mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-26 16:56:11 +00:00
Implement 2 abilities
This commit is contained in:
parent
7deab1c545
commit
53fb56391b
@ -25,7 +25,7 @@ import { Gender } from "./data/gender";
|
|||||||
import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
|
import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
|
||||||
import { TempBattleStat } from "./data/temp-battle-stat";
|
import { TempBattleStat } from "./data/temp-battle-stat";
|
||||||
import { ArenaTagType, ArenaTrapTag, TrickRoomTag } from "./data/arena-tag";
|
import { ArenaTagType, ArenaTrapTag, TrickRoomTag } from "./data/arena-tag";
|
||||||
import { Abilities, CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
|
import { Abilities, CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
|
||||||
import { Unlockables, getUnlockableName } from "./system/unlockables";
|
import { Unlockables, getUnlockableName } from "./system/unlockables";
|
||||||
import { getBiomeKey } from "./arena";
|
import { getBiomeKey } from "./arena";
|
||||||
import { BattleType, BattlerIndex, TurnCommand } from "./battle";
|
import { BattleType, BattlerIndex, TurnCommand } from "./battle";
|
||||||
@ -1769,8 +1769,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
if (--user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive())
|
if (--user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive())
|
||||||
this.scene.unshiftPhase(this.getNewHitPhase());
|
this.scene.unshiftPhase(this.getNewHitPhase());
|
||||||
else {
|
else {
|
||||||
if (user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0) > 1)
|
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
|
||||||
this.scene.queueMessage(`Hit ${user.turnData.hitCount} time(s)!`);
|
if (hitsTotal > 1)
|
||||||
|
this.scene.queueMessage(`Hit ${hitsTotal} time(s)!`);
|
||||||
this.scene.applyModifiers(HitHealModifier, this.player, user);
|
this.scene.applyModifiers(HitHealModifier, this.player, user);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3070,9 +3071,10 @@ export class AttemptRunPhase extends PokemonPhase {
|
|||||||
|
|
||||||
const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
|
const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
|
||||||
|
|
||||||
const escapeChance = (((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256;
|
const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256);
|
||||||
|
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, escapeChance);
|
||||||
|
|
||||||
if (Utils.randInt(256) < escapeChance) {
|
if (Utils.randInt(256) < escapeChance.value) {
|
||||||
this.scene.playSound('flee');
|
this.scene.playSound('flee');
|
||||||
this.scene.queueMessage('You got away safely!', null, true, 500);
|
this.scene.queueMessage('You got away safely!', null, true, 500);
|
||||||
|
|
||||||
|
@ -890,6 +890,14 @@ export class DoubleBerryEffectAbAttr extends AbAttr {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class RunSuccessAbAttr extends AbAttr {
|
||||||
|
apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||||
|
(args[0] as Utils.IntegerHolder).value = 256;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class CheckTrappedAbAttr extends AbAttr {
|
export class CheckTrappedAbAttr extends AbAttr {
|
||||||
applyCheckTrapped(pokemon: Pokemon, trapped: Utils.BooleanHolder, args: any[]): boolean {
|
applyCheckTrapped(pokemon: Pokemon, trapped: Utils.BooleanHolder, args: any[]): boolean {
|
