Implement 2 abilities
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@ -25,7 +25,7 @@ import { Gender } from "./data/gender";
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import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagType, ArenaTrapTag, TrickRoomTag } from "./data/arena-tag";
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import { Abilities, CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
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import { Abilities, CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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@ -1769,8 +1769,9 @@ export class MoveEffectPhase extends PokemonPhase {
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if (--user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive())
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this.scene.unshiftPhase(this.getNewHitPhase());
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else {
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if (user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0) > 1)
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this.scene.queueMessage(`Hit ${user.turnData.hitCount} time(s)!`);
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const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
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if (hitsTotal > 1)
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this.scene.queueMessage(`Hit ${hitsTotal} time(s)!`);
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this.scene.applyModifiers(HitHealModifier, this.player, user);
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}
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}
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@ -3070,9 +3071,10 @@ export class AttemptRunPhase extends PokemonPhase {
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const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
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const escapeChance = (((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256;
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const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256);
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applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, escapeChance);
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if (Utils.randInt(256) < escapeChance) {
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if (Utils.randInt(256) < escapeChance.value) {
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this.scene.playSound('flee');
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this.scene.queueMessage('You got away safely!', null, true, 500);
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@ -890,6 +890,14 @@ export class DoubleBerryEffectAbAttr extends AbAttr {
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}
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}
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export class RunSuccessAbAttr extends AbAttr {
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = 256;
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return true;
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}
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}
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export class CheckTrappedAbAttr extends AbAttr {
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applyCheckTrapped(pokemon: Pokemon, trapped: Utils.BooleanHolder, args: any[]): boolean {
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return false;
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@ -907,6 +915,14 @@ export class ArenaTrapAbAttr extends CheckTrappedAbAttr {
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}
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}
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export class MaxMultiHitAbAttr extends AbAttr {
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = 0;
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return true;
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}
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}
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export class WeightMultiplierAbAttr extends AbAttr {
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private multiplier: integer;
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@ -1667,7 +1683,8 @@ export function initAbilities() {
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new Ability(Abilities.EARLY_BIRD, "Early Bird (N)", "The Pokémon awakens from sleep twice as fast as other Pokémon.", 3),
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new Ability(Abilities.FLAME_BODY, "Flame Body", "Contact with the Pokémon may burn the attacker.", 3)
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.attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.BURN),
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new Ability(Abilities.RUN_AWAY, "Run Away (N)", "Enables a sure getaway from wild Pokémon.", 3),
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new Ability(Abilities.RUN_AWAY, "Run Away", "Enables a sure getaway from wild Pokémon.", 3)
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.attr(RunSuccessAbAttr),
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new Ability(Abilities.KEEN_EYE, "Keen Eye", "Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.", 3)
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.attr(ProtectStatAbAttr, BattleStat.ACC),
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new Ability(Abilities.HYPER_CUTTER, "Hyper Cutter", "The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.", 3)
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@ -1740,7 +1757,8 @@ export function initAbilities() {
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new Ability(Abilities.POISON_HEAL, "Poison Heal (N)", "Restores HP if the Pokémon is poisoned instead of losing HP.", 4),
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new Ability(Abilities.ADAPTABILITY, "Adaptability", "Powers up moves of the same type as the Pokémon.", 4)
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.attr(StabBoostAbAttr),
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new Ability(Abilities.SKILL_LINK, "Skill Link (N)", "Maximizes the number of times multistrike moves hit.", 4),
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new Ability(Abilities.SKILL_LINK, "Skill Link", "Maximizes the number of times multistrike moves hit.", 4)
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.attr(MaxMultiHitAbAttr),
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new Ability(Abilities.HYDRATION, "Hydration (N)", "Heals status conditions if it's raining.", 4),
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new Ability(Abilities.SOLAR_POWER, "Solar Power", "Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.", 4)
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.attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN)
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@ -9,7 +9,7 @@ import { Type } from "./type";
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import * as Utils from "../utils";
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import { WeatherType } from "./weather";
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import { ArenaTagType, ArenaTrapTag } from "./arena-tag";
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import { Abilities, BlockRecoilDamageAttr, IgnoreContactAbAttr, applyAbAttrs } from "./ability";
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import { Abilities, BlockRecoilDamageAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs } from "./ability";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { BattlerIndex } from "../battle";
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import { Stat } from "./pokemon-stat";
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@ -1583,15 +1583,19 @@ export class MultiHitAttr extends MoveAttr {
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let hitTimes: integer;
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switch (this.multiHitType) {
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case MultiHitType._2_TO_5:
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{
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const rand = Utils.randInt(16);
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if (rand >= 10)
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const hitValue = new Utils.IntegerHolder(rand);
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applyAbAttrs(MaxMultiHitAbAttr, user, null, hitValue);
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if (hitValue.value >= 10)
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hitTimes = 2;
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else if (rand >= 4)
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else if (hitValue.value >= 4)
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hitTimes = 3;
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else if (rand >= 2)
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else if (hitValue.value >= 2)
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hitTimes = 4;
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else
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hitTimes = 5;
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}
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break;
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case MultiHitType._2:
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hitTimes = 2;
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@ -1604,27 +1608,31 @@ export class MultiHitAttr extends MoveAttr {
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// TODO: Add power increase for every hit
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break;
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case MultiHitType._1_TO_10:
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const rand10 = Utils.randInt(90);
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if (rand10 >= 81)
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{
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const rand = Utils.randInt(90);
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const hitValue = new Utils.IntegerHolder(rand);
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applyAbAttrs(MaxMultiHitAbAttr, user, null, hitValue);
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if (hitValue.value >= 81)
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hitTimes = 1;
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else if (rand10 >= 73)
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else if (hitValue.value >= 73)
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hitTimes = 2;
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else if (rand10 >= 66)
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else if (hitValue.value>= 66)
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hitTimes = 3;
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else if (rand10 >= 60)
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else if (hitValue.value >= 60)
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hitTimes = 4;
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else if (rand10 >= 54)
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else if (hitValue.value >= 54)
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hitTimes = 5;
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else if (rand10 >= 49)
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else if (hitValue.value >= 49)
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hitTimes = 6;
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else if (rand10 >= 44)
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else if (hitValue.value >= 44)
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hitTimes = 7;
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else if (rand10 >= 40)
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else if (hitValue.value >= 40)
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hitTimes = 8;
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else if (rand10 >= 36)
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else if (hitValue.value >= 36)
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hitTimes = 9;
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else
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hitTimes = 10;
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}
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break;
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}
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(args[0] as Utils.IntegerHolder).value = hitTimes;
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