adding more unit tests and cleaning up notes
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@ -2748,8 +2748,6 @@ export class PreStatStageChangeAbAttr extends AbAttr {
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* Reflect all {@linkcode BattleStat} reductions caused by other Pokémon's moves and Abilities.
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* Currently only applies to Mirror Armor.
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*/
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// TODO: CODE INTERACTION WITH MAGIC BOUNCE AS WELL
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// TODO: CODE INTERACTION WITH STICKY WEB
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export class ReflectStatStageChangeAbAttr extends PreStatStageChangeAbAttr {
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/** {@linkcode BattleStat} to reflect */
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private reflectedStat? : BattleStat;
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@ -90,7 +90,7 @@ export class MoveEffectPhase extends PokemonPhase {
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/** If an enemy used this move, set this as last enemy that used move or ability */
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if (!user?.isPlayer()) {
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/** If the move used was sticky web AND it was successful, save the id of pokemon that used it */
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/** If the move used was sticky web AND sticky web not already active, save the id of pokemon that used it */
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if (this.move.moveId === 564 && user !== null && !this.scene.arena.hasTag(ArenaTagType.STICKY_WEB)) {
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this.scene.currentBattle.lastEnemyIDUsingStickyWeb = user.id;
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}
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@ -102,7 +102,6 @@ export class StatStageChangePhase extends PokemonPhase {
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if (!cancelled.value && !this.selfTarget && stages.value < 0) {
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applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
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// TODO: CODE INTERACTION WITH MAGIC BOUNCE AS WELL
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/** Potential stat reflection due to Mirror Armor, does not apply to Octolock end of turn effect */
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if (opponentPokemon !== undefined && !pokemon.findTag(t => t instanceof OctolockTag) && !this.comingFromMirrorArmorUser) {
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applyPreStatStageChangeAbAttrs(ReflectStatStageChangeAbAttr, pokemon, stat, cancelled, simulate, opponentPokemon, this.stages);
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@ -1,5 +1,3 @@
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//test memnto as well and double battles and multiple stats and octolock
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// test mirror armor infinite loop as well
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import { Stat } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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@ -9,6 +7,8 @@ import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerIndex } from "#app/battle";
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// TODO: When Magic Bounce is implemented, make a test for its interaction with mirror guard, use screech
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describe("Ability - Mirror Armor", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -28,10 +28,10 @@ describe("Ability - Mirror Armor", () => {
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game.override.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyMoveset([ Moves.SPLASH, Moves.MEMENTO, Moves.TICKLE, Moves.OCTOLOCK ])
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.enemyMoveset([ Moves.SPLASH, Moves.STICKY_WEB, Moves.TICKLE, Moves.OCTOLOCK ])
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.enemyAbility(Abilities.BALL_FETCH)
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.startingLevel(2000)
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.moveset([ Moves.SPLASH, Moves.MEMENTO, Moves.TICKLE, Moves.OCTOLOCK ])
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.moveset([ Moves.SPLASH, Moves.STICKY_WEB, Moves.TICKLE, Moves.OCTOLOCK ])
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.ability(Abilities.BALL_FETCH);
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});
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@ -251,22 +251,65 @@ describe("Ability - Mirror Armor", () => {
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
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}, 20000);
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// it("traps the target pokemon", async () => {
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// await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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it("Both sides have mirror armor - does not loop, player loses attack", async () => {
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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// const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// // before Octolock - enemy should not be trapped
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// expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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// game.move.select(Moves.OCTOLOCK);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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}, 20000);
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// // after Octolock - enemy should be trapped
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// await game.phaseInterceptor.to(MoveEndPhase);
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// expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined();
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// });
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it("Single battle + sticky web applied player side - player switches out and enemy should lose -1 speed", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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// TODO: Implement test for sticky web
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// TODO: IMPLEMENT TEST FOR LOOPING MIRROR ARMORS BETWEEN OPPONENT AND PLAYER
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// TODO: IMPLEMENT MAGIC GUARD INTERACITON TEST
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.STICKY_WEB, BattlerIndex.PLAYER);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(userPokemon.getStatStage(Stat.SPD)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.SPD)).toBe(-1);
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}, 20000);
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it("Double battle + sticky web applied player side - player switches out and enemy 1 should lose -1 speed", async () => {
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game.override.battleType("double");
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game.override.ability(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.STICKY_WEB, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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game.doSwitchPokemon(2);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(enemy1.getStatStage(Stat.SPD)).toBe(-1);
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expect(enemy2.getStatStage(Stat.SPD)).toBe(0);
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expect(player1.getStatStage(Stat.SPD)).toBe(0);
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expect(player2.getStatStage(Stat.SPD)).toBe(0);
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}, 20000);
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});
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