Merge branch 'beta' into bug4604
This commit is contained in:
commit
480660f535
|
@ -2676,7 +2676,7 @@ export default class BattleScene extends SceneBase {
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}
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/**
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* Removes all modifiers from enemy of PersistentModifier type
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* Removes all modifiers from enemy pokemon of {@linkcode PersistentModifier} type
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*/
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clearEnemyModifiers(): void {
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const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PersistentModifier);
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@ -2687,10 +2687,11 @@ export default class BattleScene extends SceneBase {
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}
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/**
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* Removes all modifiers from enemy of PokemonHeldItemModifier type
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* Removes all modifiers from enemy pokemon of {@linkcode PokemonHeldItemModifier} type
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* @param pokemon - If specified, only removes held items from that {@linkcode Pokemon}
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*/
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clearEnemyHeldItemModifiers(): void {
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const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier);
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clearEnemyHeldItemModifiers(pokemon?: Pokemon): void {
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const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier && (!pokemon || m.getPokemon(this) === pokemon));
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for (const m of modifiersToRemove) {
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this.enemyModifiers.splice(this.enemyModifiers.indexOf(m), 1);
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}
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@ -28,20 +28,13 @@ export enum ArenaTagSide {
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}
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export abstract class ArenaTag {
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public tagType: ArenaTagType;
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public turnCount: integer;
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public sourceMove?: Moves;
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public sourceId?: integer;
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public side: ArenaTagSide;
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constructor(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId?: integer, side: ArenaTagSide = ArenaTagSide.BOTH) {
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this.tagType = tagType;
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this.turnCount = turnCount;
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this.sourceMove = sourceMove;
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this.sourceId = sourceId;
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this.side = side;
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}
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constructor(
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public tagType: ArenaTagType,
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public turnCount: number,
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public sourceMove?: Moves,
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public sourceId?: number,
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public side: ArenaTagSide = ArenaTagSide.BOTH
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) {}
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apply(arena: Arena, args: any[]): boolean {
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return true;
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@ -66,6 +59,18 @@ export abstract class ArenaTag {
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? allMoves[this.sourceMove].name
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: null;
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}
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/**
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* When given a arena tag or json representing one, load the data for it.
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* This is meant to be inherited from by any arena tag with custom attributes
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* @param {ArenaTag | any} source An arena tag
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*/
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loadTag(source : ArenaTag | any) : void {
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this.turnCount = source.turnCount;
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this.sourceMove = source.sourceMove;
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this.sourceId = source.sourceId;
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this.side = source.side;
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}
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}
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/**
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@ -73,7 +78,7 @@ export abstract class ArenaTag {
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* Prevents Pokémon on the opposing side from lowering the stats of the Pokémon in the Mist.
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*/
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export class MistTag extends ArenaTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.MIST, turnCount, Moves.MIST, sourceId, side);
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}
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@ -117,7 +122,7 @@ export class WeakenMoveScreenTag extends ArenaTag {
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* @param side - The side (player or enemy) the tag affects.
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* @param weakenedCategories - The categories of moves that are weakened by this tag.
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*/
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constructor(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, weakenedCategories: MoveCategory[]) {
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constructor(tagType: ArenaTagType, turnCount: number, sourceMove: Moves, sourceId: number, side: ArenaTagSide, weakenedCategories: MoveCategory[]) {
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super(tagType, turnCount, sourceMove, sourceId, side);
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this.weakenedCategories = weakenedCategories;
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@ -148,7 +153,7 @@ export class WeakenMoveScreenTag extends ArenaTag {
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* Used by {@linkcode Moves.REFLECT}
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*/
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class ReflectTag extends WeakenMoveScreenTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.REFLECT, turnCount, Moves.REFLECT, sourceId, side, [ MoveCategory.PHYSICAL ]);
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}
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@ -164,7 +169,7 @@ class ReflectTag extends WeakenMoveScreenTag {
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* Used by {@linkcode Moves.LIGHT_SCREEN}
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*/
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class LightScreenTag extends WeakenMoveScreenTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.LIGHT_SCREEN, turnCount, Moves.LIGHT_SCREEN, sourceId, side, [ MoveCategory.SPECIAL ]);
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}
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@ -180,7 +185,7 @@ class LightScreenTag extends WeakenMoveScreenTag {
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* Used by {@linkcode Moves.AURORA_VEIL}
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*/
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class AuroraVeilTag extends WeakenMoveScreenTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.AURORA_VEIL, turnCount, Moves.AURORA_VEIL, sourceId, side, [ MoveCategory.SPECIAL, MoveCategory.PHYSICAL ]);
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}
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@ -203,7 +208,7 @@ export class ConditionalProtectTag extends ArenaTag {
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/** Does this apply to all moves, including those that ignore other forms of protection? */
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protected ignoresBypass: boolean;
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, condition: ProtectConditionFunc, ignoresBypass: boolean = false) {
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: number, side: ArenaTagSide, condition: ProtectConditionFunc, ignoresBypass: boolean = false) {
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super(tagType, 1, sourceMove, sourceId, side);
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this.protectConditionFunc = condition;
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@ -265,7 +270,7 @@ export class ConditionalProtectTag extends ArenaTag {
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*/
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const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const move = allMoves[moveId];
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const priority = new Utils.IntegerHolder(move.priority);
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const priority = new Utils.NumberHolder(move.priority);
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const effectPhase = arena.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase) {
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@ -281,7 +286,7 @@ const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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* Condition: The incoming move has increased priority.
