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Add common and charge animation data
This commit is contained in:
parent
690e284f4d
commit
3f9fbc1267
1078
public/battle-anims/bounce-charging.json
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1078
public/battle-anims/bounce-charging.json
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Load Diff
1787
public/battle-anims/common-attract.json
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1787
public/battle-anims/common-attract.json
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Load Diff
5845
public/battle-anims/common-bide.json
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5845
public/battle-anims/common-bide.json
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Load Diff
2032
public/battle-anims/common-bind.json
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2032
public/battle-anims/common-bind.json
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Load Diff
643
public/battle-anims/common-burn.json
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643
public/battle-anims/common-burn.json
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@ -0,0 +1,643 @@
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|
2709
public/battle-anims/common-clamp.json
Normal file
2709
public/battle-anims/common-clamp.json
Normal file
File diff suppressed because it is too large
Load Diff
3859
public/battle-anims/common-confusion.json
Normal file
3859
public/battle-anims/common-confusion.json
Normal file
File diff suppressed because it is too large
Load Diff
1891
public/battle-anims/common-covet.json
Normal file
1891
public/battle-anims/common-covet.json
Normal file
File diff suppressed because it is too large
Load Diff
4975
public/battle-anims/common-curse-no-ghost.json
Normal file
4975
public/battle-anims/common-curse-no-ghost.json
Normal file
File diff suppressed because it is too large
Load Diff
3098
public/battle-anims/common-curse.json
Normal file
3098
public/battle-anims/common-curse.json
Normal file
File diff suppressed because it is too large
Load Diff
3123
public/battle-anims/common-electric-terrain.json
Normal file
3123
public/battle-anims/common-electric-terrain.json
Normal file
File diff suppressed because it is too large
Load Diff
10723
public/battle-anims/common-fire-spin.json
Normal file
10723
public/battle-anims/common-fire-spin.json
Normal file
File diff suppressed because it is too large
Load Diff
747
public/battle-anims/common-frozen.json
Normal file
747
public/battle-anims/common-frozen.json
Normal file
@ -0,0 +1,747 @@
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9651
public/battle-anims/common-grassy-terrain.json
Normal file
9651
public/battle-anims/common-grassy-terrain.json
Normal file
File diff suppressed because it is too large
Load Diff
6666
public/battle-anims/common-hail.json
Normal file
6666
public/battle-anims/common-hail.json
Normal file
File diff suppressed because it is too large
Load Diff
2409
public/battle-anims/common-harsh-sun.json
Normal file
2409
public/battle-anims/common-harsh-sun.json
Normal file
File diff suppressed because it is too large
Load Diff
1413
public/battle-anims/common-health-up.json
Normal file
1413
public/battle-anims/common-health-up.json
Normal file
File diff suppressed because it is too large
Load Diff
13934
public/battle-anims/common-heavy-rain.json
Normal file
13934
public/battle-anims/common-heavy-rain.json
Normal file
File diff suppressed because it is too large
Load Diff
3893
public/battle-anims/common-leech-seed.json
Normal file
3893
public/battle-anims/common-leech-seed.json
Normal file
File diff suppressed because it is too large
Load Diff
4029
public/battle-anims/common-magma-storm.json
Normal file
4029
public/battle-anims/common-magma-storm.json
Normal file
File diff suppressed because it is too large
Load Diff
2077
public/battle-anims/common-misty-terrain.json
Normal file
2077
public/battle-anims/common-misty-terrain.json
Normal file
File diff suppressed because it is too large
Load Diff
2865
public/battle-anims/common-paralysis.json
