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Fix crash with egg hatching
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@ -32,8 +32,8 @@ export default class EggHatchSceneHandler extends UiHandler {
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processInput(button: Button): boolean {
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if (button === Button.ACTION || button === Button.CANCEL) {
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const phase = this.scene.getCurrentPhase() as EggHatchPhase;
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if (phase.trySkip())
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const phase = this.scene.getCurrentPhase();
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if (phase instanceof EggHatchPhase && phase.trySkip())
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return true;
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}
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