[Bug] Fix stat-protection-attribute not taking inverts (e.g. Contrary) into account (#4031)
* add generic types to`Pokemon.getAbilityAttrs()` * add invert check to `ProtectStatAbAttr.apply...` This makes sure that a stat is only protected if no other ability inverts the change. E.g. `Contrary` inverts any decrease to an increase * migrate contrary.test.ts to game.classicMode * move `StatStageChangeMultiplierAbAttr` resolve above `ProtectStatAbAttr` The effect of StatStageChangeMultiplierAbAttr is now applied before resolving any ProtectStatAbAttr. Thus the stage (level) of the BattleStat change was properly altered at the time of resolving the protection * revert ability.ts changes * add automated tests for `Clear Body` + `Contrary` * StateStageChangePhase replace ~~`IntegerHolder`~~ with `NumberHolder` Update Utils import and replace all occurcences of `Utils.` * contrary.test.ts: remove `js` import
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@ -2625,7 +2625,11 @@ export class PreStatStageChangeAbAttr extends AbAttr {
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}
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}
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/**
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* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
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*/
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export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
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/** {@linkcode BattleStat} to protect or `undefined` if **all** {@linkcode BattleStat} are protected */
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private protectedStat?: BattleStat;
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constructor(protectedStat?: BattleStat) {
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@ -2634,7 +2638,17 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
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this.protectedStat = protectedStat;
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}
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applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
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/**
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* Apply the {@linkcode ProtectedStatAbAttr} to an interaction
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* @param _pokemon
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* @param _passive
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* @param simulated
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* @param stat the {@linkcode BattleStat} being affected
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* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true if the stat is protected
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* @param _args
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* @returns true if the stat is protected, false otherwise
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*/
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applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
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if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) {
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cancelled.value = true;
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return true;
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@ -3757,7 +3771,7 @@ export class StatStageChangeMultiplierAbAttr extends AbAttr {
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this.multiplier = multiplier;
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}
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apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value *= this.multiplier;
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return true;
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@ -1273,13 +1273,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param attrType {@linkcode AbAttr} The ability attribute to check for.
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* @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active
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* @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects
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* @returns {AbAttr[]} A list of all the ability attributes on this ability.
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* @returns A list of all the ability attributes on this ability.
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*/
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getAbilityAttrs(attrType: { new(...args: any[]): AbAttr }, canApply: boolean = true, ignoreOverride?: boolean): AbAttr[] {
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const abilityAttrs: AbAttr[] = [];
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getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride?: boolean): T[] {
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const abilityAttrs: T[] = [];
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if (!canApply || this.canApplyAbility()) {
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abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs(attrType));
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abilityAttrs.push(...this.getAbility(ignoreOverride).getAttrs<T>(attrType));
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}
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if (!canApply || this.canApplyAbility(true)) {
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@ -6,7 +6,7 @@ import Pokemon from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { ResetNegativeStatStageModifier } from "#app/modifier/modifier";
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import { handleTutorial, Tutorial } from "#app/tutorial";
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import * as Utils from "#app/utils";
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import { NumberHolder, BooleanHolder } from "#app/utils";
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import i18next from "i18next";
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import { PokemonPhase } from "./pokemon-phase";
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import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
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@ -42,17 +42,23 @@ export class StatStageChangePhase extends PokemonPhase {
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return this.end();
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}
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const stages = new NumberHolder(this.stages);
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if (!this.ignoreAbilities) {
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applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
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}
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let simulate = false;
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const filteredStats = this.stats.filter(stat => {
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new BooleanHolder(false);
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if (!this.selfTarget && this.stages < 0) {
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if (!this.selfTarget && stages.value < 0) {
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// TODO: Include simulate boolean when tag applications can be simulated
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this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
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}
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if (!cancelled.value && !this.selfTarget && this.stages < 0) {
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if (!cancelled.value && !this.selfTarget && stages.value < 0) {
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applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
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}
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@ -64,12 +70,6 @@ export class StatStageChangePhase extends PokemonPhase {
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return !cancelled.value;
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});
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const stages = new Utils.IntegerHolder(this.stages);
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if (!this.ignoreAbilities) {
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applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
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}
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const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s));
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this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels);
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@ -31,7 +31,7 @@ describe("Abilities - Contrary", () => {
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});
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it("should invert stat changes when applied", async() => {
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await game.startBattle([
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await game.classicMode.startBattle([
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Species.SLOWBRO
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]);
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@ -39,4 +39,39 @@ describe("Abilities - Contrary", () => {
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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}, 20000);
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describe("With Clear Body", () => {
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it("should apply positive effects", async () => {
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game.override
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.enemyPassiveAbility(Abilities.CLEAR_BODY)
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.moveset([Moves.TAIL_WHIP]);
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await game.classicMode.startBattle([Species.SLOWBRO]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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game.move.select(Moves.TAIL_WHIP);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(1);
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});
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it("should block negative effects", async () => {
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game.override
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.enemyPassiveAbility(Abilities.CLEAR_BODY)
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.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
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.moveset([Moves.SPLASH]);
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await game.classicMode.startBattle([Species.SLOWBRO]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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});
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});
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