[Move] Implement Grudge (#4794)

* some work

* slay dnr

* Fixed up move mechanics

* bahhh

* yawn

* updated lapse type to correctness

* Test + documentation

* yattt

* Remove some redundant code

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update battler-tags.ts

* Fix `PokemonAnimPhase`

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
This commit is contained in:
Mumble 2024-11-05 18:32:07 -08:00 committed by GitHub
parent eb32545772
commit 4f733796c5
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7 changed files with 159 additions and 19 deletions

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@ -2827,6 +2827,45 @@ export class PowerTrickTag extends BattlerTag {
}
}
/**
* Tag associated with the move Grudge.
* If this tag is active when the bearer faints from an opponent's move, the tag reduces that move's PP to 0.
* Otherwise, it lapses when the bearer makes another move.
*/
export class GrudgeTag extends BattlerTag {
constructor() {
super(BattlerTagType.GRUDGE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.PRE_MOVE ], 1, Moves.GRUDGE);
}
onAdd(pokemon: Pokemon) {
super.onAdd(pokemon);
pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
/**
* Activates Grudge's special effect on the attacking Pokemon and lapses the tag.
* @param pokemon
* @param lapseType
* @param sourcePokemon {@linkcode Pokemon} the source of the move that fainted the tag's bearer
* @returns `false` if Grudge activates its effect or lapses
*/
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
if (sourcePokemon.isActive() && pokemon.isOpponent(sourcePokemon)) {
const lastMove = pokemon.turnData.attacksReceived[0];
const lastMoveData = sourcePokemon.getMoveset().find(m => m?.moveId === lastMove.move);
if (lastMoveData && lastMove.move !== Moves.STRUGGLE) {
lastMoveData.ppUsed = lastMoveData.getMovePp();
pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: lastMoveData.getName() }));
}
}
return false;
} else {
return super.lapse(pokemon, lapseType);
}
}
}
/**
* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
* @param sourceId - The ID of the pokemon adding the tag
@ -3008,6 +3047,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new TelekinesisTag(sourceMove);
case BattlerTagType.POWER_TRICK:
return new PowerTrickTag(sourceMove, sourceId);
case BattlerTagType.GRUDGE:
return new GrudgeTag();
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);

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@ -8489,7 +8489,7 @@ export function initMoves() {
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
.condition((user, target, move) => !!user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
new SelfStatusMove(Moves.GRUDGE, Type.GHOST, -1, 5, -1, 0, 3)
.unimplemented(),
.attr(AddBattlerTagAttr, BattlerTagType.GRUDGE, true, undefined, 1),
new SelfStatusMove(Moves.SNATCH, Type.DARK, -1, 10, -1, 4, 3)
.unimplemented(),
new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3)

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@ -89,5 +89,6 @@ export enum BattlerTagType {
SYRUP_BOMB = "SYRUP_BOMB",
ELECTRIFIED = "ELECTRIFIED",
TELEKINESIS = "TELEKINESIS",
COMMANDED = "COMMANDED"
COMMANDED = "COMMANDED",
GRUDGE = "GRUDGE"
}

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@ -7,7 +7,7 @@ import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, Varia
import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
import { starterPassiveAbilities } from "#app/data/balance/passives";
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import { Constructor, isNullOrUndefined, randSeedInt, type nil } from "#app/utils";
import * as Utils from "#app/utils";
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
import { getLevelTotalExp } from "#app/data/exp";
@ -2841,6 +2841,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
const destinyTag = this.getTag(BattlerTagType.DESTINY_BOND);
const grudgeTag = this.getTag(BattlerTagType.GRUDGE);
const isOneHitKo = result === HitResult.ONE_HIT_KO;
@ -2912,12 +2913,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.isFainted()) {
// set splice index here, so future scene queues happen before FaintedPhase
this.scene.setPhaseQueueSplice();
if (!isNullOrUndefined(destinyTag) && dmg) {
// Destiny Bond will activate during FaintPhase
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo, destinyTag, source));
} else {
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo));
}
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo, destinyTag, grudgeTag, source));
this.destroySubstitute();
this.lapseTag(BattlerTagType.COMMANDED);
this.resetSummonData();
@ -3051,19 +3048,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
/** @overload */
getTag(tagType: BattlerTagType): BattlerTag | null;
getTag(tagType: BattlerTagType): BattlerTag | nil;
/** @overload */
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | null;
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | nil;
getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | null {
getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | nil {
if (!this.summonData) {
return null;
}
return (tagType instanceof Function
? this.summonData.tags.find(t => t instanceof tagType)
: this.summonData.tags.find(t => t.tagType === tagType)
)!; // TODO: is this bang correct?
);
}
findTag(tagFilter: ((tag: BattlerTag) => boolean)) {

