[Refactor] Use tagType instead of manually passing BattlerTagType.BYPASS_SLEEP (#3338)

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NightKev 2024-08-04 11:12:22 -07:00 committed by GitHub
parent 6ce3468e04
commit 491f801d1c
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@ -1747,7 +1747,7 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.RECEIVE_DOUBLE_DAMAGE: case BattlerTagType.RECEIVE_DOUBLE_DAMAGE:
return new BattlerTag(tagType, BattlerTagLapseType.PRE_MOVE, 1, sourceMove); return new BattlerTag(tagType, BattlerTagLapseType.PRE_MOVE, 1, sourceMove);
case BattlerTagType.BYPASS_SLEEP: case BattlerTagType.BYPASS_SLEEP:
return new BattlerTag(BattlerTagType.BYPASS_SLEEP, BattlerTagLapseType.TURN_END, turnCount, sourceMove); return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, turnCount, sourceMove);
case BattlerTagType.IGNORE_FLYING: case BattlerTagType.IGNORE_FLYING:
return new GroundedTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove); return new GroundedTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
case BattlerTagType.ROOSTED: case BattlerTagType.ROOSTED: