Merge branch 'beta' into balance/remove-wide-lens-cap

This commit is contained in:
Sirz Benjie 2025-04-05 00:43:30 -05:00 committed by GitHub
commit 46d234983c
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42 changed files with 3465 additions and 254 deletions

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@ -5,12 +5,52 @@ on:
# but only for the main branch
push:
branches:
- main # Trigger on push events to the main branch
- main # Trigger on push events to the main branch
- beta # Trigger on push events to the beta branch
# go upvote https://github.com/actions/runner/issues/1182 and yell at microsoft until they fix this or ditch yml for workflows
paths:
# src and test files
- "src/**"
- "test/**"
- "public/**"
# Workflows that can impact tests
- ".github/workflows/test*.yml"
# top-level files
- "package*.json"
- ".nvrmc" # Updates to node version can break tests
- "vite.*.ts" # vite.config.ts, vite.vitest.config.ts, vitest.workspace.ts
- "tsconfig*.json" # tsconfig.json tweaking can impact compilation
- "global.d.ts"
- ".env.*"
# Blanket negations for files that cannot impact tests
- "!**/*.py" # No .py files
- "!**/*.sh" # No .sh files
- "!**/*.md" # No .md files
- "!**/.git*" # .gitkeep and family
pull_request:
branches:
- main # Trigger on pull request events targeting the main branch
- main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch
paths: # go upvote https://github.com/actions/runner/issues/1182 and yell at microsoft because until then we have to duplicate this
# src and test files
- "src/**"
- "test/**"
- "public/**"
# Workflows that can impact tests
- ".github/workflows/test*.yml"
# top-level files
- "package*.json"
- ".nvrmc" # Updates to node version can break tests
- "vite*" # vite.config.ts, vite.vitest.config.ts, vitest.workspace.ts
- "tsconfig*.json" # tsconfig.json tweaking can impact compilation
- "global.d.ts"
- ".env.*"
# Blanket negations for files that cannot impact tests
- "!**/*.py" # No .py files
- "!**/*.sh" # No .sh files
- "!**/*.md" # No .md files
- "!**/.git*" # .gitkeep and family
merge_group:
types: [checks_requested]

4
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@ -719,7 +719,7 @@
"888-crowned": [0, 1, 1],
"889": [0, 1, 1],
"889-crowned": [0, 1, 1],
"890-eternamax": [0, 2, 2],
"890-eternamax": [0, 1, 1],
"890": [0, 1, 1],
"891": [1, 1, 1],
"892-gigantamax-rapid": [1, 2, 2],

@ -1 +1 @@
Subproject commit 8538aa3e0f6f38c9c9c74fd0cf6df1e2f8a0bd6d
Subproject commit e98f0eb9c2022bc78b53f0444424c636498e725a

View File

@ -167,7 +167,7 @@ import { ExpGainsSpeed } from "#enums/exp-gains-speed";
import { BattlerTagType } from "#enums/battler-tag-type";
import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#app/data/balance/starters";
import { StatusEffect } from "#enums/status-effect";
import { globalScene, initGlobalScene } from "#app/global-scene";
import { initGlobalScene } from "#app/global-scene";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { HideAbilityPhase } from "#app/phases/hide-ability-phase";
import { timedEventManager } from "./global-event-manager";
@ -2665,7 +2665,7 @@ export default class BattleScene extends SceneBase {
case "mystery_encounter_delibirdy": // Firel Delibirdy
return 82.28;
case "title_afd": // Andr06 - PokéRogue Title Remix (AFD)
return 47.660;
return 47.66;
case "battle_rival_3_afd": // Andr06 - Final N Battle Remix (AFD)
return 49.147;
}
@ -2937,14 +2937,19 @@ export default class BattleScene extends SceneBase {
* @param show Whether to show or hide the bar
*/
public queueAbilityDisplay(pokemon: Pokemon, passive: boolean, show: boolean): void {
this.unshiftPhase(
show
? new ShowAbilityPhase(pokemon.getBattlerIndex(), passive)
: new HideAbilityPhase(pokemon.getBattlerIndex(), passive),
);
this.unshiftPhase(show ? new ShowAbilityPhase(pokemon.getBattlerIndex(), passive) : new HideAbilityPhase());
this.clearPhaseQueueSplice();
}
/**
* Hides the ability bar if it is currently visible
*/
public hideAbilityBar(): void {
if (this.abilityBar.isVisible()) {
this.unshiftPhase(new HideAbilityPhase());
}
}
/**
* Moves everything from nextCommandPhaseQueue to phaseQueue (keeping order)
*/