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*/
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class QuickGuardTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.QUICK_GUARD, Moves.QUICK_GUARD, sourceId, side, QuickGuardConditionFunc);
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}
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}
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@ -312,7 +317,7 @@ const WideGuardConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean =
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* can be an ally or enemy.
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*/
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class WideGuardTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.WIDE_GUARD, Moves.WIDE_GUARD, sourceId, side, WideGuardConditionFunc);
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}
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}
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@ -334,7 +339,7 @@ const MatBlockConditionFunc: ProtectConditionFunc = (arena, moveId) : boolean =>
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* Condition: The incoming move is a Physical or Special attack move.
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*/
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class MatBlockTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.MAT_BLOCK, Moves.MAT_BLOCK, sourceId, side, MatBlockConditionFunc);
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}
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@ -372,7 +377,7 @@ const CraftyShieldConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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* not target all Pokemon or sides of the field.
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*/
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class CraftyShieldTag extends ConditionalProtectTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.CRAFTY_SHIELD, Moves.CRAFTY_SHIELD, sourceId, side, CraftyShieldConditionFunc, true);
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}
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}
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@ -384,12 +389,12 @@ class CraftyShieldTag extends ConditionalProtectTag {
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export class NoCritTag extends ArenaTag {
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/**
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* Constructor method for the NoCritTag class
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* @param turnCount `integer` the number of turns this effect lasts
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* @param turnCount `number` the number of turns this effect lasts
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* @param sourceMove {@linkcode Moves} the move that created this effect
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* @param sourceId `integer` the ID of the {@linkcode Pokemon} that created this effect
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* @param sourceId `number` the ID of the {@linkcode Pokemon} that created this effect
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* @param side {@linkcode ArenaTagSide} the side to which this effect belongs
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*/
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constructor(turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceMove: Moves, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.NO_CRIT, turnCount, sourceMove, sourceId, side);
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}
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@ -419,7 +424,7 @@ class WishTag extends ArenaTag {
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private triggerMessage: string;
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private healHp: number;
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.WISH, turnCount, Moves.WISH, sourceId, side);
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}
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@ -460,7 +465,7 @@ export class WeakenMoveTypeTag extends ArenaTag {
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* @param sourceMove - The move that created the tag.
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* @param sourceId - The ID of the source of the tag.
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*/
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constructor(tagType: ArenaTagType, turnCount: integer, type: Type, sourceMove: Moves, sourceId: integer) {
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constructor(tagType: ArenaTagType, turnCount: number, type: Type, sourceMove: Moves, sourceId: number) {
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super(tagType, turnCount, sourceMove, sourceId);
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this.weakenedType = type;
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@ -481,7 +486,7 @@ export class WeakenMoveTypeTag extends ArenaTag {
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* Weakens Electric type moves for a set amount of turns, usually 5.
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*/
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class MudSportTag extends WeakenMoveTypeTag {
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constructor(turnCount: integer, sourceId: integer) {
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constructor(turnCount: number, sourceId: number) {
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super(ArenaTagType.MUD_SPORT, turnCount, Type.ELECTRIC, Moves.MUD_SPORT, sourceId);
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}
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@ -499,7 +504,7 @@ class MudSportTag extends WeakenMoveTypeTag {
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* Weakens Fire type moves for a set amount of turns, usually 5.
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*/
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class WaterSportTag extends WeakenMoveTypeTag {
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constructor(turnCount: integer, sourceId: integer) {
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constructor(turnCount: number, sourceId: number) {
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super(ArenaTagType.WATER_SPORT, turnCount, Type.FIRE, Moves.WATER_SPORT, sourceId);
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}
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@ -550,8 +555,8 @@ export class IonDelugeTag extends ArenaTag {
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* Abstract class to implement arena traps.
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*/
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export class ArenaTrapTag extends ArenaTag {
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public layers: integer;
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public maxLayers: integer;
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public layers: number;
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public maxLayers: number;
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/**
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* Creates a new instance of the ArenaTrapTag class.
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@ -562,7 +567,7 @@ export class ArenaTrapTag extends ArenaTag {
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* @param side - The side (player or enemy) the tag affects.
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* @param maxLayers - The maximum amount of layers this tag can have.
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*/
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, maxLayers: integer) {
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: number, side: ArenaTagSide, maxLayers: number) {
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super(tagType, 0, sourceMove, sourceId, side);
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this.layers = 1;
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|
@ -593,6 +598,12 @@ export class ArenaTrapTag extends ArenaTag {
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getMatchupScoreMultiplier(pokemon: Pokemon): number {
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return pokemon.isGrounded() ? 1 : Phaser.Math.Linear(0, 1 / Math.pow(2, this.layers), Math.min(pokemon.getHpRatio(), 0.5) * 2);
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}
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loadTag(source: any): void {
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super.loadTag(source);
|
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this.layers = source.layers;
|
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this.maxLayers = source.maxLayers;
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}
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}
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/**
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|
@ -601,7 +612,7 @@ export class ArenaTrapTag extends ArenaTag {
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* in damage for 1, 2, or 3 layers of Spikes respectively if they are summoned into this trap.
