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[Refactor] Merged implementation of CutHpStatBoostAttr moves (#3255)
* Merged implementation of CutHpStatBoostAttr moves * Fixed failure check * Fixed Belly Drum details * Moved comment * Tests for involved moves * Fixed belly drum reference * Added localization * Manual merge * Fixed issues discovered by Temp * Updated moveset overrides to match new format * Implementing Torranx's fixes * Localized Belly Drum message to Belly Drum's initialization * Post Caffeine Activation * Actual Caffeine Fix-TypeDoc Test --------- Co-authored-by: Frutescens <info@laptop>
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@ -2627,36 +2627,15 @@ export class GrowthStatChangeAttr extends StatChangeAttr {
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}
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}
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export class HalfHpStatMaxAttr extends StatChangeAttr {
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constructor(stat: BattleStat) {
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super(stat, 12, true, null, false);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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user.damageAndUpdate(Math.floor(user.getMaxHp() / 2), HitResult.OTHER, false, true);
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user.updateInfo().then(() => {
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const ret = super.apply(user, target, move, args);
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user.scene.queueMessage(i18next.t("moveTriggers:cutOwnHpAndMaximizedStat", {pokemonName: getPokemonNameWithAffix(user), statName: getBattleStatName(this.stats[BattleStat.ATK])}));
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resolve(ret);
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});
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});
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => user.getHpRatio() > 0.5 && user.summonData.battleStats[this.stats[BattleStat.ATK]] < 6;
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}
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// TODO: Add benefit score that considers HP cut
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}
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export class CutHpStatBoostAttr extends StatChangeAttr {
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private cutRatio: integer;
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private messageCallback: ((user: Pokemon) => void) | undefined;
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constructor(stat: BattleStat | BattleStat[], levels: integer, cutRatio: integer) {
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constructor(stat: BattleStat | BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) {
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super(stat, levels, true, null, true);
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this.cutRatio = cutRatio;
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this.messageCallback = messageCallback;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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@ -2664,13 +2643,16 @@ export class CutHpStatBoostAttr extends StatChangeAttr {
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user.damageAndUpdate(Math.floor(user.getMaxHp() / this.cutRatio), HitResult.OTHER, false, true);
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user.updateInfo().then(() => {
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const ret = super.apply(user, target, move, args);
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if (this.messageCallback) {
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this.messageCallback(user);
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}
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resolve(ret);
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});
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});
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => user.getHpRatio() > 1 / this.cutRatio;
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return (user, target, move) => user.getHpRatio() > 1 / this.cutRatio && this.stats.some(s => user.summonData.battleStats[s] < 6);
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}
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}
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@ -6477,7 +6459,9 @@ export function initMoves() {
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new StatusMove(Moves.SWEET_KISS, Type.FAIRY, 75, 10, -1, 0, 2)
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.attr(ConfuseAttr),
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new SelfStatusMove(Moves.BELLY_DRUM, Type.NORMAL, -1, 10, -1, 0, 2)
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.attr(HalfHpStatMaxAttr, BattleStat.ATK),
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.attr(CutHpStatBoostAttr, [BattleStat.ATK], 12, 2, (user) => {
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user.scene.queueMessage(i18next.t("moveTriggers:cutOwnHpAndMaximizedStat", {pokemonName: getPokemonNameWithAffix(user), statName: getBattleStatName(BattleStat.ATK)}));
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}),
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new AttackMove(Moves.SLUDGE_BOMB, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 30, 0, 2)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.ballBombMove(),
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115
src/test/moves/belly_drum.test.ts
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115
src/test/moves/belly_drum.test.ts
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@ -0,0 +1,115 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import overrides from "#app/overrides";
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import {
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TurnEndPhase,
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} from "#app/phases";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattleStat } from "#app/data/battle-stat";
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const TIMEOUT = 20 * 1000;
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// RATIO : HP Cost of Move
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const RATIO = 2;
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// PREDAMAGE : Amount of extra HP lost
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const PREDAMAGE = 15;
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describe("Moves - BELLY DRUM", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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game.override.moveset([Moves.BELLY_DRUM]);
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game.override.enemyMoveset([Moves.SPLASH]);
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});
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// Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Belly_Drum_(move)
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test("Belly Drum raises the user's Attack to its max, at the cost of 1/2 of its maximum HP",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
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}, TIMEOUT
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);
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test("Belly Drum will still take effect if an uninvolved stat is at max",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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// Here - BattleStat.ATK -> -3 and BattleStat.SPATK -> 6
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leadPokemon.summonData.battleStats[BattleStat.ATK] = -3;
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leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
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game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
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}, TIMEOUT
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);
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test("Belly Drum fails if the pokemon's attack stat is at its maximum",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
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game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
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}, TIMEOUT
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);
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test("Belly Drum fails if the user's health is less than 1/2",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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leadPokemon.hp = hpLost - PREDAMAGE;
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game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0);
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}, TIMEOUT
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);
