add unit tests for Fun and Games encounter

This commit is contained in:
ImperialSympathizer 2024-08-27 20:54:46 -04:00
parent 851e127e5e
commit 43a6722496
5 changed files with 320 additions and 12 deletions

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@ -126,15 +126,19 @@ export const FunAndGamesEncounter: MysteryEncounter =
// Start minigame
const encounter = scene.currentBattle.mysteryEncounter!;
encounter.misc.turnsRemaining = 3;
// Update money
const moneyCost = (encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney;
updatePlayerMoney(scene, -moneyCost, true, false);
await showEncounterText(scene, i18next.t("mysteryEncounterMessages:paid_money", { amount: moneyCost }));
hideShowmanIntroSprite(scene);
// Handlers for battle events
encounter.onTurnStart = handleNextTurn; // triggered during TurnInitPhase
encounter.doContinueEncounter = handleLoseMinigame; // triggered during MysteryEncounterRewardsPhase, post VictoryPhase if the player KOs Wobbuffet
hideShowmanIntroSprite(scene);
await summonPlayerPokemon(scene);
await showWobbuffetHealthBar(scene);
encounter.onTurnStart = handleNextTurn;
encounter.doContinueEncounter = handleLoseMinigame;
return true;
})
@ -248,22 +252,22 @@ function handleNextTurn(scene: BattleScene) {
handleLoseMinigame(scene);
return true;
}
if (encounter.misc.turnsRemaining === 0) {
if (encounter.misc.turnsRemaining <= 0) {
// Check Wobbuffet's health for the actual result
const healthRatio = wobbuffet.hp / wobbuffet.getMaxHp();
let resultMessageKey: string;
let isHealPhase = false;
if (healthRatio < 0.03) {
// Grand prize
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.MULTI_LENS], fillRemaining: true });
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.MULTI_LENS], fillRemaining: false });
resultMessageKey = `${namespace}.best_result`;
} else if (healthRatio < 0.15) {
// 2nd prize
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SCOPE_LENS], fillRemaining: true });
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SCOPE_LENS], fillRemaining: false });
resultMessageKey = `${namespace}.great_result`;
} else if (healthRatio < 0.33) {
// 3rd prize
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.WIDE_LENS], fillRemaining: true });
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.WIDE_LENS], fillRemaining: false });
resultMessageKey = `${namespace}.good_result`;
} else {
// No prize

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@ -57,7 +57,7 @@ export function queueEncounterMessage(scene: BattleScene, contentKey: string): v
export function showEncounterText(scene: BattleScene, contentKey: string, callbackDelay: number = 0, prompt: boolean = true): Promise<void> {
return new Promise<void>(resolve => {
const text: string | null = getEncounterText(scene, contentKey);
scene.ui.showText(text ?? "", undefined, () => resolve(), callbackDelay, prompt);
scene.ui.showText(text ?? "", null, () => resolve(), callbackDelay, prompt);
});
}

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@ -132,9 +132,9 @@ class DefaultOverrides {
// -------------------------
/** 1 to 256, set to null to ignore */
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = 256;
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = null;
readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null;
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = MysteryEncounterType.FUN_AND_GAMES;
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = null;
// -------------------------
// MODIFIER / ITEM OVERRIDES