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@ -1,7 +1,7 @@
import { BattlerIndex, BattleType } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { applyPostFaintAbAttrs, applyPostKnockOutAbAttrs, applyPostVictoryAbAttrs, PostFaintAbAttr, PostKnockOutAbAttr, PostVictoryAbAttr } from "#app/data/ability";
import { BattlerTagLapseType, DestinyBondTag } from "#app/data/battler-tags";
import { BattlerTagLapseType, DestinyBondTag, GrudgeTag } from "#app/data/battler-tags";
import { battleSpecDialogue } from "#app/data/dialogue";
import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/move";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
@ -31,18 +31,24 @@ export class FaintPhase extends PokemonPhase {
/**
* Destiny Bond tag belonging to the currently fainting Pokemon, if applicable
*/
private destinyTag?: DestinyBondTag;
private destinyTag?: DestinyBondTag | null;
/**
* The source Pokemon that dealt fatal damage and should get KO'd by Destiny Bond, if applicable
* Grudge tag belonging to the currently fainting Pokemon, if applicable
*/
private grudgeTag?: GrudgeTag | null;
/**
* The source Pokemon that dealt fatal damage
*/
private source?: Pokemon;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure: boolean = false, destinyTag?: DestinyBondTag, source?: Pokemon) {
constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure: boolean = false, destinyTag?: DestinyBondTag | null, grudgeTag?: GrudgeTag | null, source?: Pokemon) {
super(scene, battlerIndex);
this.preventEndure = preventEndure;
this.destinyTag = destinyTag;
this.grudgeTag = grudgeTag;
this.source = source;
}
@ -53,6 +59,10 @@ export class FaintPhase extends PokemonPhase {
this.destinyTag.lapse(this.source, BattlerTagLapseType.CUSTOM);
}
if (!isNullOrUndefined(this.grudgeTag) && !isNullOrUndefined(this.source)) {
this.grudgeTag.lapse(this.getPokemon(), BattlerTagLapseType.CUSTOM, this.source);
}
if (!this.preventEndure) {
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;

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@ -1,8 +1,9 @@
import BattleScene from "#app/battle-scene";
import { SubstituteTag } from "#app/data/battler-tags";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import Pokemon from "#app/field/pokemon";
import { BattlePhase } from "#app/phases/battle-phase";
import { isNullOrUndefined } from "#app/utils";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { Species } from "#enums/species";
@ -51,7 +52,7 @@ export class PokemonAnimPhase extends BattlePhase {
private doSubstituteAddAnim(): void {
const substitute = this.pokemon.getTag(SubstituteTag);
if (substitute === null) {
if (isNullOrUndefined(substitute)) {
return this.end();
}

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@ -0,0 +1,90 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Grudge", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.EMBER, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.SHEDINJA)
.enemyAbility(Abilities.WONDER_GUARD)
.enemyMoveset([ Moves.GRUDGE, Moves.SPLASH ]);
});
it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.EMBER);
await game.forceEnemyMove(Moves.GRUDGE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER);
expect(playerMove?.getPpRatio()).toBe(0);
});
it("should remain in effect until the user's next move", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.GRUDGE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.toNextTurn();
game.move.select(Moves.EMBER);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase");
const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER);
expect(playerMove?.getPpRatio()).toBe(0);
});
it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => {
// Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm
game.override
.moveset([ Moves.FALSE_SWIPE ])
.startingLevel(100)
.ability(Abilities.SAND_STREAM)
.enemySpecies(Species.RATTATA);
await game.classicMode.startBattle([ Species.GEODUDE ]);
const enemyPokemon = game.scene.getEnemyPokemon();
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.FALSE_SWIPE);
await game.forceEnemyMove(Moves.GRUDGE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon?.isFainted()).toBe(true);
const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.FALSE_SWIPE);
expect(playerMove?.getPpRatio()).toBeGreaterThan(0);
});
});