apply game.override.enemyLevel

This commit is contained in:
Felix Staud 2024-07-25 16:10:38 -07:00
parent a9031a3215
commit 5350f3a9f5
32 changed files with 139 additions and 154 deletions

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@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import { Status, StatusEffect } from "#app/data/status-effect.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils"; import { getMovePosition } from "#test/utils/gameManagerUtils";
import Overrides from "#app/overrides"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { TurnEndPhase } from "#app/phases.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -73,7 +72,7 @@ describe("Abilities - DISGUISE", () => {
game.override.enemyMoveset([Moves.DARK_PULSE, Moves.DARK_PULSE, Moves.DARK_PULSE, Moves.DARK_PULSE]); game.override.enemyMoveset([Moves.DARK_PULSE, Moves.DARK_PULSE, Moves.DARK_PULSE, Moves.DARK_PULSE]);
game.override.startingLevel(20); game.override.startingLevel(20);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(20); game.override.enemyLevel(20);
game.override.enemySpecies(Species.MAGIKARP); game.override.enemySpecies(Species.MAGIKARP);
game.override.starterForms({ game.override.starterForms({
[Species.MIMIKYU]: baseForm, [Species.MIMIKYU]: baseForm,

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@ -31,7 +31,7 @@ describe("Abilities - Hustle", () => {
game.override.moveset([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE]); game.override.moveset([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE]);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5); vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5);
vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5); game.override.enemyLevel(5);
game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemySpecies(Species.SHUCKLE); game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH); game.override.enemyAbility(Abilities.BALL_FETCH);
@ -81,7 +81,7 @@ describe("Abilities - Hustle", () => {
it("does not affect OHKO moves", async () => { it("does not affect OHKO moves", async () => {
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(30); game.override.enemyLevel(30);
await game.startBattle([Species.PIKACHU]); await game.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon(); const pikachu = game.scene.getPlayerPokemon();

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@ -1,19 +1,18 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { QuietFormChangePhase } from "#app/form-change-phase";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { import {
MoveEffectPhase, MoveEffectPhase,
MoveEndPhase, MoveEndPhase,
TurnEndPhase, TurnEndPhase,
TurnInitPhase, TurnInitPhase,
} from "#app/phases"; } from "#app/phases";
import { Moves } from "#enums/moves"; import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { QuietFormChangePhase } from "#app/form-change-phase"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Ice Face", () => { describe("Abilities - Ice Face", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -55,7 +54,7 @@ describe("Abilities - Ice Face", () => {
it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => { it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => {
game.override.moveset([Moves.SURGING_STRIKES]); game.override.moveset([Moves.SURGING_STRIKES]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1); game.override.enemyLevel(1);
await game.startBattle([Species.HITMONLEE]); await game.startBattle([Species.HITMONLEE]);
game.doAttack(getMovePosition(game.scene, 0, Moves.SURGING_STRIKES)); game.doAttack(getMovePosition(game.scene, 0, Moves.SURGING_STRIKES));

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@ -38,7 +38,7 @@ describe("Abilities - Parental Bond", () => {
game.override.enemyAbility(Abilities.INSOMNIA); game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyMoveset(SPLASH_ONLY);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
}); });
test( test(

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@ -1,12 +1,11 @@
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { FaintPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability"; import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability";
import { FaintPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Abilities - Quick Draw", () => { describe("Abilities - Quick Draw", () => {
@ -31,7 +30,7 @@ describe("Abilities - Quick Draw", () => {
game.override.ability(Abilities.QUICK_DRAW); game.override.ability(Abilities.QUICK_DRAW);
game.override.moveset([Moves.TACKLE, Moves.TAIL_WHIP]); game.override.moveset([Moves.TACKLE, Moves.TAIL_WHIP]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP); game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH); game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));

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@ -1,15 +1,14 @@
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
import { BattleStat } from "#app/data/battle-stat.js";
import { WeatherType } from "#app/data/weather.js";
import { CommandPhase, MoveEffectPhase, MoveEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager"; import GameManager from "../utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils"; import { getMovePosition } from "../utils/gameManagerUtils";
import { CommandPhase, MoveEffectPhase, MoveEndPhase } from "#app/phases.js";
import { BattleStat } from "#app/data/battle-stat.js";
import { WeatherType } from "#app/data/weather.js";
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -34,7 +33,7 @@ describe("Abilities - Sand Veil", () => {
game.override.enemyAbility(Abilities.INSOMNIA); game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]); game.override.enemyMoveset([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override game.override
.weather(WeatherType.SANDSTORM) .weather(WeatherType.SANDSTORM)
.battleType("double"); .battleType("double");

