[Move] Implement Grudge (#4794)
* some work * slay dnr * Fixed up move mechanics * bahhh * yawn * updated lapse type to correctness * Test + documentation * yattt * Remove some redundant code * Apply suggestions from code review Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> * Update battler-tags.ts * Fix `PokemonAnimPhase` --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
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@ -2827,6 +2827,45 @@ export class PowerTrickTag extends BattlerTag {
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}
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}
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/**
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* Tag associated with the move Grudge.
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* If this tag is active when the bearer faints from an opponent's move, the tag reduces that move's PP to 0.
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* Otherwise, it lapses when the bearer makes another move.
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*/
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export class GrudgeTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.GRUDGE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.PRE_MOVE ], 1, Moves.GRUDGE);
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}
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onAdd(pokemon: Pokemon) {
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super.onAdd(pokemon);
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pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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}
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/**
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* Activates Grudge's special effect on the attacking Pokemon and lapses the tag.
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* @param pokemon
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* @param lapseType
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* @param sourcePokemon {@linkcode Pokemon} the source of the move that fainted the tag's bearer
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* @returns `false` if Grudge activates its effect or lapses
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*/
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override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
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if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
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if (sourcePokemon.isActive() && pokemon.isOpponent(sourcePokemon)) {
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const lastMove = pokemon.turnData.attacksReceived[0];
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const lastMoveData = sourcePokemon.getMoveset().find(m => m?.moveId === lastMove.move);
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if (lastMoveData && lastMove.move !== Moves.STRUGGLE) {
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lastMoveData.ppUsed = lastMoveData.getMovePp();
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pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: lastMoveData.getName() }));
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}
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}
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return false;
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} else {
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return super.lapse(pokemon, lapseType);
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}
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}
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}
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/**
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* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
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* @param sourceId - The ID of the pokemon adding the tag
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@ -3008,6 +3047,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
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return new TelekinesisTag(sourceMove);
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case BattlerTagType.POWER_TRICK:
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return new PowerTrickTag(sourceMove, sourceId);
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case BattlerTagType.GRUDGE:
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return new GrudgeTag();
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case BattlerTagType.NONE:
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default:
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return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
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@ -8489,7 +8489,7 @@ export function initMoves() {
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.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
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.condition((user, target, move) => !!user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
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new SelfStatusMove(Moves.GRUDGE, Type.GHOST, -1, 5, -1, 0, 3)
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.unimplemented(),
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.attr(AddBattlerTagAttr, BattlerTagType.GRUDGE, true, undefined, 1),
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new SelfStatusMove(Moves.SNATCH, Type.DARK, -1, 10, -1, 4, 3)
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.unimplemented(),
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new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3)
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@ -89,5 +89,6 @@ export enum BattlerTagType {
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SYRUP_BOMB = "SYRUP_BOMB",
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ELECTRIFIED = "ELECTRIFIED",
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TELEKINESIS = "TELEKINESIS",
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COMMANDED = "COMMANDED"
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COMMANDED = "COMMANDED",
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GRUDGE = "GRUDGE"
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}
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@ -7,7 +7,7 @@ import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, Varia
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import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
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import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
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import { starterPassiveAbilities } from "#app/data/balance/passives";
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import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
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import { Constructor, isNullOrUndefined, randSeedInt, type nil } from "#app/utils";
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import * as Utils from "#app/utils";
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
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import { getLevelTotalExp } from "#app/data/exp";
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@ -2841,6 +2841,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
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const destinyTag = this.getTag(BattlerTagType.DESTINY_BOND);
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const grudgeTag = this.getTag(BattlerTagType.GRUDGE);
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const isOneHitKo = result === HitResult.ONE_HIT_KO;
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@ -2912,12 +2913,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.isFainted()) {
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// set splice index here, so future scene queues happen before FaintedPhase
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this.scene.setPhaseQueueSplice();
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if (!isNullOrUndefined(destinyTag) && dmg) {
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// Destiny Bond will activate during FaintPhase
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this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo, destinyTag, source));
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} else {
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this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo));
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}
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this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo, destinyTag, grudgeTag, source));
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this.destroySubstitute();
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this.lapseTag(BattlerTagType.COMMANDED);
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this.resetSummonData();
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@ -3051,19 +3048,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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/** @overload */
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getTag(tagType: BattlerTagType): BattlerTag | null;
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getTag(tagType: BattlerTagType): BattlerTag | nil;
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/** @overload */
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getTag<T extends BattlerTag>(tagType: Constructor<T>): T | null;
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getTag<T extends BattlerTag>(tagType: Constructor<T>): T | nil;
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getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | null {
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getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | nil {
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if (!this.summonData) {
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return null;
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}
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return (tagType instanceof Function
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? this.summonData.tags.find(t => t instanceof tagType)
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: this.summonData.tags.find(t => t.tagType === tagType)
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)!; // TODO: is this bang correct?
