Fix bug with summoning fainted Pokemon in double battles

This commit is contained in:
Flashfyre 2023-11-04 22:08:05 -04:00
parent 4f91c47168
commit 49a2231245

View File

@ -711,8 +711,9 @@ export default class BattleScene extends Phaser.Scene {
} }
if (lastBattle && this.currentBattle.battleType !== BattleType.TRAINER) { if (lastBattle && this.currentBattle.battleType !== BattleType.TRAINER) {
const availablePartyMembers = this.getParty().filter(p => !p.isFainted()).length;
this.pushPhase(new CheckSwitchPhase(this, 0, newDouble)); this.pushPhase(new CheckSwitchPhase(this, 0, newDouble));
if (newDouble) if (newDouble && availablePartyMembers > 1)
this.pushPhase(new CheckSwitchPhase(this, 1, newDouble)); this.pushPhase(new CheckSwitchPhase(this, 1, newDouble));
} }
} }