Add missing translation for learning move (#879)
* add missing translation for learn move * fix countdown german translation * Fix countdown French translation --------- Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
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"learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.",
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"learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.",
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"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
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"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
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"learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.",
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"learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.",
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"countdownPoof": "@d{32}Eins, @d{15}zwei @d{15}und@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}schwupp!",
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"learnMoveAnd": "Und…",
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"levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!",
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"levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!",
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"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
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"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
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"moveNoPP": "Es sind keine AP für\ndiese Attacke mehr übrig!",
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"moveNoPP": "Es sind keine AP für\ndiese Attacke mehr übrig!",
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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
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"learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.",
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"learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.",
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"learnMoveForgetQuestion": "Which move should be forgotten?",
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"learnMoveForgetQuestion": "Which move should be forgotten?",
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"learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.",
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"learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!",
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"learnMoveAnd": "And…",
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"levelCapUp": "The level cap\nhas increased to {{levelCap}}!",
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"levelCapUp": "The level cap\nhas increased to {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
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"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
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"moveNoPP": "There's no PP left for\nthis move!",
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"moveNoPP": "There's no PP left for\nthis move!",
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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
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"learnMoveNotLearned": "{{pokemonName}} no ha aprendido {{moveName}}.",
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"learnMoveNotLearned": "{{pokemonName}} no ha aprendido {{moveName}}.",
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"learnMoveForgetQuestion": "¿Qué movimiento quieres que olvide?",
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"learnMoveForgetQuestion": "¿Qué movimiento quieres que olvide?",
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"learnMoveForgetSuccess": "{{pokemonName}} ha olvidado cómo utilizar {{moveName}}.",
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"learnMoveForgetSuccess": "{{pokemonName}} ha olvidado cómo utilizar {{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}y@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}¡Puf!",
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"learnMoveAnd": "Y…",
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"levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!",
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"levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.",
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"moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.",
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"moveNoPP": "There's no PP left for\nthis move!",
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"moveNoPP": "There's no PP left for\nthis move!",
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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
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"learnMoveNotLearned": "{{pokemonName}} n’a pas appris\n{{moveName}}.",
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"learnMoveNotLearned": "{{pokemonName}} n’a pas appris\n{{moveName}}.",
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"learnMoveForgetQuestion": "Quelle capacité doit être oubliée ?",
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"learnMoveForgetQuestion": "Quelle capacité doit être oubliée ?",
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"learnMoveForgetSuccess": "{{pokemonName}} oublie comment\nutiliser {{moveName}}.",
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"learnMoveForgetSuccess": "{{pokemonName}} oublie comment\nutiliser {{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}et@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Tadaaa !",
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"learnMoveAnd": "Et…",
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"levelCapUp": "La limite de niveau\na été augmentée à {{levelCap}} !",
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"levelCapUp": "La limite de niveau\na été augmentée à {{levelCap}} !",
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"moveNotImplemented": "{{moveName}} n’est pas encore implémenté et ne peut pas être sélectionné.",
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"moveNotImplemented": "{{moveName}} n’est pas encore implémenté et ne peut pas être sélectionné.",
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"moveNoPP": "Il n’y a plus de PP pour\ncette capacité !",
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"moveNoPP": "Il n’y a plus de PP pour\ncette capacité !",
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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
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"learnMoveNotLearned": "{{pokemonName}} non ha imparato\n{{moveName}}.",
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"learnMoveNotLearned": "{{pokemonName}} non ha imparato\n{{moveName}}.",
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"learnMoveForgetQuestion": "Quale mossa deve dimenticare?",
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"learnMoveForgetQuestion": "Quale mossa deve dimenticare?",
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"learnMoveForgetSuccess": "{{pokemonName}} ha dimenticato la mossa\n{{moveName}}.",
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"learnMoveForgetSuccess": "{{pokemonName}} ha dimenticato la mossa\n{{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Puff!",
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"learnMoveAnd": "E…",
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"levelCapUp": "Il livello massimo\nè aumentato a {{levelCap}}!",
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"levelCapUp": "Il livello massimo\nè aumentato a {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} non è ancora implementata e non può essere selezionata.",
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"moveNotImplemented": "{{moveName}} non è ancora implementata e non può essere selezionata.",
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"moveNoPP": "Non ci sono PP rimanenti\nper questa mossa!",
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"moveNoPP": "Non ci sono PP rimanenti\nper questa mossa!",
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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
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"learnMoveNotLearned": "{{pokemonName}} não aprendeu {{moveName}}.",
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"learnMoveNotLearned": "{{pokemonName}} não aprendeu {{moveName}}.",
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"learnMoveForgetQuestion": "Qual movimento quer esquecer?",
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"learnMoveForgetQuestion": "Qual movimento quer esquecer?",
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"learnMoveForgetSuccess": "{{pokemonName}} esqueceu como usar {{moveName}}.",
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"learnMoveForgetSuccess": "{{pokemonName}} esqueceu como usar {{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Puf!",
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"learnMoveAnd": "E…",
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"levelCapUp": "O nível máximo aumentou\npara {{levelCap}}!",
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"levelCapUp": "O nível máximo aumentou\npara {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} ainda não foi implementado e não pode ser usado.",
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"moveNotImplemented": "{{moveName}} ainda não foi implementado e não pode ser usado.",
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"moveNoPP": "Não há mais PP\npara esse movimento!",
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"moveNoPP": "Não há mais PP\npara esse movimento!",
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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
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"learnMoveNotLearned": "{{pokemonName}} 没有学会 {{moveName}}。",
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"learnMoveNotLearned": "{{pokemonName}} 没有学会 {{moveName}}。",
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"learnMoveForgetQuestion": "要忘记哪个技能?",
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"learnMoveForgetQuestion": "要忘记哪个技能?",
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"learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。",
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"learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}和@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}噗!",
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"learnMoveAnd": "和…",
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"levelCapUp": "等级上限提升到 {{levelCap}}!",
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"levelCapUp": "等级上限提升到 {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} 尚未实装,无法选择。",
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"moveNotImplemented": "{{moveName}} 尚未实装,无法选择。",
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"moveNoPP": "这个技能的 PP 用完了",
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"moveNoPP": "这个技能的 PP 用完了",
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@ -3967,9 +3967,9 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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return;
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return;
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}
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}
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this.scene.ui.setMode(messageMode).then(() => {
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this.scene.ui.setMode(messageMode).then(() => {
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this.scene.ui.showText('@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!', null, () => {
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this.scene.ui.showText(i18next.t('battle:countdownPoof'), null, () => {
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this.scene.ui.showText(i18next.t('battle:learnMoveForgetSuccess', { pokemonName: pokemon.name, moveName: pokemon.moveset[moveIndex].getName() }), null, () => {
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this.scene.ui.showText(i18next.t('battle:learnMoveForgetSuccess', { pokemonName: pokemon.name, moveName: pokemon.moveset[moveIndex].getName() }), null, () => {
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this.scene.ui.showText('And…', null, () => {
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this.scene.ui.showText(i18next.t('battle:learnMoveAnd'), null, () => {
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pokemon.setMove(moveIndex, Moves.NONE);
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pokemon.setMove(moveIndex, Moves.NONE);
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
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this.end();
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this.end();
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