View File

@ -854,7 +854,8 @@ export class PostDefendStatStageChangeAbAttr extends PostDefendAbAttr {
}
if (this.allOthers) {
const otherPokemon = pokemon.getAlly() ? pokemon.getOpponents().concat([ pokemon.getAlly() ]) : pokemon.getOpponents();
const ally = pokemon.getAlly();
const otherPokemon = !Utils.isNullOrUndefined(ally) ? pokemon.getOpponents().concat([ ally ]) : pokemon.getOpponents();
for (const other of otherPokemon) {
globalScene.unshiftPhase(new StatStageChangePhase((other).getBattlerIndex(), false, [ this.stat ], this.stages));
}
@ -997,7 +998,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status
return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && !attacker.status
&& (this.chance === -1 || pokemon.randSeedInt(100) < this.chance) && !move.hitsSubstitute(attacker, pokemon)
&& attacker.canSetStatus(effect, true, false, pokemon);
}
@ -1037,7 +1038,7 @@ export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr {
}
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
return move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && pokemon.randSeedInt(100) < this.chance
return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && pokemon.randSeedInt(100) < this.chance
&& !move.hitsSubstitute(attacker, pokemon) && attacker.canAddTag(this.tagType);
}
@ -1084,7 +1085,7 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
}
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
return !simulated && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)
return !simulated && move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon})
&& !attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr) && !move.hitsSubstitute(attacker, pokemon);
}
@ -1117,8 +1118,7 @@ export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
}
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
return (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !move.hitsSubstitute(attacker, pokemon))
&& !attacker.getTag(BattlerTagType.PERISH_SONG);
return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && !attacker.getTag(BattlerTagType.PERISH_SONG);
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void {
@ -1162,7 +1162,7 @@ export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
}
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
return move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)
return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon})
&& attacker.getAbility().isSwappable && !move.hitsSubstitute(attacker, pokemon);
}
@ -1188,7 +1188,7 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
}
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
return move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && attacker.getAbility().isSuppressable
return move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && attacker.getAbility().isSuppressable
&& !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr) && !move.hitsSubstitute(attacker, pokemon);
}
@ -1219,7 +1219,7 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
return attacker.getTag(BattlerTagType.DISABLED) === null && !move.hitsSubstitute(attacker, pokemon)
&& move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance);
&& move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon}) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance);
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void {
@ -1924,7 +1924,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
super.canApplyPostAttack(pokemon, passive, simulated, attacker, move, hitResult, args)
&& !(pokemon !== attacker && move.hitsSubstitute(attacker, pokemon))
&& (simulated || !attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker
&& (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status)
&& (!this.contactRequired || move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon})) && pokemon.randSeedInt(100) < this.chance && !pokemon.status)
) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return simulated || attacker.canSetStatus(effect, true, false, pokemon);
@ -1963,7 +1963,7 @@ export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr {
/**Battler tags inflicted by abilities post attacking are also considered additional effects.*/
return super.canApplyPostAttack(pokemon, passive, simulated, attacker, move, hitResult, args) &&
!attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker &&
(!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) &&
(!this.contactRequired || move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon})) &&
pokemon.randSeedInt(100) < this.chance(attacker, pokemon, move) && !pokemon.status;
}
@ -2460,12 +2460,12 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
}
override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
return pokemon.getAlly()?.isActive(true);
return pokemon.getAlly()?.isActive(true) ?? false;
}
override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {
const target = pokemon.getAlly();
if (!simulated) {
if (!simulated && !Utils.isNullOrUndefined(target)) {
globalScene.unshiftPhase(new PokemonHealPhase(target.getBattlerIndex(),
Utils.toDmgValue(pokemon.getMaxHp() / this.healRatio), i18next.t("abilityTriggers:postSummonAllyHeal", { pokemonNameWithAffix: getPokemonNameWithAffix(target), pokemonName: pokemon.name }), true, !this.showAnim));
}
@ -2486,12 +2486,12 @@ export class PostSummonClearAllyStatStagesAbAttr extends PostSummonAbAttr {
}
override canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
return pokemon.getAlly()?.isActive(true);
return pokemon.getAlly()?.isActive(true) ?? false;
}
override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {
const target = pokemon.getAlly();
if (!simulated) {
if (!simulated && !Utils.isNullOrUndefined(target)) {
for (const s of BATTLE_STATS) {
target.setStatStage(s, 0);
}
@ -2712,7 +2712,7 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr {
}
const ally = pokemon.getAlly();
if (!ally || ally.getStatStages().every(s => s === 0)) {
if (Utils.isNullOrUndefined(ally) || ally.getStatStages().every(s => s === 0)) {
return false;
}
@ -2721,7 +2721,7 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr {
override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {
const ally = pokemon.getAlly();
if (!simulated) {
if (!simulated && !Utils.isNullOrUndefined(ally)) {
for (const s of BATTLE_STATS) {
pokemon.setStatStage(s, ally.getStatStage(s));
}
@ -2866,8 +2866,9 @@ export class CommanderAbAttr extends AbAttr {
// another Pokemon, this effect cannot apply.
// TODO: Should this work with X + Dondozo fusions?
return globalScene.currentBattle?.double && pokemon.getAlly()?.species.speciesId === Species.DONDOZO
&& !(pokemon.getAlly().isFainted() || pokemon.getAlly().getTag(BattlerTagType.COMMANDED));
const ally = pokemon.getAlly();
return globalScene.currentBattle?.double && !Utils.isNullOrUndefined(ally) && ally.species.speciesId === Species.DONDOZO
&& !(ally.isFainted() || ally.getTag(BattlerTagType.COMMANDED));
}
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: null, args: any[]): void {
@ -2877,7 +2878,7 @@ export class CommanderAbAttr extends AbAttr {
// Play an animation of the source jumping into the ally Dondozo's mouth
globalScene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.COMMANDER_APPLY);
// Apply boosts from this effect to the ally Dondozo
pokemon.getAlly().addTag(BattlerTagType.COMMANDED, 0, Moves.NONE, pokemon.id);
pokemon.getAlly()?.addTag(BattlerTagType.COMMANDED, 0, Moves.NONE, pokemon.id);
// Cancel the source Pokemon's next move (if a move is queued)
globalScene.tryRemovePhase((phase) => phase instanceof MovePhase && phase.pokemon === pokemon);
}
@ -3497,8 +3498,18 @@ export class BonusCritAbAttr extends AbAttr {
constructor() {
super(false);
}
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): void {
(args[0] as Utils.BooleanHolder).value = true;
/**
* Apply the bonus crit ability by increasing the value in the provided number holder by 1
*
* @param pokemon The pokemon with the BonusCrit ability (unused)
* @param passive Unused
* @param simulated Unused
* @param cancelled Unused
* @param args Args[0] is a number holder containing the crit stage.
*/
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: [Utils.NumberHolder, ...any]): void {
(args[0] as Utils.NumberHolder).value += 1;
}
}
@ -4077,7 +4088,7 @@ export class PostTurnStatusHealAbAttr extends PostTurnAbAttr {
*/
export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
private allyTarget: boolean;
private target: Pokemon;
private target: Pokemon | undefined;
constructor(allyTarget = false) {
super(true);
@ -4090,11 +4101,11 @@ export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
} else {
this.target = pokemon;
}
return !Utils.isNullOrUndefined(this.target.status);
return !Utils.isNullOrUndefined(this.target?.status);
}
override applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): void {
if (!simulated && this.target.status) {
if (!simulated && this.target?.status) {
globalScene.queueMessage(getStatusEffectHealText(this.target.status?.effect, getPokemonNameWithAffix(this.target)));
this.target.resetStatus(false);
this.target.updateInfo();
@ -4749,7 +4760,7 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
}
override canApplyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
const diedToDirectDamage = move !== undefined && attacker !== undefined && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon);
const diedToDirectDamage = move !== undefined && attacker !== undefined && move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon});
const cancelled = new Utils.BooleanHolder(false);
globalScene.getField(true).map(p => applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled, simulated));
if (!diedToDirectDamage || cancelled.value || attacker!.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
@ -5440,6 +5451,8 @@ class ForceSwitchOutHelper {
* It will not flee if it is a Mystery Encounter with fleeing disabled (checked in `getSwitchOutCondition()`) or if it is a wave 10x wild boss
*/
} else {
const allyPokemon = switchOutTarget.getAlly();
if (!globalScene.currentBattle.waveIndex || globalScene.currentBattle.waveIndex % 10 === 0) {
return false;
}
@ -5447,14 +5460,12 @@ class ForceSwitchOutHelper {
if (switchOutTarget.hp > 0) {
switchOutTarget.leaveField(false);
globalScene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
if (globalScene.currentBattle.double) {
const allyPokemon = switchOutTarget.getAlly();
if (globalScene.currentBattle.double && !Utils.isNullOrUndefined(allyPokemon)) {
globalScene.redirectPokemonMoves(switchOutTarget, allyPokemon);
}
}
if (!switchOutTarget.getAlly()?.isActive(true)) {
if (!allyPokemon?.isActive(true)) {
globalScene.clearEnemyHeldItemModifiers();
if (switchOutTarget.hp) {
@ -6440,9 +6451,9 @@ export function initAbilities() {
new Ability(Abilities.CUTE_CHARM, 3)
.attr(PostDefendContactApplyTagChanceAbAttr, 30, BattlerTagType.INFATUATED),
new Ability(Abilities.PLUS, 3)
.conditionalAttr(p => globalScene.currentBattle.double && [ Abilities.PLUS, Abilities.MINUS ].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5),
.conditionalAttr(p => globalScene.currentBattle.double && [ Abilities.PLUS, Abilities.MINUS ].some(a => (p.getAlly()?.hasAbility(a) ?? false)), StatMultiplierAbAttr, Stat.SPATK, 1.5),
new Ability(Abilities.MINUS, 3)
.conditionalAttr(p => globalScene.currentBattle.double && [ Abilities.PLUS, Abilities.MINUS ].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5),
.conditionalAttr(p => globalScene.currentBattle.double && [ Abilities.PLUS, Abilities.MINUS ].some(a => (p.getAlly()?.hasAbility(a) ?? false)), StatMultiplierAbAttr, Stat.SPATK, 1.5),
new Ability(Abilities.FORECAST, 3)
.uncopiable()
.unreplaceable()
@ -6669,7 +6680,7 @@ export function initAbilities() {
.attr(PostDefendMoveDisableAbAttr, 30)
.bypassFaint(),
new Ability(Abilities.HEALER, 5)
.conditionalAttr(pokemon => pokemon.getAlly() && Utils.randSeedInt(10) < 3, PostTurnResetStatusAbAttr, true),
.conditionalAttr(pokemon => !Utils.isNullOrUndefined(pokemon.getAlly()) && Utils.randSeedInt(10) < 3, PostTurnResetStatusAbAttr, true),
new Ability(Abilities.FRIEND_GUARD, 5)
.attr(AlliedFieldDamageReductionAbAttr, 0.75)
.ignorable(),

