Merge pull request #152 from AsdarDevelops/teleporting-hijinks

Adds teleporting hijinks encounter
This commit is contained in:
ImperialSympathizer 2024-08-23 16:49:31 -04:00 committed by GitHub
commit 3e25ad2aa4
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
15 changed files with 720 additions and 112 deletions

View File

@ -0,0 +1,41 @@
{
"textures": [
{
"image": "berry_bush.png",
"format": "RGBA8888",
"size": {
"w": 49,
"h": 53
},
"scale": 1,
"frames": [
{
"filename": "0001.png",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 49,
"h": 53
},
"spriteSourceSize": {
"x": 0,
"y": 0,
"w": 49,
"h": 53
},
"frame": {
"x": 0,
"y": 0,
"w": 49,
"h": 53
}
}
]
}
],
"meta": {
"app": "https://www.codeandweb.com/texturepacker",
"version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:d5f83625477b5f98b726343f4a3a396f:f4665258986e97345cfeee041b4b8bcf:e7781fcc447e6d12deb2af78c9493c7f$"
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 719 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

View File

@ -0,0 +1,41 @@
{
"textures": [
{
"image": "teleporter.png",
"format": "RGBA8888",
"size": {
"w": 64,
"h": 78
},
"scale": 1,
"frames": [
{
"filename": "0001.png",
"rotated": false,
"trimmed": false,
"sourceSize": {
"w": 64,
"h": 78
},
"spriteSourceSize": {
"x": 0,
"y": 0,
"w": 64,
"h": 78
},
"frame": {
"x": 0,
"y": 0,
"w": 64,
"h": 78
}
}
]
}
],
"meta": {
"app": "https://www.codeandweb.com/texturepacker",
"version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:a8e006630c2838130468b0d5c9aeb8a6:684c1813cb6c86e395c18027a593ed28:ce1615396ce7b0a146766d50b319bb81$"
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 661 B

View File

@ -46,96 +46,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
.withCatchAllowed(true)
.withHideWildIntroMessage(true)
.withIntroSpriteConfigs([
{
spriteKey: "lum_berry",
fileRoot: "items",
isItem: true,
x: 7,
y: -14,
disableAnimation: true
},
{
spriteKey: "salac_berry",
fileRoot: "items",
isItem: true,
x: 2,
y: 4,
disableAnimation: true
},
{
spriteKey: "lansat_berry",
fileRoot: "items",
isItem: true,
x: 32,
y: 5,
disableAnimation: true
},
{
spriteKey: "liechi_berry",
fileRoot: "items",
isItem: true,
x: 6,
y: -5,
disableAnimation: true
},
{
spriteKey: "sitrus_berry",
fileRoot: "items",
isItem: true,
x: 7,
y: 8,
disableAnimation: true
},
{
spriteKey: "enigma_berry",
fileRoot: "items",
isItem: true,
x: 26,
y: -4,
disableAnimation: true
},
{
spriteKey: "leppa_berry",
fileRoot: "items",
isItem: true,
x: 16,
y: -27,
disableAnimation: true
},
{
spriteKey: "petaya_berry",
fileRoot: "items",
isItem: true,
x: 30,
y: -17,
disableAnimation: true
},
{
spriteKey: "ganlon_berry",
fileRoot: "items",
isItem: true,
x: 16,
y: -11,
disableAnimation: true
},
{
spriteKey: "apicot_berry",
fileRoot: "items",
isItem: true,
x: 14,
y: -2,
disableAnimation: true
},
{
spriteKey: "starf_berry",
fileRoot: "items",
isItem: true,
x: 18,
y: 9,
disableAnimation: true
},
]) // Set in onInit()
.withIntroSpriteConfigs([]) // Set in onInit()
.withIntroDialogue([
{
text: `${namespace}.intro`,
@ -145,12 +56,14 @@ export const BerriesAboundEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate boss mon
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, scene.currentBattle.waveIndex, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, scene.currentBattle.waveIndex, TrainerSlot.NONE, true);
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true
@ -168,15 +81,26 @@ export const BerriesAboundEncounter: MysteryEncounter =
encounter.misc = { numBerries };
const { spriteKey, fileRoot } = getSpriteKeysFromPokemon(bossPokemon);
encounter.spriteConfigs.push({
spriteKey: spriteKey,
fileRoot: fileRoot,
hasShadow: true,
tint: 0.25,
x: -5,
repeat: true,
isPokemon: true
});
encounter.spriteConfigs = [
{
spriteKey: "berry_bush",
fileRoot: "mystery-encounters",
x: 25,
y: -6,
yShadow: -7,
disableAnimation: true,
hasShadow: true
},
{
spriteKey: spriteKey,
fileRoot: fileRoot,
hasShadow: true,
tint: 0.25,
x: -5,
repeat: true,
isPokemon: true
}
];
// Get fastest party pokemon for option 2
const fastestPokemon = getHighestStatPlayerPokemon(scene, Stat.SPD, true);
@ -238,7 +162,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter;
const fastestPokemon = encounter.misc.fastestPokemon;
const enemySpeed = encounter.misc.enemySpeed;
const speedDiff = fastestPokemon.getStat(Stat.SPD) / enemySpeed;
const speedDiff = fastestPokemon.getStat(Stat.SPD) / (enemySpeed * 1.1);
const numBerries = encounter.misc.numBerries;
const shopOptions: ModifierTypeOption[] = [];
@ -272,8 +196,8 @@ export const BerriesAboundEncounter: MysteryEncounter =
await initBattleWithEnemyConfig(scene, config);
return;
} else {
// Gains 1 berry for every 10% faster the player's pokemon is than the enemy, up to a max of numBerries, minimum of 1
const numBerriesGrabbed = Math.max(Math.min(Math.round((speedDiff - 1)/0.1), numBerries), 1);
// Gains 1 berry for every 10% faster the player's pokemon is than the enemy, up to a max of numBerries, minimum of 2
const numBerriesGrabbed = Math.max(Math.min(Math.round((speedDiff - 1)/0.08), numBerries), 2);
encounter.setDialogueToken("numBerries", String(numBerriesGrabbed));
const doFasterBerryRewards = async () => {
const berryText = numBerriesGrabbed + " " + i18next.t(`${namespace}.berries`);

