[Misc] Enemy item override will now apply to all enemies (#4620)
* Enemy item override will now apply to all enemies * Update tsdocs
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@ -2676,7 +2676,7 @@ export default class BattleScene extends SceneBase {
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}
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/**
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* Removes all modifiers from enemy of PersistentModifier type
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* Removes all modifiers from enemy pokemon of {@linkcode PersistentModifier} type
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*/
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clearEnemyModifiers(): void {
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const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PersistentModifier);
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@ -2687,10 +2687,11 @@ export default class BattleScene extends SceneBase {
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}
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/**
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* Removes all modifiers from enemy of PokemonHeldItemModifier type
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* Removes all modifiers from enemy pokemon of {@linkcode PokemonHeldItemModifier} type
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* @param pokemon - If specified, only removes held items from that {@linkcode Pokemon}
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*/
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clearEnemyHeldItemModifiers(): void {
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const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier);
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clearEnemyHeldItemModifiers(pokemon?: Pokemon): void {
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const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier && (!pokemon || m.getPokemon(this) === pokemon));
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for (const m of modifiersToRemove) {
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this.enemyModifiers.splice(this.enemyModifiers.indexOf(m), 1);
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}
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@ -3635,7 +3635,7 @@ export function overrideHeldItems(scene: BattleScene, pokemon: Pokemon, isPlayer
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}
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if (!isPlayer) {
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scene.clearEnemyHeldItemModifiers();
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scene.clearEnemyHeldItemModifiers(pokemon);
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}
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heldItemsOverride.forEach(item => {
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