mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-26 00:36:25 +00:00
Add release option on full party
This commit is contained in:
parent
525cf41b5e
commit
53ab693bad
@ -1047,7 +1047,7 @@ export class AttemptCapturePhase extends BattlePhase {
|
||||
this.scene.sound.play('pb_move');
|
||||
else {
|
||||
shakeCounter.stop();
|
||||
this.release(shakeCount);
|
||||
this.failCatch(shakeCount);
|
||||
}
|
||||
} else
|
||||
this.scene.sound.play('pb_lock')
|
||||
@ -1065,7 +1065,7 @@ export class AttemptCapturePhase extends BattlePhase {
|
||||
});
|
||||
}
|
||||
|
||||
release(shakeCount: integer) {
|
||||
failCatch(shakeCount: integer) {
|
||||
const pokemon = this.scene.getEnemyPokemon();
|
||||
|
||||
this.scene.sound.play('pb_rel');
|
||||
@ -1091,7 +1091,6 @@ export class AttemptCapturePhase extends BattlePhase {
|
||||
}
|
||||
|
||||
catch() {
|
||||
console.log(this, 'catch')
|
||||
const pokemon = this.scene.getEnemyPokemon();
|
||||
this.scene.unshiftPhase(new VictoryPhase(this.scene));
|
||||
this.scene.ui.showText(`${pokemon.name} was caught!`, null, () => {
|
||||
@ -1100,12 +1099,37 @@ export class AttemptCapturePhase extends BattlePhase {
|
||||
this.removePb();
|
||||
this.end();
|
||||
};
|
||||
const newPokemon = pokemon.addToParty();
|
||||
this.scene.field.remove(pokemon, true);
|
||||
if (newPokemon)
|
||||
newPokemon.loadAssets().then(end);
|
||||
else
|
||||
end();
|
||||
const addToParty = () => {
|
||||
const newPokemon = pokemon.addToParty();
|
||||
pokemon.hp = 0;
|
||||
this.scene.field.remove(pokemon, true);
|
||||
if (newPokemon)
|
||||
newPokemon.loadAssets().then(end);
|
||||
else
|
||||
end();
|
||||
};
|
||||
if (this.scene.getParty().length === 6) {
|
||||
const promptRelease = () => {
|
||||
this.scene.ui.showText(`Your party is full.\nRelease a POKéMON to make room for ${pokemon.name}?`, null, () => {
|
||||
this.scene.ui.setMode(Mode.CONFIRM, () => {
|
||||
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, (slotIndex: integer) => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
|
||||
if (slotIndex < 6) {
|
||||
this.scene.getParty().splice(slotIndex, 1);
|
||||
addToParty();
|
||||
} else
|
||||
promptRelease();
|
||||
});
|
||||
});
|
||||
}, () => {
|
||||
pokemon.hp = 0;
|
||||
end();
|
||||
});
|
||||
});
|
||||
};
|
||||
promptRelease();
|
||||
} else
|
||||
addToParty();
|
||||
}, 0, true);
|
||||
}
|
||||
|
||||
|
@ -792,7 +792,6 @@ export class EnemyPokemon extends Pokemon {
|
||||
party.push(newPokemon);
|
||||
ret = newPokemon;
|
||||
}
|
||||
this.hp = 0;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ import { addTextObject, TextStyle } from "../text";
|
||||
import { Command } from "./command-ui-handler";
|
||||
import MessageUiHandler from "./message-ui-handler";
|
||||
import { Mode } from "./ui";
|
||||
import * as Utils from "../utils";
|
||||
|
||||
const defaultMessage = 'Choose a Pokémon.';
|
||||
|
||||
@ -12,7 +13,8 @@ export enum PartyUiMode {
|
||||
SWITCH,
|
||||
FAINT_SWITCH,
|
||||
POST_BATTLE_SWITCH,
|
||||
MODIFIER
|
||||
MODIFIER,
|
||||
RELEASE
|
||||
}
|
||||
|
||||
export enum PartyOption {
|
||||
@ -20,6 +22,7 @@ export enum PartyOption {
|
||||
SEND_OUT,
|
||||
APPLY,
|
||||
SUMMARY,
|
||||
RELEASE,
|
||||
CANCEL
|
||||
}
|
||||
|