View File

@ -28,7 +28,6 @@ import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
@ -1160,9 +1159,11 @@ class TailwindTag extends ArenaTag {
);
}
// Raise attack by one stage if party member has WIND_RIDER ability
// TODO: Ability displays should be handled by the ability
if (pokemon.hasAbility(Abilities.WIND_RIDER)) {
globalScene.unshiftPhase(new ShowAbilityPhase(pokemon.getBattlerIndex()));
globalScene.queueAbilityDisplay(pokemon, false, true);
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [Stat.ATK], 1, true));
globalScene.queueAbilityDisplay(pokemon, false, false);
}
}
}

View File

@ -15,7 +15,7 @@ export const starterPassiveAbilities: StarterPassiveAbilities = {
[Species.VENUSAUR]: { 0: Abilities.GRASSY_SURGE, 1: Abilities.SEED_SOWER, 2: Abilities.FLOWER_VEIL },
[Species.CHARMANDER]: { 0: Abilities.SHEER_FORCE },
[Species.CHARMELEON]: { 0: Abilities.BEAST_BOOST },
[Species.CHARIZARD]: { 0: Abilities.BEAST_BOOST, 1: Abilities.LEVITATE, 2: Abilities.INTIMIDATE, 3: Abilities.UNNERVE },
[Species.CHARIZARD]: { 0: Abilities.BEAST_BOOST, 1: Abilities.LEVITATE, 2: Abilities.TURBOBLAZE, 3: Abilities.UNNERVE },
[Species.SQUIRTLE]: { 0: Abilities.DAUNTLESS_SHIELD },
[Species.WARTORTLE]: { 0: Abilities.DAUNTLESS_SHIELD },
[Species.BLASTOISE]: { 0: Abilities.DAUNTLESS_SHIELD, 1: Abilities.BULLETPROOF, 2: Abilities.BULLETPROOF },
@ -154,14 +154,14 @@ export const starterPassiveAbilities: StarterPassiveAbilities = {
[Species.LEAFEON]: { 0: Abilities.GRASSY_SURGE },
[Species.GLACEON]: { 0: Abilities.SNOW_WARNING },
[Species.SYLVEON]: { 0: Abilities.COMPETITIVE },
[Species.PORYGON]: { 0: Abilities.LEVITATE },
[Species.PORYGON2]: { 0: Abilities.LEVITATE },
[Species.PORYGON]: { 0: Abilities.TRANSISTOR },
[Species.PORYGON2]: { 0: Abilities.TRANSISTOR },
[Species.PORYGON_Z]: { 0: Abilities.PROTEAN },
[Species.OMANYTE]: { 0: Abilities.STURDY },
[Species.OMASTAR]: { 0: Abilities.STURDY },
[Species.KABUTO]: { 0: Abilities.TOUGH_CLAWS },
[Species.KABUTOPS]: { 0: Abilities.TOUGH_CLAWS },
[Species.AERODACTYL]: { 0: Abilities.INTIMIDATE, 1: Abilities.DELTA_STREAM },
[Species.AERODACTYL]: { 0: Abilities.INTIMIDATE, 1: Abilities.INTIMIDATE },
[Species.ARTICUNO]: { 0: Abilities.SNOW_WARNING },
[Species.ZAPDOS]: { 0: Abilities.DRIZZLE },
[Species.MOLTRES]: { 0: Abilities.DROUGHT },
@ -309,7 +309,7 @@ export const starterPassiveAbilities: StarterPassiveAbilities = {
[Species.SHIFTRY]: { 0: Abilities.SHARPNESS },
[Species.TAILLOW]: { 0: Abilities.AERILATE },
[Species.SWELLOW]: { 0: Abilities.AERILATE },
[Species.WINGULL]: { 0: Abilities.DRIZZLE },
[Species.WINGULL]: { 0: Abilities.WATER_ABSORB },
[Species.PELIPPER]: { 0: Abilities.SWIFT_SWIM },
[Species.RALTS]: { 0: Abilities.NEUROFORCE },
[Species.KIRLIA]: { 0: Abilities.NEUROFORCE },
@ -612,8 +612,8 @@ export const starterPassiveAbilities: StarterPassiveAbilities = {
[Species.REUNICLUS]: { 0: Abilities.PSYCHIC_SURGE },
[Species.DUCKLETT]: { 0: Abilities.DRIZZLE },
[Species.SWANNA]: { 0: Abilities.DRIZZLE },
[Species.VANILLITE]: { 0: Abilities.SNOW_WARNING },
[Species.VANILLISH]: { 0: Abilities.SNOW_WARNING },
[Species.VANILLITE]: { 0: Abilities.REFRIGERATE },
[Species.VANILLISH]: { 0: Abilities.REFRIGERATE },
[Species.VANILLUXE]: { 0: Abilities.SLUSH_RUSH },
[Species.DEERLING]: { 0: Abilities.FLOWER_VEIL, 1: Abilities.CUD_CHEW, 2: Abilities.HARVEST, 3: Abilities.FUR_COAT },
[Species.SAWSBUCK]: { 0: Abilities.FLOWER_VEIL, 1: Abilities.CUD_CHEW, 2: Abilities.HARVEST, 3: Abilities.FUR_COAT },
@ -838,7 +838,7 @@ export const starterPassiveAbilities: StarterPassiveAbilities = {
[Species.CELESTEELA]: { 0: Abilities.HEATPROOF },
[Species.KARTANA]: { 0: Abilities.TECHNICIAN },
[Species.GUZZLORD]: { 0: Abilities.POISON_HEAL },
[Species.NECROZMA]: { 0: Abilities.BEAST_BOOST, 1: Abilities.FULL_METAL_BODY, 2: Abilities.SHADOW_SHIELD, 3: Abilities.PRISM_ARMOR },
[Species.NECROZMA]: { 0: Abilities.BEAST_BOOST, 1: Abilities.FULL_METAL_BODY, 2: Abilities.SHADOW_SHIELD, 3: Abilities.UNNERVE },
[Species.MAGEARNA]: { 0: Abilities.STEELY_SPIRIT, 1: Abilities.STEELY_SPIRIT },
[Species.MARSHADOW]: { 0: Abilities.IRON_FIST },
[Species.POIPOLE]: { 0: Abilities.LEVITATE },

