diff --git a/src/data/move.ts b/src/data/move.ts index 80d2620506d..8866e86f708 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -5174,31 +5174,29 @@ export class RevivalBlessingAttr extends MoveEffectAttr { } export class ForceSwitchOutAttr extends MoveEffectAttr { - private user: boolean; - private batonPass: boolean; - - constructor(user?: boolean, batonPass?: boolean) { + constructor( + private selfSwitch: boolean = false, + private batonPass: boolean = false + ) { super(false, MoveEffectTrigger.POST_APPLY, false, true); - this.user = !!user; - this.batonPass = !!batonPass; } isBatonPass() { return this.batonPass; } + // TODO: Why is this a Promise? apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise { return new Promise(resolve => { - // Check if the move category is not STATUS or if the switch out condition is not met if (!this.getSwitchOutCondition()(user, target, move)) { return resolve(false); } - // Move the switch out logic inside the conditional block - // This ensures that the switch out only happens when the conditions are met - const switchOutTarget = this.user ? user : target; - if (switchOutTarget instanceof PlayerPokemon) { + // Move the switch out logic inside the conditional block + // This ensures that the switch out only happens when the conditions are met + const switchOutTarget = this.selfSwitch ? user : target; + if (switchOutTarget instanceof PlayerPokemon) { switchOutTarget.leaveField(!this.batonPass); if (switchOutTarget.hp > 0) { @@ -5207,41 +5205,43 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { } else { resolve(false); } - return; - } else if (user.scene.currentBattle.battleType !== BattleType.WILD) { - // Switch out logic for trainer battles + return; + } else if (user.scene.currentBattle.battleType !== BattleType.WILD) { + // Switch out logic for trainer battles switchOutTarget.leaveField(!this.batonPass); - if (switchOutTarget.hp > 0) { - // for opponent switching out - user.scene.prependToPhase(new SwitchSummonPhase(user.scene, switchOutTarget.getFieldIndex(), (user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0), false, this.batonPass, false), MoveEndPhase); + if (switchOutTarget.hp > 0) { + // for opponent switching out + user.scene.prependToPhase(new SwitchSummonPhase(user.scene, switchOutTarget.getFieldIndex(), + (user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0), + false, this.batonPass, false), MoveEndPhase); } - } else { - // Switch out logic for everything else (eg: WILD battles) - switchOutTarget.leaveField(false); + } else { + // Switch out logic for everything else (eg: WILD battles) + switchOutTarget.leaveField(false); - if (switchOutTarget.hp) { - user.scene.queueMessage(i18next.t("moveTriggers:fled", {pokemonName: getPokemonNameWithAffix(switchOutTarget)}), null, true, 500); + if (switchOutTarget.hp) { + user.scene.queueMessage(i18next.t("moveTriggers:fled", {pokemonName: getPokemonNameWithAffix(switchOutTarget)}), null, true, 500); // in double battles redirect potential moves off fled pokemon if (switchOutTarget.scene.currentBattle.double) { const allyPokemon = switchOutTarget.getAlly(); switchOutTarget.scene.redirectPokemonMoves(switchOutTarget, allyPokemon); } - } + } - if (!switchOutTarget.getAlly()?.isActive(true)) { - user.scene.clearEnemyHeldItemModifiers(); + if (!switchOutTarget.getAlly()?.isActive(true)) { + user.scene.clearEnemyHeldItemModifiers(); - if (switchOutTarget.hp) { - user.scene.pushPhase(new BattleEndPhase(user.scene)); - user.scene.pushPhase(new NewBattlePhase(user.scene)); - } - } - } + if (switchOutTarget.hp) { + user.scene.pushPhase(new BattleEndPhase(user.scene)); + user.scene.pushPhase(new NewBattlePhase(user.scene)); + } + } + } - resolve(true); - }); + resolve(true); + }); } getCondition(): MoveConditionFunc { @@ -5256,29 +5256,33 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { getSwitchOutCondition(): MoveConditionFunc { return (user, target, move) => { - const switchOutTarget = (this.user ? user : target); + const switchOutTarget = (this.selfSwitch ? user : target); const player = switchOutTarget instanceof PlayerPokemon; - if (!this.user && move.hitsSubstitute(user, target)) { - return false; + if (!this.selfSwitch) { + if (move.hitsSubstitute(user, target)) { + return false; + } + + const blockedByAbility = new Utils.BooleanHolder(false); + applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility); + return !blockedByAbility.value; } - if (!this.user && move.category === MoveCategory.STATUS && (target.hasAbilityWithAttr(ForceSwitchOutImmunityAbAttr))) { - return false; - } - - if (!player && !user.scene.currentBattle.battleType) { + if (!player && user.scene.currentBattle.battleType === BattleType.WILD) { if (this.batonPass) { return false; } // Don't allow wild opponents to flee on the boss stage since it can ruin a run early on - if (!