[Bug] Fix endless tokens allowing attacks to deal 0 damage (#5347)

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Sirz Benjie 2025-02-20 18:16:41 -06:00 committed by GitHub
parent ed8d162125
commit 5072460f4c
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GPG Key ID: B5690EEEBB952194
3 changed files with 26 additions and 2 deletions

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@ -1404,7 +1404,7 @@ export class DamageBoostAbAttr extends PreAttackAbAttr {
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
if (this.condition(pokemon, defender, move)) {
const power = args[0] as Utils.NumberHolder;
power.value = Math.floor(power.value * this.damageMultiplier);
power.value = Utils.toDmgValue(power.value * this.damageMultiplier);
return true;
}

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@ -3390,7 +3390,7 @@ abstract class EnemyDamageMultiplierModifier extends EnemyPersistentModifier {
* @returns always `true`
*/
override apply(multiplier: NumberHolder): boolean {
multiplier.value = Math.floor(multiplier.value * Math.pow(this.damageMultiplier, this.getStackCount()));
multiplier.value = toDmgValue(multiplier.value * Math.pow(this.damageMultiplier, this.getStackCount()));
return true;
}

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@ -1,4 +1,6 @@
import { allMoves } from "#app/data/move";
import type { EnemyPersistentModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { Moves } from "#enums/moves";
@ -65,6 +67,28 @@ describe("Battle Mechanics - Damage Calculation", () => {
expect(aggron.hp).toBe(aggron.getMaxHp() - 1);
});
it("Attacks deal 1 damage at minimum even with many tokens", async () => {
game.override
.startingLevel(1)
.enemySpecies(Species.AGGRON)
.enemyAbility(Abilities.STURDY)
.enemyLevel(10000);
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const dmg_redux_modifier = modifierTypes.ENEMY_DAMAGE_REDUCTION().newModifier() as EnemyPersistentModifier;
dmg_redux_modifier.stackCount = 1000;
await game.scene.addEnemyModifier(modifierTypes.ENEMY_DAMAGE_REDUCTION().newModifier() as EnemyPersistentModifier);
const aggron = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(aggron.hp).toBe(aggron.getMaxHp() - 1);
});
it("Fixed-damage moves ignore damage multipliers", async () => {
game.override
.enemySpecies(Species.DRAGONITE)