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*/
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class SpikesTag extends ArenaTrapTag {
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constructor(sourceId: integer, side: ArenaTagSide) {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.SPIKES, Moves.SPIKES, sourceId, side, 3);
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}
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|
@ -645,7 +656,7 @@ class SpikesTag extends ArenaTrapTag {
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class ToxicSpikesTag extends ArenaTrapTag {
|
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private neutralized: boolean;
|
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|
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constructor(sourceId: integer, side: ArenaTagSide) {
|
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constructor(sourceId: number, side: ArenaTagSide) {
|
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super(ArenaTagType.TOXIC_SPIKES, Moves.TOXIC_SPIKES, sourceId, side, 2);
|
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this.neutralized = false;
|
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}
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|
@ -703,7 +714,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
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class DelayedAttackTag extends ArenaTag {
|
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public targetIndex: BattlerIndex;
|
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|
||||
constructor(tagType: ArenaTagType, sourceMove: Moves | undefined, sourceId: integer, targetIndex: BattlerIndex) {
|
||||
constructor(tagType: ArenaTagType, sourceMove: Moves | undefined, sourceId: number, targetIndex: BattlerIndex) {
|
||||
super(tagType, 3, sourceMove, sourceId);
|
||||
|
||||
this.targetIndex = targetIndex;
|
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|
@ -728,7 +739,7 @@ class DelayedAttackTag extends ArenaTag {
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* who is summoned into the trap, based on the Rock type's type effectiveness.
|
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*/
|
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class StealthRockTag extends ArenaTrapTag {
|
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constructor(sourceId: integer, side: ArenaTagSide) {
|
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constructor(sourceId: number, side: ArenaTagSide) {
|
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super(ArenaTagType.STEALTH_ROCK, Moves.STEALTH_ROCK, sourceId, side, 1);
|
||||
}
|
||||
|
||||
|
@ -804,7 +815,7 @@ class StealthRockTag extends ArenaTrapTag {
|
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* to any Pokémon who is summoned into this trap.
|
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*/
|
||||
class StickyWebTag extends ArenaTrapTag {
|
||||
constructor(sourceId: integer, side: ArenaTagSide) {
|
||||
constructor(sourceId: number, side: ArenaTagSide) {
|
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super(ArenaTagType.STICKY_WEB, Moves.STICKY_WEB, sourceId, side, 1);
|
||||
}
|
||||
|
||||
|
@ -848,7 +859,7 @@ export class ArenaRoomTag extends ArenaTag {
|
|||
* also reversing the turn order for all Pokémon on the field as well.
|
||||
*/
|
||||
export class TrickRoomTag extends ArenaRoomTag {
|
||||
constructor(turnCount: integer, sourceId: integer) {
|
||||
constructor(turnCount: number, sourceId: number) {
|
||||
super(ArenaTagType.TRICK_ROOM, turnCount, Moves.TRICK_ROOM, sourceId);
|
||||
}
|
||||
|
||||
|
@ -876,7 +887,7 @@ export class TrickRoomTag extends ArenaRoomTag {
|
|||
* {@linkcode Abilities.LEVITATE} for the duration of the arena tag, usually 5 turns.
|
||||
*/
|
||||
export class GravityTag extends ArenaTag {
|
||||
constructor(turnCount: integer) {
|
||||
constructor(turnCount: number) {
|
||||
super(ArenaTagType.GRAVITY, turnCount, Moves.GRAVITY);
|
||||
}
|
||||
|
||||
|
@ -900,7 +911,7 @@ export class GravityTag extends ArenaTag {
|
|||
* Applies this arena tag for 4 turns (including the turn the move was used).
|
||||
*/
|
||||
class TailwindTag extends ArenaTag {
|
||||
constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
|
||||
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
|
||||
super(ArenaTagType.TAILWIND, turnCount, Moves.TAILWIND, sourceId, side);
|
||||
}
|
||||
|
||||
|
@ -938,7 +949,7 @@ class TailwindTag extends ArenaTag {
|
|||
* Doubles the prize money from trainers and money moves like {@linkcode Moves.PAY_DAY} and {@linkcode Moves.MAKE_IT_RAIN}.
|
||||
*/
|
||||
class HappyHourTag extends ArenaTag {
|
||||
constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
|
||||
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
|
||||
super(ArenaTagType.HAPPY_HOUR, turnCount, Moves.HAPPY_HOUR, sourceId, side);
|
||||
}
|
||||
|
||||
|
@ -952,7 +963,7 @@ class HappyHourTag extends ArenaTag {
|
|||
}
|
||||
|
||||
class SafeguardTag extends ArenaTag {
|
||||
constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
|
||||
constructor(turnCount: number, sourceId: number, side: ArenaTagSide) {
|
||||
super(ArenaTagType.SAFEGUARD, turnCount, Moves.SAFEGUARD, sourceId, side);
|
||||
}
|
||||
|
||||
|
@ -965,6 +976,11 @@ class SafeguardTag extends ArenaTag {
|
|||
}
|
||||
}
|
||||
|
||||
class NoneTag extends ArenaTag {
|
||||
constructor() {
|
||||
super(ArenaTagType.NONE, 0);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* This arena tag facilitates the application of the move Imprison
|
||||
* Imprison remains in effect as long as the source Pokemon is active and present on the field.