||||
@ -147,14 +150,23 @@ export default class PartyUiHandler extends MessageUiHandler {
|
||||
if (this.optionsMode) {
|
||||
if (button === Button.ACTION) {
|
||||
const option = this.options[this.optionsCursor];
|
||||
if (option === PartyOption.SHIFT || option === PartyOption.SEND_OUT || option === PartyOption.APPLY) {
|
||||
let filterResult: string = this.selectFilter(this.scene.getParty()[this.cursor]);
|
||||
const pokemon = this.scene.getParty()[this.cursor];
|
||||
if (option === PartyOption.SHIFT || option === PartyOption.SEND_OUT || option === PartyOption.APPLY || option === PartyOption.RELEASE) {
|
||||
let filterResult: string = this.selectFilter(pokemon);
|
||||
if (filterResult === null) {
|
||||
this.clearOptions();
|
||||
if (this.selectCallback) {
|
||||
const selectCallback = this.selectCallback;
|
||||
this.selectCallback = null;
|
||||
selectCallback(this.cursor);
|
||||
if (option === PartyOption.RELEASE) {
|
||||
this.partyMessageBox.setTexture('party_message');
|
||||
this.showText(this.getReleaseMessage(pokemon.name), null, () => {
|
||||
this.selectCallback = null;
|
||||
selectCallback(this.cursor);
|
||||
}, null, true);
|
||||
} else {
|
||||
this.selectCallback = null;
|
||||
selectCallback(this.cursor);
|
||||
}
|
||||
} else if (this.cursor)
|
||||
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.cursor);
|
||||
if (this.partyUiMode !== PartyUiMode.MODIFIER)
|
||||
@ -172,7 +184,7 @@ export default class PartyUiHandler extends MessageUiHandler {
|
||||
}
|
||||
} else if (option === PartyOption.SUMMARY) {
|
||||
ui.playSelect();
|
||||
ui.setModeWithoutClear(Mode.SUMMARY, this.scene.getParty()[this.cursor]).then(() => this.clearOptions());
|
||||
ui.setModeWithoutClear(Mode.SUMMARY, pokemon).then(() => this.clearOptions());
|
||||
} else if (option === PartyOption.CANCEL)
|
||||
this.processInput(Button.CANCEL);
|
||||
} else if (button === Button.CANCEL) {
|
||||
@ -314,6 +326,9 @@ export default class PartyUiHandler extends MessageUiHandler {
|
||||
case PartyUiMode.MODIFIER:
|
||||
this.options.push(PartyOption.APPLY);
|
||||
break;
|
||||
case PartyUiMode.RELEASE:
|
||||
this.options.push(PartyOption.RELEASE);
|
||||
break;
|
||||
}
|
||||
|
||||
this.options.push(PartyOption.SUMMARY, PartyOption.CANCEL);
|
||||
@ -337,6 +352,26 @@ export default class PartyUiHandler extends MessageUiHandler {
|
||||
this.setCursor(0);
|
||||
}
|
||||
|
||||
getReleaseMessage(pokemonName: string): string {
|
||||
const rand = Utils.randInt(128);
|
||||
if (rand < 32)
|
||||
return `Goodbye, ${pokemonName}!`;
|
||||
else if (rand < 64)
|
||||
return `Farewell, ${pokemonName}!`;
|
||||
else if (rand < 96)
|
||||
return `This is where we part, ${pokemonName}!`;
|
||||
else if (rand < 108)
|
||||
return `I'll miss you, ${pokemonName}!`;
|
||||
else if (rand < 116)
|
||||
return `I'll never forget you, ${pokemonName}!`;
|
||||
else if (rand < 124)
|
||||
return `Until we meet again, ${pokemonName}!`;
|
||||
else if (rand < 127)
|
||||
return `Sayonara, ${pokemonName}!`
|
||||
else
|
||||
return `Smell ya later, ${pokemonName}!`;
|
||||
}
|
||||
|
||||
clearOptions() {
|
||||
this.optionsMode = false;
|
||||
this.options.splice(0, this.options.length);
|
||||
|
Loading…
Reference in New Issue
Block a user