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[Ability][Move] Last Respects Refactor and Full Implementation (#5200)
* full implementation of supreme overlord + test * removed unused import * changed documentation since Battle.playerFaints is not used in supreme overlord * Update faint-phase.ts * changed supreme overlords power calculation function and adjusted tests * added changes to Last Respects too * added playerFaints to SessionSaveData to make the counter saveable * Apply Kev's suggestions Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Reset enemy faint counter per battle * Re-mark supreme overlord as partial * added automated test case * moved playerFaints reset to resetArenaEffects * removed resetEnemyFaintCount() function since it is unused --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -1401,8 +1401,8 @@ export default class BattleScene extends SceneBase {
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return this.currentBattle;
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}
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newArena(biome: Biome): Arena {
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this.arena = new Arena(biome, Biome[biome].toLowerCase());
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newArena(biome: Biome, playerFaints?: number): Arena {
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this.arena = new Arena(biome, Biome[biome].toLowerCase(), playerFaints);
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this.eventTarget.dispatchEvent(new NewArenaEvent());
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this.arenaBg.pipelineData = { terrainColorRatio: this.arena.getBgTerrainColorRatioForBiome() };
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@ -105,9 +105,11 @@ export default class Battle {
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public lastEnemyInvolved: number;
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public lastPlayerInvolved: number;
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public lastUsedPokeball: PokeballType | null = null;
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/** The number of times a Pokemon on the player's side has fainted this battle */
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public playerFaints: number = 0;
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/** The number of times a Pokemon on the enemy's side has fainted this battle */
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/**
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* Saves the number of times a Pokemon on the enemy's side has fainted during this battle.
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* This is saved here since we encounter a new enemy every wave.
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* {@linkcode globalScene.arena.playerFaints} is the corresponding faint counter for the player and needs to be save across waves (reset every arena encounter).
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*/
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public enemyFaints: number = 0;
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public playerFaintsHistory: FaintLogEntry[] = [];
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public enemyFaintsHistory: FaintLogEntry[] = [];
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@ -118,7 +120,7 @@ export default class Battle {
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private rngCounter: number = 0;
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constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double?: boolean) {
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constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double: boolean = false) {
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this.gameMode = gameMode;
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this.waveIndex = waveIndex;
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this.battleType = battleType;
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@ -127,7 +129,7 @@ export default class Battle {
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this.enemyLevels = battleType !== BattleType.TRAINER
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? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
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: trainer?.getPartyLevels(this.waveIndex);
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this.double = double ?? false;
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this.double = double;
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}
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private initBattleSpec(): void {
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@ -6313,8 +6313,8 @@ export function initAbilities() {
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new Ability(Abilities.SHARPNESS, 9)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5),
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new Ability(Abilities.SUPREME_OVERLORD, 9)
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.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? globalScene.currentBattle.playerFaints : globalScene.currentBattle.enemyFaints, 5))
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.partial(), // Counter resets every wave instead of on arena reset
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.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? globalScene.arena.playerFaints : globalScene.currentBattle.enemyFaints, 5))
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.partial(), // Should only boost once, on summon
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new Ability(Abilities.COSTAR, 9)
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.attr(PostSummonCopyAllyStatsAbAttr),
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new Ability(Abilities.TOXIC_DEBRIS, 9)
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@ -10916,8 +10916,7 @@ export function initMoves() {
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.attr(ConfuseAttr)
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.recklessMove(),
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new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
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.partial() // Counter resets every wave instead of on arena reset
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.attr(MovePowerMultiplierAttr, (user, target, move) => 1 + Math.min(user.isPlayer() ? globalScene.currentBattle.playerFaints : globalScene.currentBattle.enemyFaints, 100))
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.attr(MovePowerMultiplierAttr, (user, target, move) => 1 + Math.min(user.isPlayer() ? globalScene.arena.playerFaints : globalScene.currentBattle.enemyFaints, 100))
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.makesContact(false),
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new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
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.attr(StatStageChangeAttr, [ Stat.SPDEF ], -2),
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@ -44,6 +44,11 @@ export class Arena {
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public bgm: string;
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public ignoreAbilities: boolean;
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public ignoringEffectSource: BattlerIndex | null;
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/**
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* Saves the number of times a party pokemon faints during a arena encounter.
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* {@linkcode globalScene.currentBattle.enemyFaints} is the corresponding faint counter for the enemy (this resets every wave).
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*/
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public playerFaints: number;
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private lastTimeOfDay: TimeOfDay;
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@ -52,12 +57,13 @@ export class Arena {
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public readonly eventTarget: EventTarget = new EventTarget();
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constructor(biome: Biome, bgm: string) {
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constructor(biome: Biome, bgm: string, playerFaints: number = 0) {
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this.biomeType = biome;
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this.tags = [];
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this.bgm = bgm;
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this.trainerPool = biomeTrainerPools[biome];
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this.updatePoolsForTimeOfDay();
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this.playerFaints = playerFaints;
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}
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init() {
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@ -688,6 +694,7 @@ export class Arena {
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this.trySetWeather(WeatherType.NONE, false);
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}
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this.trySetTerrain(TerrainType.NONE, false, true);
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this.resetPlayerFaintCount();
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this.removeAllTags();
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}
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@ -773,6 +780,10 @@ export class Arena {
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return 0;
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}
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}
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resetPlayerFaintCount(): void {
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this.playerFaints = 0;
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}
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}
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export function getBiomeKey(biome: Biome): string {
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@ -96,10 +96,9 @@ export class FaintPhase extends PokemonPhase {
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doFaint(): void {
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const pokemon = this.getPokemon();
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// Track total times pokemon have been KO'd for supreme overlord/last respects
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// Track total times pokemon have been KO'd for Last Respects/Supreme Overlord
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if (pokemon.isPlayer()) {
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globalScene.currentBattle.playerFaints += 1;
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globalScene.arena.playerFaints += 1;
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globalScene.currentBattle.playerFaintsHistory.push({ pokemon: pokemon, turn: globalScene.currentBattle.turn });
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} else {
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globalScene.currentBattle.enemyFaints += 1;
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@ -249,7 +249,8 @@ export class GameOverPhase extends BattlePhase {
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timestamp: new Date().getTime(),
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challenges: globalScene.gameMode.challenges.map(c => new ChallengeData(c)),
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mysteryEncounterType: globalScene.currentBattle.mysteryEncounter?.encounterType ?? -1,
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mysteryEncounterSaveData: globalScene.mysteryEncounterSaveData
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mysteryEncounterSaveData: globalScene.mysteryEncounterSaveData,
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playerFaints: globalScene.arena.playerFaints
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} as SessionSaveData;
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}
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}
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@ -141,6 +141,10 @@ export interface SessionSaveData {
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challenges: ChallengeData[];
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mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
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mysteryEncounterSaveData: MysteryEncounterSaveData;
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/**
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* Counts the amount of pokemon fainted in your party during the current arena encounter.
