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Implement Triple Kick/Triple Axel/Population Bomb (#1341)
* Implement Triple Kick/Triple Axel/Population Bomb * Add maximum allowed base power increments * Add documentation * Fix Population Bomb, Account for Skill Link * Change multi-hit power increment behavior * Fix Typo
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4d15269eec
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47d39388ac
102
src/data/move.ts
102
src/data/move.ts
@ -86,6 +86,10 @@ export enum MoveFlags {
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WIND_MOVE = 1 << 14,
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WIND_MOVE = 1 << 14,
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TRIAGE_MOVE = 1 << 15,
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TRIAGE_MOVE = 1 << 15,
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IGNORE_ABILITIES = 1 << 16,
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IGNORE_ABILITIES = 1 << 16,
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/**
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* Enables all hits of a multi-hit move to be accuracy checked individually
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*/
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CHECK_ALL_HITS = 1 << 17,
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}
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}
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type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
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type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
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@ -346,6 +350,11 @@ export default class Move implements Localizable {
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return this;
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return this;
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}
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}
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checkAllHits(checkAllHits?: boolean): this {
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this.setFlag(MoveFlags.CHECK_ALL_HITS, checkAllHits);
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return this;
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}
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checkFlag(flag: MoveFlags, user: Pokemon, target: Pokemon): boolean {
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checkFlag(flag: MoveFlags, user: Pokemon, target: Pokemon): boolean {
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switch (flag) {
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switch (flag) {
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case MoveFlags.MAKES_CONTACT:
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case MoveFlags.MAKES_CONTACT:
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@ -955,8 +964,7 @@ export enum MultiHitType {
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_2,
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_2,
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_2_TO_5,
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_2_TO_5,
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_3,
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_3,
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_3_INCR,
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_10,
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_1_TO_10,
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BEAT_UP,
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BEAT_UP,
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}
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}
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@ -1287,37 +1295,8 @@ export class MultiHitAttr extends MoveAttr {
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case MultiHitType._3:
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case MultiHitType._3:
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hitTimes = 3;
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hitTimes = 3;
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break;
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break;
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case MultiHitType._3_INCR:
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case MultiHitType._10:
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hitTimes = 3;
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// TODO: Add power increase for every hit
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break;
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case MultiHitType._1_TO_10:
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{
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const rand = user.randSeedInt(90);
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const hitValue = new Utils.IntegerHolder(rand);
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applyAbAttrs(MaxMultiHitAbAttr, user, null, hitValue);
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if (hitValue.value >= 81) {
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hitTimes = 1;
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} else if (hitValue.value >= 73) {
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hitTimes = 2;
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} else if (hitValue.value >= 66) {
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hitTimes = 3;
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} else if (hitValue.value >= 60) {
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hitTimes = 4;
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} else if (hitValue.value >= 54) {
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hitTimes = 5;
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} else if (hitValue.value >= 49) {
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hitTimes = 6;
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} else if (hitValue.value >= 44) {
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hitTimes = 7;
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} else if (hitValue.value >= 40) {
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hitTimes = 8;
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} else if (hitValue.value >= 36) {
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hitTimes = 9;
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} else {
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hitTimes = 10;
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hitTimes = 10;
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}
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}
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break;
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break;
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case MultiHitType.BEAT_UP:
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case MultiHitType.BEAT_UP:
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const party = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
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const party = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
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@ -2751,6 +2730,43 @@ export class WaterShurikenPowerAttr extends VariablePowerAttr {
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}
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}
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}
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}
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/**
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* Attribute used for multi-hit moves that increase power in increments of the
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* move's base power for each hit, namely Triple Kick and Triple Axel.
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* @extends VariablePowerAttr
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* @see {@linkcode apply}
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*/
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export class MultiHitPowerIncrementAttr extends VariablePowerAttr {
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/** The max number of base power increments allowed for this move */
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private maxHits: integer;
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constructor(maxHits: integer) {
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super();
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this.maxHits = maxHits;
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}
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/**
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* Increases power of move in increments of the base power for the amount of times
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* the move hit. In the case that the move is extended, it will circle back to the
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* original base power of the move after incrementing past the maximum amount of
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* hits.