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@ -1,16 +1,15 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest"; import { EnemyPokemon } from "#app/field/pokemon.js";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { import {
DamagePhase, DamagePhase,
MoveEndPhase, MoveEndPhase,
} from "#app/phases"; } from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { EnemyPokemon } from "#app/field/pokemon.js"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -37,7 +36,7 @@ describe("Abilities - Sturdy", () => {
game.override.moveset([Moves.CLOSE_COMBAT, Moves.FISSURE]); game.override.moveset([Moves.CLOSE_COMBAT, Moves.FISSURE]);
game.override.enemySpecies(Species.ARON); game.override.enemySpecies(Species.ARON);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5); game.override.enemyLevel(5);
game.override.enemyAbility(Abilities.STURDY); game.override.enemyAbility(Abilities.STURDY);
}); });

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@ -31,7 +31,7 @@ describe("Abilities - Unseen Fist", () => {
game.override.enemySpecies(Species.SNORLAX); game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]); game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
}); });
test( test(

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@ -1,17 +1,16 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { allMoves } from "#app/data/move.js";
import Phaser from "phaser"; import { Abilities } from "#app/enums/abilities.js";
import GameManager from "#app/test/utils/gameManager"; import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { import {
MoveEffectPhase, MoveEffectPhase,
TurnEndPhase, TurnEndPhase,
} from "#app/phases"; } from "#app/phases";
import { Moves } from "#enums/moves"; import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allMoves } from "#app/data/move.js"; import { Moves } from "#enums/moves";
import { ArenaTagType } from "#app/enums/arena-tag-type.js"; import { Species } from "#enums/species";
import { Abilities } from "#app/enums/abilities.js"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Arena - Gravity", () => { describe("Arena - Gravity", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -59,7 +58,7 @@ describe("Arena - Gravity", () => {
it("OHKO move accuracy is not affected", async () => { it("OHKO move accuracy is not affected", async () => {
game.override.startingLevel(5); game.override.startingLevel(5);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5); game.override.enemyLevel(5);
/** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */ /** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */
const moveToCheck = allMoves[Moves.FISSURE]; const moveToCheck = allMoves[Moves.FISSURE];

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@ -41,7 +41,7 @@ describe("Items - Grip Claw", () => {
{name: "BERRY", type: BerryType.LUM, count: 2} {name: "BERRY", type: BerryType.LUM, count: 2}
]); ]);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
vi.spyOn(allMoves[Moves.POPULATION_BOMB], "accuracy", "get").mockReturnValue(100); vi.spyOn(allMoves[Moves.POPULATION_BOMB], "accuracy", "get").mockReturnValue(100);
}); });

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@ -1,14 +1,13 @@
import { allMoves } from "#app/data/move.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { BerryPhase, CommandPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager"; import GameManager from "../utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils"; import { getMovePosition } from "../utils/gameManagerUtils";
import { BerryPhase, CommandPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { allMoves } from "#app/data/move.js";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -34,7 +33,7 @@ describe("Moves - Astonish", () => {
game.override.enemyAbility(Abilities.INSOMNIA); game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
vi.spyOn(allMoves[Moves.ASTONISH], "chance", "get").mockReturnValue(100); vi.spyOn(allMoves[Moves.ASTONISH], "chance", "get").mockReturnValue(100);
}); });

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@ -38,7 +38,7 @@ describe("Moves - Aurora Veil", () => {
game.override.battleType("single"); game.override.battleType("single");
game.override.ability(Abilities.NONE); game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]); game.override.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP); game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL]); game.override.enemyMoveset([Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);

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@ -37,7 +37,7 @@ describe("Moves - Ceaseless Edge", () => {
game.override.enemyAbility(Abilities.RUN_AWAY); game.override.enemyAbility(Abilities.RUN_AWAY);
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.RUN_AWAY); vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.RUN_AWAY);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.moveset([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]); game.override.moveset([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]);
game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]); game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);

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@ -48,7 +48,7 @@ describe("Moves - Dragon Rage", () => {
game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.BALL_FETCH); game.override.enemyAbility(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
await game.startBattle(); await game.startBattle();