View File

@ -1,5 +1,5 @@
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { AttackTypeBoosterModifierType, modifierTypes, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
@ -243,7 +243,7 @@ function giveLeadPokemonCharcoal(scene: BattleScene) {
// Give first party pokemon Charcoal for free at end of battle
const leadPokemon = scene.getParty()?.[0];
if (leadPokemon) {
const charcoal = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]).type as AttackTypeBoosterModifierType;
const charcoal = generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]) as AttackTypeBoosterModifierType;
applyModifierTypeToPlayerPokemon(scene, leadPokemon, charcoal);
scene.currentBattle.mysteryEncounter.setDialogueToken("leadPokemon", leadPokemon.getNameToRender());
queueEncounterMessage(scene, `${namespace}.found_charcoal`);

View File

@ -49,11 +49,13 @@ export const FightOrFlightEncounter: MysteryEncounter =
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate boss mon
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, scene.currentBattle.waveIndex, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, scene.currentBattle.waveIndex, TrainerSlot.NONE, true);
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true

View File

@ -0,0 +1,234 @@
import { EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MoneyRequirement, WaveModulusRequirement } from "../mystery-encounter-requirements";
import Pokemon, { EnemyPokemon } from "#app/field/pokemon";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import PokemonData from "#app/system/pokemon-data";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Biome } from "#enums/biome";
import { getBiomeKey } from "#app/field/arena";
import { Type } from "#app/data/type";
import { getPartyLuckValue, modifierTypes } from "#app/modifier/modifier-type";
import { TrainerSlot } from "#app/data/trainer-config";
import { BattlerTagType } from "#enums/battler-tag-type";
import { StatChangePhase } from "#app/phases/stat-change-phase";
import { BattleStat } from "#app/data/battle-stat";
import { getPokemonNameWithAffix } from "#app/messages";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:teleportingHijinks";
const MONEY_COST_MULTIPLIER = 2.5;
const BIOME_CANDIDATES = [Biome.SPACE, Biome.FAIRY_CAVE, Biome.LABORATORY, Biome.ISLAND];
/**
* Teleporting Hijinks encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/119 | GitHub Issue #119}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const TeleportingHijinksEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.TELEPORTING_HIJINKS)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(10, 180)
.withSceneRequirement(new WaveModulusRequirement([1, 2, 3], 10)) // Must be in first 3 waves after boss wave
.withSceneRequirement(new MoneyRequirement(undefined, MONEY_COST_MULTIPLIER)) // Must be able to pay teleport cost
.withAutoHideIntroVisuals(false)
.withCatchAllowed(true)
.withIntroSpriteConfigs([
{
spriteKey: "teleporter",
fileRoot: "mystery-encounters",
hasShadow: true,
y: 4
}
])
.withIntroDialogue([
{
text: `${namespace}.intro`,
}
])
.withTitle(`${namespace}.title`)
.withDescription(`${namespace}.description`)
.withQuery(`${namespace}.query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
const price = scene.getWaveMoneyAmount(MONEY_COST_MULTIPLIER);
encounter.setDialogueToken("price", price.toString());
encounter.misc = {
price
};
return true;
})
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(undefined, MONEY_COST_MULTIPLIER) // Must be able to pay teleport cost
.withDialogue({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
text: `${namespace}.option.1.selected`,
}
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
// Update money