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@ -0,0 +1,304 @@
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils";
import BattleScene from "#app/battle-scene";
import { Mode } from "#app/ui/ui";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { Nature } from "#enums/nature";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { CommandPhase } from "#app/phases/command-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { FunAndGamesEncounter } from "#app/data/mystery-encounters/encounters/fun-and-games-encounter";
import { Moves } from "#enums/moves";
import { Command } from "#app/ui/command-ui-handler";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
const namespace = "mysteryEncounter:funAndGames";
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
describe("Fun And Games! - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
const biomeMap = new Map<Biome, MysteryEncounterType[]>([
[Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]],
]);
HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
biomeMap.set(biome, [MysteryEncounterType.FUN_AND_GAMES]);
});
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
expect(FunAndGamesEncounter.encounterType).toBe(MysteryEncounterType.FUN_AND_GAMES);
expect(FunAndGamesEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
expect(FunAndGamesEncounter.dialogue).toBeDefined();
expect(FunAndGamesEncounter.dialogue.intro).toStrictEqual([
{
speaker: `${namespace}.speaker`,
text: `${namespace}.intro_dialogue`,
}
]);
expect(FunAndGamesEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}.title`);
expect(FunAndGamesEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}.description`);
expect(FunAndGamesEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}.query`);
expect(FunAndGamesEncounter.options.length).toBe(2);
});
it("should not spawn outside of CIVILIZATIONN biomes", async () => {
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
game.override.startingBiome(Biome.VOLCANO);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.FUN_AND_GAMES);
});
it("should not run below wave 10", async () => {
game.override.startingWave(9);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.FUN_AND_GAMES);
});
it("should not run above wave 179", async () => {
game.override.startingWave(181);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
});
it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = new MysteryEncounter(FunAndGamesEncounter);
const encounter = scene.currentBattle.mysteryEncounter!;
scene.currentBattle.waveIndex = defaultWave;
const { onInit } = encounter;
expect(encounter.onInit).toBeDefined();
const onInitResult = onInit!(scene);
expect(onInitResult).toBe(true);
});
describe("Option 1 - Play the Wobbuffet game", () => {
it("should have the correct properties", () => {
const option = FunAndGamesEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
text: `${namespace}.option.1.selected`,
},
],
});
});
it("should NOT be selectable if the player doesn't have enough money", async () => {
game.scene.money = 0;
await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 1);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
it("should get 3 turns to attack the Wobbuffet for a reward", async () => {
scene.money = 20000;
game.override.moveset([Moves.TACKLE]);
await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true);
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(scene.getEnemyPokemon()?.species.speciesId).toBe(Species.WOBBUFFET);
expect(scene.getEnemyPokemon()?.ivs).toEqual([0, 0, 0, 0, 0, 0]);
expect(scene.getEnemyPokemon()?.nature).toBe(Nature.MILD);
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
game.endPhase();
});
// Turn 1
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
await game.phaseInterceptor.to(CommandPhase);
// Turn 2
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
await game.phaseInterceptor.to(CommandPhase);
// Turn 3
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
await game.phaseInterceptor.to(SelectModifierPhase, false);
// Rewards
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
});
it("should have no items in rewards if Wubboffet doesn't take enough damage", async () => {
scene.money = 20000;
await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true);
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
game.endPhase();
});
// Skip minigame
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
await game.phaseInterceptor.to(SelectModifierPhase, false);
// Rewards
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(0);
});
it("should have Wide Lens item in rewards if Wubboffet is at 15-33% HP remaining", async () => {
scene.money = 20000;
game.override.moveset([Moves.SPLASH]);
await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true);
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
game.endPhase();
});
// Skip minigame
const wobbuffet = scene.getEnemyPokemon()!;
wobbuffet.hp = Math.floor(0.2 * wobbuffet.getMaxHp());
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
await game.phaseInterceptor.to(SelectModifierPhase, false);
// Rewards
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(1);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("WIDE_LENS");
});
it("should have Scope Lens item in rewards if Wubboffet is at 3-15% HP remaining", async () => {
scene.money = 20000;
game.override.moveset([Moves.SPLASH]);
await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true);
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
game.endPhase();
});
// Skip minigame
const wobbuffet = scene.getEnemyPokemon()!;
wobbuffet.hp = Math.floor(0.1 * wobbuffet.getMaxHp());
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
await game.phaseInterceptor.to(SelectModifierPhase, false);
// Rewards
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(1);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("SCOPE_LENS");
});
it("should have Multi Lens item in rewards if Wubboffet is at <3% HP remaining", async () => {
scene.money = 20000;
game.override.moveset([Moves.SPLASH]);
await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true);
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
game.endPhase();
});
// Skip minigame
const wobbuffet = scene.getEnemyPokemon()!;
wobbuffet.hp = 1;
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
await game.phaseInterceptor.to(SelectModifierPhase, false);
// Rewards
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(1);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("MULTI_LENS");
});
});
describe("Option 2 - Leave", () => {
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
await runMysteryEncounterToEnd(game, 2);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});

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@ -286,7 +286,7 @@ describe("Mystery Encounter Utils", () => {
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
const spy = vi.spyOn(game.scene.ui, "showText");
showEncounterText(scene, "mysteryEncounter:unit_test_dialogue");
await showEncounterText(scene, "mysteryEncounter:unit_test_dialogue");
expect(spy).toHaveBeenCalledWith("valuevalue {{testvalue}} {{test1}} {{test}} {{test\\}} {{test\\}} {test}}", null, expect.any(Function), 0, true);
});
});
@ -297,7 +297,7 @@ describe("Mystery Encounter Utils", () => {
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
const spy = vi.spyOn(game.scene.ui, "showDialogue");
showEncounterDialogue(scene, "mysteryEncounter:unit_test_dialogue", "mysteryEncounter:unit_test_dialogue");
await showEncounterDialogue(scene, "mysteryEncounter:unit_test_dialogue", "mysteryEncounter:unit_test_dialogue");
expect(spy).toHaveBeenCalledWith("valuevalue {{testvalue}} {{test1}} {{test}} {{test\\}} {{test\\}} {test}}", "valuevalue {{testvalue}} {{test1}} {{test}} {{test\\}} {{test\\}} {test}}", null, expect.any(Function), 0);
});
});