|
||||
|
@ -1112,7 +1128,8 @@ class GrassWaterPledgeTag extends ArenaTag {
|
|||
}
|
||||
}
|
||||
|
||||
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
|
||||
// TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter
|
||||
export function getArenaTag(tagType: ArenaTagType, turnCount: number, sourceMove: Moves | undefined, sourceId: number, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
|
||||
switch (tagType) {
|
||||
case ArenaTagType.MIST:
|
||||
return new MistTag(turnCount, sourceId, side);
|
||||
|
@ -1173,3 +1190,16 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
|
|||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* When given a battler tag or json representing one, creates an actual ArenaTag object with the same data.
|
||||
* @param {ArenaTag | any} source An arena tag
|
||||
* @return {ArenaTag} The valid arena tag
|
||||
*/
|
||||
export function loadArenaTag(source: ArenaTag | any): ArenaTag {
|
||||
const tag = getArenaTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId, source.targetIndex, source.side)
|
||||
?? new NoneTag();
|
||||
tag.loadTag(source);
|
||||
return tag;
|
||||
}
|
||||
|
||||
|
|
|
@ -3635,7 +3635,7 @@ export function overrideHeldItems(scene: BattleScene, pokemon: Pokemon, isPlayer
|
|||
}
|
||||
|
||||
if (!isPlayer) {
|
||||
scene.clearEnemyHeldItemModifiers();
|
||||
scene.clearEnemyHeldItemModifiers(pokemon);
|
||||
}
|
||||
|
||||
heldItemsOverride.forEach(item => {
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
import { PostTurnStatusEffectPhase } from "#app/phases/post-turn-status-effect-phase";
|
||||
import { Phase } from "#app/phase";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
|
||||
export class CheckStatusEffectPhase extends Phase {
|
||||
private order : BattlerIndex[];
|
||||
constructor(scene : BattleScene, order : BattlerIndex[]) {
|
||||
super(scene);
|
||||
this.scene = scene;
|
||||
this.order = order;
|
||||
}
|
||||
|
||||
start() {
|
||||
const field = this.scene.getField();
|
||||
for (const o of this.order) {
|
||||
if (field[o].status && field[o].status.isPostTurn()) {
|
||||
this.scene.unshiftPhase(new PostTurnStatusEffectPhase(this.scene, o));
|
||||
}
|
||||
}
|
||||
this.end();
|
||||
}
|
||||
}
|
|
@ -6,7 +6,6 @@ import { StatusEffect } from "#app/enums/status-effect";
|
|||
import Pokemon from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
|
||||
|
||||
export class ObtainStatusEffectPhase extends PokemonPhase {
|
||||
private statusEffect?: StatusEffect | undefined;
|
||||
|
@ -33,9 +32,6 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
|
|||
pokemon.updateInfo(true);
|
||||
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, false, () => {
|
||||
this.scene.queueMessage(getStatusEffectObtainText(this.statusEffect, getPokemonNameWithAffix(pokemon), this.sourceText ?? undefined));
|
||||
if (pokemon.status?.isPostTurn()) {
|
||||
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
|
||||
}
|
||||
this.end();
|
||||
});
|
||||
return;
|
||||
|
|
|
@ -13,10 +13,10 @@ import { BerryPhase } from "./berry-phase";
|
|||
import { FieldPhase } from "./field-phase";
|
||||
import { MoveHeaderPhase } from "./move-header-phase";
|
||||
import { MovePhase } from "./move-phase";
|
||||
import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
|
||||
import { SwitchSummonPhase } from "./switch-summon-phase";
|
||||
import { TurnEndPhase } from "./turn-end-phase";
|
||||
import { WeatherEffectPhase } from "./weather-effect-phase";
|
||||
import { CheckStatusEffectPhase } from "#app/phases/check-status-effect-phase";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { TrickRoomTag } from "#app/data/arena-tag";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
|
@ -206,11 +206,8 @@ export class TurnStartPhase extends FieldPhase {
|
|||
|
||||
this.scene.pushPhase(new WeatherEffectPhase(this.scene));
|
||||
|
||||
for (const o of moveOrder) {
|
||||
if (field[o].status && field[o].status.isPostTurn()) {
|
||||
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o));
|
||||
}
|
||||
}
|
||||
/** Add a new phase to check who should be taking status damage */
|
||||
this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder));
|
||||
|
||||
this.scene.pushPhase(new BerryPhase(this.scene));
|
||||
this.scene.pushPhase(new TurnEndPhase(this.scene));
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { Arena } from "../field/arena";
|
||||
import { ArenaTag } from "../data/arena-tag";
|
||||
import { ArenaTag, loadArenaTag } from "../data/arena-tag";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Weather } from "../data/weather";
|
||||
import { Terrain } from "#app/data/terrain";
|
||||
|
@ -15,6 +15,10 @@ export default class ArenaData {
|
|||
this.biome = sourceArena ? sourceArena.biomeType : source.biome;
|
||||
this.weather = sourceArena ? sourceArena.weather : source.weather ? new Weather(source.weather.weatherType, source.weather.turnsLeft) : null;