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);
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}
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findTag(tagFilter: ((tag: BattlerTag) => boolean)) {
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@ -1,7 +1,7 @@
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import { BattlerIndex, BattleType } from "#app/battle";
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import BattleScene from "#app/battle-scene";
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import { applyPostFaintAbAttrs, applyPostKnockOutAbAttrs, applyPostVictoryAbAttrs, PostFaintAbAttr, PostKnockOutAbAttr, PostVictoryAbAttr } from "#app/data/ability";
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import { BattlerTagLapseType, DestinyBondTag } from "#app/data/battler-tags";
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import { BattlerTagLapseType, DestinyBondTag, GrudgeTag } from "#app/data/battler-tags";
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import { battleSpecDialogue } from "#app/data/dialogue";
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import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/move";
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import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
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@ -31,18 +31,24 @@ export class FaintPhase extends PokemonPhase {
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/**
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* Destiny Bond tag belonging to the currently fainting Pokemon, if applicable
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*/
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private destinyTag?: DestinyBondTag;
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private destinyTag?: DestinyBondTag | null;
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/**
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* The source Pokemon that dealt fatal damage and should get KO'd by Destiny Bond, if applicable
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* Grudge tag belonging to the currently fainting Pokemon, if applicable
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*/
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private grudgeTag?: GrudgeTag | null;
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/**
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* The source Pokemon that dealt fatal damage
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*/
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private source?: Pokemon;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure: boolean = false, destinyTag?: DestinyBondTag, source?: Pokemon) {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure: boolean = false, destinyTag?: DestinyBondTag | null, grudgeTag?: GrudgeTag | null, source?: Pokemon) {
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super(scene, battlerIndex);
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this.preventEndure = preventEndure;
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this.destinyTag = destinyTag;
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this.grudgeTag = grudgeTag;
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this.source = source;
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}
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@ -53,6 +59,10 @@ export class FaintPhase extends PokemonPhase {
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this.destinyTag.lapse(this.source, BattlerTagLapseType.CUSTOM);
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}
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if (!isNullOrUndefined(this.grudgeTag) && !isNullOrUndefined(this.source)) {
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this.grudgeTag.lapse(this.getPokemon(), BattlerTagLapseType.CUSTOM, this.source);
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}
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if (!this.preventEndure) {
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const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;
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@ -1,8 +1,9 @@
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import BattleScene from "#app/battle-scene";
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import { SubstituteTag } from "#app/data/battler-tags";
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import { PokemonAnimType } from "#enums/pokemon-anim-type";
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import Pokemon from "#app/field/pokemon";
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import { BattlePhase } from "#app/phases/battle-phase";
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import { isNullOrUndefined } from "#app/utils";
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import { PokemonAnimType } from "#enums/pokemon-anim-type";
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import { Species } from "#enums/species";
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@ -51,7 +52,7 @@ export class PokemonAnimPhase extends BattlePhase {
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private doSubstituteAddAnim(): void {
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const substitute = this.pokemon.getTag(SubstituteTag);
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if (substitute === null) {
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if (isNullOrUndefined(substitute)) {
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return this.end();
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}
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@ -0,0 +1,90 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattlerIndex } from "#app/battle";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Grudge", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.EMBER, Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.SHEDINJA)
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.enemyAbility(Abilities.WONDER_GUARD)
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.enemyMoveset([ Moves.GRUDGE, Moves.SPLASH ]);
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});
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it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(Moves.EMBER);
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await game.forceEnemyMove(Moves.GRUDGE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER);
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expect(playerMove?.getPpRatio()).toBe(0);
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});
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it("should remain in effect until the user's next move", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.GRUDGE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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game.move.select(Moves.EMBER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("BerryPhase");
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const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.EMBER);
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expect(playerMove?.getPpRatio()).toBe(0);
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});
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it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => {
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// Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm
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game.override
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.moveset([ Moves.FALSE_SWIPE ])
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.startingLevel(100)
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.ability(Abilities.SAND_STREAM)
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.enemySpecies(Species.RATTATA);
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await game.classicMode.startBattle([ Species.GEODUDE ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(Moves.FALSE_SWIPE);
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await game.forceEnemyMove(Moves.GRUDGE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon?.isFainted()).toBe(true);
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const playerMove = playerPokemon?.getMoveset().find(m => m?.moveId === Moves.FALSE_SWIPE);
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expect(playerMove?.getPpRatio()).toBeGreaterThan(0);
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});
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});
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