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@ -43,7 +43,7 @@ describe("Moves - Dynamax Cannon", () => {
}); });
it("should return 100 power against an enemy below level cap", async() => { it("should return 100 power against an enemy below level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1); game.override.enemyLevel(1);
await game.startBattle([ await game.startBattle([
Species.ETERNATUS, Species.ETERNATUS,
]); ]);
@ -57,7 +57,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000); }, 20000);
it("should return 100 power against an enemy at level cap", async() => { it("should return 100 power against an enemy at level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(10); game.override.enemyLevel(10);
await game.startBattle([ await game.startBattle([
Species.ETERNATUS, Species.ETERNATUS,
]); ]);
@ -71,7 +71,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000); }, 20000);
it("should return 120 power against an enemy 1% above level cap", async() => { it("should return 120 power against an enemy 1% above level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(101); game.override.enemyLevel(101);
await game.startBattle([ await game.startBattle([
Species.ETERNATUS, Species.ETERNATUS,
]); ]);
@ -88,7 +88,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000); }, 20000);
it("should return 140 power against an enemy 2% above level capp", async() => { it("should return 140 power against an enemy 2% above level capp", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(102); game.override.enemyLevel(102);
await game.startBattle([ await game.startBattle([
Species.ETERNATUS, Species.ETERNATUS,
]); ]);
@ -105,7 +105,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000); }, 20000);
it("should return 160 power against an enemy 3% above level cap", async() => { it("should return 160 power against an enemy 3% above level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(103); game.override.enemyLevel(103);
await game.startBattle([ await game.startBattle([
Species.ETERNATUS, Species.ETERNATUS,
]); ]);
@ -122,7 +122,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000); }, 20000);
it("should return 180 power against an enemy 4% above level cap", async() => { it("should return 180 power against an enemy 4% above level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(104); game.override.enemyLevel(104);
await game.startBattle([ await game.startBattle([
Species.ETERNATUS, Species.ETERNATUS,
]); ]);
@ -139,7 +139,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000); }, 20000);
it("should return 200 power against an enemy 5% above level cap", async() => { it("should return 200 power against an enemy 5% above level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(105); game.override.enemyLevel(105);
await game.startBattle([ await game.startBattle([
Species.ETERNATUS, Species.ETERNATUS,
]); ]);
@ -156,7 +156,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000); }, 20000);
it("should return 200 power against an enemy way above level cap", async() => { it("should return 200 power against an enemy way above level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(999); game.override.enemyLevel(999);
await game.startBattle([ await game.startBattle([
Species.ETERNATUS, Species.ETERNATUS,
]); ]);

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@ -41,7 +41,7 @@ describe("Moves - Fissure", () => {
game.override.enemySpecies(Species.SNORLAX); game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyMoveset(SPLASH_ONLY);
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
await game.startBattle(); await game.startBattle();

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@ -83,7 +83,7 @@ describe("Moves - Flower Shield", () => {
it("does not increase defense of a pokemon in semi-vulnerable state", async () => { it("does not increase defense of a pokemon in semi-vulnerable state", async () => {
game.override.enemySpecies(Species.PARAS); game.override.enemySpecies(Species.PARAS);
game.override.enemyMoveset([Moves.DIG, Moves.DIG, Moves.DIG, Moves.DIG]); game.override.enemyMoveset([Moves.DIG, Moves.DIG, Moves.DIG, Moves.DIG]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(50); game.override.enemyLevel(50);
await game.startBattle([Species.CHERRIM]); await game.startBattle([Species.CHERRIM]);
const paras = game.scene.getEnemyPokemon(); const paras = game.scene.getEnemyPokemon();

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@ -1,18 +1,17 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest"; import { BattlerIndex } from "#app/battle.js";
import Phaser from "phaser"; import { Stat } from "#app/data/pokemon-stat";
import GameManager from "#app/test/utils/gameManager"; import { Abilities } from "#app/enums/abilities.js";
import Overrides from "#app/overrides";
import { import {
CommandPhase, CommandPhase,
SelectTargetPhase, SelectTargetPhase,
TurnEndPhase, TurnEndPhase,
} from "#app/phases"; } from "#app/phases";
import {Stat} from "#app/data/pokemon-stat"; import GameManager from "#app/test/utils/gameManager";
import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle.js"; import Phaser from "phaser";
import { Abilities } from "#app/enums/abilities.js"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -36,7 +35,7 @@ describe("Moves - Follow Me", () => {
game.override.starterSpecies(Species.AMOONGUSS); game.override.starterSpecies(Species.AMOONGUSS);
game.override.enemySpecies(Species.SNORLAX); game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]); game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
}); });