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* @param user {@linkcode Pokemon} that used the move
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* @param target {@linkcode Pokemon} that the move was used on
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* @param move {@linkcode Move} with this attribute
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* @param args [0] {@linkcode Utils.NumberHolder} for final calculated power of move
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* @returns true if attribute application succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
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const power = args[0] as Utils.NumberHolder;
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power.value = move.power * (1 + hitsTotal % this.maxHits);
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return true;
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}
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}
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export class VariableAtkAttr extends MoveAttr {
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export class VariableAtkAttr extends MoveAttr {
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constructor() {
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constructor() {
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super();
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super();
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@ -5411,12 +5427,9 @@ export function initMoves() {
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.attr(SketchAttr)
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.attr(SketchAttr)
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.ignoresVirtual(),
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.ignoresVirtual(),
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new AttackMove(Moves.TRIPLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, 0, 2)
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new AttackMove(Moves.TRIPLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, 0, 2)
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.attr(MultiHitAttr, MultiHitType._3_INCR)
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.attr(MultiHitAttr, MultiHitType._3)
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.attr(MissEffectAttr, (user: Pokemon, move: Move) => {
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.attr(MultiHitPowerIncrementAttr, 3)
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user.turnData.hitsLeft = 1;
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.checkAllHits(),
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return true;
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})
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.partial(),
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new AttackMove(Moves.THIEF, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, -1, 0, 2)
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new AttackMove(Moves.THIEF, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, -1, 0, 2)
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.attr(StealHeldItemChanceAttr, 0.3),
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.attr(StealHeldItemChanceAttr, 0.3),
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new StatusMove(Moves.SPIDER_WEB, Type.BUG, -1, 10, -1, 0, 2)
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new StatusMove(Moves.SPIDER_WEB, Type.BUG, -1, 10, -1, 0, 2)
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@ -7268,12 +7281,9 @@ export function initMoves() {
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new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
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new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
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.attr(ForceSwitchOutAttr, true, false),
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.attr(ForceSwitchOutAttr, true, false),
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new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)
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new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)
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.attr(MultiHitAttr, MultiHitType._3_INCR)
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.attr(MultiHitAttr, MultiHitType._3)
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.attr(MissEffectAttr, (user: Pokemon, move: Move) => {
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.attr(MultiHitPowerIncrementAttr, 3)
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user.turnData.hitsLeft = 1;
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.checkAllHits(),
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return true;
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})
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.partial(),
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new AttackMove(Moves.DUAL_WINGBEAT, Type.FLYING, MoveCategory.PHYSICAL, 40, 90, 10, -1, 0, 8)
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new AttackMove(Moves.DUAL_WINGBEAT, Type.FLYING, MoveCategory.PHYSICAL, 40, 90, 10, -1, 0, 8)
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.attr(MultiHitAttr, MultiHitType._2),
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.attr(MultiHitAttr, MultiHitType._2),
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new AttackMove(Moves.SCORCHING_SANDS, Type.GROUND, MoveCategory.SPECIAL, 70, 100, 10, 30, 0, 8)
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new AttackMove(Moves.SCORCHING_SANDS, Type.GROUND, MoveCategory.SPECIAL, 70, 100, 10, 30, 0, 8)
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@ -7516,9 +7526,9 @@ export function initMoves() {
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new AttackMove(Moves.SPIN_OUT, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, 100, 0, 9)
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new AttackMove(Moves.SPIN_OUT, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, 100, 0, 9)
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.attr(StatChangeAttr, BattleStat.SPD, -2, true),
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.attr(StatChangeAttr, BattleStat.SPD, -2, true),
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new AttackMove(Moves.POPULATION_BOMB, Type.NORMAL, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 9)
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new AttackMove(Moves.POPULATION_BOMB, Type.NORMAL, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 9)
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.attr(MultiHitAttr, MultiHitType._1_TO_10)
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.attr(MultiHitAttr, MultiHitType._10)
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.slicingMove()
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.slicingMove()
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.partial(),
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.checkAllHits(),
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new AttackMove(Moves.ICE_SPINNER, Type.ICE, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
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new AttackMove(Moves.ICE_SPINNER, Type.ICE, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
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.attr(ClearTerrainAttr),
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.attr(ClearTerrainAttr),
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new AttackMove(Moves.GLAIVE_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
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new AttackMove(Moves.GLAIVE_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, HealFromBerryUseAbAttr } from "./data/ability";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, MaxMultiHitAbAttr, HealFromBerryUseAbAttr } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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@ -2833,10 +2833,14 @@ export class MoveEffectPhase extends PokemonPhase {
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const user = this.getUserPokemon();
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const user = this.getUserPokemon();
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// Hit check only calculated on first hit for multi-hit moves
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// Hit check only calculated on first hit for multi-hit moves unless flag is set to check all hits.
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// However, if an ability with the MaxMultiHitAbAttr, namely Skill Link, is present, act as a normal
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// multi-hit move and proceed with all hits
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if (user.turnData.hitsLeft < user.turnData.hitCount) {
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if (user.turnData.hitsLeft < user.turnData.hitCount) {
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if (!this.move.getMove().hasFlag(MoveFlags.CHECK_ALL_HITS) || user.hasAbilityWithAttr(MaxMultiHitAbAttr)) {
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return true;
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return true;
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}
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}
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}
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if (user.hasAbilityWithAttr(AlwaysHitAbAttr) || target.hasAbilityWithAttr(AlwaysHitAbAttr)) {
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if (user.hasAbilityWithAttr(AlwaysHitAbAttr) || target.hasAbilityWithAttr(AlwaysHitAbAttr)) {
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return true;
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return true;
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