From 3a7a48fe833f9ab1a10339f3fdd4b10b190cdae3 Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Thu, 2 May 2024 09:00:36 -0400 Subject: [PATCH] Temporarily disable error handling --- src/main.ts | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/main.ts b/src/main.ts index 4b181f58174..b3b4d5f3cc6 100644 --- a/src/main.ts +++ b/src/main.ts @@ -14,7 +14,7 @@ import { LoadingScene } from './loading-scene'; window.onerror = function (message, source, lineno, colno, error) { console.error(error); let errorString = `Received unhandled error. Open browser console and click OK to see details.\nError: ${message}\nSource: ${source}\nLine: ${lineno}\nColumn: ${colno}\nStack: ${error.stack}`; - alert(errorString); + //alert(errorString); // Avoids logging the error a second time. return true; }; @@ -22,8 +22,9 @@ window.onerror = function (message, source, lineno, colno, error) { // Catch global promise rejections and display them in an alert so users can report the issue. window.addEventListener('unhandledrejection', (event) => { let errorString = `Received unhandled promise rejection. Open browser console and click OK to see details.\nReason: ${event.reason}`; - alert(errorString); - }); + console.error(event.reason); + //alert(errorString); +}); const config: Phaser.Types.Core.GameConfig = { type: Phaser.WEBGL,