|
||||
this.terrain = sourceArena ? sourceArena.terrain : source.terrain ? new Terrain(source.terrain.terrainType, source.terrain.turnsLeft) : null;
|
||||
this.tags = sourceArena ? sourceArena.tags : [];
|
||||
this.tags = [];
|
||||
|
||||
if (source.tags) {
|
||||
this.tags = source.tags.map(t => loadArenaTag(t));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ import { TrainerVariant } from "#app/field/trainer";
|
|||
import { Variant } from "#app/data/variant";
|
||||
import { setSettingGamepad, SettingGamepad, settingGamepadDefaults } from "#app/system/settings/settings-gamepad";
|
||||
import { setSettingKeyboard, SettingKeyboard } from "#app/system/settings/settings-keyboard";
|
||||
import { TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
|
||||
import { TagAddedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
|
||||
import * as Modifier from "#app/modifier/modifier";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import ChallengeData from "#app/system/challenge-data";
|
||||
|
@ -50,6 +50,7 @@ import { applySessionDataPatches, applySettingsDataPatches, applySystemDataPatch
|
|||
import { MysteryEncounterSaveData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { PokerogueApiClearSessionData } from "#app/@types/pokerogue-api";
|
||||
import { ArenaTrapTag } from "#app/data/arena-tag";
|
||||
|
||||
export const defaultStarterSpecies: Species[] = [
|
||||
Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
|
||||
|
@ -1085,8 +1086,18 @@ export class GameData {
|
|||
|
||||
scene.arena.terrain = sessionData.arena.terrain;
|
||||
scene.arena.eventTarget.dispatchEvent(new TerrainChangedEvent(TerrainType.NONE, scene.arena.terrain?.terrainType!, scene.arena.terrain?.turnsLeft!)); // TODO: is this bang correct?
|
||||
// TODO
|
||||
//scene.arena.tags = sessionData.arena.tags;
|
||||
|
||||
scene.arena.tags = sessionData.arena.tags;
|
||||
if (scene.arena.tags) {
|
||||
for (const tag of scene.arena.tags) {
|
||||
if (tag instanceof ArenaTrapTag) {
|
||||
const { tagType, side, turnCount, layers, maxLayers } = tag as ArenaTrapTag;
|
||||
scene.arena.eventTarget.dispatchEvent(new TagAddedEvent(tagType, side, turnCount, layers, maxLayers));
|
||||
} else {
|
||||
scene.arena.eventTarget.dispatchEvent(new TagAddedEvent(tag.tagType, tag.side, tag.turnCount));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const modifierData of sessionData.modifiers) {
|
||||
const modifier = modifierData.toModifier(scene, Modifier[modifierData.className]);
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
|
@ -10,6 +7,7 @@ import GameManager from "#test/utils/gameManager";
|
|||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
describe("Items - Toxic orb", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -27,40 +25,36 @@ describe("Items - Toxic orb", () => {
|
|||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
const moveToUse = Moves.GROWTH;
|
||||
const oppMoveToUse = Moves.TACKLE;
|
||||
game.override.battleType("single");
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.ability(Abilities.INSOMNIA);
|
||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
||||
game.override.startingLevel(2000);
|
||||
game.override.moveset([ moveToUse ]);
|
||||
game.override.enemyMoveset([ oppMoveToUse, oppMoveToUse, oppMoveToUse, oppMoveToUse ]);
|
||||
game.override.startingHeldItems([{
|
||||
name: "TOXIC_ORB",
|
||||
}]);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.enemySpecies(Species.RATTATA)
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.startingHeldItems([{
|
||||
name: "TOXIC_ORB",
|
||||
}]);
|
||||
|
||||
vi.spyOn(i18next, "t");
|
||||
});
|
||||
|
||||
it("TOXIC ORB", async () => {
|
||||
const moveToUse = Moves.GROWTH;
|
||||
await game.startBattle([
|
||||
Species.MIGHTYENA,
|
||||
Species.MIGHTYENA,
|
||||
]);
|
||||
expect(game.scene.modifiers[0].type.id).toBe("TOXIC_ORB");
|
||||
it("badly poisons the holder", async () => {
|
||||
await game.classicMode.startBattle([ Species.MIGHTYENA ]);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
const player = game.scene.getPlayerField()[0];
|
||||
|
||||
// will run the 13 phase from enemyCommandPhase to TurnEndPhase
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
// Toxic orb should trigger here
|
||||
await game.phaseInterceptor.run(MessagePhase);
|
||||
await game.phaseInterceptor.run("MessagePhase");
|
||||
expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.obtainSource", expect.anything());
|
||||
|
||||
await game.phaseInterceptor.run(MessagePhase);
|
||||
expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.activation", expect.anything());
|
||||
expect(game.scene.getParty()[0].status!.effect).toBe(StatusEffect.TOXIC);
|
||||
}, 20000);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player.status?.effect).toBe(StatusEffect.TOXIC);
|
||||
// Damage should not have ticked yet.