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*/
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playerFaints: number;
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}
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interface Unlocks {
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@ -964,7 +968,8 @@ export class GameData {
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timestamp: new Date().getTime(),
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challenges: globalScene.gameMode.challenges.map(c => new ChallengeData(c)),
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mysteryEncounterType: globalScene.currentBattle.mysteryEncounter?.encounterType ?? -1,
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mysteryEncounterSaveData: globalScene.mysteryEncounterSaveData
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mysteryEncounterSaveData: globalScene.mysteryEncounterSaveData,
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playerFaints: globalScene.arena.playerFaints
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} as SessionSaveData;
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}
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@ -1056,7 +1061,7 @@ export class GameData {
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globalScene.mysteryEncounterSaveData = new MysteryEncounterSaveData(sessionData.mysteryEncounterSaveData);
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globalScene.newArena(sessionData.arena.biome);
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globalScene.newArena(sessionData.arena.biome, sessionData.playerFaints);
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const battleType = sessionData.battleType || 0;
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const trainerConfig = sessionData.trainer ? trainerConfigs[sessionData.trainer.trainerType] : null;
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178
src/test/abilities/supreme_overlord.test.ts
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178
src/test/abilities/supreme_overlord.test.ts
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@ -0,0 +1,178 @@
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import { Moves } from "#app/enums/moves";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#enums/species";
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import { BattlerIndex } from "#app/battle";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { allMoves } from "#app/data/move";
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describe("Abilities - Supreme Overlord", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const move = allMoves[Moves.TACKLE];
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const basePower = move.power;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.MAGIKARP)
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.enemyLevel(100)
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.startingLevel(1)
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.enemyAbility(Abilities.BALL_FETCH)
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.ability(Abilities.SUPREME_OVERLORD)
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.enemyMoveset([ Moves.SPLASH ])
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.moveset([ Moves.TACKLE, Moves.EXPLOSION, Moves.LUNAR_DANCE ]);
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vi.spyOn(move, "calculateBattlePower");
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});
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it("should increase Power by 20% if 2 Pokemon are fainted in the party", async() => {
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await game.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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game.move.select(Moves.EXPLOSION);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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game.move.select(Moves.EXPLOSION);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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game.doSelectPartyPokemon(2);
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await game.toNextTurn();
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(move.calculateBattlePower).toHaveReturnedWith(basePower * 1.2);
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});
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it("should increase Power by 30% if an ally fainted twice and another one once", async () => {
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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/**
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* Bulbasur faints once
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*/
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game.move.select(Moves.EXPLOSION);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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/**
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* Charmander faints once
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*/
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game.doRevivePokemon(1);
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game.move.select(Moves.EXPLOSION);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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/**
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* Bulbasur faints twice
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*/
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game.move.select(Moves.EXPLOSION);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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game.doSelectPartyPokemon(2);
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await game.toNextTurn();
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(move.calculateBattlePower).toHaveReturnedWith(basePower * 1.3);
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});
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it("should maintain its power during next battle if it is within the same arena encounter", async () => {
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game.override
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.enemySpecies(Species.MAGIKARP)
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.startingWave(1)
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.enemyLevel(1)
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.startingLevel(100);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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/**
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* The first Pokemon faints and another Pokemon in the party is selected.
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*/
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game.move.select(Moves.LUNAR_DANCE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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/**
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* Enemy Pokemon faints and new wave is entered.
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*/
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextWave();
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower * 1.1);
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});
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it("should reset playerFaints count if we enter new trainer battle", async () => {
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game.override
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.enemySpecies(Species.MAGIKARP)
