[Ability] Refactor Gulp Missile and make it trigger when Cramorant faints (#4428)

* reimplement gulp missile

* cleanup + docs

* more cleanup

* add override

* update paths
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Adrian T. 2024-09-30 09:57:50 +08:00 committed by GitHub
parent d620b5c7fa
commit 4c327e9e63
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3 changed files with 96 additions and 96 deletions

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@ -4,7 +4,7 @@ import { Constructor } from "#app/utils";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { getPokemonNameWithAffix } from "../messages"; import { getPokemonNameWithAffix } from "../messages";
import { Weather, WeatherType } from "./weather"; import { Weather, WeatherType } from "./weather";
import { BattlerTag, GroundedTag, GulpMissileTag, SemiInvulnerableTag } from "./battler-tags"; import { BattlerTag, GroundedTag } from "./battler-tags";
import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Gender } from "./gender"; import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move"; import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
@ -536,53 +536,6 @@ export class PostDefendAbAttr extends AbAttr {
} }
} }
/**
* Applies the effects of Gulp Missile when the user is hit by an attack.
* @extends PostDefendAbAttr
*/
export class PostDefendGulpMissileAbAttr extends PostDefendAbAttr {
constructor() {
super(true);
}
/**
* Damages the attacker and triggers the secondary effect based on the form or the BattlerTagType.
* @param {Pokemon} pokemon - The defending Pokemon.
* @param passive - n/a
* @param {Pokemon} attacker - The attacking Pokemon.
* @param {Move} move - The move being used.
* @param {HitResult} hitResult - n/a
* @param {any[]} args - n/a
* @returns Whether the effects of the ability are applied.
*/
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean | Promise<boolean> {
const battlerTag = pokemon.getTag(GulpMissileTag);
if (!battlerTag || move.category === MoveCategory.STATUS || pokemon.getTag(SemiInvulnerableTag)) {
return false;
}
if (simulated) {
return true;
}
const cancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, attacker, cancelled);
if (!cancelled.value) {
attacker.damageAndUpdate(Math.max(1, Math.floor(attacker.getMaxHp() / 4)), HitResult.OTHER);
}
if (battlerTag.tagType === BattlerTagType.GULP_MISSILE_ARROKUDA) {
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), false, [ Stat.DEF ], -1));
} else {
attacker.trySetStatus(StatusEffect.PARALYSIS, true, pokemon);
}
pokemon.removeTag(battlerTag.tagType);
return true;
}
}
export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr { export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean { applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const attackPriority = new Utils.IntegerHolder(move.priority); const attackPriority = new Utils.IntegerHolder(move.priority);
@ -5668,13 +5621,19 @@ export function initAbilities() {
new Ability(Abilities.MIRROR_ARMOR, 8) new Ability(Abilities.MIRROR_ARMOR, 8)
.ignorable() .ignorable()
.unimplemented(), .unimplemented(),
/**
* Right now, the logic is attached to Surf and Dive moves. Ideally, the post-defend/hit should be an
* ability attribute but the current implementation of move effects for BattlerTag does not support this- in the case
* where Cramorant is fainted.
* @see {@linkcode GulpMissileTagAttr} and {@linkcode GulpMissileTag} for Gulp Missile implementation
*/
new Ability(Abilities.GULP_MISSILE, 8) new Ability(Abilities.GULP_MISSILE, 8)
.attr(UnsuppressableAbilityAbAttr) .attr(UnsuppressableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr) .attr(NoTransformAbilityAbAttr)
.attr(NoFusionAbilityAbAttr) .attr(NoFusionAbilityAbAttr)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)
.attr(PostDefendGulpMissileAbAttr), .bypassFaint(),
new Ability(Abilities.STALWART, 8) new Ability(Abilities.STALWART, 8)
.attr(BlockRedirectAbAttr), .attr(BlockRedirectAbAttr),
new Ability(Abilities.STEAM_ENGINE, 8) new Ability(Abilities.STEAM_ENGINE, 8)

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@ -2123,7 +2123,36 @@ export class StockpilingTag extends BattlerTag {
*/ */
export class GulpMissileTag extends BattlerTag { export class GulpMissileTag extends BattlerTag {
constructor(tagType: BattlerTagType, sourceMove: Moves) { constructor(tagType: BattlerTagType, sourceMove: Moves) {
super(tagType, BattlerTagLapseType.CUSTOM, 0, sourceMove); super(tagType, BattlerTagLapseType.HIT, 0, sourceMove);
}
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (pokemon.getTag(BattlerTagType.UNDERWATER)) {
return true;
}
const moveEffectPhase = pokemon.scene.getCurrentPhase();
if (moveEffectPhase instanceof MoveEffectPhase) {
const attacker = moveEffectPhase.getUserPokemon();
if (!attacker) {
return false;
}
const cancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, attacker, cancelled);
if (!cancelled.value) {
attacker.damageAndUpdate(Math.max(1, Math.floor(attacker.getMaxHp() / 4)), HitResult.OTHER);
}
if (this.tagType === BattlerTagType.GULP_MISSILE_ARROKUDA) {
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), false, [ Stat.DEF ], -1));
} else {
attacker.trySetStatus(StatusEffect.PARALYSIS, true, pokemon);
}
}
return false;
} }
/** /**