|
||||
expect(player.status?.turnCount).toBe(0);
|
||||
}, TIMEOUT);
|
||||
});
|
||||
|
|
|
@ -0,0 +1,136 @@
|
|||
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { decrypt, encrypt, GameData, SessionSaveData } from "#app/system/game-data";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
describe("Moves - Toxic Spikes", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.startingWave(5)
|
||||
.enemySpecies(Species.RATTATA)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.moveset([ Moves.TOXIC_SPIKES, Moves.SPLASH, Moves.ROAR ]);
|
||||
});
|
||||
|
||||
it("should not affect the opponent if they do not switch", async() => {
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]);
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.doSwitchPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBeUndefined();
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should poison the opponent if they switch into 1 layer", async() => {
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.ROAR);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBe(StatusEffect.POISON);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should badly poison the opponent if they switch into 2 layers", async() => {
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.ROAR);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBe(StatusEffect.TOXIC);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should be removed if a grounded poison pokemon switches in", async() => {
|
||||
game.override.enemySpecies(Species.GRIMER);
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.ROAR);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp());
|
||||
expect(enemy.status?.effect).toBeUndefined();
|
||||
|
||||
expect(game.scene.arena.tags.length).toBe(0);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("shouldn't create multiple layers per use in doubles", async() => {
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const arenaTags = (game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag);
|
||||
expect(arenaTags.tagType).toBe(ArenaTagType.TOXIC_SPIKES);
|
||||
expect(arenaTags.layers).toBe(1);
|
||||
}, TIMEOUT);
|
||||
|
||||
it("should persist through reload", async() => {
|
||||
game.override.startingWave(1);
|
||||
const scene = game.scene;
|
||||
const gameData = new GameData(scene);
|
||||
|
||||
await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
|
||||
|
||||
game.move.select(Moves.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to("BattleEndPhase");
|
||||
await game.toNextWave();
|
||||
|
||||
const sessionData : SessionSaveData = gameData["getSessionSaveData"](game.scene);
|
||||
localStorage.setItem("sessionTestData", encrypt(JSON.stringify(sessionData), true));
|
||||
const recoveredData : SessionSaveData = gameData.parseSessionData(decrypt(localStorage.getItem("sessionTestData")!, true));
|
||||
gameData.loadSession(game.scene, 0, recoveredData);
|
||||
|
||||
expect(sessionData.arena.tags).toEqual(recoveredData.arena.tags);
|
||||
localStorage.removeItem("sessionTestData");
|
||||
}, TIMEOUT);
|
||||
});
|
|
@ -40,7 +40,9 @@ export default class AchvsUiHandler extends MessageUiHandler {
|
|||
private iconsBg: Phaser.GameObjects.NineSlice;
|
||||
private icons: Phaser.GameObjects.Sprite[];
|
||||
|
||||
private titleBg: Phaser.GameObjects.NineSlice;
|
||||
private titleText: Phaser.GameObjects.Text;
|
||||
private scoreContainer: Phaser.GameObjects.Container;
|
||||
private scoreText: Phaser.GameObjects.Text;
|
||||
private unlockText: Phaser.GameObjects.Text;
|
||||
|
||||
|
@ -114,29 +116,31 @@ export default class AchvsUiHandler extends MessageUiHandler {
|
|||
|
||||
const titleBg = addWindow(this.scene, 0, this.headerBg.height + this.iconsBg.height, 174, 24);
|
||||
titleBg.setOrigin(0, 0);
|
||||
this.titleBg = titleBg;
|
||||
|
||||
this.titleText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
|
||||
const textSize = languageSettings[i18next.language]?.TextSize ?? this.titleText.style.fontSize;
|
||||
this.titleText.setFontSize(textSize);
|
||||
this.titleText.setOrigin(0, 0);
|
||||
const titleBgCenterX = titleBg.x + titleBg.width / 2;
|
||||
const titleBgCenterY = titleBg.y + titleBg.height / 2;
|
||||
this.titleText.setOrigin(0.5, 0.5);
|
||||
this.titleText.setPosition(titleBgCenterX, titleBgCenterY);
|
||||
|
||||
const scoreBg = addWindow(this.scene, titleBg.x + titleBg.width, titleBg.y, 46, 24);
|
||||
this.scoreContainer = this.scene.add.container(titleBg.x + titleBg.width, titleBg.y);
|
||||
const scoreBg = addWindow(this.scene, 0, 0, 46, 24);