View File

@ -30,7 +30,6 @@ import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MovePhase } from "#app/phases/move-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import type { StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import i18next from "#app/plugins/i18n";
@ -1901,12 +1900,14 @@ export class TruantTag extends AbilityBattlerTag {
if (lastMove && lastMove.move !== Moves.NONE) {
(globalScene.getCurrentPhase() as MovePhase).cancel();
globalScene.unshiftPhase(new ShowAbilityPhase(pokemon.id, passive));
// TODO: Ability displays should be handled by the ability
globalScene.queueAbilityDisplay(pokemon, passive, true);
globalScene.queueMessage(
i18next.t("battlerTags:truantLapse", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
}),
);
globalScene.queueAbilityDisplay(pokemon, passive, false);
}
return true;

View File

@ -1272,23 +1272,22 @@ function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrPr
if (soft && isValidForChallenge.value) {
return true;
}
pokemonFormChanges[species.speciesId].forEach(f1 => {
// Exclude form changes that require the mon to be on the field to begin with,
// such as Castform
if (!("item" in f1)) {
return;
const result = pokemonFormChanges[species.speciesId].some(f1 => {
// Exclude form changes that require the mon to be on the field to begin with
if (!("item" in f1.trigger)) {
return false;
}
species.forms.forEach((f2, formIndex) => {
return species.forms.some((f2, formIndex) => {
if (f1.formKey === f2.formKey) {
const formProps = { ...props };
formProps.formIndex = formIndex;
const formProps = { ...props, formIndex };
const isFormValidForChallenge = new Utils.BooleanHolder(true);
applyChallenges(ChallengeType.STARTER_CHOICE, species, isFormValidForChallenge, formProps);
if (isFormValidForChallenge.value) {
return true;
}
return isFormValidForChallenge.value;
}
return false;
});
});
return false;
return result;
}

View File

@ -106,7 +106,6 @@ import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { SpeciesFormChangeRevertWeatherFormTrigger } from "../pokemon-forms";
import type { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "../challenge";
@ -347,7 +346,7 @@ export default class Move implements Localizable {
* @param target The {@linkcode Pokemon} targeted by this move
* @returns `true` if the move can bypass the target's Substitute; `false` otherwise.
*/
hitsSubstitute(user: Pokemon, target: Pokemon | null): boolean {
hitsSubstitute(user: Pokemon, target?: Pokemon): boolean {
if ([ MoveTarget.USER, MoveTarget.USER_SIDE, MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES ].includes(this.moveTarget)
|| !target?.getTag(BattlerTagType.SUBSTITUTE)) {
return false;
@ -619,12 +618,30 @@ export default class Move implements Localizable {
/**
* Checks if the move flag applies to the pokemon(s) using/receiving the move
*
* This method will take the `user`'s ability into account when reporting flags, e.g.
* calling this method for {@linkcode MoveFlags.MAKES_CONTACT | MAKES_CONTACT}
* will return `false` if the user has a {@linkcode Abilities.LONG_REACH} that is not being suppressed.
*
* **Note:** This method only checks if the move should have effectively have the flag applied to its use.
* It does *not* check whether the flag will trigger related effects.
* For example using this method to check {@linkcode MoveFlags.WIND_MOVE}
* will not consider {@linkcode Abilities.WIND_RIDER | Wind Rider }.
*
* To simply check whether the move has a flag, use {@linkcode hasFlag}.
* @param flag {@linkcode MoveFlags} MoveFlag to check on user and/or target
* @param user {@linkcode Pokemon} the Pokemon using the move
* @param target {@linkcode Pokemon} the Pokemon receiving the move
* @param isFollowUp (defaults to `false`) `true` if the move was used as a follow up
* @returns boolean
* @see {@linkcode hasFlag}
*/
checkFlag(flag: MoveFlags, user: Pokemon, target: Pokemon | null): boolean {
doesFlagEffectApply({ flag, user, target, isFollowUp = false }: {
flag: MoveFlags;
user: Pokemon;
target?: Pokemon;
isFollowUp?: boolean;
}): boolean {
// special cases below, eg: if the move flag is MAKES_CONTACT, and the user pokemon has an ability that ignores contact (like "Long Reach"), then overrides and move does not make contact
switch (flag) {
case MoveFlags.MAKES_CONTACT:
@ -639,11 +656,13 @@ export default class Move implements Localizable {
if (abilityEffectsIgnored.value) {
return true;
}
// Sunsteel strike, Moongeist beam, and photon geyser will not ignore abilities if invoked
// by another move, such as via metronome.
}
break;
return this.hasFlag(MoveFlags.IGNORE_ABILITIES) && !isFollowUp;
case MoveFlags.IGNORE_PROTECT:
if (user.hasAbilityWithAttr(IgnoreProtectOnContactAbAttr)
&& this.checkFlag(MoveFlags.MAKES_CONTACT, user, null)) {
&& this.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user })) {
return true;
}
break;
@ -789,9 +808,9 @@ export default class Move implements Localizable {
}
applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, target, this, simulated, power);
if (source.getAlly()) {
applyPreAttackAbAttrs(AllyMoveCategoryPowerBoostAbAttr, source.getAlly(), target, this, simulated, power);
const ally = source.getAlly();
if (!Utils.isNullOrUndefined(ally)) {
applyPreAttackAbAttrs(AllyMoveCategoryPowerBoostAbAttr, ally, target, this, simulated, power);
}
const fieldAuras = new Set(
@ -912,7 +931,8 @@ export default class Move implements Localizable {
];
// ...and cannot enhance Pollen Puff when targeting an ally.
const exceptPollenPuffAlly: boolean = this.id === Moves.POLLEN_PUFF && targets.includes(user.getAlly()?.getBattlerIndex())
const ally = user.getAlly();
const exceptPollenPuffAlly: boolean = this.id === Moves.POLLEN_PUFF && !Utils.isNullOrUndefined(ally) && targets.includes(ally.getBattlerIndex())
return (!restrictSpread || !isMultiTarget)
&& !this.isChargingMove()
@ -1214,7 +1234,7 @@ export class MoveEffectAttr extends MoveAttr {
canApply(user: Pokemon, target: Pokemon, move: Move, args?: any[]) {
return !! (this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) ||
move.checkFlag(MoveFlags.IGNORE_PROTECT, user, target));
move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target }));
}
/** Applies move effects so long as they are able based on {@linkcode canApply} */
@ -1924,7 +1944,9 @@ export class PartyStatusCureAttr extends MoveEffectAttr {
pokemon.resetStatus();
pokemon.updateInfo();
} else {
globalScene.unshiftPhase(new ShowAbilityPhase(pokemon.id, pokemon.getPassiveAbility()?.id === this.abilityCondition));
// TODO: Ability displays should be handled by the ability
globalScene.queueAbilityDisplay(pokemon, pokemon.getPassiveAbility()?.id === this.abilityCondition, true);
globalScene.queueAbilityDisplay(pokemon, pokemon.getPassiveAbility()?.id === this.abilityCondition, false);
}
}
}
@ -1945,7 +1967,7 @@ export class FlameBurstAttr extends MoveEffectAttr {
const targetAlly = target.getAlly();
const cancelled = new Utils.BooleanHolder(false);
if (targetAlly) {
if (!Utils.isNullOrUndefined(targetAlly)) {
applyAbAttrs(BlockNonDirectDamageAbAttr, targetAlly, cancelled);
}
@ -1958,7 +1980,7 @@ export class FlameBurstAttr extends MoveEffectAttr {
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return target.getAlly() ? -5 : 0;
return !Utils.isNullOrUndefined(target.getAlly()) ? -5 : 0;
}
}
@ -4356,10 +4378,10 @@ export class LastMoveDoublePowerAttr extends VariablePowerAttr {
const userAlly = user.getAlly();
const enemyAlly = enemy?.getAlly();
if (userAlly && userAlly.turnData.acted) {
if (!Utils.isNullOrUndefined(userAlly) && userAlly.turnData.acted) {
pokemonActed.push(userAlly);
}
if (enemyAlly && enemyAlly.turnData.acted) {
if (!Utils.isNullOrUndefined(enemyAlly) && enemyAlly.turnData.acted) {
pokemonActed.push(enemyAlly);
}
}
@ -6161,9 +6183,8 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
pokemon.resetStatus();
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
globalScene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: getPokemonNameWithAffix(pokemon) }), 0, true);
if (globalScene.currentBattle.double && globalScene.getEnemyParty().length > 1) {
const allyPokemon = user.getAlly();
const allyPokemon = user.getAlly();
if (globalScene.currentBattle.double && globalScene.getEnemyParty().length > 1 && !Utils.isNullOrUndefined(allyPokemon)) {
// Handle cases where revived pokemon needs to get switched in on same turn
if (allyPokemon.isFainted() || allyPokemon === pokemon) {
// Enemy switch phase should be removed and replaced with the revived pkmn switching in
@ -6342,18 +6363,19 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return false;
}
const allyPokemon = switchOutTarget.getAlly();
if (switchOutTarget.hp > 0) {
switchOutTarget.leaveField(false);
globalScene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
// in double battles redirect potential moves off fled pokemon
if (globalScene.currentBattle.double) {
const allyPokemon = switchOutTarget.getAlly();
if (globalScene.currentBattle.double && !Utils.isNullOrUndefined(allyPokemon)) {
globalScene.redirectPokemonMoves(switchOutTarget, allyPokemon);
}
}
if (!switchOutTarget.getAlly()?.isActive(true)) {
if (!allyPokemon?.isActive(true)) {
globalScene.clearEnemyHeldItemModifiers();
if (switchOutTarget.hp) {
@ -7029,7 +7051,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
const firstTarget = globalScene.getField()[moveTargets[0]];
if (globalScene.currentBattle.double && moveTargets.length === 1 && firstTarget.isFainted() && firstTarget !== target.getAlly()) {
const ally = firstTarget.getAlly();
if (ally.isActive()) { // ally exists, is not dead and can sponge the blast
if (!Utils.isNullOrUndefined(ally) && ally.isActive()) { // ally exists, is not dead and can sponge the blast
moveTargets = [ ally.getBattlerIndex() ];
}
}
@ -7403,10 +7425,11 @@ export class AbilityCopyAttr extends MoveEffectAttr {
globalScene.queueMessage(i18next.t("moveTriggers:copiedTargetAbility", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), abilityName: allAbilities[target.getAbility().id].name }));
user.setTempAbility(target.getAbility());
const ally = user.getAlly();
if (this.copyToPartner && globalScene.currentBattle?.double && user.getAlly().hp) {
globalScene.queueMessage(i18next.t("moveTriggers:copiedTargetAbility", { pokemonName: getPokemonNameWithAffix(user.getAlly()), targetName: getPokemonNameWithAffix(target), abilityName: allAbilities[target.getAbility().id].name }));
user.getAlly().setTempAbility(target.getAbility());
if (this.copyToPartner && globalScene.currentBattle?.double && !Utils.isNullOrUndefined(ally) && ally.hp) { // TODO is this the best way to check that the ally is active?
globalScene.queueMessage(i18next.t("moveTriggers:copiedTargetAbility", { pokemonName: getPokemonNameWithAffix(ally), targetName: getPokemonNameWithAffix(target), abilityName: allAbilities[target.getAbility().id].name }));
ally.setTempAbility(target.getAbility());
}
return true;
@ -7414,9 +7437,10 @@ export class AbilityCopyAttr extends MoveEffectAttr {
getCondition(): MoveConditionFunc {
return (user, target, move) => {
const ally = user.getAlly();
let ret = target.getAbility().isCopiable && user.getAbility().isReplaceable;
if (this.copyToPartner && globalScene.currentBattle?.double) {
ret = ret && (!user.getAlly().hp || user.getAlly().getAbility().isReplaceable);
ret = ret && (!ally?.hp || ally?.getAbility().isReplaceable);
} else {
ret = ret && user.getAbility().id !== target.getAbility().id;
}
@ -8187,6 +8211,7 @@ export function getMoveTargets(user: Pokemon, move: Moves, replaceTarget?: MoveT
let set: Pokemon[] = [];
let multiple = false;
const ally: Pokemon | undefined = user.getAlly();
switch (moveTarget) {
case MoveTarget.USER:
@ -8197,7 +8222,7 @@ export function getMoveTargets(user: Pokemon, move: Moves, replaceTarget?: MoveT
case MoveTarget.OTHER:
case MoveTarget.ALL_NEAR_OTHERS:
case MoveTarget.ALL_OTHERS:
set = (opponents.concat([ user.getAlly() ]));
set = !Utils.isNullOrUndefined(ally) ? (opponents.concat([ ally ])) : opponents;
multiple = moveTarget === MoveTarget.ALL_NEAR_OTHERS || moveTarget === MoveTarget.ALL_OTHERS;
break;
case MoveTarget.NEAR_ENEMY:
@ -8214,21 +8239,22 @@ export function getMoveTargets(user: Pokemon, move: Moves, replaceTarget?: MoveT
return { targets: [ -1 as BattlerIndex ], multiple: false };
case MoveTarget.NEAR_ALLY:
case MoveTarget.ALLY:
set = [ user.getAlly() ];
set = !Utils.isNullOrUndefined(ally) ? [ ally ] : [];
break;
case MoveTarget.USER_OR_NEAR_ALLY:
case MoveTarget.USER_AND_ALLIES:
case MoveTarget.USER_SIDE:
set = [ user, user.getAlly() ];
set = !Utils.isNullOrUndefined(ally) ? [ user, ally ] : [ user ];
multiple = moveTarget !== MoveTarget.USER_OR_NEAR_ALLY;
break;
case MoveTarget.ALL:
case MoveTarget.BOTH_SIDES:
set = [ user, user.getAlly() ].concat(opponents);
set = (!Utils.isNullOrUndefined(ally) ? [ user, ally ] : [ user ]).concat(opponents);
multiple = true;
break;
case MoveTarget.CURSE:
set = user.getTypes(true).includes(PokemonType.GHOST) ? (opponents.concat([ user.getAlly() ])) : [ user ];
const extraTargets = !Utils.isNullOrUndefined(ally) ? [ ally ] : [];
set = user.getTypes(true).includes(PokemonType.GHOST) ? (opponents.concat(extraTargets)) : [ user ];
break;
}
@ -10122,7 +10148,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
.ignoresSubstitute()
.target(MoveTarget.USER_AND_ALLIES)
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p?.hasAbility(a, false)))),
new StatusMove(Moves.HAPPY_HOUR, PokemonType.NORMAL, -1, 30, -1, 0, 6) // No animation
.attr(AddArenaTagAttr, ArenaTagType.HAPPY_HOUR, null, true)
.target(MoveTarget.USER_SIDE),
@ -10312,7 +10338,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
.ignoresSubstitute()
.target(MoveTarget.USER_AND_ALLIES)
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p?.hasAbility(a, false)))),
new AttackMove(Moves.THROAT_CHOP, PokemonType.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 100, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.THROAT_CHOPPED),
new AttackMove(Moves.POLLEN_PUFF, PokemonType.BUG, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 7)