||||||
return false;
|
return false;
|
||||||
@ -907,6 +915,14 @@ export class ArenaTrapAbAttr extends CheckTrappedAbAttr {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class MaxMultiHitAbAttr extends AbAttr {
|
||||||
|
apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||||
|
(args[0] as Utils.IntegerHolder).value = 0;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class WeightMultiplierAbAttr extends AbAttr {
|
export class WeightMultiplierAbAttr extends AbAttr {
|
||||||
private multiplier: integer;
|
private multiplier: integer;
|
||||||
|
|
||||||
@ -1667,7 +1683,8 @@ export function initAbilities() {
|
|||||||
new Ability(Abilities.EARLY_BIRD, "Early Bird (N)", "The Pokémon awakens from sleep twice as fast as other Pokémon.", 3),
|
new Ability(Abilities.EARLY_BIRD, "Early Bird (N)", "The Pokémon awakens from sleep twice as fast as other Pokémon.", 3),
|
||||||
new Ability(Abilities.FLAME_BODY, "Flame Body", "Contact with the Pokémon may burn the attacker.", 3)
|
new Ability(Abilities.FLAME_BODY, "Flame Body", "Contact with the Pokémon may burn the attacker.", 3)
|
||||||
.attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.BURN),
|
.attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.BURN),
|
||||||
new Ability(Abilities.RUN_AWAY, "Run Away (N)", "Enables a sure getaway from wild Pokémon.", 3),
|
new Ability(Abilities.RUN_AWAY, "Run Away", "Enables a sure getaway from wild Pokémon.", 3)
|
||||||
|
.attr(RunSuccessAbAttr),
|
||||||
new Ability(Abilities.KEEN_EYE, "Keen Eye", "Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.", 3)
|
new Ability(Abilities.KEEN_EYE, "Keen Eye", "Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.", 3)
|
||||||
.attr(ProtectStatAbAttr, BattleStat.ACC),
|
.attr(ProtectStatAbAttr, BattleStat.ACC),
|
||||||
new Ability(Abilities.HYPER_CUTTER, "Hyper Cutter", "The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.", 3)
|
new Ability(Abilities.HYPER_CUTTER, "Hyper Cutter", "The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.", 3)
|
||||||
@ -1740,7 +1757,8 @@ export function initAbilities() {
|
|||||||
new Ability(Abilities.POISON_HEAL, "Poison Heal (N)", "Restores HP if the Pokémon is poisoned instead of losing HP.", 4),
|
new Ability(Abilities.POISON_HEAL, "Poison Heal (N)", "Restores HP if the Pokémon is poisoned instead of losing HP.", 4),
|
||||||
new Ability(Abilities.ADAPTABILITY, "Adaptability", "Powers up moves of the same type as the Pokémon.", 4)
|
new Ability(Abilities.ADAPTABILITY, "Adaptability", "Powers up moves of the same type as the Pokémon.", 4)
|
||||||
.attr(StabBoostAbAttr),
|
.attr(StabBoostAbAttr),
|
||||||
new Ability(Abilities.SKILL_LINK, "Skill Link (N)", "Maximizes the number of times multistrike moves hit.", 4),
|
new Ability(Abilities.SKILL_LINK, "Skill Link", "Maximizes the number of times multistrike moves hit.", 4)
|
||||||
|
.attr(MaxMultiHitAbAttr),
|
||||||
new Ability(Abilities.HYDRATION, "Hydration (N)", "Heals status conditions if it's raining.", 4),
|
new Ability(Abilities.HYDRATION, "Hydration (N)", "Heals status conditions if it's raining.", 4),
|
||||||
new Ability(Abilities.SOLAR_POWER, "Solar Power", "Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.", 4)
|
new Ability(Abilities.SOLAR_POWER, "Solar Power", "Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.", 4)
|
||||||
.attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN)
|
.attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN)