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@ -1,15 +1,14 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { BattlerIndex } from "#app/battle.js";
import GameManager from "../utils/gameManager"; import { Stat } from "#app/data/pokemon-stat.js";
import { Abilities } from "#app/enums/abilities.js";
import { import {
Moves Moves
} from "#app/enums/moves.js"; } from "#app/enums/moves.js";
import Overrides from "#app/overrides";
import { Abilities } from "#app/enums/abilities.js";
import { BattlerIndex } from "#app/battle.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { MoveResult } from "#app/field/pokemon.js";
import { Stat } from "#app/data/pokemon-stat.js";
import { Species } from "#app/enums/species.js"; import { Species } from "#app/enums/species.js";
import { MoveResult } from "#app/field/pokemon.js";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "../utils/gameManager";
import { getMovePosition } from "../utils/gameManagerUtils";
import { SPLASH_ONLY } from "../utils/testUtils"; import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -32,7 +31,7 @@ describe("Moves - Gastro Acid", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleType("double"); game.override.battleType("double");
game.override.startingLevel(1); game.override.startingLevel(1);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.ability(Abilities.NONE); game.override.ability(Abilities.NONE);
game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]); game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]);
game.override.enemySpecies(Species.BIDOOF); game.override.enemySpecies(Species.BIDOOF);

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@ -37,7 +37,7 @@ describe("Moves - Light Screen", () => {
game.override.battleType("single"); game.override.battleType("single");
game.override.ability(Abilities.NONE); game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE]); game.override.moveset([Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP); game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]); game.override.enemyMoveset([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);

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@ -28,7 +28,7 @@ describe("Moves - Magnet Rise", () => {
game.override.enemySpecies(Species.RATTATA); game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN]); game.override.enemyMoveset([Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1); game.override.enemyLevel(1);
game.override.moveset([moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS]); game.override.moveset([moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS]);
}); });

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@ -1,17 +1,16 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { BattleStat } from "#app/data/battle-stat.js";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { import {
CommandPhase, CommandPhase,
MoveEndPhase, MoveEndPhase,
StatChangePhase, StatChangePhase,
} from "#app/phases"; } from "#app/phases";
import { Moves } from "#enums/moves"; import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { BattleStat } from "#app/data/battle-stat.js"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils"; import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -38,7 +37,7 @@ describe("Moves - Make It Rain", () => {
game.override.enemyAbility(Abilities.INSOMNIA); game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyMoveset(SPLASH_ONLY);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
}); });
it("should only reduce Sp. Atk. once in a double battle", async () => { it("should only reduce Sp. Atk. once in a double battle", async () => {
@ -63,7 +62,7 @@ describe("Moves - Make It Rain", () => {
}, TIMEOUT); }, TIMEOUT);
it("should apply effects even if the target faints", async () => { it("should apply effects even if the target faints", async () => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1); // ensures the enemy will faint game.override.enemyLevel(1); // ensures the enemy will faint
game.override.battleType("single"); game.override.battleType("single");
await game.startBattle([Species.CHARIZARD]); await game.startBattle([Species.CHARIZARD]);
@ -83,7 +82,7 @@ describe("Moves - Make It Rain", () => {
}, TIMEOUT); }, TIMEOUT);
it("should reduce Sp. Atk. once after KOing two enemies", async () => { it("should reduce Sp. Atk. once after KOing two enemies", async () => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1); // ensures the enemy will faint game.override.enemyLevel(1); // ensures the enemy will faint
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);

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@ -171,7 +171,7 @@ function beforeTrial(phaserGame: Phaser.Game, single: boolean = false) {
game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyMoveset(SPLASH_ONLY);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.startingLevel(50); game.override.startingLevel(50);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(40); game.override.enemyLevel(40);
game.override.enemySpecies(Species.EEVEE); game.override.enemySpecies(Species.EEVEE);
return game; return game;
} }

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@ -1,15 +1,14 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest"; import { Status, StatusEffect } from "#app/data/status-effect.js";
import Phaser from "phaser"; import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon.js";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { import {
MoveEndPhase, MoveEndPhase,
} from "#app/phases"; } from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon.js"; import Phaser from "phaser";
import { Status, StatusEffect } from "#app/data/status-effect.js"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -36,7 +35,7 @@ describe("Moves - Purify", () => {
game.override.moveset([Moves.PURIFY, Moves.SIZZLY_SLIDE]); game.override.moveset([Moves.PURIFY, Moves.SIZZLY_SLIDE]);
game.override.enemySpecies(Species.MAGIKARP); game.override.enemySpecies(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(10); game.override.enemyLevel(10);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
}); });

