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fix unit test
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@ -84,7 +84,7 @@ describe("Absolute Avarice - Mystery Encounter", () => {
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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expect(game.scene.currentBattle.mysteryEncounter.encounterType).not.toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
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expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
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});
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it("should not spawn if player does not have enough berries", async () => {
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