adding more unit tests and cleaning up notes

This commit is contained in:
PrabbyDD 2024-11-19 12:35:40 -08:00
parent d38b0f1197
commit 4de1ba04da
4 changed files with 61 additions and 21 deletions

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@ -2748,8 +2748,6 @@ export class PreStatStageChangeAbAttr extends AbAttr {
* Reflect all {@linkcode BattleStat} reductions caused by other Pokémon's moves and Abilities. * Reflect all {@linkcode BattleStat} reductions caused by other Pokémon's moves and Abilities.
* Currently only applies to Mirror Armor. * Currently only applies to Mirror Armor.
*/ */
// TODO: CODE INTERACTION WITH MAGIC BOUNCE AS WELL
// TODO: CODE INTERACTION WITH STICKY WEB
export class ReflectStatStageChangeAbAttr extends PreStatStageChangeAbAttr { export class ReflectStatStageChangeAbAttr extends PreStatStageChangeAbAttr {
/** {@linkcode BattleStat} to reflect */ /** {@linkcode BattleStat} to reflect */
private reflectedStat? : BattleStat; private reflectedStat? : BattleStat;

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@ -90,7 +90,7 @@ export class MoveEffectPhase extends PokemonPhase {
/** If an enemy used this move, set this as last enemy that used move or ability */ /** If an enemy used this move, set this as last enemy that used move or ability */
if (!user?.isPlayer()) { if (!user?.isPlayer()) {
/** If the move used was sticky web AND it was successful, save the id of pokemon that used it */ /** If the move used was sticky web AND sticky web not already active, save the id of pokemon that used it */
if (this.move.moveId === 564 && user !== null && !this.scene.arena.hasTag(ArenaTagType.STICKY_WEB)) { if (this.move.moveId === 564 && user !== null && !this.scene.arena.hasTag(ArenaTagType.STICKY_WEB)) {
this.scene.currentBattle.lastEnemyIDUsingStickyWeb = user.id; this.scene.currentBattle.lastEnemyIDUsingStickyWeb = user.id;
} }

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@ -102,7 +102,6 @@ export class StatStageChangePhase extends PokemonPhase {
if (!cancelled.value && !this.selfTarget && stages.value < 0) { if (!cancelled.value && !this.selfTarget && stages.value < 0) {
applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate); applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
// TODO: CODE INTERACTION WITH MAGIC BOUNCE AS WELL
/** Potential stat reflection due to Mirror Armor, does not apply to Octolock end of turn effect */ /** Potential stat reflection due to Mirror Armor, does not apply to Octolock end of turn effect */
if (opponentPokemon !== undefined && !pokemon.findTag(t => t instanceof OctolockTag) && !this.comingFromMirrorArmorUser) { if (opponentPokemon !== undefined && !pokemon.findTag(t => t instanceof OctolockTag) && !this.comingFromMirrorArmorUser) {
applyPreStatStageChangeAbAttrs(ReflectStatStageChangeAbAttr, pokemon, stat, cancelled, simulate, opponentPokemon, this.stages); applyPreStatStageChangeAbAttrs(ReflectStatStageChangeAbAttr, pokemon, stat, cancelled, simulate, opponentPokemon, this.stages);

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@ -1,5 +1,3 @@
//test memnto as well and double battles and multiple stats and octolock
// test mirror armor infinite loop as well
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
@ -9,6 +7,8 @@ import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
// TODO: When Magic Bounce is implemented, make a test for its interaction with mirror guard, use screech
describe("Ability - Mirror Armor", () => { describe("Ability - Mirror Armor", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -28,10 +28,10 @@ describe("Ability - Mirror Armor", () => {
game.override.battleType("single") game.override.battleType("single")
.enemySpecies(Species.RATTATA) .enemySpecies(Species.RATTATA)
.enemyMoveset([ Moves.SPLASH, Moves.MEMENTO, Moves.TICKLE, Moves.OCTOLOCK ]) .enemyMoveset([ Moves.SPLASH, Moves.STICKY_WEB, Moves.TICKLE, Moves.OCTOLOCK ])
.enemyAbility(Abilities.BALL_FETCH) .enemyAbility(Abilities.BALL_FETCH)
.startingLevel(2000) .startingLevel(2000)
.moveset([ Moves.SPLASH, Moves.MEMENTO, Moves.TICKLE, Moves.OCTOLOCK ]) .moveset([ Moves.SPLASH, Moves.STICKY_WEB, Moves.TICKLE, Moves.OCTOLOCK ])
.ability(Abilities.BALL_FETCH); .ability(Abilities.BALL_FETCH);
}); });
@ -251,22 +251,65 @@ describe("Ability - Mirror Armor", () => {
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1); expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
}, 20000); }, 20000);
// it("traps the target pokemon", async () => { it("Both sides have mirror armor - does not loop, player loses attack", async () => {
// await game.classicMode.startBattle([ Species.GRAPPLOCT ]); game.override.enemyAbility(Abilities.MIRROR_ARMOR);
game.override.ability(Abilities.MIRROR_ARMOR);
game.override.ability(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
// const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// // before Octolock - enemy should not be trapped game.move.select(Moves.SPLASH);
// expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined(); await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
// game.move.select(Moves.OCTOLOCK); expect(userPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
}, 20000);
// // after Octolock - enemy should be trapped it("Single battle + sticky web applied player side - player switches out and enemy should lose -1 speed", async () => {
// await game.phaseInterceptor.to(MoveEndPhase); game.override.ability(Abilities.MIRROR_ARMOR);
// expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined(); await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
// });
// TODO: Implement test for sticky web const enemyPokemon = game.scene.getEnemyPokemon()!;
// TODO: IMPLEMENT TEST FOR LOOPING MIRROR ARMORS BETWEEN OPPONENT AND PLAYER const userPokemon = game.scene.getPlayerPokemon()!;
// TODO: IMPLEMENT MAGIC GUARD INTERACITON TEST
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.STICKY_WEB, BattlerIndex.PLAYER);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(userPokemon.getStatStage(Stat.SPD)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPD)).toBe(-1);
}, 20000);
it("Double battle + sticky web applied player side - player switches out and enemy 1 should lose -1 speed", async () => {
game.override.battleType("double");
game.override.ability(Abilities.MIRROR_ARMOR);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
const [ player1, player2 ] = game.scene.getPlayerField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.STICKY_WEB, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
game.doSwitchPokemon(2);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(enemy1.getStatStage(Stat.SPD)).toBe(-1);
expect(enemy2.getStatStage(Stat.SPD)).toBe(0);
expect(player1.getStatStage(Stat.SPD)).toBe(0);
expect(player2.getStatStage(Stat.SPD)).toBe(0);
}, 20000);
}); });