updatePlayerMoney(scene, -scene.currentBattle.mysteryEncounter.misc.price, true, false);
})
.withOptionPhase(async (scene: BattleScene) => {
const config: EnemyPartyConfig = await doBiomeTransitionDialogueAndBattleInit(scene);
setEncounterRewards(scene, { fillRemaining: true });
await initBattleWithEnemyConfig(scene, config);
})
.build()
)
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
.withPokemonTypeRequirement([Type.ELECTRIC, Type.STEEL], true, 1) // Must have Steel or Electric type
.withDialogue({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
disabledButtonTooltip: `${namespace}.option.2.disabled_tooltip`,
selected: [
{
text: `${namespace}.option.2.selected`,
}
],
})
.withOptionPhase(async (scene: BattleScene) => {
const config: EnemyPartyConfig = await doBiomeTransitionDialogueAndBattleInit(scene);
setEncounterRewards(scene, { fillRemaining: true });
setEncounterExp(scene, scene.currentBattle.mysteryEncounter.selectedOption!.primaryPokemon!.id, 100);
await initBattleWithEnemyConfig(scene, config);
})
.build()
)
.withSimpleOption(
{
buttonLabel: `${namespace}.option.3.label`,
buttonTooltip: `${namespace}.option.3.tooltip`,
selected: [
{
text: `${namespace}.option.3.selected`,
},
],
},
async (scene: BattleScene) => {
// Inspect the Machine
const encounter = scene.currentBattle.mysteryEncounter;
// Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true,
}],
};
const magnet = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.STEEL]);
const metalCoat = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.ELECTRIC]);
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [magnet, metalCoat], fillRemaining: true });
setEncounterExp(scene, encounter.selectedOption!.primaryPokemon!.id, 100);
transitionMysteryEncounterIntroVisuals(scene, true, true);
await initBattleWithEnemyConfig(scene, config);
}
)
.build();
async function doBiomeTransitionDialogueAndBattleInit(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate new biome (cannot be current biome)
const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
// Show dialogue and transition biome
await showEncounterText(scene, `${namespace}.transport`);
await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
scene.playBgm();
await showEncounterText(scene, `${namespace}.attacked`);
// Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true,
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
}
}],
};
return config;
}
async function animateBiomeChange(scene: BattleScene, nextBiome: Biome) {
return new Promise<void>(resolve => {
scene.tweens.add({
targets: [scene.arenaEnemy, scene.lastEnemyTrainer],
x: "+=300",
duration: 2000,
onComplete: () => {
scene.newArena(nextBiome);
const biomeKey = getBiomeKey(nextBiome);
const bgTexture = `${biomeKey}_bg`;
scene.arenaBgTransition.setTexture(bgTexture);
scene.arenaBgTransition.setAlpha(0);
scene.arenaBgTransition.setVisible(true);
scene.arenaPlayerTransition.setBiome(nextBiome);
scene.arenaPlayerTransition.setAlpha(0);
scene.arenaPlayerTransition.setVisible(true);
scene.tweens.add({
targets: [scene.arenaPlayer, scene.arenaBgTransition, scene.arenaPlayerTransition],
duration: 1000,
ease: "Sine.easeInOut",
alpha: (target: any) => target === scene.arenaPlayer ? 0 : 1,
onComplete: () => {
scene.arenaBg.setTexture(bgTexture);
scene.arenaPlayer.setBiome(nextBiome);
scene.arenaPlayer.setAlpha(1);
scene.arenaEnemy.setBiome(nextBiome);
scene.arenaEnemy.setAlpha(1);
scene.arenaNextEnemy.setBiome(nextBiome);
scene.arenaBgTransition.setVisible(false);
scene.arenaPlayerTransition.setVisible(false);
if (scene.lastEnemyTrainer) {
scene.lastEnemyTrainer.destroy();
}
resolve();
scene.tweens.add({
targets: scene.arenaEnemy,
x: "-=300",
});
}
});
}
});
});
}

