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[P3Bug][UI] Fix run history scrolling and other small bugs (#4326)
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2610a64980
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@ -13,7 +13,7 @@ import { RunEntry } from "../system/game-data";
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import { PlayerGender } from "#enums/player-gender";
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import { TrainerVariant } from "../field/trainer";
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export type RunSelectCallback = (cursor: integer) => void;
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export type RunSelectCallback = (cursor: number) => void;
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export const RUN_HISTORY_LIMIT: number = 25;
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@ -25,15 +25,15 @@ export const RUN_HISTORY_LIMIT: number = 25;
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*/
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export default class RunHistoryUiHandler extends MessageUiHandler {
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private readonly maxRows = 3;
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private runSelectContainer: Phaser.GameObjects.Container;
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private runsContainer: Phaser.GameObjects.Container;
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private runSelectMessageBox: Phaser.GameObjects.NineSlice;
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private runSelectMessageBoxContainer: Phaser.GameObjects.Container;
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private runs: RunEntryContainer[];
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private runSelectCallback: RunSelectCallback | null;
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private scrollCursor: integer = 0;
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private scrollCursor: number = 0;
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private cursorObj: Phaser.GameObjects.NineSlice | null;
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@ -74,8 +74,7 @@ export default class RunHistoryUiHandler extends MessageUiHandler {
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this.getUi().bringToTop(this.runSelectContainer);
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this.runSelectContainer.setVisible(true);
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this.populateRuns(this.scene);
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this.populateRuns(this.scene).then(() => {
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this.setScrollCursor(0);
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this.setCursor(0);
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@ -83,6 +82,7 @@ export default class RunHistoryUiHandler extends MessageUiHandler {
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if (this.runs.length === 0) {
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this.clearCursor();
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}
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});
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return true;
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}
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@ -122,13 +122,21 @@ export default class RunHistoryUiHandler extends MessageUiHandler {
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success = this.setCursor(this.cursor - 1);
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} else if (this.scrollCursor) {
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success = this.setScrollCursor(this.scrollCursor - 1);
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} else if (this.runs.length > 1) {
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// wrap around to the bottom
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success = this.setCursor(Math.min(this.runs.length - 1, this.maxRows - 1));
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success = this.setScrollCursor(Math.max(0, this.runs.length - this.maxRows)) || success;
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}
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break;
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case Button.DOWN:
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if (this.cursor < 2) {
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if (this.cursor < Math.min(this.maxRows - 1, this.runs.length - this.scrollCursor - 1)) {
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success = this.setCursor(this.cursor + 1);
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} else if (this.scrollCursor < this.runs.length - 3) {
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} else if (this.scrollCursor < this.runs.length - this.maxRows) {
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success = this.setScrollCursor(this.scrollCursor + 1);
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} else if (this.runs.length > 1) {
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// wrap around to the top
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success = this.setCursor(0);
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success = this.setScrollCursor(0) || success;
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}
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break;
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}
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@ -218,6 +226,7 @@ export default class RunHistoryUiHandler extends MessageUiHandler {
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override clear() {
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super.clear();
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this.runSelectContainer.setVisible(false);
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this.setScrollCursor(0);
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this.clearCursor();
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this.runSelectCallback = null;
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this.clearRuns();
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@ -360,7 +369,7 @@ class RunEntryContainer extends Phaser.GameObjects.Container {
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// The code here does not account for icon weirdness.
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const pokemonIconsContainer = this.scene.add.container(140, 17);
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data.party.forEach((p: PokemonData, i: integer) => {
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data.party.forEach((p: PokemonData, i: number) => {
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const iconContainer = this.scene.add.container(26 * i, 0);
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iconContainer.setScale(0.75);
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const pokemon = p.toPokemon(this.scene);
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@ -49,15 +49,11 @@ export default class RunInfoUiHandler extends UiHandler {
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private runResultContainer: Phaser.GameObjects.Container;
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private runInfoContainer: Phaser.GameObjects.Container;
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private partyContainer: Phaser.GameObjects.Container;
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private partyHeldItemsContainer: Phaser.GameObjects.Container;
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private statsBgWidth: integer;
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private partyContainerHeight: integer;
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private partyContainerWidth: integer;
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private hallofFameContainer: Phaser.GameObjects.Container;
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private endCardContainer: Phaser.GameObjects.Container;
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private partyInfo: Phaser.GameObjects.Container[];
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private partyVisibility: Boolean;
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private modifiersModule: any;
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@ -863,7 +859,7 @@ export default class RunInfoUiHandler extends UiHandler {
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private buttonCycleOption(button: Button) {
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switch (button) {
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case Button.CYCLE_FORM:
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if (this.isVictory) {
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if (this.isVictory && this.pageMode !== RunInfoUiMode.HALL_OF_FAME) {
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if (!this.endCardContainer || !this.endCardContainer.visible) {
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this.createVictorySplash();
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this.endCardContainer.setVisible(true);
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@ -877,7 +873,7 @@ export default class RunInfoUiHandler extends UiHandler {
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}
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break;
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case Button.CYCLE_SHINY:
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if (this.isVictory) {
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if (this.isVictory && this.pageMode !== RunInfoUiMode.ENDING_ART) {
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if (!this.hallofFameContainer.visible) {
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this.hallofFameContainer.setVisible(true);
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this.pageMode = RunInfoUiMode.HALL_OF_FAME;
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@ -888,7 +884,7 @@ export default class RunInfoUiHandler extends UiHandler {
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}
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break;
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case Button.CYCLE_ABILITY:
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if (this.runInfo.modifiers.length !== 0) {
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if (this.runInfo.modifiers.length !== 0 && this.pageMode === RunInfoUiMode.MAIN) {
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if (this.partyVisibility) {
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this.showParty(false);
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} else {
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@ -139,7 +139,8 @@ const noTransitionModes = [
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Mode.TEST_DIALOGUE,
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Mode.AUTO_COMPLETE,
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Mode.ADMIN,
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Mode.MYSTERY_ENCOUNTER
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Mode.MYSTERY_ENCOUNTER,
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Mode.RUN_INFO
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];
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export default class UI extends Phaser.GameObjects.Container {
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