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@ -1,11 +1,7 @@
import { BattlerTagType } from "#app/enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { StatusEffect } from "#app/enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import Pokemon from "#app/field/pokemon"; import Pokemon from "#app/field/pokemon";
import { BerryPhase } from "#app/phases/berry-phase"; import GameManager from "#test/utils/gameManager";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -53,13 +49,13 @@ describe("Abilities - Gulp Missile", () => {
}); });
it("changes to Gulping Form if HP is over half when Surf or Dive is used", async () => { it("changes to Gulping Form if HP is over half when Surf or Dive is used", async () => {
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
game.move.select(Moves.DIVE); game.move.select(Moves.DIVE);
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.DIVE); game.move.select(Moves.DIVE);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(cramorant.getHpRatio()).toBeGreaterThanOrEqual(.5); expect(cramorant.getHpRatio()).toBeGreaterThanOrEqual(.5);
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
@ -67,21 +63,21 @@ describe("Abilities - Gulp Missile", () => {
}); });
it("changes to Gorging Form if HP is under half when Surf or Dive is used", async () => { it("changes to Gorging Form if HP is under half when Surf or Dive is used", async () => {
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.49); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.49);
expect(cramorant.getHpRatio()).toBe(.49); expect(cramorant.getHpRatio()).toBe(.49);
game.move.select(Moves.SURF); game.move.select(Moves.SURF);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_PIKACHU)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_PIKACHU)).toBeDefined();
expect(cramorant.formIndex).toBe(GORGING_FORM); expect(cramorant.formIndex).toBe(GORGING_FORM);
}); });
it("changes to base form when switched out after Surf or Dive is used", async () => { it("changes to base form when switched out after Surf or Dive is used", async () => {
await game.startBattle([Species.CRAMORANT, Species.MAGIKARP]); await game.classicMode.startBattle([Species.CRAMORANT, Species.MAGIKARP]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SURF); game.move.select(Moves.SURF);
@ -96,51 +92,51 @@ describe("Abilities - Gulp Missile", () => {
}); });
it("changes form during Dive's charge turn", async () => { it("changes form during Dive's charge turn", async () => {
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
game.move.select(Moves.DIVE); game.move.select(Moves.DIVE);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
expect(cramorant.formIndex).toBe(GULPING_FORM); expect(cramorant.formIndex).toBe(GULPING_FORM);
}); });
it("deals 1/4 of the attacker's maximum HP when hit by a damaging attack", async () => { it("deals 1/4 of the attacker's maximum HP when hit by a damaging attack", async () => {
game.override.enemyMoveset([Moves.TACKLE]); game.override.enemyMoveset(Moves.TACKLE);
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "damageAndUpdate"); vi.spyOn(enemy, "damageAndUpdate");
game.move.select(Moves.SURF); game.move.select(Moves.SURF);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.damageAndUpdate).toHaveReturnedWith(getEffectDamage(enemy)); expect(enemy.damageAndUpdate).toHaveReturnedWith(getEffectDamage(enemy));
}); });
it("does not have any effect when hit by non-damaging attack", async () => { it("does not have any effect when hit by non-damaging attack", async () => {
game.override.enemyMoveset([Moves.TAIL_WHIP]); game.override.enemyMoveset(Moves.TAIL_WHIP);
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
game.move.select(Moves.SURF); game.move.select(Moves.SURF);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
expect(cramorant.formIndex).toBe(GULPING_FORM); expect(cramorant.formIndex).toBe(GULPING_FORM);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
expect(cramorant.formIndex).toBe(GULPING_FORM); expect(cramorant.formIndex).toBe(GULPING_FORM);
}); });
it("lowers attacker's DEF stat stage by 1 when hit in Gulping form", async () => { it("lowers attacker's DEF stat stage by 1 when hit in Gulping form", async () => {
game.override.enemyMoveset([Moves.TACKLE]); game.override.enemyMoveset(Moves.TACKLE);
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
@ -149,12 +145,12 @@ describe("Abilities - Gulp Missile", () => {
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
game.move.select(Moves.SURF); game.move.select(Moves.SURF);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
expect(cramorant.formIndex).toBe(GULPING_FORM); expect(cramorant.formIndex).toBe(GULPING_FORM);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.damageAndUpdate).toHaveReturnedWith(getEffectDamage(enemy)); expect(enemy.damageAndUpdate).toHaveReturnedWith(getEffectDamage(enemy));
expect(enemy.getStatStage(Stat.DEF)).toBe(-1); expect(enemy.getStatStage(Stat.DEF)).toBe(-1);
@ -163,8 +159,8 @@ describe("Abilities - Gulp Missile", () => {
}); });
it("paralyzes the enemy when hit in Gorging form", async () => { it("paralyzes the enemy when hit in Gorging form", async () => {
game.override.enemyMoveset([Moves.TACKLE]); game.override.enemyMoveset(Moves.TACKLE);
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
@ -173,12 +169,12 @@ describe("Abilities - Gulp Missile", () => {