|
||||
scoreBg.setOrigin(0, 0);
|
||||
this.scoreContainer.add(scoreBg);
|
||||
|
||||
this.scoreText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
|
||||
this.scoreText.setOrigin(0, 0);
|
||||
this.scoreText.setPositionRelative(scoreBg, 8, 4);
|
||||
this.scoreText = addTextObject(this.scene, scoreBg.width / 2, scoreBg.height / 2, "", TextStyle.WINDOW);
|
||||
this.scoreText.setOrigin(0.5, 0.5);
|
||||
this.scoreContainer.add(this.scoreText);
|
||||
|
||||
const unlockBg = addWindow(this.scene, scoreBg.x + scoreBg.width, scoreBg.y, 98, 24);
|
||||
const unlockBg = addWindow(this.scene, this.scoreContainer.x + scoreBg.width, titleBg.y, 98, 24);
|
||||
unlockBg.setOrigin(0, 0);
|
||||
|
||||
this.unlockText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
|
||||
this.unlockText.setOrigin(0, 0);
|
||||
this.unlockText.setPositionRelative(unlockBg, 8, 4);
|
||||
this.unlockText.setOrigin(0.5, 0.5);
|
||||
this.unlockText.setPositionRelative(unlockBg, unlockBg.width / 2, unlockBg.height / 2);
|
||||
|
||||
const descriptionBg = addWindow(this.scene, 0, titleBg.y + titleBg.height, (this.scene.game.canvas.width / 6) - 2, 42);
|
||||
descriptionBg.setOrigin(0, 0);
|
||||
|
@ -157,8 +161,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
|
|||
this.mainContainer.add(this.iconsContainer);
|
||||
this.mainContainer.add(titleBg);
|
||||
this.mainContainer.add(this.titleText);
|
||||
this.mainContainer.add(scoreBg);
|
||||
this.mainContainer.add(this.scoreText);
|
||||
this.mainContainer.add(this.scoreContainer);
|
||||
this.mainContainer.add(unlockBg);
|
||||
this.mainContainer.add(this.unlockText);
|
||||
this.mainContainer.add(descriptionBg);
|
||||
|
@ -167,8 +170,6 @@ export default class AchvsUiHandler extends MessageUiHandler {
|
|||
ui.add(this.mainContainer);
|
||||
|
||||
this.currentPage = Page.ACHIEVEMENTS;
|
||||
this.setCursor(0);
|
||||
this.setScrollCursor(0);
|
||||
|
||||
this.mainContainer.setVisible(false);
|
||||
}
|
||||
|
@ -316,9 +317,19 @@ export default class AchvsUiHandler extends MessageUiHandler {
|
|||
if (update || pageChange) {
|
||||
switch (this.currentPage) {
|
||||
case Page.ACHIEVEMENTS:
|
||||
if (pageChange) {
|
||||
this.titleBg.width = 174;
|
||||
this.titleText.x = this.titleBg.width / 2;
|
||||
this.scoreContainer.setVisible(true);
|
||||
}
|
||||
this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.COLS]]);
|
||||
break;
|
||||
case Page.VOUCHERS:
|
||||
if (pageChange) {
|
||||
this.titleBg.width = 220;
|
||||
this.titleText.x = this.titleBg.width / 2;
|
||||
this.scoreContainer.setVisible(false);
|
||||
}
|
||||
this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * this.COLS]]);
|
||||
break;
|
||||
}
|
||||
|
@ -442,6 +453,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
|
|||
this.currentPage = Page.ACHIEVEMENTS;
|
||||
this.mainContainer.setVisible(false);
|
||||
this.setScrollCursor(0);
|
||||
this.setCursor(0, true);
|
||||
this.eraseCursor();
|
||||
}
|
||||
|
||||
|
|
|
@ -12,7 +12,8 @@ import { Mode } from "./ui";
|
|||
import { addWindow } from "./ui-theme";
|
||||
import { RunDisplayMode } from "#app/ui/run-info-ui-handler";
|
||||
|
||||
const sessionSlotCount = 5;
|
||||
const SESSION_SLOTS_COUNT = 5;
|
||||
const SLOTS_ON_SCREEN = 3;
|
||||
|
||||
export enum SaveSlotUiMode {
|
||||
LOAD,
|
||||
|
@ -84,12 +85,10 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
|
|||
this.saveSlotSelectCallback = args[1] as SaveSlotSelectCallback;
|
||||
|
||||
this.saveSlotSelectContainer.setVisible(true);
|
||||
this.populateSessionSlots()
|
||||
.then(() => {
|
||||
this.setScrollCursor(0);
|
||||
this.setCursor(0);
|
||||
});
|
||||
this.populateSessionSlots();
|
||||
|
||||
this.setScrollCursor(0);
|
||||
this.setCursor(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -161,9 +160,9 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
|
|||
}
|
||||
break;
|
||||
case Button.DOWN:
|
||||
if (this.cursor < 2) {
|
||||
success = this.setCursor(this.cursor + 1, this.cursor);
|
||||
} else if (this.scrollCursor < sessionSlotCount - 3) {
|
||||
if (this.cursor < (SLOTS_ON_SCREEN - 1)) {
|
||||
success = this.setCursor(this.cursor + 1, cursorPosition);
|
||||
} else if (this.scrollCursor < SESSION_SLOTS_COUNT - SLOTS_ON_SCREEN) {
|
||||
success = this.setScrollCursor(this.scrollCursor + 1, cursorPosition);
|
||||
}
|
||||
break;
|
||||
|
@ -184,13 +183,19 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
|
|||
return success || error;
|
||||
}
|
||||
|
||||
async populateSessionSlots() {
|
||||