Normal file
2865
public/battle-anims/common-paralysis.json
Normal file
File diff suppressed because it is too large
Load Diff
2285
public/battle-anims/common-poison.json
Normal file
2285
public/battle-anims/common-poison.json
Normal file
File diff suppressed because it is too large
Load Diff
1649
public/battle-anims/common-protect.json
Normal file
1649
public/battle-anims/common-protect.json
Normal file
File diff suppressed because it is too large
Load Diff
10109
public/battle-anims/common-psychic-terrain.json
Normal file
10109
public/battle-anims/common-psychic-terrain.json
Normal file
File diff suppressed because it is too large
Load Diff
6795
public/battle-anims/common-quick-guard.json
Normal file
6795
public/battle-anims/common-quick-guard.json
Normal file
File diff suppressed because it is too large
Load Diff
6639
public/battle-anims/common-rain.json
Normal file
6639
public/battle-anims/common-rain.json
Normal file
File diff suppressed because it is too large
Load Diff
8361
public/battle-anims/common-sand-tomb.json
Normal file
8361
public/battle-anims/common-sand-tomb.json
Normal file
File diff suppressed because it is too large
Load Diff
1349
public/battle-anims/common-sandstorm.json
Normal file
1349
public/battle-anims/common-sandstorm.json
Normal file
File diff suppressed because it is too large
Load Diff
2136
public/battle-anims/common-sleep.json
Normal file
2136
public/battle-anims/common-sleep.json
Normal file
File diff suppressed because it is too large
Load Diff
7971
public/battle-anims/common-strong-winds.json
Normal file
7971
public/battle-anims/common-strong-winds.json
Normal file
File diff suppressed because it is too large
Load Diff
1042
public/battle-anims/common-sunny.json
Normal file
1042
public/battle-anims/common-sunny.json
Normal file
File diff suppressed because it is too large
Load Diff
2873
public/battle-anims/common-toxic.json
Normal file
2873
public/battle-anims/common-toxic.json
Normal file
File diff suppressed because it is too large
Load Diff
2168
public/battle-anims/common-whirlpool.json
Normal file
2168
public/battle-anims/common-whirlpool.json
Normal file
File diff suppressed because it is too large
Load Diff
3110
public/battle-anims/common-wide-guard.json
Normal file
3110
public/battle-anims/common-wide-guard.json
Normal file
File diff suppressed because it is too large
Load Diff
2749
public/battle-anims/common-wind.json
Normal file
2749
public/battle-anims/common-wind.json
Normal file
File diff suppressed because it is too large
Load Diff
2032
public/battle-anims/common-wrap.json
Normal file
2032
public/battle-anims/common-wrap.json
Normal file
File diff suppressed because it is too large
Load Diff
2069
public/battle-anims/dig-charging.json
Normal file
2069
public/battle-anims/dig-charging.json
Normal file
File diff suppressed because it is too large
Load Diff
2365
public/battle-anims/dive-charging.json
Normal file
2365
public/battle-anims/dive-charging.json
Normal file
File diff suppressed because it is too large
Load Diff
1069
public/battle-anims/doom-desire-charging.json
Normal file
1069
public/battle-anims/doom-desire-charging.json
Normal file
File diff suppressed because it is too large
Load Diff
2739
public/battle-anims/fly-charging.json
Normal file
2739
public/battle-anims/fly-charging.json
Normal file
File diff suppressed because it is too large
Load Diff
3409
public/battle-anims/freeze-shock-charging.json
Normal file
3409
public/battle-anims/freeze-shock-charging.json
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
8253
public/battle-anims/ice-burn-charging.json
Normal file
8253
public/battle-anims/ice-burn-charging.json
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1535
public/battle-anims/razor-wind-charging.json
Normal file
1535
public/battle-anims/razor-wind-charging.json
Normal file
File diff suppressed because it is too large
Load Diff
649
public/battle-anims/shadow-force-charging.json
Normal file
649
public/battle-anims/shadow-force-charging.json
Normal file
@ -0,0 +1,649 @@
|
||||
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||||
