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[UI] Remove score display in voucher menu (#4616)
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@ -40,7 +40,9 @@ export default class AchvsUiHandler extends MessageUiHandler {
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private iconsBg: Phaser.GameObjects.NineSlice;
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private icons: Phaser.GameObjects.Sprite[];
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private titleBg: Phaser.GameObjects.NineSlice;
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private titleText: Phaser.GameObjects.Text;
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private scoreContainer: Phaser.GameObjects.Container;
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private scoreText: Phaser.GameObjects.Text;
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private unlockText: Phaser.GameObjects.Text;
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@ -114,29 +116,31 @@ export default class AchvsUiHandler extends MessageUiHandler {
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const titleBg = addWindow(this.scene, 0, this.headerBg.height + this.iconsBg.height, 174, 24);
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titleBg.setOrigin(0, 0);
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this.titleBg = titleBg;
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this.titleText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
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const textSize = languageSettings[i18next.language]?.TextSize ?? this.titleText.style.fontSize;
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this.titleText.setFontSize(textSize);
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this.titleText.setOrigin(0, 0);
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const titleBgCenterX = titleBg.x + titleBg.width / 2;
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const titleBgCenterY = titleBg.y + titleBg.height / 2;
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this.titleText.setOrigin(0.5, 0.5);
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this.titleText.setPosition(titleBgCenterX, titleBgCenterY);
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const scoreBg = addWindow(this.scene, titleBg.x + titleBg.width, titleBg.y, 46, 24);
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this.scoreContainer = this.scene.add.container(titleBg.x + titleBg.width, titleBg.y);
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const scoreBg = addWindow(this.scene, 0, 0, 46, 24);
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scoreBg.setOrigin(0, 0);
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this.scoreContainer.add(scoreBg);
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this.scoreText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
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this.scoreText.setOrigin(0, 0);
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this.scoreText.setPositionRelative(scoreBg, 8, 4);
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this.scoreText = addTextObject(this.scene, scoreBg.width / 2, scoreBg.height / 2, "", TextStyle.WINDOW);
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this.scoreText.setOrigin(0.5, 0.5);
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this.scoreContainer.add(this.scoreText);
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const unlockBg = addWindow(this.scene, scoreBg.x + scoreBg.width, scoreBg.y, 98, 24);
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const unlockBg = addWindow(this.scene, this.scoreContainer.x + scoreBg.width, titleBg.y, 98, 24);
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unlockBg.setOrigin(0, 0);
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this.unlockText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW);
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this.unlockText.setOrigin(0, 0);
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this.unlockText.setPositionRelative(unlockBg, 8, 4);
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this.unlockText.setOrigin(0.5, 0.5);
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this.unlockText.setPositionRelative(unlockBg, unlockBg.width / 2, unlockBg.height / 2);
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const descriptionBg = addWindow(this.scene, 0, titleBg.y + titleBg.height, (this.scene.game.canvas.width / 6) - 2, 42);
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descriptionBg.setOrigin(0, 0);
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@ -157,8 +161,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
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this.mainContainer.add(this.iconsContainer);
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this.mainContainer.add(titleBg);
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this.mainContainer.add(this.titleText);
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this.mainContainer.add(scoreBg);
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this.mainContainer.add(this.scoreText);
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this.mainContainer.add(this.scoreContainer);
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this.mainContainer.add(unlockBg);
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this.mainContainer.add(this.unlockText);
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this.mainContainer.add(descriptionBg);
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@ -167,8 +170,6 @@ export default class AchvsUiHandler extends MessageUiHandler {
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ui.add(this.mainContainer);
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this.currentPage = Page.ACHIEVEMENTS;
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this.setCursor(0);
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this.setScrollCursor(0);
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this.mainContainer.setVisible(false);
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}
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@ -316,9 +317,19 @@ export default class AchvsUiHandler extends MessageUiHandler {
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if (update || pageChange) {
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switch (this.currentPage) {
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case Page.ACHIEVEMENTS:
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if (pageChange) {
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this.titleBg.width = 174;
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this.titleText.x = this.titleBg.width / 2;
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this.scoreContainer.setVisible(true);
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}
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this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.COLS]]);
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break;
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case Page.VOUCHERS:
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if (pageChange) {
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this.titleBg.width = 220;
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this.titleText.x = this.titleBg.width / 2;
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this.scoreContainer.setVisible(false);
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}
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this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * this.COLS]]);
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break;
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}
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@ -442,6 +453,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
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this.currentPage = Page.ACHIEVEMENTS;
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this.mainContainer.setVisible(false);
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this.setScrollCursor(0);
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this.setCursor(0, true);
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this.eraseCursor();
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}
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