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Fix Entry Hazard Miss (#984)
* Fix Entry Hazard Miss Made Entry Hazards bypass the accuracy check as they cannot miss a target. There's still one more bug to fix with this but it requires way more code changes. This change needed to be done as well, so I'm getting it out early. * Update move.ts
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@ -55,6 +55,7 @@ export enum MoveTarget {
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/** {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_target_all_Pok%C3%A9mon Moves that target all Pokemon} */
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/** {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_target_all_Pok%C3%A9mon Moves that target all Pokemon} */
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ALL,
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ALL,
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USER_SIDE,
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USER_SIDE,
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/** {@link https://bulbapedia.bulbagarden.net/wiki/Category:Entry_hazard-creating_moves Entry hazard-creating moves} */
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ENEMY_SIDE,
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ENEMY_SIDE,
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BOTH_SIDES,
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BOTH_SIDES,
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PARTY
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PARTY
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@ -2597,7 +2597,8 @@ export class MoveEffectPhase extends PokemonPhase {
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}
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}
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hitCheck(target: Pokemon): boolean {
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hitCheck(target: Pokemon): boolean {
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if (this.move.getMove().moveTarget === MoveTarget.USER)
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// Moves targeting the user and entry hazards can't miss
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if ([MoveTarget.USER, MoveTarget.ENEMY_SIDE].includes(this.move.getMove().moveTarget))
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return true;
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return true;
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const user = this.getUserPokemon();
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const user = this.getUserPokemon();
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