Add first hit move effect and apply only to Make It Rain

This commit is contained in:
Flashfyre 2024-03-18 17:15:20 -04:00
parent 7c32855546
commit 47a51c9958
4 changed files with 13 additions and 11 deletions

View File

@ -208,7 +208,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
else if (pokemon.isOfType(Type.POISON)) {
this.neutralized = true;
if (pokemon.scene.arena.removeTag(this.tagType)) {
pokemon.scene.queueMessage(`The ${this.getMoveName()} were\nneutralized by ${pokemon.name}.`);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` absorbed the ${this.getMoveName()}!`));
return true;
}
}

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@ -362,10 +362,12 @@ export enum MoveEffectTrigger {
export class MoveEffectAttr extends MoveAttr {
public trigger: MoveEffectTrigger;
public firstHitOnly: boolean;
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger) {
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false) {
super(selfTarget);
this.trigger = trigger !== undefined ? trigger : MoveEffectTrigger.POST_APPLY;
this.firstHitOnly = firstHitOnly;
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
@ -1156,8 +1158,8 @@ export class StatChangeAttr extends MoveEffectAttr {
private condition: MoveConditionFunc;
private showMessage: boolean;
constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true) {
super(selfTarget, MoveEffectTrigger.HIT);
constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true, firstHitOnly: boolean = false) {
super(selfTarget, MoveEffectTrigger.HIT, firstHitOnly);
this.stats = typeof(stats) === 'number'
? [ stats as BattleStat ]
: stats as BattleStat[];
@ -4616,7 +4618,7 @@ export function initMoves() {
.danceMove(),
new AttackMove(Moves.RAGING_BULL, "Raging Bull (P)", Type.NORMAL, MoveCategory.PHYSICAL, 90, 100, 10, "The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.", -1, 0, 9),
new AttackMove(Moves.MAKE_IT_RAIN, "Make It Rain (P)", Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, "The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.", -1, 0, 9)
.attr(StatChangeAttr, BattleStat.SPATK, -1, true)
.attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, true)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.PSYBLADE, "Psyblade (P)", Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, "The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.", -1, 0, 9)
.slicingMove(),

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@ -2203,23 +2203,23 @@ export class MoveEffectPhase extends PokemonPhase {
this.scene.triggerPokemonFormChange(user, SpeciesFormChangeMoveUsedTrigger);
applyAttrs.push(new Promise(resolve => {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY && (!attr.selfTarget || firstHit),
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit),
user, target, this.move.getMove()).then(() => {
if (hitResult !== HitResult.FAIL) {
const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).usedChargeEffect(user, this.getTarget(), this.move.getMove()));
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& (attr as MoveEffectAttr).selfTarget && firstHit, user, target, this.move.getMove())).then(() => {
&& (attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove())).then(() => {
if (hitResult !== HitResult.NO_EFFECT) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& !(attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove()).then(() => {
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => {
if (hitResult < HitResult.NO_EFFECT) {
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value)
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.selfTarget || firstHit),
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit),
user, target, this.move.getMove()).then(() => {
return Utils.executeIf(!target.isFainted(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult).then(() => {
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove)

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@ -54,10 +54,10 @@ export class DailyRunScoreboard extends Phaser.GameObjects.Container {
const usernameLabel = addTextObject(this.scene, 12, 0, username, TextStyle.WINDOW, { fontSize: '54px' });
entryContainer.add(usernameLabel);
const scoreLabel = addTextObject(this.scene, 68, 0, score, TextStyle.WINDOW, { fontSize: '54px' });
const scoreLabel = addTextObject(this.scene, 84, 0, score, TextStyle.WINDOW, { fontSize: '54px' });
entryContainer.add(scoreLabel);
const waveLabel = addTextObject(this.scene, 90, 0, wave, TextStyle.WINDOW, { fontSize: '54px' });
const waveLabel = addTextObject(this.scene, 68, 0, wave, TextStyle.WINDOW, { fontSize: '54px' });
entryContainer.add(waveLabel);
return entryContainer;