View File

@ -153,7 +153,36 @@ export class WaveRangeRequirement extends EncounterSceneRequirement {
}
getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["waveCount", scene.currentBattle.waveIndex.toString()];
return ["waveIndex", scene.currentBattle.waveIndex.toString()];
}
}
export class WaveModulusRequirement extends EncounterSceneRequirement {
waveModuli: number[];
modulusValue: number;
/**
* Used for specifying a modulus requirement on the wave index
* For example, can be used to require the wave index to end with 1, 2, or 3
* @param waveModuli - number[], the allowed modulus results
* @param modulusValue - number, the modulus calculation value
*
* Example:
* new WaveModulusRequirement([1, 2, 3], 10) will check for 1st/2nd/3rd waves that are immediately after a multiple of 10 wave
* So waves 21, 32, 53 all return true. 58, 14, 99 return false.
*/
constructor(waveModuli: number[], modulusValue: number) {
super();
this.waveModuli = waveModuli;
this.modulusValue = modulusValue;
}
meetsRequirement(scene: BattleScene): boolean {
return this.waveModuli.includes(scene.currentBattle.waveIndex % this.modulusValue);
}
getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["waveIndex", scene.currentBattle.waveIndex.toString()];
}
}

View File

@ -26,6 +26,7 @@ import { PartTimerEncounter } from "#app/data/mystery-encounters/encounters/part
import { DancingLessonsEncounter } from "#app/data/mystery-encounters/encounters/dancing-lessons-encounter";
import { WeirdDreamEncounter } from "#app/data/mystery-encounters/encounters/weird-dream-encounter";
import { TheWinstrateChallengeEncounter } from "#app/data/mystery-encounters/encounters/the-winstrate-challenge-encounter";
import { TeleportingHijinksEncounter } from "#app/data/mystery-encounters/encounters/teleporting-hijinks-encounter";
// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
@ -169,7 +170,8 @@ const anyBiomeEncounters: MysteryEncounterType[] = [
MysteryEncounterType.TRASH_TO_TREASURE,
MysteryEncounterType.BERRIES_ABOUND,
MysteryEncounterType.CLOWNING_AROUND,
MysteryEncounterType.WEIRD_DREAM
MysteryEncounterType.WEIRD_DREAM,
MysteryEncounterType.TELEPORTING_HIJINKS
];
/**
@ -273,6 +275,7 @@ export function initMysteryEncounters() {
allMysteryEncounters[MysteryEncounterType.DANCING_LESSONS] = DancingLessonsEncounter;
allMysteryEncounters[MysteryEncounterType.WEIRD_DREAM] = WeirdDreamEncounter;
allMysteryEncounters[MysteryEncounterType.THE_WINSTRATE_CHALLENGE] = TheWinstrateChallengeEncounter;
allMysteryEncounters[MysteryEncounterType.TELEPORTING_HIJINKS] = TeleportingHijinksEncounter;
// Add extreme encounters to biome map
extremeBiomeEncounters.forEach(encounter => {