View File

@ -40,7 +40,6 @@ import { TrainerType } from "#enums/trainer-type";
import { Abilities } from "#enums/abilities";
import { SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "#app/data/pokemon-forms";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { WeatherType } from "#enums/weather-type";
import { FieldEffectModifier } from "#app/modifier/modifier";
@ -378,7 +377,6 @@ export class Arena {
const isCherrimWithFlowerGift = p.hasAbility(Abilities.FLOWER_GIFT) && p.species.speciesId === Species.CHERRIM;
if (isCastformWithForecast || isCherrimWithFlowerGift) {
new ShowAbilityPhase(p.getBattlerIndex());
globalScene.triggerPokemonFormChange(p, SpeciesFormChangeWeatherTrigger);
}
});
@ -395,7 +393,6 @@ export class Arena {
p.hasAbility(Abilities.FLOWER_GIFT, false, true) && p.species.speciesId === Species.CHERRIM;
if (isCastformWithForecast || isCherrimWithFlowerGift) {
new ShowAbilityPhase(p.getBattlerIndex());
return globalScene.triggerPokemonFormChange(p, SpeciesFormChangeRevertWeatherFormTrigger);
}
});

View File

@ -1340,8 +1340,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
/**
* Retrieves the critical-hit stage considering the move used and the Pokemon
* who used it.
* Calculate the critical-hit stage of a move used against this pokemon by
* the given source
*
* @param source the {@linkcode Pokemon} who using the move
* @param move the {@linkcode Move} being used
* @returns the final critical-hit stage value
@ -1360,14 +1361,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
source.isPlayer(),
critStage,
);
const bonusCrit = new Utils.BooleanHolder(false);
//@ts-ignore
if (applyAbAttrs(BonusCritAbAttr, source, null, false, bonusCrit)) {
// TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus.
if (bonusCrit.value) {
critStage.value += 1;
}
}
applyAbAttrs(BonusCritAbAttr, source, null, false, critStage)
const critBoostTag = source.getTag(CritBoostTag);
if (critBoostTag) {
if (critBoostTag instanceof DragonCheerTag) {
@ -1447,7 +1441,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
const ally = this.getAlly();
if (ally) {
if (!Utils.isNullOrUndefined(ally)) {
applyAllyStatMultiplierAbAttrs(AllyStatMultiplierAbAttr, ally, stat, statValue, simulated, this, move?.hasFlag(MoveFlags.IGNORE_ABILITIES) || ignoreAllyAbility);
}
@ -3714,7 +3708,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
: i18next.t("arenaTag:yourTeam");
}
getAlly(): Pokemon {
getAlly(): Pokemon | undefined {
return (
this.isPlayer()
? globalScene.getPlayerField()
@ -3900,7 +3894,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
);
const ally = this.getAlly();
if (ally) {
if (!isNullOrUndefined(ally)) {
const ignore = this.hasAbilityWithAttr(MoveAbilityBypassAbAttr) || sourceMove.hasFlag(MoveFlags.IGNORE_ABILITIES);
applyAllyStatMultiplierAbAttrs(AllyStatMultiplierAbAttr, ally, Stat.ACC, accuracyMultiplier, false, this, ignore);
applyAllyStatMultiplierAbAttrs(AllyStatMultiplierAbAttr, ally, Stat.EVA, evasionMultiplier, false, this, ignore);
@ -4336,11 +4330,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
damage,
);
const ally = this.getAlly();
/** Additionally apply friend guard damage reduction if ally has it. */
if (globalScene.currentBattle.double && this.getAlly()?.isActive(true)) {
if (globalScene.currentBattle.double && !isNullOrUndefined(ally) && ally.isActive(true)) {
applyPreDefendAbAttrs(
AlliedFieldDamageReductionAbAttr,
this.getAlly(),
ally,
source,
move,
cancelled,

View File

@ -17,6 +17,23 @@ export class BattleEndPhase extends BattlePhase {
start() {
super.start();
// cull any extra `BattleEnd` phases from the queue.
globalScene.phaseQueue = globalScene.phaseQueue.filter(phase => {
if (phase instanceof BattleEndPhase) {
this.isVictory ||= phase.isVictory;
return false;
}
return true;
});
// `phaseQueuePrepend` is private, so we have to use this inefficient loop.
while (globalScene.tryRemoveUnshiftedPhase(phase => {
if (phase instanceof BattleEndPhase) {
this.isVictory ||= phase.isVictory;
return true;
}
return false;
})) {}
globalScene.gameData.gameStats.battles++;
if (
globalScene.gameMode.isEndless &&

View File

@ -39,7 +39,7 @@ export class EnemyCommandPhase extends FieldPhase {
if (
battle.double &&
enemyPokemon.hasAbility(Abilities.COMMANDER) &&
enemyPokemon.getAlly().getTag(BattlerTagType.COMMANDED)
enemyPokemon.getAlly()?.getTag(BattlerTagType.COMMANDED)
) {
this.skipTurn = true;
}

View File

@ -209,8 +209,8 @@ export class FaintPhase extends PokemonPhase {
}
// in double battles redirect potential moves off fainted pokemon
if (globalScene.currentBattle.double) {
const allyPokemon = pokemon.getAlly();
const allyPokemon = pokemon.getAlly();
if (globalScene.currentBattle.double && !isNullOrUndefined(allyPokemon)) {
globalScene.redirectPokemonMoves(pokemon, allyPokemon);
}

View File

@ -45,6 +45,8 @@ export class GameOverPhase extends BattlePhase {
start() {
super.start();
globalScene.hideAbilityBar();
// Failsafe if players somehow skip floor 200 in classic mode
if (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex > 200) {
this.isVictory = true;

View File

@ -1,27 +1,12 @@
import { globalScene } from "#app/global-scene";
import type { BattlerIndex } from "#app/battle";
import { PokemonPhase } from "./pokemon-phase";
export class HideAbilityPhase extends PokemonPhase {
private passive: boolean;
constructor(battlerIndex: BattlerIndex, passive = false) {
super(battlerIndex);
this.passive = passive;
}
import { Phase } from "#app/phase";
export class HideAbilityPhase extends Phase {
start() {
super.start();
const pokemon = this.getPokemon();
if (pokemon) {
globalScene.abilityBar.hide().then(() => {
this.end();
});
} else {
globalScene.abilityBar.hide().then(() => {
this.end();
}
});
}
}

View File

@ -69,6 +69,7 @@ import type { Phase } from "#app/phase";
import { ShowAbilityPhase } from "./show-ability-phase";
import { MovePhase } from "./move-phase";
import { MoveEndPhase } from "./move-end-phase";
import { HideAbilityPhase } from "#app/phases/hide-ability-phase";
export class MoveEffectPhase extends PokemonPhase {
public move: PokemonMove;
@ -288,7 +289,8 @@ export class MoveEffectPhase extends PokemonPhase {
/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
const isProtected =
![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.getMove().moveTarget) &&
(bypassIgnoreProtect.value || !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target)) &&
(bypassIgnoreProtect.value ||
!this.move.getMove().doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
(hasConditionalProtectApplied.value ||
(!target.findTags(t => t instanceof DamageProtectedTag).length &&
target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType))) ||
@ -306,7 +308,7 @@ export class MoveEffectPhase extends PokemonPhase {
/** Is the target's magic bounce ability not ignored and able to reflect this move? */
const canMagicBounce =
!isReflecting &&
!move.checkFlag(MoveFlags.IGNORE_ABILITIES, user, target) &&
!move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user, target }) &&
target.hasAbilityWithAttr(ReflectStatusMoveAbAttr);
const semiInvulnerableTag = target.getTag(SemiInvulnerableTag);
@ -326,12 +328,14 @@ export class MoveEffectPhase extends PokemonPhase {
? getMoveTargets(target, move.id).targets
: [user.getBattlerIndex()];
if (!isReflecting) {
// TODO: Ability displays should be handled by the ability
queuedPhases.push(
new ShowAbilityPhase(
target.getBattlerIndex(),
target.getPassiveAbility().hasAttr(ReflectStatusMoveAbAttr),
),
);
queuedPhases.push(new HideAbilityPhase());
}
queuedPhases.push(

View File

@ -1,13 +1,20 @@
import { globalScene } from "#app/global-scene";
import { BattlerTagLapseType } from "#app/data/battler-tags";
import { PokemonPhase } from "./pokemon-phase";
import type { BattlerIndex } from "#app/battle";
export class MoveEndPhase extends PokemonPhase {
private wasFollowUp: boolean;
constructor(battlerIndex: BattlerIndex, wasFollowUp: boolean = false) {
super(battlerIndex);
this.wasFollowUp = wasFollowUp;
}
start() {
super.start();
const pokemon = this.getPokemon();
if (pokemon.isActive(true)) {
if (!this.wasFollowUp && pokemon?.isActive(true)) {
pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
}

View File

@ -42,7 +42,6 @@ import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { MoveChargePhase } from "#app/phases/move-charge-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { NumberHolder } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
@ -169,7 +168,7 @@ export class MovePhase extends BattlePhase {
// Check move to see if arena.ignoreAbilities should be true.
if (!this.followUp || this.reflected) {
if (this.move.getMove().checkFlag(MoveFlags.IGNORE_ABILITIES, this.pokemon, null)) {
if (this.move.getMove().doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user: this.pokemon, isFollowUp: this.followUp })) {
globalScene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex());
}
}
@ -466,13 +465,10 @@ export class MovePhase extends BattlePhase {
}
/**
* Queues a {@linkcode MoveEndPhase} if the move wasn't a {@linkcode followUp} and {@linkcode canMove()} returns `true`,
* then ends the phase.
* Queues a {@linkcode MoveEndPhase} and then ends the phase
*/
public end(): void {
if (!this.followUp && this.canMove()) {
globalScene.unshiftPhase(new MoveEndPhase(this.pokemon.getBattlerIndex()));
}
globalScene.unshiftPhase(new MoveEndPhase(this.pokemon.getBattlerIndex(), this.followUp));
super.end();
}
@ -535,11 +531,16 @@ export class MovePhase extends BattlePhase {
if (this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr)) {
redirectTarget.value = currentTarget;
globalScene.unshiftPhase(
new ShowAbilityPhase(
this.pokemon.getBattlerIndex(),
this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr),
),
// TODO: Ability displays should be handled by the ability
globalScene.queueAbilityDisplay(
this.pokemon,
this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr),
true,
);
globalScene.queueAbilityDisplay(
this.pokemon,
this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr),
false,
);
}

View File

@ -5,6 +5,11 @@ export class NewBattlePhase extends BattlePhase {
start() {
super.start();
// cull any extra `NewBattle` phases from the queue.
globalScene.phaseQueue = globalScene.phaseQueue.filter(phase => !(phase instanceof NewBattlePhase));
// `phaseQueuePrepend` is private, so we have to use this inefficient loop.
while (globalScene.tryRemoveUnshiftedPhase(phase => phase instanceof NewBattlePhase)) {}
globalScene.newBattle();
this.end();

View File

@ -42,8 +42,12 @@ export class RevivalBlessingPhase extends BattlePhase {
true,
);
if (globalScene.currentBattle.double && globalScene.getPlayerParty().length > 1) {
const allyPokemon = this.user.getAlly();
const allyPokemon = this.user.getAlly();
if (
globalScene.currentBattle.double &&
globalScene.getPlayerParty().length > 1 &&
!Utils.isNullOrUndefined(allyPokemon)
) {
if (slotIndex <= 1) {
// Revived ally pokemon
globalScene.unshiftPhase(

View File

@ -35,7 +35,7 @@ export class ShowAbilityPhase extends PokemonPhase {
// If the bar is already out, hide it before showing the new one
if (globalScene.abilityBar.isVisible()) {
globalScene.unshiftPhase(new HideAbilityPhase(this.battlerIndex, this.passive));
globalScene.unshiftPhase(new HideAbilityPhase());
globalScene.unshiftPhase(new ShowAbilityPhase(this.battlerIndex, this.passive));
return this.end();
}

View File

@ -17,7 +17,7 @@ import type Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { ResetNegativeStatStageModifier } from "#app/modifier/modifier";
import { handleTutorial, Tutorial } from "#app/tutorial";
import { NumberHolder, BooleanHolder } from "#app/utils";
import { NumberHolder, BooleanHolder, isNullOrUndefined } from "#app/utils";
import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
@ -161,7 +161,7 @@ export class StatStageChangePhase extends PokemonPhase {
pokemon,
);
const ally = pokemon.getAlly();
if (ally) {
if (!isNullOrUndefined(ally)) {
applyPreStatStageChangeAbAttrs(
ConditionalUserFieldProtectStatAbAttr,
ally,

