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[Dev] Sessions will now sync with the server at the start of every 5 waves (#4808)
* Replaced conditional with `true` so that sync-to-server occurs at the start of every wave. * Update src/phases/encounter-phase.ts Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt> * Fixed errors from previous commit. * Revised condition to include the first wave of a run. * Apply suggestions from code review Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt> Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
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@ -225,7 +225,8 @@ export class EncounterPhase extends BattlePhase {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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if (!this.loaded) {
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if (!this.loaded) {
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this.trySetWeatherIfNewBiome(); // Set weather before session gets saved
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this.trySetWeatherIfNewBiome(); // Set weather before session gets saved
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this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => {
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// Game syncs to server on waves X1 and X6 (As of 1.2.0)
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this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 5 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => {
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this.scene.disableMenu = false;
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this.scene.disableMenu = false;
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if (!success) {
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if (!success) {
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return this.scene.reset(true);
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return this.scene.reset(true);
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