|
||||||
|
@ -9,7 +9,7 @@ import { Type } from "./type";
|
|||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { WeatherType } from "./weather";
|
import { WeatherType } from "./weather";
|
||||||
import { ArenaTagType, ArenaTrapTag } from "./arena-tag";
|
import { ArenaTagType, ArenaTrapTag } from "./arena-tag";
|
||||||
import { Abilities, BlockRecoilDamageAttr, IgnoreContactAbAttr, applyAbAttrs } from "./ability";
|
import { Abilities, BlockRecoilDamageAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs } from "./ability";
|
||||||
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
||||||
import { BattlerIndex } from "../battle";
|
import { BattlerIndex } from "../battle";
|
||||||
import { Stat } from "./pokemon-stat";
|
import { Stat } from "./pokemon-stat";
|
||||||
@ -1583,15 +1583,19 @@ export class MultiHitAttr extends MoveAttr {
|
|||||||
let hitTimes: integer;
|
let hitTimes: integer;
|
||||||
switch (this.multiHitType) {
|
switch (this.multiHitType) {
|
||||||
case MultiHitType._2_TO_5:
|
case MultiHitType._2_TO_5:
|
||||||
const rand = Utils.randInt(16);
|
{
|
||||||
if (rand >= 10)
|
const rand = Utils.randInt(16);
|
||||||
hitTimes = 2;
|
const hitValue = new Utils.IntegerHolder(rand);
|
||||||
else if (rand >= 4)
|
applyAbAttrs(MaxMultiHitAbAttr, user, null, hitValue);
|
||||||
hitTimes = 3;
|
if (hitValue.value >= 10)
|
||||||
else if (rand >= 2)
|
hitTimes = 2;
|
||||||
hitTimes = 4;
|
else if (hitValue.value >= 4)
|
||||||
else
|
hitTimes = 3;
|
||||||
hitTimes = 5;
|
else if (hitValue.value >= 2)
|
||||||
|
hitTimes = 4;
|
||||||
|
else
|
||||||
|
hitTimes = 5;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case MultiHitType._2:
|
case MultiHitType._2:
|
||||||
hitTimes = 2;
|
hitTimes = 2;
|
||||||
@ -1604,27 +1608,31 @@ export class MultiHitAttr extends MoveAttr {
|
|||||||
// TODO: Add power increase for every hit
|
// TODO: Add power increase for every hit
|
||||||
break;
|
break;
|
||||||
case MultiHitType._1_TO_10:
|
case MultiHitType._1_TO_10:
|
||||||
const rand10 = Utils.randInt(90);
|
{
|
||||||
if (rand10 >= 81)
|
const rand = Utils.randInt(90);
|
||||||
hitTimes = 1;
|
const hitValue = new Utils.IntegerHolder(rand);
|
||||||
else if (rand10 >= 73)
|
applyAbAttrs(MaxMultiHitAbAttr, user, null, hitValue);
|
||||||
hitTimes = 2;
|
if (hitValue.value >= 81)
|
||||||
else if (rand10 >= 66)
|
hitTimes = 1;
|
||||||
hitTimes = 3;
|
else if (hitValue.value >= 73)
|
||||||
else if (rand10 >= 60)
|
hitTimes = 2;
|
||||||
hitTimes = 4;
|
else if (hitValue.value>= 66)
|
||||||
else if (rand10 >= 54)
|
hitTimes = 3;
|
||||||
hitTimes = 5;
|
else if (hitValue.value >= 60)
|
||||||
else if (rand10 >= 49)
|
hitTimes = 4;
|
||||||
hitTimes = 6;
|
else if (hitValue.value >= 54)
|
||||||
else if (rand10 >= 44)
|
hitTimes = 5;
|
||||||
hitTimes = 7;
|
else if (hitValue.value >= 49)
|
||||||
else if (rand10 >= 40)
|
hitTimes = 6;
|
||||||
hitTimes = 8;
|
else if (hitValue.value >= 44)
|
||||||
else if (rand10 >= 36)
|
hitTimes = 7;
|
||||||
hitTimes = 9;
|
else if (hitValue.value >= 40)
|
||||||
else
|
hitTimes = 8;
|
||||||
hitTimes = 10;
|
else if (hitValue.value >= 36)
|
||||||
|
hitTimes = 9;
|
||||||
|
else
|
||||||
|
hitTimes = 10;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
(args[0] as Utils.IntegerHolder).value = hitTimes;
|
(args[0] as Utils.IntegerHolder).value = hitTimes;
|
||||||
|
Loading…
Reference in New Issue
Block a user