"visible": false,
|
||||
"blendType": 0,
|
||||
"target": 0,
|
||||
"graphicFrame": 0,
|
||||
"opacity": 255,
|
||||
"color": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"tone": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"flash": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"locked": false,
|
||||
"priority": 1,
|
||||
"focus": 2
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"zoomX": 100,
|
||||
"zoomY": 100,
|
||||
"angle": 0,
|
||||
"mirror": false,
|
||||
"visible": false,
|
||||
"blendType": 0,
|
||||
"target": 1,
|
||||
"graphicFrame": 0,
|
||||
"opacity": 255,
|
||||
"color": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"tone": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"flash": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"locked": false,
|
||||
"priority": 1,
|
||||
"focus": 1
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"x": 0,
|
||||
"y": 16,
|
||||
"zoomX": 95,
|
||||
"zoomY": 95,
|
||||
"angle": 0,
|
||||
"mirror": false,
|
||||
"visible": false,
|
||||
"blendType": 0,
|
||||
"target": 0,
|
||||
"graphicFrame": 0,
|
||||
"opacity": 255,
|
||||
"color": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"tone": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"flash": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"locked": false,
|
||||
"priority": 1,
|
||||
"focus": 2
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"zoomX": 100,
|
||||
"zoomY": 100,
|
||||
"angle": 0,
|
||||
"mirror": false,
|
||||
"visible": false,
|
||||
"blendType": 0,
|
||||
"target": 1,
|
||||
"graphicFrame": 0,
|
||||
"opacity": 255,
|
||||
"color": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"tone": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"flash": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"locked": false,
|
||||
"priority": 1,
|
||||
"focus": 1
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"x": 0,
|
||||
"y": 8,
|
||||
"zoomX": 97,
|
||||
"zoomY": 97,
|
||||
"angle": 0,
|
||||
"mirror": false,
|
||||
"visible": false,
|
||||
"blendType": 0,
|
||||
"target": 0,
|
||||
"graphicFrame": 0,
|
||||
"opacity": 255,
|
||||
"color": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"tone": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"flash": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"locked": false,
|
||||
"priority": 1,
|
||||
"focus": 2
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"zoomX": 100,
|
||||
"zoomY": 100,
|
||||
"angle": 0,
|
||||
"mirror": false,
|
||||
"visible": false,
|
||||
"blendType": 0,
|
||||
"target": 1,
|
||||
"graphicFrame": 0,
|
||||
"opacity": 255,
|
||||
"color": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"tone": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"flash": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"locked": false,
|
||||
"priority": 1,
|
||||
"focus": 1
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"zoomX": 100,
|
||||
"zoomY": 100,
|
||||
"angle": 0,
|
||||
"mirror": false,
|
||||
"visible": false,
|
||||
"blendType": 0,
|
||||
"target": 0,
|
||||
"graphicFrame": 0,
|
||||
"opacity": 255,
|
||||
"color": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"tone": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"flash": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"locked": false,
|
||||
"priority": 1,
|
||||
"focus": 2
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"zoomX": 100,
|
||||
"zoomY": 100,
|
||||
"angle": 0,
|
||||
"mirror": false,
|
||||
"visible": false,
|
||||
"blendType": 0,
|
||||
"target": 1,
|
||||
"graphicFrame": 0,
|
||||
"opacity": 255,
|
||||
"color": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"tone": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"flash": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"locked": false,
|
||||
"priority": 1,
|
||||
"focus": 1
|
||||
}
|
||||
]
|
||||
],
|
||||
"frameTimedEvents": {
|
||||
"0": [
|
||||
{
|
||||
"frameIndex": 0,
|
||||
"resourceName": "PRSFX- Skull Bash1.wav",
|
||||
"volume": 100,
|
||||
"pitch": 80,
|
