#984038";
case TextStyle.SUMMARY:
return !shadow ? "#f8f8f8" : "#636363";
}
return !shadow ? "#484848" : "#d0d0c8";
case TextStyle.SUMMARY_RED:
case TextStyle.TOOLTIP_TITLE:
return !shadow ? "#e70808" : "#ffbd73";
case TextStyle.SUMMARY_BLUE:
return !shadow ? "#40c8f8" : "#006090";
case TextStyle.SUMMARY_PINK:
return !shadow ? "#f89890" : "#984038";
case TextStyle.SUMMARY_GOLD:
case TextStyle.MONEY:
return !shadow ? "#e8e8a8" : "#a0a060";
case TextStyle.SETTINGS_LOCKED:
case TextStyle.SUMMARY_GRAY:
return !shadow ? "#a0a0a0" : "#636363";
case TextStyle.STATS_LABEL:
return !shadow ? "#f8b050" : "#c07800";
case TextStyle.STATS_VALUE:
if (isLegacyTheme) {
case TextStyle.SUMMARY_ALT:
if (isLegacyTheme) {
return !shadow ? "#f8f8f8" : "#636363";
}
return !shadow ? "#484848" : "#d0d0c8";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.SUMMARY_GREEN:
return !shadow ? "#78c850" : "#306850";
case TextStyle.SETTINGS_LABEL:
case TextStyle.PERFECT_IV:
return !shadow ? "#f8b050" : "#c07800";
case TextStyle.SETTINGS_SELECTED:
return !shadow ? "#f88880" : "#f83018";
case TextStyle.SMALLER_WINDOW_ALT:
return !shadow ? "#484848" : "#d0d0c8";
case TextStyle.BGM_BAR:
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.SUMMARY_RED:
case TextStyle.TOOLTIP_TITLE:
return !shadow ? "#e70808" : "#ffbd73";
case TextStyle.SUMMARY_BLUE:
return !shadow ? "#40c8f8" : "#006090";
case TextStyle.SUMMARY_PINK:
return !shadow ? "#f89890" : "#984038";
case TextStyle.SUMMARY_GOLD:
case TextStyle.MONEY:
return !shadow ? "#e8e8a8" : "#a0a060";
case TextStyle.SETTINGS_LOCKED:
case TextStyle.SUMMARY_GRAY:
return !shadow ? "#a0a0a0" : "#636363";
case TextStyle.STATS_LABEL:
return !shadow ? "#f8b050" : "#c07800";
case TextStyle.STATS_VALUE:
if (isLegacyTheme) {
return !shadow ? "#484848" : "#d0d0c8";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.SUMMARY_GREEN:
return !shadow ? "#78c850" : "#306850";
case TextStyle.SETTINGS_LABEL:
case TextStyle.PERFECT_IV:
return !shadow ? "#f8b050" : "#c07800";
case TextStyle.SETTINGS_SELECTED:
return !shadow ? "#f88880" : "#f83018";
case TextStyle.SMALLER_WINDOW_ALT:
return !shadow ? "#484848" : "#d0d0c8";
case TextStyle.BGM_BAR:
return !shadow ? "#f8f8f8" : "#6b5a73";
}
}
export function getModifierTierTextTint(tier: ModifierTier): integer {
switch (tier) {
case ModifierTier.COMMON:
return 0xf8f8f8;
case ModifierTier.GREAT:
return 0x4998f8;
case ModifierTier.ULTRA:
return 0xf8d038;
case ModifierTier.ROGUE:
return 0xdb4343;
case ModifierTier.MASTER:
return 0xe331c5;
case ModifierTier.LUXURY:
return 0xe74c18;
case ModifierTier.COMMON:
return 0xf8f8f8;
case ModifierTier.GREAT:
return 0x4998f8;
case ModifierTier.ULTRA:
return 0xf8d038;
case ModifierTier.ROGUE:
return 0xdb4343;
case ModifierTier.MASTER:
return 0xe331c5;
case ModifierTier.LUXURY:
return 0xe74c18;
}
}
export function getEggTierTextTint(tier: EggTier): integer {
switch (tier) {
case EggTier.COMMON:
return getModifierTierTextTint(ModifierTier.COMMON);
case EggTier.RARE:
return getModifierTierTextTint(ModifierTier.GREAT);
case EggTier.EPIC:
return getModifierTierTextTint(ModifierTier.ULTRA);
case EggTier.LEGENDARY:
return getModifierTierTextTint(ModifierTier.MASTER);
case EggTier.COMMON:
return getModifierTierTextTint(ModifierTier.COMMON);
case EggTier.RARE:
return getModifierTierTextTint(ModifierTier.GREAT);
case EggTier.EPIC:
return getModifierTierTextTint(ModifierTier.ULTRA);
case EggTier.LEGENDARY:
return getModifierTierTextTint(ModifierTier.MASTER);
}
}

View File

@ -10,12 +10,12 @@ export enum WindowVariant {
export function getWindowVariantSuffix(windowVariant: WindowVariant): string {
switch (windowVariant) {
case WindowVariant.THIN:
return "_thin";
case WindowVariant.XTHIN:
return "_xthin";
default:
return "";
case WindowVariant.THIN:
return "_thin";
case WindowVariant.XTHIN:
return "_xthin";
default:
return "";
}
}

View File

@ -194,23 +194,23 @@ export function formatLargeNumber(count: integer, threshold: integer): string {
const ret = count.toString();
let suffix = "";
switch (Math.ceil(ret.length / 3) - 1) {
case 1:
suffix = "K";
break;
case 2:
suffix = "M";
break;
case 3:
suffix = "B";
break;
case 4:
suffix = "T";
break;
case 5:
suffix = "q";
break;
default:
return "?";
case 1:
suffix = "K";
break;
case 2:
suffix = "M";
break;
case 3:
suffix = "B";
break;
case 4:
suffix = "T";
break;
case 5:
suffix = "q";
break;
default:
return "?";
}
const digits = ((ret.length + 2) % 3) + 1;
let decimalNumber = ret.slice(digits, digits + 2);
@ -487,18 +487,18 @@ export function verifyLang(lang?: string): boolean {
}
switch (lang) {
case "es":
case "fr":
case "de":
case "it":
case "zh-CN":
case "zh-TW":
case "pt-BR":
case "ko":
case "ja":
return true;
default:
return false;
case "es":
case "fr":
case "de":
case "it":
case "zh-CN":
case "zh-TW":
case "pt-BR":
case "ko":
case "ja":
return true;
default:
return false;
}
}