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.45); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.45);
game.move.select(Moves.SURF); game.move.select(Moves.SURF);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_PIKACHU)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_PIKACHU)).toBeDefined();
expect(cramorant.formIndex).toBe(GORGING_FORM); expect(cramorant.formIndex).toBe(GORGING_FORM);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.damageAndUpdate).toHaveReturnedWith(getEffectDamage(enemy)); expect(enemy.damageAndUpdate).toHaveReturnedWith(getEffectDamage(enemy));
expect(enemy.status?.effect).toBe(StatusEffect.PARALYSIS); expect(enemy.status?.effect).toBe(StatusEffect.PARALYSIS);
@ -187,21 +183,21 @@ describe("Abilities - Gulp Missile", () => {
}); });
it("does not activate the ability when underwater", async () => { it("does not activate the ability when underwater", async () => {
game.override.enemyMoveset([Moves.SURF]); game.override.enemyMoveset(Moves.SURF);
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
game.move.select(Moves.DIVE); game.move.select(Moves.DIVE);
await game.phaseInterceptor.to(BerryPhase, false); await game.phaseInterceptor.to("BerryPhase", false);
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
expect(cramorant.formIndex).toBe(GULPING_FORM); expect(cramorant.formIndex).toBe(GULPING_FORM);
}); });
it("prevents effect damage but inflicts secondary effect on attacker with Magic Guard", async () => { it("prevents effect damage but inflicts secondary effect on attacker with Magic Guard", async () => {
game.override.enemyMoveset([Moves.TACKLE]).enemyAbility(Abilities.MAGIC_GUARD); game.override.enemyMoveset(Moves.TACKLE).enemyAbility(Abilities.MAGIC_GUARD);
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
@ -209,13 +205,13 @@ describe("Abilities - Gulp Missile", () => {
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
game.move.select(Moves.SURF); game.move.select(Moves.SURF);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
const enemyHpPreEffect = enemy.hp; const enemyHpPreEffect = enemy.hp;
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
expect(cramorant.formIndex).toBe(GULPING_FORM); expect(cramorant.formIndex).toBe(GULPING_FORM);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBe(enemyHpPreEffect); expect(enemy.hp).toBe(enemyHpPreEffect);
expect(enemy.getStatStage(Stat.DEF)).toBe(-1); expect(enemy.getStatStage(Stat.DEF)).toBe(-1);
@ -223,20 +219,36 @@ describe("Abilities - Gulp Missile", () => {
expect(cramorant.formIndex).toBe(NORMAL_FORM); expect(cramorant.formIndex).toBe(NORMAL_FORM);
}); });
it("activates on faint", async () => {
game.override.enemyMoveset(Moves.THUNDERBOLT);
await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SURF);
await game.phaseInterceptor.to("FaintPhase");
expect(cramorant.hp).toBe(0);
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeUndefined();
expect(cramorant.formIndex).toBe(NORMAL_FORM);
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.DEF)).toBe(-1);
});
it("cannot be suppressed", async () => { it("cannot be suppressed", async () => {
game.override.enemyMoveset([Moves.GASTRO_ACID]); game.override.enemyMoveset(Moves.GASTRO_ACID);
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
game.move.select(Moves.SURF); game.move.select(Moves.SURF);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
expect(cramorant.formIndex).toBe(GULPING_FORM); expect(cramorant.formIndex).toBe(GULPING_FORM);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(cramorant.hasAbility(Abilities.GULP_MISSILE)).toBe(true); expect(cramorant.hasAbility(Abilities.GULP_MISSILE)).toBe(true);
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
@ -244,19 +256,19 @@ describe("Abilities - Gulp Missile", () => {
}); });
it("cannot be swapped with another ability", async () => { it("cannot be swapped with another ability", async () => {
game.override.enemyMoveset([Moves.SKILL_SWAP]); game.override.enemyMoveset(Moves.SKILL_SWAP);
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
const cramorant = game.scene.getPlayerPokemon()!; const cramorant = game.scene.getPlayerPokemon()!;
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55); vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
game.move.select(Moves.SURF); game.move.select(Moves.SURF);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to("MoveEndPhase");
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
expect(cramorant.formIndex).toBe(GULPING_FORM); expect(cramorant.formIndex).toBe(GULPING_FORM);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(cramorant.hasAbility(Abilities.GULP_MISSILE)).toBe(true); expect(cramorant.hasAbility(Abilities.GULP_MISSILE)).toBe(true);
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined(); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
@ -266,9 +278,9 @@ describe("Abilities - Gulp Missile", () => {
it("cannot be copied", async () => { it("cannot be copied", async () => {
game.override.enemyAbility(Abilities.TRACE); game.override.enemyAbility(Abilities.TRACE);
await game.startBattle([Species.CRAMORANT]); await game.classicMode.startBattle([Species.CRAMORANT]);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnStartPhase); await game.phaseInterceptor.to("TurnStartPhase");
expect(game.scene.getEnemyPokemon()?.hasAbility(Abilities.GULP_MISSILE)).toBe(false); expect(game.scene.getEnemyPokemon()?.hasAbility(Abilities.GULP_MISSILE)).toBe(false);
}); });