||||
"eventType": "AnimTimedSoundEvent"
|
||||
}
|
||||
]
|
||||
},
|
||||
"position": 4,
|
||||
"hue": 0
|
||||
}
|
2399
public/battle-anims/sky-attack-charging.json
Normal file
2399
public/battle-anims/sky-attack-charging.json
Normal file
File diff suppressed because it is too large
Load Diff
1629
public/battle-anims/sky-drop-charging.json
Normal file
1629
public/battle-anims/sky-drop-charging.json
Normal file
File diff suppressed because it is too large
Load Diff
4793
public/battle-anims/solar-beam-charging.json
Normal file
4793
public/battle-anims/solar-beam-charging.json
Normal file
File diff suppressed because it is too large
Load Diff
@ -3,7 +3,6 @@ import BattleScene from "./battle-scene";
|
||||
import { Moves } from "./move";
|
||||
import Pokemon, { EnemyPokemon, PlayerPokemon } from "./pokemon";
|
||||
import * as Utils from "./utils";
|
||||
import fs from 'vite-plugin-fs/browser';
|
||||
|
||||
export enum AnimFrameTarget {
|
||||
USER,
|
||||
@ -18,6 +17,61 @@ enum AnimFocus {
|
||||
SCREEN
|
||||
}
|
||||
|
||||
export enum ChargeAnim {
|
||||
FLY_CHARGING = 1000,
|
||||
BOUNCE_CHARGING,
|
||||
DIG_CHARGING,
|
||||
DIVE_CHARGING,
|
||||
SOLAR_BEAM_CHARGING,
|
||||
SHADOW_FORCE_CHARGING,
|
||||
SKULL_BASH_CHARGING,
|
||||
FREEZE_SHOCK_CHARGING,
|
||||
SKY_DROP_CHARGING,
|
||||
SKY_ATTACK_CHARGING,
|
||||
ICE_BURN_CHARGING,
|
||||
DOOM_DESIRE_CHARGING,
|
||||
RAZOR_WIND_CHARGING
|
||||
}
|
||||
|
||||
export enum CommonAnim {
|
||||
HEALTH_UP = 2000,
|
||||
SLEEP,
|
||||
POISON,
|
||||
TOXIC,
|
||||
BURN,
|
||||
PARALYSIS,
|
||||
FROZEN,
|
||||
CONFUSION,
|
||||
ATTRACT,
|
||||
BIND,
|
||||
WRAP,
|
||||
CURSE_NO_GHOST,
|
||||
LEECH_SEED,
|
||||
FIRE_SPIN,
|
||||
PROTECT,
|
||||
COVET,
|
||||
WHIRLPOOL,
|
||||
BIDE,
|
||||
SAND_TOMB,
|
||||
QUICK_GUARD,
|
||||
WIDE_GUARD,
|
||||
CURSE,
|
||||
MAGMA_STORM,
|
||||
CLAMP,
|
||||
SUNNY = 2100,
|
||||
RAIN,
|
||||
SANDSTORM,
|
||||
HAIL,
|
||||
WIND,
|
||||
HEAVY_RAIN,
|
||||
HARSH_SUN,
|
||||
STRONG_WINDS,
|
||||
MISTY_TERRAIN = 2110,
|
||||
ELECTRIC_TERRAIN,
|
||||
GRASSY_TERRAIN,
|
||||
PSYCHIC_TERRAIN
|
||||
}
|
||||
|
||||
export class Anim {
|
||||
public id: integer;
|
||||
public graphic: string;
|
||||
@ -279,6 +333,8 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
|
||||
}
|
||||
|
||||
export const moveAnims = new Map<Moves, Anim | [Anim, Anim]>();
|
||||
export const chargeAnims = new Map<ChargeAnim, Anim>();
|
||||
export const commonAnims = new Map<CommonAnim, Anim>();
|
||||
|
||||
export function initAnim(move: Moves): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
@ -453,6 +509,13 @@ export class MoveAnim {
|
||||
|
||||
export function populateAnims() {
|
||||
return;
|
||||
const commonAnimNames = Utils.getEnumKeys(CommonAnim).map(k => k.toLowerCase());
|
||||
const commonAnimMatchNames = commonAnimNames.map(k => k.replace(/\_/g, ''));
|
||||
const commonAnimIds = Utils.getEnumValues(CommonAnim) as CommonAnim[];
|
||||
const chargeAnimNames = Utils.getEnumKeys(ChargeAnim).map(k => k.toLowerCase());
|
||||
const chargeAnimMatchNames = chargeAnimNames.map(k => k.replace(/\_/g, ' '));
|
||||
const chargeAnimIds = Utils.getEnumValues(ChargeAnim) as ChargeAnim[];
|
||||
const commonNamePattern = /name: (?:Common:)?(.*)/;
|
||||
const moveNameToId = {};
|
||||
for (let move of Utils.getEnumValues(Moves)) {
|
||||
const moveName = Moves[move].toUpperCase().replace(/\_/g, '');
|
||||
@ -463,15 +526,28 @@ export function populateAnims() {
|
||||
const fields = animsData[a].split('@').slice(1);
|
||||
|
||||
let isOppMove: boolean;
|
||||
if (!fields[1].startsWith('name: Move:') && !(isOppMove = fields[1].startsWith('name: OppMove:')))
|
||||
continue;
|
||||
let commonAnimId: CommonAnim;
|
||||
let chargeAnimId: ChargeAnim;
|
||||
if (!fields[1].startsWith('name: Move:') && !(isOppMove = fields[1].startsWith('name: OppMove:'))) {
|
||||
const nameMatch = commonNamePattern.exec(fields[1]);
|
||||
const name = nameMatch[1].toLowerCase();
|
||||
if (commonAnimMatchNames.indexOf(name) > -1)
|
||||
