[P2] END biome transition now properly uses seeded RNG (#4809)
Co-authored-by: frutescens <info@laptop>
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@ -7666,7 +7666,7 @@ export function initBiomes() {
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if (biome === Biome.END) {
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if (biome === Biome.END) {
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const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
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const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
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biomeList.pop(); // Removes Biome.END from the list
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biomeList.pop(); // Removes Biome.END from the list
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const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN
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const randIndex = Utils.randSeedInt(biomeList.length, 1); // Will never be Biome.TOWN
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biome = Biome[biomeList[randIndex]];
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biome = Biome[biomeList[randIndex]];
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}
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}
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const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])
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const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])
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