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});
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136
src/test/moves/clangorous_soul.test.ts
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136
src/test/moves/clangorous_soul.test.ts
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@ -0,0 +1,136 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import overrides from "#app/overrides";
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import {
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TurnEndPhase,
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} from "#app/phases";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattleStat } from "#app/data/battle-stat";
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const TIMEOUT = 20 * 1000;
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// RATIO : HP Cost of Move
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const RATIO = 3;
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// PREDAMAGE : Amount of extra HP lost
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const PREDAMAGE = 15;
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describe("Moves - CLANGOROUS_SOUL", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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game.override.moveset([Moves.CLANGOROUS_SOUL]);
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game.override.enemyMoveset([Moves.SPLASH]);
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});
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//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move)
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test("Clangorous Soul raises the user's Attack, Defense, Special Attack, Special Defense and Speed by one stage each, at the cost of 1/3 of its maximum HP",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(1);
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expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(1);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(1);
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}, TIMEOUT
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);
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test("Clangorous Soul will still take effect if one or more of the involved stats are not at max",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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//Here - BattleStat.SPD -> 0 and BattleStat.SPDEF -> 4
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leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
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leadPokemon.summonData.battleStats[BattleStat.DEF] = 6;
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leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
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leadPokemon.summonData.battleStats[BattleStat.SPDEF] = 4;
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game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
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expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(6);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(5);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(1);
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}, TIMEOUT
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);
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test("Clangorous Soul fails if all stats involved are at max",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
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leadPokemon.summonData.battleStats[BattleStat.DEF] = 6;
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leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
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leadPokemon.summonData.battleStats[BattleStat.SPDEF] = 6;
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leadPokemon.summonData.battleStats[BattleStat.SPD] = 6;
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game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
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expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(6);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(6);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(6);
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}, TIMEOUT
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);
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test("Clangorous Soul fails if the user's health is less than 1/3",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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leadPokemon.hp = hpLost - PREDAMAGE;
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game.doAttack(getMovePosition(game.scene, 0, Moves.CLANGOROUS_SOUL));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
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expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(0);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0);
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expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(0);
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}, TIMEOUT
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);
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});
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124
src/test/moves/fillet_away.test.ts
Normal file
124
src/test/moves/fillet_away.test.ts
Normal file
@ -0,0 +1,124 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import overrides from "#app/overrides";
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import {
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TurnEndPhase,
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} from "#app/phases";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattleStat } from "#app/data/battle-stat";
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const TIMEOUT = 20 * 1000;
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// RATIO : HP Cost of Move
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const RATIO = 2;
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// PREDAMAGE : Amount of extra HP lost
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const PREDAMAGE = 15;
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describe("Moves - FILLET AWAY", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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game.override.moveset([Moves.FILLET_AWAY]);
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game.override.enemyMoveset([Moves.SPLASH]);
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});
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//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move)
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test("Fillet Away raises the user's Attack, Special Attack, and Speed by two stages each, at the cost of 1/2 of its maximum HP",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FILLET_AWAY));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(2);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(2);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(2);
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
test("Fillet Away will still take effect if one or more of the involved stats are not at max",
|
||||
async() => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon();
|
||||
expect(leadPokemon).toBeDefined();
|
||||
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
|
||||
|
||||
//Here - BattleStat.SPD -> 0 and BattleStat.SPATK -> 3
|
||||
leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
|
||||
leadPokemon.summonData.battleStats[BattleStat.SPATK] = 3;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FILLET_AWAY));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(5);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(2);
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
test("Fillet Away fails if all stats involved are at max",
|
||||
async() => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon();
|
||||
expect(leadPokemon).toBeDefined();
|
||||
|
||||
leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
|
||||
leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
|
||||
leadPokemon.summonData.battleStats[BattleStat.SPD] = 6;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FILLET_AWAY));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(6);
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
test("Fillet Away fails if the user's health is less than 1/2",
|
||||
async() => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon();
|
||||
expect(leadPokemon).toBeDefined();
|
||||
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
|
||||
leadPokemon.hp = hpLost - PREDAMAGE;
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FILLET_AWAY));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0);
|
||||
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(0);
|
||||
}, TIMEOUT
|
||||
);
|
||||
});
|
Loading…
Reference in New Issue
Block a user