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@ -1,17 +1,16 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest"; import { BattlerIndex } from "#app/battle.js";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { import {
CommandPhase, CommandPhase,
SelectTargetPhase, SelectTargetPhase,
TurnEndPhase, TurnEndPhase,
} from "#app/phases"; } from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle.js"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -35,7 +34,7 @@ describe("Moves - Rage Powder", () => {
game.override.starterSpecies(Species.AMOONGUSS); game.override.starterSpecies(Species.AMOONGUSS);
game.override.enemySpecies(Species.SNORLAX); game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]); game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
}); });

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@ -37,7 +37,7 @@ describe("Moves - Reflect", () => {
game.override.battleType("single"); game.override.battleType("single");
game.override.ability(Abilities.NONE); game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]); game.override.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP); game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.REFLECT, Moves.REFLECT, Moves.REFLECT, Moves.REFLECT]); game.override.enemyMoveset([Moves.REFLECT, Moves.REFLECT, Moves.REFLECT, Moves.REFLECT]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);

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@ -33,7 +33,7 @@ describe("Moves - Rollout", () => {
game.override.enemySpecies(Species.BIDOOF); game.override.enemySpecies(Species.BIDOOF);
game.override.enemyAbility(Abilities.NONE); game.override.enemyAbility(Abilities.NONE);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyMoveset(SPLASH_ONLY);
}); });

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@ -1,13 +1,12 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#app/enums/species.js";
import { Moves } from "#app/enums/moves.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Abilities } from "#app/enums/abilities.js"; import { Abilities } from "#app/enums/abilities.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { getMovePosition } from "../utils/gameManagerUtils";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -31,7 +30,7 @@ describe("Moves - Roost", () => {
game.override.enemySpecies(Species.STARAPTOR); game.override.enemySpecies(Species.STARAPTOR);
game.override.enemyAbility(Abilities.INSOMNIA); game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.moveset([ Moves.STOMPING_TANTRUM ]); game.override.moveset([ Moves.STOMPING_TANTRUM ]);
game.override.enemyMoveset([Moves.ROOST,Moves.ROOST,Moves.ROOST,Moves.ROOST]); game.override.enemyMoveset([Moves.ROOST,Moves.ROOST,Moves.ROOST,Moves.ROOST]);
}); });

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@ -33,7 +33,7 @@ describe("Moves - Spit Up", () => {
game.override.enemySpecies(Species.RATTATA); game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.NONE); game.override.enemyAbility(Abilities.NONE);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(2000); game.override.enemyLevel(2000);
game.override.moveset([Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP]); game.override.moveset([Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP]);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE); vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);

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@ -1,17 +1,16 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest"; import { BattlerIndex } from "#app/battle.js";
import Phaser from "phaser"; import { Stat } from "#app/data/pokemon-stat";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { import {
CommandPhase, CommandPhase,
SelectTargetPhase, SelectTargetPhase,
TurnEndPhase, TurnEndPhase,
} from "#app/phases"; } from "#app/phases";
import {Stat} from "#app/data/pokemon-stat"; import GameManager from "#app/test/utils/gameManager";
import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle.js"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -35,7 +34,7 @@ describe("Moves - Spotlight", () => {
game.override.starterSpecies(Species.AMOONGUSS); game.override.starterSpecies(Species.AMOONGUSS);
game.override.enemySpecies(Species.SNORLAX); game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]); game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
}); });

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@ -32,7 +32,7 @@ describe("Moves - Swallow", () => {
game.override.enemySpecies(Species.RATTATA); game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.NONE); game.override.enemyAbility(Abilities.NONE);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(2000); game.override.enemyLevel(2000);
game.override.moveset([Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW]); game.override.moveset([Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW]);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE); vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);

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@ -1,16 +1,15 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest"; import { Abilities } from "#app/enums/abilities.js";
import Phaser from "phaser"; import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { import {
BerryPhase, BerryPhase,
MoveEffectPhase MoveEffectPhase
} from "#app/phases"; } from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { BattlerTagType } from "#app/enums/battler-tag-type.js"; import Phaser from "phaser";
import { Abilities } from "#app/enums/abilities.js"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -33,7 +32,7 @@ describe("Moves - Thousand Arrows", () => {
game.override.battleType("single"); game.override.battleType("single");
game.override.enemySpecies(Species.TOGETIC); game.override.enemySpecies(Species.TOGETIC);
game.override.startingLevel(100); game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); game.override.enemyLevel(100);
game.override.moveset([ Moves.THOUSAND_ARROWS ]); game.override.moveset([ Moves.THOUSAND_ARROWS ]);
game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]); game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
}); });