commonAnimId = commonAnimIds[commonAnimMatchNames.indexOf(name)];
|
||||
else if (chargeAnimMatchNames.indexOf(name) > -1)
|
||||
chargeAnimId = chargeAnimIds[chargeAnimMatchNames.indexOf(name)];
|
||||
}
|
||||
const nameIndex = fields[1].indexOf(':', 5) + 1;
|
||||
const moveName = fields[1].slice(nameIndex, fields[1].indexOf('\n', nameIndex));
|
||||
if (!moveNameToId.hasOwnProperty(moveName))
|
||||
const animName = fields[1].slice(nameIndex, fields[1].indexOf('\n', nameIndex));
|
||||
if (!moveNameToId.hasOwnProperty(animName) && !commonAnimId && !chargeAnimId)
|
||||
continue;
|
||||
let anim = new Anim();
|
||||
anim.id = moveNameToId[moveName];
|
||||
moveAnims.set(moveNameToId[moveName], !isOppMove ? anim : [ moveAnims.get(moveNameToId[moveName]) as Anim, anim ]);
|
||||
anim.id = commonAnimId || chargeAnimId || moveNameToId[animName];
|
||||
if (commonAnimId)
|
||||
commonAnims.set(commonAnimId, anim);
|
||||
else if (chargeAnimId)
|
||||
chargeAnims.set(chargeAnimId, anim);
|
||||
else
|
||||
moveAnims.set(moveNameToId[animName], !isOppMove ? anim : [ moveAnims.get(moveNameToId[animName]) as Anim, anim ]);
|
||||
for (let f = 0; f < fields.length; f++) {
|
||||
const field = fields[f];
|
||||
const fieldName = field.slice(0, field.indexOf(':'));
|
||||
@ -563,16 +639,32 @@ export function populateAnims() {
|
||||
}
|
||||
}
|
||||
|
||||
const animReplacer = (k, v) => {
|
||||
if (v instanceof Map)
|
||||
return Object.fromEntries(v);
|
||||
if (v instanceof AnimTimedEvent)
|
||||
v['eventType'] = v.getEventType();
|
||||
return v;
|
||||
}
|
||||
|
||||
/*for (let ma of moveAnims.keys()) {
|
||||
const data = moveAnims.get(ma);
|
||||
(async () => {
|
||||
await fs.writeFile(`./public/battle-anims/${Moves[ma].toLowerCase().replace(/\_/g, '-')}.json`, JSON.stringify(data, (k, v) => {
|
||||
if (v instanceof Map)
|
||||
return Object.fromEntries(v);
|
||||
if (v instanceof AnimTimedEvent)
|
||||
v['eventType'] = v.getEventType();
|
||||
return v;
|
||||
}, ' '));
|
||||
})();
|
||||
await fs.writeFile(`./public/battle-anims/${Moves[ma].toLowerCase().replace(/\_/g, '-')}.json`, JSON.stringify(data, animReplacer, ' '));
|
||||
})();
|
||||
}
|
||||
|
||||
for (let ca of chargeAnims.keys()) {
|
||||
const data = chargeAnims.get(ca);
|
||||
(async () => {
|
||||
await fs.writeFile(`./public/battle-anims/${chargeAnimNames[chargeAnimIds.indexOf(ca)].replace(/\_/g, '-')}.json`, JSON.stringify(data, animReplacer, ' '));
|
||||
})();
|
||||
}
|
||||
|
||||
for (let cma of commonAnims.keys()) {
|
||||
const data = commonAnims.get(cma);
|
||||
(async () => {
|
||||
await fs.writeFile(`./public/battle-anims/common-${commonAnimNames[commonAnimIds.indexOf(cma)].replace(/\_/g, '-')}.json`, JSON.stringify(data, animReplacer, ' '));
|
||||
})();
|
||||
}*/
|
||||
}
|
@ -581,7 +581,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
|
||||
getExpValue(victor: Pokemon): integer {
|
||||
return ((this.species.baseExp * this.level) / 5) * ((Math.round(Math.sqrt(2 * this.level + 10)) * Math.pow(2 * this.level + 10, 2)) / (Math.round(Math.sqrt(this.level + victor.level + 10)) * Math.pow(this.level + victor.level + 10, 2))) + 1;
|
||||
return ((this.species.baseExp * this.level) / 5) * ((Math.round(Math.sqrt(2 * this.level + 10))
|
||||
* Math.pow(2 * this.level + 10, 2)) / (Math.round(Math.sqrt(this.level + victor.level + 10)) * Math.pow(this.level + victor.level + 10, 2))) + 1;
|
||||
}
|
||||
|
||||
tint(color: number, alpha?: number, duration?: integer, ease?: string) {
|
||||
|
@ -54,7 +54,11 @@ export function decToBin(input: integer): string {
|
||||
return bin;
|
||||
}
|
||||
|
||||
export function getEnumValues(enumType) {
|
||||
export function getEnumKeys(enumType): string[] {
|
||||
return Object.values(enumType).filter(v => isNaN(parseInt(v.toString()))).map(v => v.toString());
|
||||
}
|
||||
|
||||
export function getEnumValues(enumType): integer[] {
|
||||
return Object.values(enumType).filter(v => !isNaN(parseInt(v.toString()))).map(v => parseInt(v.toString()));
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user