Add back old random seed gaussian function to fix level balancing
This commit is contained in:
parent
678753aaaf
commit
39b31e7d6f
|
@ -80,7 +80,14 @@ export default class Battle {
|
|||
|
||||
const deviation = 10 / this.waveIndex;
|
||||
|
||||
return Math.max(Math.round(baseLevel + Math.abs(Utils.randSeedGauss(deviation))), 1);
|
||||
return Math.max(Math.round(baseLevel + Math.abs(this.randSeedGaussForLevel(deviation))), 1);
|
||||
}
|
||||
|
||||
randSeedGaussForLevel(value: number): number {
|
||||
let rand = 0;
|
||||
for (var i = value; i > 0; i--)
|
||||
rand += Phaser.Math.RND.realInRange(0, 1);
|
||||
return rand / value;
|
||||
}
|
||||
|
||||
getBattlerCount(): integer {
|
||||
|
|
Loading…
Reference in New Issue