update moves and abilities that takes effect in snow
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@ -2359,10 +2359,10 @@ export function initAbilities() {
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.attr(MovePowerBoostAbAttr, (user, target, move) => user.gender !== Gender.GENDERLESS && target.gender !== Gender.GENDERLESS && user.gender !== target.gender, 0.75),
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new Ability(Abilities.STEADFAST, "Steadfast", "The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.", 4)
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.attr(FlinchStatChangeAbAttr, BattleStat.SPD, 1),
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new Ability(Abilities.SNOW_CLOAK, "Snow Cloak", "Boosts evasiveness in a hailstorm.", 4)
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new Ability(Abilities.SNOW_CLOAK, "Snow Cloak", "Boosts the Pokémon's evasiveness in snow.", 4)
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.attr(BattleStatMultiplierAbAttr, BattleStat.EVA, 1.2)
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.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
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.condition(getWeatherCondition(WeatherType.HAIL))
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.condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW))
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.ignorable(),
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new Ability(Abilities.GLUTTONY, "Gluttony", "Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.", 4)
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.attr(ReduceBerryUseThresholdAbAttr),
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@ -2440,14 +2440,15 @@ export function initAbilities() {
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.attr(RedirectTypeMoveAbAttr, Type.WATER)
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.attr(TypeImmunityStatChangeAbAttr, Type.WATER, BattleStat.SPATK, 1)
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.ignorable(),
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new Ability(Abilities.ICE_BODY, "Ice Body", "The Pokémon gradually regains HP in a hailstorm.", 4)
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.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL),
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new Ability(Abilities.ICE_BODY, "Ice Body", "The Pokémon gradually regains HP in snow.", 4)
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.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
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.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW),
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new Ability(Abilities.SOLID_ROCK, "Solid Rock", "Reduces the power of supereffective attacks taken.", 4)
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
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.ignorable(),
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new Ability(Abilities.SNOW_WARNING, "Snow Warning", "The Pokémon summons a hailstorm when it enters a battle.", 4)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.HAIL)
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.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HAIL),
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new Ability(Abilities.SNOW_WARNING, "Snow Warning", "The Pokémon makes it snow when it enters a battle.", 4)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
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.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SNOW),
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new Ability(Abilities.HONEY_GATHER, "Honey Gather (N)", "The Pokémon may gather Honey after a battle.", 4),
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new Ability(Abilities.FRISK, "Frisk (N)", "When it enters a battle, the Pokémon can check an opposing Pokémon's held item.", 4),
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new Ability(Abilities.RECKLESS, "Reckless", "Powers up moves that have recoil damage.", 4)
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@ -2648,9 +2649,9 @@ export function initAbilities() {
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new Ability(Abilities.STEELWORKER, "Steelworker", "Powers up Steel-type moves.", 7)
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.attr(MoveTypePowerBoostAbAttr, Type.STEEL),
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new Ability(Abilities.BERSERK, "Berserk (N)", "Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.", 7),
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new Ability(Abilities.SLUSH_RUSH, "Slush Rush", "Boosts the Pokémon's Speed stat in a hailstorm.", 7)
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new Ability(Abilities.SLUSH_RUSH, "Slush Rush", "Boosts the Pokémon's Speed stat in snow.", 7)
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.attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
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.condition(getWeatherCondition(WeatherType.HAIL)),
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.condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW)),
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new Ability(Abilities.LONG_REACH, "Long Reach", "The Pokémon uses its moves without making contact with the target.", 7)
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.attr(IgnoreContactAbAttr),
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new Ability(Abilities.LIQUID_VOICE, "Liquid Voice", "All sound-based moves become Water-type moves.", 7)
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@ -5083,8 +5083,8 @@ export function initMoves() {
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new AttackMove(Moves.DRAGON_HAMMER, "Dragon Hammer", Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, "The user uses its body like a hammer to attack the target and inflict damage.", -1, 0, 7),
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new AttackMove(Moves.BRUTAL_SWING, "Brutal Swing", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 20, "The user swings its body around violently to inflict damage on everything in its vicinity.", -1, 0, 7)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new StatusMove(Moves.AURORA_VEIL, "Aurora Veil", Type.ICE, -1, 20, "This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.", -1, 0, 7)
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.condition((user, target, move) => user.scene.arena.weather?.weatherType === WeatherType.HAIL && !user.scene.arena.weather?.isEffectSuppressed(user.scene))
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new StatusMove(Moves.AURORA_VEIL, "Aurora Veil", Type.ICE, -1, 20, "This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.", -1, 0, 7)
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.condition((user, target, move) => (user.scene.arena.weather?.weatherType === WeatherType.HAIL || user.scene.arena.weather?.weatherType === WeatherType.SNOW) && !user.scene.arena.weather?.isEffectSuppressed(user.scene))
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.attr(AddArenaTagAttr, ArenaTagType.AURORA_VEIL, 5, true)
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.target(MoveTarget.USER_SIDE),
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/* Unused */
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