for (let s = 0; s < sessionSlotCount; s++) {
|
||||
populateSessionSlots() {
|
||||
for (let s = 0; s < SESSION_SLOTS_COUNT; s++) {
|
||||
const sessionSlot = new SessionSlot(this.scene, s);
|
||||
await sessionSlot.load();
|
||||
this.scene.add.existing(sessionSlot);
|
||||
this.sessionSlotsContainer.add(sessionSlot);
|
||||
this.sessionSlots.push(sessionSlot);
|
||||
sessionSlot.load().then((success) => {
|
||||
// If the cursor was moved to this slot while the session was loading
|
||||
// call setCursor again to shift the slot position and show the arrow for save preview
|
||||
if (success && (this.cursor + this.scrollCursor) === s) {
|
||||
this.setCursor(s);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -209,12 +214,12 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
|
|||
}
|
||||
|
||||
/**
|
||||
* setCursor takes user navigation as an input and positions the cursor accordingly
|
||||
* @param cursor the index provided to the cursor
|
||||
* @param prevCursor the previous index occupied by the cursor - optional
|
||||
* Move the cursor to a new position and update the view accordingly
|
||||
* @param cursor the new cursor position, between `0` and `SLOTS_ON_SCREEN - 1`
|
||||
* @param prevSlotIndex index of the previous session occupied by the cursor, between `0` and `SESSION_SLOTS_COUNT - 1` - optional
|
||||
* @returns `true` if the cursor position has changed | `false` if it has not
|
||||
*/
|
||||
override setCursor(cursor: integer, prevCursor?: integer): boolean {
|
||||
override setCursor(cursor: integer, prevSlotIndex?: integer): boolean {
|
||||
const changed = super.setCursor(cursor);
|
||||
|
||||
if (!this.cursorObj) {
|
||||
|
@ -241,21 +246,20 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
|
|||
}
|
||||
this.setArrowVisibility(hasData);
|
||||
}
|
||||
if (!Utils.isNullOrUndefined(prevCursor)) {
|
||||
this.revertSessionSlot(prevCursor);
|
||||
if (!Utils.isNullOrUndefined(prevSlotIndex)) {
|
||||
this.revertSessionSlot(prevSlotIndex);
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function that resets the session slot position to its default central position
|
||||
* @param prevCursor the previous location of the cursor
|
||||
* Helper function that resets the given session slot to its default central position
|
||||
*/
|
||||
revertSessionSlot(prevCursor: integer): void {
|
||||
const sessionSlot = this.sessionSlots[prevCursor];
|
||||
revertSessionSlot(slotIndex: integer): void {
|
||||
const sessionSlot = this.sessionSlots[slotIndex];
|
||||
if (sessionSlot) {
|
||||
sessionSlot.setPosition(0, prevCursor * 56);
|
||||
sessionSlot.setPosition(0, slotIndex * 56);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -270,12 +274,18 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
|
|||
}
|
||||
}
|
||||
|
||||
setScrollCursor(scrollCursor: integer, priorCursor?: integer): boolean {
|
||||
/**
|
||||
* Move the scrolling cursor to a new position and update the view accordingly
|
||||
* @param scrollCursor the new cursor position, between `0` and `SESSION_SLOTS_COUNT - SLOTS_ON_SCREEN`
|
||||
* @param prevSlotIndex index of the previous slot occupied by the cursor, between `0` and `SESSION_SLOTS_COUNT-1` - optional
|
||||
* @returns `true` if the cursor position has changed | `false` if it has not
|
||||
*/
|
||||
setScrollCursor(scrollCursor: integer, prevSlotIndex?: integer): boolean {
|
||||
const changed = scrollCursor !== this.scrollCursor;
|
||||
|
||||
if (changed) {
|
||||
this.scrollCursor = scrollCursor;
|
||||
this.setCursor(this.cursor, priorCursor);
|
||||
this.setCursor(this.cursor, prevSlotIndex);
|
||||
this.scene.tweens.add({
|
||||
targets: this.sessionSlotsContainer,
|
||||
y: this.sessionSlotsContainerInitialY - 56 * scrollCursor,
|
||||
|
@ -290,6 +300,7 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
|
|||
clear() {
|
||||
super.clear();
|
||||
this.saveSlotSelectContainer.setVisible(false);
|
||||
this.setScrollCursor(0);
|
||||
this.eraseCursor();
|
||||
this.saveSlotSelectCallback = null;
|
||||
this.clearSessionSlots();
|
||||
|
@ -391,6 +402,10 @@ class SessionSlot extends Phaser.GameObjects.Container {
|
|||
load(): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
this.scene.gameData.getSession(this.slotId).then(async sessionData => {
|
||||
// Ignore the results if the view was exited
|
||||
if (!this.active) {
|
||||
return;
|
||||
}
|
||||
if (!sessionData) {
|
||||
this.hasData = false;
|
||||
this.loadingLabel.setText(i18next.t("saveSlotSelectUiHandler:empty"));
|
||||
|
|
Loading…
Reference in New Issue