View File

@ -28,6 +28,8 @@ export class TurnEndPhase extends FieldPhase {
globalScene.currentBattle.incrementTurn();
globalScene.eventTarget.dispatchEvent(new TurnEndEvent(globalScene.currentBattle.turn));
globalScene.hideAbilityBar();
const handlePokemon = (pokemon: Pokemon) => {
if (!pokemon.switchOutStatus) {
pokemon.lapseTags(BattlerTagLapseType.TURN_END);

View File

@ -1793,7 +1793,9 @@ export class GameData {
const dexEntry = this.dexData[species.speciesId];
const caughtAttr = dexEntry.caughtAttr;
const formIndex = pokemon.formIndex;
const dexAttr = pokemon.getDexAttr();
// This makes sure that we do not try to unlock data which cannot be unlocked
const dexAttr = pokemon.getDexAttr() & species.getFullUnlocksData();
// Mark as caught
dexEntry.caughtAttr |= dexAttr;
@ -1803,6 +1805,10 @@ export class GameData {
// always true except for the case of Urshifu.
const formKey = pokemon.getFormKey();
if (formIndex > 0) {
// In case a Pikachu with formIndex > 0 was unlocked, base form Pichu is also unlocked
if (pokemon.species.speciesId === Species.PIKACHU && species.speciesId === Species.PICHU) {
dexEntry.caughtAttr |= globalScene.gameData.getFormAttr(0);
}
if (pokemon.species.speciesId === Species.URSHIFU) {
if (formIndex === 2) {
dexEntry.caughtAttr |= globalScene.gameData.getFormAttr(0);

View File

@ -10,6 +10,9 @@ import * as v1_1_0 from "./versions/v1_1_0";
// --- v1.7.0 PATCHES --- //
import * as v1_7_0 from "./versions/v1_7_0";
// --- v1.8.3 PATCHES --- //
import * as v1_8_3 from "./versions/v1_8_3";
const LATEST_VERSION = version.split(".").map(value => Number.parseInt(value));
/**
@ -174,6 +177,12 @@ class SystemVersionConverter extends VersionConverter {
console.log("Applying v1.7.0 system data migration!");
this.callMigrators(data, v1_7_0.systemMigrators);
}
if (curMinor === 8) {
if (curPatch <= 2) {
console.log("Applying v1.8.3 system data migration!");
this.callMigrators(data, v1_8_3.systemMigrators);
}
}
}
console.log(`System data successfully migrated to v${version}!`);

View File

@ -0,0 +1,30 @@
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { DexAttr, type SystemSaveData } from "#app/system/game-data";
import { Species } from "#enums/species";
export const systemMigrators = [
/**
* If a starter is caught, but the only forms registered as caught are not starterSelectable,
* unlock the default form.
* @param data {@linkcode SystemSaveData}
*/
function migratePichuForms(data: SystemSaveData) {
if (data.starterData && data.dexData) {
// This is Pichu's Pokédex number
const sd = 172;
const caughtAttr = data.dexData[sd]?.caughtAttr;
const species = getPokemonSpecies(sd);
// An extra check because you never know
if (species.speciesId === Species.PICHU && caughtAttr) {
// Ensuring that only existing forms are unlocked
data.dexData[sd].caughtAttr &= species.getFullUnlocksData();
// If no forms are unlocked now, since Pichu is caught, we unlock form 0
data.dexData[sd].caughtAttr |= DexAttr.DEFAULT_FORM;
}
}
},
] as const;
export const settingsMigrators = [] as const;
export const sessionMigrators = [] as const;

View File

@ -39,20 +39,24 @@ describe("Abilities - Dancer", () => {
game.move.select(Moves.SPLASH);
game.move.select(Moves.SWORDS_DANCE, 1);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MovePhase");
// immediately copies ally move
await game.phaseInterceptor.to("MovePhase", false);
await game.phaseInterceptor.to("MovePhase"); // feebas uses swords dance
await game.phaseInterceptor.to("MovePhase", false); // oricorio copies swords dance
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MovePhase");
// immediately copies enemy move
await game.phaseInterceptor.to("MovePhase", false);
await game.phaseInterceptor.to("MoveEndPhase"); // end oricorio's move
await game.phaseInterceptor.to("MovePhase"); // magikarp 1 copies swords dance
await game.phaseInterceptor.to("MovePhase"); // magikarp 2 copies swords dance
await game.phaseInterceptor.to("MovePhase"); // magikarp (left) uses victory dance
await game.phaseInterceptor.to("MovePhase", false); // oricorio copies magikarp's victory dance
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.VICTORY_DANCE);
await game.phaseInterceptor.to("BerryPhase");
await game.phaseInterceptor.to("BerryPhase"); // finish the turn
// doesn't use PP if copied move is also in moveset
expect(oricorio.moveset[0]?.ppUsed).toBe(0);

View File

@ -0,0 +1,51 @@
import { BattlerIndex } from "#app/battle";
import { globalScene } from "#app/global-scene";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Mold Breaker", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.MOLD_BREAKER)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should turn off the ignore abilities arena variable after the user's move", async () => {
game.override.enemyMoveset(Moves.SPLASH)
.ability(Abilities.MOLD_BREAKER)
.moveset([ Moves.ERUPTION ])
.startingLevel(100)
.enemyLevel(2);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemy = game.scene.getEnemyPokemon()!;
expect(enemy.isFainted()).toBe(false);
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase", true);
expect(globalScene.arena.ignoreAbilities).toBe(false);
});
});

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@ -0,0 +1,43 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Super Luck", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.TACKLE])
.ability(Abilities.SUPER_LUCK)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should increase the crit stage of a user by 1", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
const fn = vi.spyOn(enemy, "getCritStage");
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("BerryPhase");
expect(fn).toHaveReturnedWith(1);
fn.mockRestore();
});
});

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@ -498,6 +498,7 @@ describe("Abilities - Wimp Out", () => {
const hasFled = enemyPokemon.switchOutStatus;
expect(isVisible && !hasFled).toBe(true);
});
it("wimp out will not skip battles when triggered in a double battle", async () => {
const wave = 2;
game.override
@ -525,4 +526,29 @@ describe("Abilities - Wimp Out", () => {
await game.toNextWave();
expect(game.scene.currentBattle.waveIndex).toBe(wave + 1);
});
it("wimp out should not skip battles when triggering the same turn as another enemy faints", async () => {
const wave = 2;
game.override
.enemySpecies(Species.WIMPOD)
.enemyAbility(Abilities.WIMP_OUT)
.startingLevel(50)
.enemyLevel(1)
.enemyMoveset([ Moves.SPLASH, Moves.ENDURE ])
.battleType("double")
.moveset([ Moves.DRAGON_ENERGY, Moves.SPLASH ])
.startingWave(wave);
await game.classicMode.startBattle([ Species.REGIDRAGO, Species.MAGIKARP ]);
// turn 1
game.move.select(Moves.DRAGON_ENERGY, 0);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.ENDURE);
await game.phaseInterceptor.to("SelectModifierPhase");
expect(game.scene.currentBattle.waveIndex).toBe(wave + 1);
});
});