View File

@ -23,5 +23,6 @@ export enum MysteryEncounterType {
PART_TIMER,
DANCING_LESSONS,
WEIRD_DREAM,
THE_WINSTRATE_CHALLENGE
THE_WINSTRATE_CHALLENGE,
TELEPORTING_HIJINKS
}

View File

@ -23,6 +23,7 @@ import { partTimerDialogue } from "#app/locales/en/mystery-encounters/part-timer
import { dancingLessonsDialogue } from "#app/locales/en/mystery-encounters/dancing-lessons-dialogue";
import { weirdDreamDialogue } from "#app/locales/en/mystery-encounters/weird-dream-dialogue";
import { theWinstrateChallengeDialogue } from "#app/locales/en/mystery-encounters/the-winstrate-challenge-dialogue";
import { teleportingHijinksDialogue } from "#app/locales/en/mystery-encounters/teleporting-hijinks-dialogue";
/**
* Injection patterns that can be used:
@ -73,5 +74,6 @@ export const mysteryEncounter = {
partTimer: partTimerDialogue,
dancingLessons: dancingLessonsDialogue,
weirdDream: weirdDreamDialogue,
theWinstrateChallenge: theWinstrateChallengeDialogue
theWinstrateChallenge: theWinstrateChallengeDialogue,
teleportingHijinks: teleportingHijinksDialogue
} as const;

View File

@ -0,0 +1,31 @@
export const teleportingHijinksDialogue = {
intro: "It's a strange machine, whirring noisily...",
title: "Teleportating Hijinks",
description: "The machine has a sign on it that reads:\n \"To use, insert money then step into the capsule.\"\n\nPerhaps it can transport you somewhere...",
query: "What will you do?",
option: {
1: {
label: "Put Money In",
tooltip: "(-) Pay {{price, money}}\n(?) Teleport to New Biome",
selected: "You insert some money, and the capsule opens.\nYou step inside...",
},
2: {
label: "A Pokémon Helps",
tooltip: "(-) {{option2PrimaryName}} Helps\n(+) {{option2PrimaryName}} gains EXP\n(?) Teleport to New Biome",
disabled_tooltip: "You need a Steel or Electric Type Pokémon to choose this",
selected: `{{option2PrimaryName}} uses its typing and overloads the machine!
$The capsule opens, and you step inside...`
},
3: {
label: "Inspect the Machine",
tooltip: "(-) Pokémon Battle",
selected: `You are drawn in by the blinking lights\nand strange noises coming from the machine...
$You don't even notice as a wild\nPokémon sneaks up and ambushes you!`,
},
},
transport: `The machine shakes violently,\nmaking all sorts of strange noises!
$Just as soon as it had started, it quiets once more.`,
attacked: `You step out into a completely new area, startling a wild Pokémon!
$The wild Pokémon attacks!`,
boss_enraged: "The opposing {{enemyPokemon}} has become enraged!"
};