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.startingWave(4)
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.enemyLevel(1)
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.startingLevel(100);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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game.move.select(Moves.LUNAR_DANCE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextWave();
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
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});
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it("should reset playerFaints count if we enter new biome", async () => {
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game.override
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.enemySpecies(Species.MAGIKARP)
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.startingWave(10)
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.enemyLevel(1)
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.startingLevel(100);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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game.move.select(Moves.LUNAR_DANCE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextWave();
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
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});
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});
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219
src/test/moves/last_respects.test.ts
Normal file
219
src/test/moves/last_respects.test.ts
Normal file
@ -0,0 +1,219 @@
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import { Moves } from "#enums/moves";
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import { BattlerIndex } from "#app/battle";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import GameManager from "#test/utils/gameManager";
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import { allMoves } from "#app/data/move";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Last Respects", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const move = allMoves[Moves.LAST_RESPECTS];
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const basePower = move.power;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.disableCrits()
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.moveset([ Moves.LAST_RESPECTS, Moves.EXPLOSION, Moves.LUNAR_DANCE ])
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.ability(Abilities.BALL_FETCH)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.SPLASH)
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.startingLevel(1)
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.enemyLevel(100);
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vi.spyOn(move, "calculateBattlePower");
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});
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it("should have 150 power if 2 allies faint before using move", async () => {
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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/**
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* Bulbasur faints once
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*/
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game.move.select(Moves.EXPLOSION);
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||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
/**
|
||||
* Charmander faints once
|
||||
*/
|
||||
game.move.select(Moves.EXPLOSION);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
game.doSelectPartyPokemon(2);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.LAST_RESPECTS);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(move.calculateBattlePower).toHaveReturnedWith(basePower + (2 * 50));
|
||||
});
|
||||
|
||||
it("should have 200 power if an ally fainted twice and another one once", async () => {
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
|
||||
|
||||
/**
|
||||
* Bulbasur faints once
|
||||
*/
|
||||
game.move.select(Moves.EXPLOSION);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
/**
|
||||
* Charmander faints once
|
||||
*/
|
||||
game.doRevivePokemon(1);
|
||||
game.move.select(Moves.EXPLOSION);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
/**
|
||||
* Bulbasur faints twice
|
||||
*/
|
||||
game.move.select(Moves.EXPLOSION);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
game.doSelectPartyPokemon(2);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.LAST_RESPECTS);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(move.calculateBattlePower).toHaveReturnedWith(basePower + (3 * 50));
|
||||
});
|
||||
|
||||
it("should maintain its power for the player during the next battle if it is within the same arena encounter", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.startingWave(1)
|
||||
.enemyLevel(1)
|
||||
.startingLevel(100)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
|
||||
|
||||
/**
|
||||
* The first Pokemon faints and another Pokemon in the party is selected.
|
||||
*/
|
||||
game.move.select(Moves.LUNAR_DANCE);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
/**
|
||||
* Enemy Pokemon faints and new wave is entered.
|
||||
*/
|
||||
game.move.select(Moves.LAST_RESPECTS);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.toNextWave();
|
||||
expect(game.scene.arena.playerFaints).toBe(1);
|
||||
|
||||
game.move.select(Moves.LAST_RESPECTS);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower + (1 * 50));
|
||||
});
|
||||
|
||||
it("should reset enemyFaints count on progressing to the next wave.", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.startingWave(1)
|
||||
.enemyLevel(1)
|
||||
.startingLevel(100)
|
||||
.enemyMoveset(Moves.LAST_RESPECTS)
|
||||
.moveset([ Moves.LUNAR_DANCE, Moves.LAST_RESPECTS, Moves.SPLASH ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
|
||||
|
||||
/**
|
||||
* The first Pokemon faints and another Pokemon in the party is selected.
|
||||
*/
|
||||
game.move.select(Moves.LUNAR_DANCE);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
/**
|
||||
* Enemy Pokemon faints and new wave is entered.
|
||||
*/
|
||||
game.move.select(Moves.LAST_RESPECTS);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.toNextWave();
|
||||
expect(game.scene.currentBattle.enemyFaints).toBe(0);
|
||||
|
||||
game.move.select(Moves.LAST_RESPECTS);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
|
||||
});
|
||||
|
||||
it("should reset playerFaints count if we enter new trainer battle", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.startingWave(4)
|
||||
.enemyLevel(1)
|
||||
.startingLevel(100);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
|
||||
|
||||
game.move.select(Moves.LUNAR_DANCE);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.LAST_RESPECTS);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.toNextWave();
|
||||
|
||||
game.move.select(Moves.LAST_RESPECTS);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
|
||||
});
|
||||
|
||||
it("should reset playerFaints count if we enter new biome", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.startingWave(10)
|
||||
.enemyLevel(1)
|
||||
.startingLevel(100);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
|
||||
|
||||
game.move.select(Moves.LUNAR_DANCE);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.LAST_RESPECTS);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.toNextWave();
|
||||
|
||||
game.move.select(Moves.LAST_RESPECTS);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
|
||||
});
|
||||
});
|
Loading…
x
Reference in New Issue
Block a user