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Add option to not show level up stats
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@ -71,6 +71,7 @@ export default class BattleScene extends Phaser.Scene {
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public bgmVolume: number = 1;
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public seVolume: number = 1;
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public gameSpeed: integer = 1;
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public showLevelUpStats: boolean = true;
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public quickStart: boolean = quickStart;
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public finalWave: integer = 200;
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@ -4,7 +4,8 @@ export enum Setting {
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Game_Speed = "GAME_SPEED",
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Master_Volume = "MASTER_VOLUME",
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BGM_Volume = "BGM_VOLUME",
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SE_Volume = "SE_VOLUME"
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SE_Volume = "SE_VOLUME",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS"
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}
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export interface SettingOptions {
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@ -19,14 +20,16 @@ export const settingOptions: SettingOptions = {
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[Setting.Game_Speed]: [ '1x', '1.25x', '1.5x', '2x', '2.5x', '3x', '4x', '5x' ],
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[Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute')
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[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ]
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};
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export const settingDefaults: SettingDefaults = {
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[Setting.Game_Speed]: 0,
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[Setting.Master_Volume]: 5,
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[Setting.BGM_Volume]: 10,
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[Setting.SE_Volume]: 10
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[Setting.SE_Volume]: 10,
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[Setting.Show_Stats_on_Level_Up]: 1
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};
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export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean {
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@ -46,6 +49,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
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scene.updateSoundVolume();
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break;
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case Setting.Show_Stats_on_Level_Up:
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scene.showLevelUpStats = settingOptions[setting][value] === 'On';
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break;
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}
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return true;
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@ -131,6 +131,8 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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}
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promptLevelUpStats(partyMemberIndex: integer, prevStats: integer[], showTotals: boolean, callback?: Function): void {
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if (!this.scene.showLevelUpStats)
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return callback();
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const newStats = (this.scene as BattleScene).getParty()[partyMemberIndex].stats;
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let levelUpStatsValuesText = '';
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const stats = Utils.getEnumValues(Stat);
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@ -39,13 +39,14 @@ export default class SettingsUiHandler extends UiHandler {
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this.optionsContainer = this.scene.add.container(0, 0);
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const settingLabels = [];
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this.optionValueLabels = [];
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Object.keys(Setting).forEach((setting, s) => {
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const settingLabel = addTextObject(this.scene, 8, 28 + s * 16, setting.replace(/\_/g, ' '), TextStyle.SETTINGS_LABEL);
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settingLabel.setOrigin(0, 0);
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settingLabels[s] = addTextObject(this.scene, 8, 28 + s * 16, setting.replace(/\_/g, ' '), TextStyle.SETTINGS_LABEL);
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settingLabels[s].setOrigin(0, 0);
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this.optionsContainer.add(settingLabel);
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this.optionsContainer.add(settingLabels[s]);
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this.optionValueLabels.push(settingOptions[Setting[setting]].map((option, o) => {
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const valueLabel = addTextObject(this.scene, 0, 0, option, settingDefaults[Setting[setting]] === o ? TextStyle.SETTINGS_SELECTED : TextStyle.WINDOW);
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@ -58,13 +59,15 @@ export default class SettingsUiHandler extends UiHandler {
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const totalWidth = this.optionValueLabels[s].map(o => o.width).reduce((total, width) => total += width, 0);
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const totalSpace = 220 - totalWidth / 6;
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const labelWidth = Math.max(78, settingLabels[s].displayWidth + 8);
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const totalSpace = (300 - labelWidth) - totalWidth / 6;
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const optionSpacing = Math.floor(totalSpace / (this.optionValueLabels[s].length - 1));
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let xOffset = 0;
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for (let value of this.optionValueLabels[s]) {
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value.setPositionRelative(settingLabel, 82 + xOffset, 0);
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value.setPositionRelative(settingLabels[s], labelWidth + xOffset, 0);
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xOffset += value.width / 6 + optionSpacing;
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}
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});
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