View File

@ -0,0 +1,300 @@
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounterTestUtils";
import BattleScene from "#app/battle-scene";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { CommandPhase } from "#app/phases/command-phase";
import { TeleportingHijinksEncounter } from "#app/data/mystery-encounters/encounters/teleporting-hijinks-encounter";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { Mode } from "#app/ui/ui";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
const namespace = "mysteryEncounter:teleportingHijinks";
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
describe("Teleporting Hijinks - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
scene.money = 20000;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([
[Biome.CAVE, [MysteryEncounterType.TELEPORTING_HIJINKS]],
])
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
expect(TeleportingHijinksEncounter.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
expect(TeleportingHijinksEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
expect(TeleportingHijinksEncounter.dialogue).toBeDefined();
expect(TeleportingHijinksEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]);
expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}.title`);
expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}.description`);
expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}.query`);
expect(TeleportingHijinksEncounter.options.length).toBe(3);
});
it("should not run below wave 10", async () => {
game.override.startingWave(9);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
});
it("should not run above wave 179", async () => {
game.override.startingWave(181);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
});
it("should run in waves that are X1", async () => {
game.override.startingWave(11);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
});
it("should run in waves that are X2", async () => {
game.override.startingWave(32);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
});
it("should run in waves that are X3", async () => {
game.override.startingWave(23);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
});
it("should NOT run in waves that are not X1, X2, or X3", async () => {
game.override.startingWave(54);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter).not.toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
});
it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = TeleportingHijinksEncounter;
const { onInit } = TeleportingHijinksEncounter;
expect(TeleportingHijinksEncounter.onInit).toBeDefined();
TeleportingHijinksEncounter.populateDialogueTokensFromRequirements(scene);
const onInitResult = onInit!(scene);
expect(TeleportingHijinksEncounter.misc.price).toBeDefined();
expect(TeleportingHijinksEncounter.dialogueTokens.price).toBeDefined();
expect(onInitResult).toBe(true);
});
describe("Option 1 - Pay Money", () => {
it("should have the correct properties", () => {
const option = TeleportingHijinksEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
text: `${namespace}.option.1.selected`,
},
],
});
});
it("should NOT be selectable if the player doesn't have enough money", async () => {
game.scene.money = 0;
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
scene.getParty().forEach(p => p.moveset = []);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 1);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
it("should be selectable if the player has enough money", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
await runMysteryEncounterToEnd(game, 1, undefined, true);
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
});
it("should transport to a new area", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
const previousBiome = scene.arena.biomeType;
await runMysteryEncounterToEnd(game, 1, undefined, true);
expect(previousBiome).not.toBe(scene.arena.biomeType);
expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType);
});
it("should start a battle against an enraged boss", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
await runMysteryEncounterToEnd(game, 1, undefined, true);
const enemyField = scene.getEnemyField();
expect(enemyField[0].summonData.battleStats).toEqual([1, 1, 1, 1, 1, 0, 0]);
expect(enemyField[0].isBoss()).toBe(true);
});
});
describe("Option 2 - Attempt to Steal", () => {
it("should have the correct properties", () => {
const option = TeleportingHijinksEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
disabledButtonTooltip: `${namespace}.option.2.disabled_tooltip`,
selected: [
{
text: `${namespace}.option.2.selected`,
}
],
});
});
it("should NOT be selectable if the player doesn't the right type pokemon", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.BLASTOISE]);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 2);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
it("should be selectable if the player has the right type pokemon", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.METAGROSS]);
await runMysteryEncounterToEnd(game, 2, undefined, true);
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
});
it("should transport to a new area", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.PIKACHU]);
const previousBiome = scene.arena.biomeType;
await runMysteryEncounterToEnd(game, 2, undefined, true);
expect(previousBiome).not.toBe(scene.arena.biomeType);
expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType);
});
it("should start a battle against an enraged boss", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.PIKACHU]);
await runMysteryEncounterToEnd(game, 2, undefined, true);
const enemyField = scene.getEnemyField();
expect(enemyField[0].summonData.battleStats).toEqual([1, 1, 1, 1, 1, 0, 0]);
expect(enemyField[0].isBoss()).toBe(true);
});
});
describe("Option 3 - Inspect the Machine", () => {
it("should have the correct properties", () => {
const option = TeleportingHijinksEncounter.options[2];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.3.label`,
buttonTooltip: `${namespace}.option.3.tooltip`,
selected: [
{
text: `${namespace}.option.3.selected`,
},
],
});
});
it("should start a battle against a boss", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
await runMysteryEncounterToEnd(game, 3, undefined, true);
const enemyField = scene.getEnemyField();
expect(enemyField[0].summonData.battleStats).toEqual([0, 0, 0, 0, 0, 0, 0]);
expect(enemyField[0].isBoss()).toBe(true);
});
it("should have Magnet and Metal Coat in rewards after battle", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
await runMysteryEncounterToEnd(game, 3, undefined, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.some(opt => opt.modifierTypeOption.type.name === "Metal Coat")).toBe(true);
expect(modifierSelectHandler.options.some(opt => opt.modifierTypeOption.type.name === "Magnet")).toBe(true);
});
});
});