(user.scene.currentBattle.waveIndex % 10)) { + if (user.scene.currentBattle.waveIndex % 10 === 0) { return false; } } const party = player ? user.scene.getParty() : user.scene.getEnemyParty(); - return (!player && !user.scene.currentBattle.battleType) || party.filter(p => p.isAllowedInBattle() && (player || (p as EnemyPokemon).trainerSlot === (switchOutTarget as EnemyPokemon).trainerSlot)).length > user.scene.currentBattle.getBattlerCount(); + return (!player && !user.scene.currentBattle.battleType) + || party.filter(p => p.isAllowedInBattle() + && (player || (p as EnemyPokemon).trainerSlot === (switchOutTarget as EnemyPokemon).trainerSlot)).length > user.scene.currentBattle.getBattlerCount(); }; } @@ -5286,8 +5290,8 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { if (!user.scene.getEnemyParty().find(p => p.isActive() && !p.isOnField())) { return -20; } - let ret = this.user ? Math.floor((1 - user.getHpRatio()) * 20) : super.getUserBenefitScore(user, target, move); - if (this.user && this.batonPass) { + let ret = this.selfSwitch ? Math.floor((1 - user.getHpRatio()) * 20) : super.getUserBenefitScore(user, target, move); + if (this.selfSwitch && this.batonPass) { const statStageTotal = user.getStatStages().reduce((s: integer, total: integer) => total += s, 0); ret = ret / 2 + (Phaser.Tweens.Builders.GetEaseFunction("Sine.easeOut")(Math.min(Math.abs(statStageTotal), 10) / 10) * (statStageTotal >= 0 ? 10 : -10)); } diff --git a/src/test/moves/dragon_tail.test.ts b/src/test/moves/dragon_tail.test.ts index 4b222a0c477..dd7193dc97f 100644 --- a/src/test/moves/dragon_tail.test.ts +++ b/src/test/moves/dragon_tail.test.ts @@ -1,16 +1,11 @@ import { BattlerIndex } from "#app/battle"; import { allMoves } from "#app/data/move"; -import { BattleEndPhase } from "#app/phases/battle-end-phase"; -import { BerryPhase } from "#app/phases/berry-phase"; -import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; -import GameManager from "../utils/gameManager"; - - +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Dragon Tail", () => { let phaserGame: Phaser.Game; @@ -29,7 +24,7 @@ describe("Moves - Dragon Tail", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single") - .moveset([Moves.DRAGON_TAIL, Moves.SPLASH]) + .moveset([Moves.DRAGON_TAIL, Moves.SPLASH, Moves.FLAMETHROWER]) .enemySpecies(Species.WAILORD) .enemyMoveset(Moves.SPLASH) .startingLevel(5) @@ -38,109 +33,110 @@ describe("Moves - Dragon Tail", () => { vi.spyOn(allMoves[Moves.DRAGON_TAIL], "accuracy", "get").mockReturnValue(100); }); - test( - "Single battle should cause opponent to flee, and not crash", - async () => { - await game.startBattle([Species.DRATINI]); + it("should cause opponent to flee, and not crash", async () => { + await game.classicMode.startBattle([Species.DRATINI]); - const enemyPokemon = game.scene.getEnemyPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; - game.move.select(Moves.DRAGON_TAIL); + game.move.select(Moves.DRAGON_TAIL); - await game.phaseInterceptor.to(BerryPhase); + await game.phaseInterceptor.to("BerryPhase"); - const isVisible = enemyPokemon.visible; - const hasFled = enemyPokemon.switchOutStatus; - expect(!isVisible && hasFled).toBe(true); + const isVisible = enemyPokemon.visible; + const hasFled = enemyPokemon.switchOutStatus; + expect(!isVisible && hasFled).toBe(true); - // simply want to test that the game makes it this far without crashing - await game.phaseInterceptor.to(BattleEndPhase); - } - ); + // simply want to test that the game makes it this far without crashing + await game.phaseInterceptor.to("BattleEndPhase"); + }); - test( - "Single battle should cause opponent to flee, display ability, and not crash", - async () => { - game.override.enemyAbility(Abilities.ROUGH_SKIN); - await game.startBattle([Species.DRATINI]); + it("should cause opponent to flee, display ability, and not crash", async () => { + game.override.enemyAbility(Abilities.ROUGH_SKIN); + await game.classicMode.startBattle([Species.DRATINI]); - const leadPokemon = game.scene.getPlayerPokemon()!; - const enemyPokemon = game.scene.getEnemyPokemon()!; + const leadPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; - game.move.select(Moves.DRAGON_TAIL); + game.move.select(Moves.DRAGON_TAIL); - await game.phaseInterceptor.to(BerryPhase); + await game.phaseInterceptor.to("BerryPhase"); - const isVisible = enemyPokemon.visible; - const hasFled = enemyPokemon.switchOutStatus; - expect(!isVisible && hasFled).toBe(true); - expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); - } - ); + const isVisible = enemyPokemon.visible; + const hasFled = enemyPokemon.switchOutStatus; + expect(!isVisible && hasFled).toBe(true); + expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); + }); - test( - "Double battles should proceed without crashing", - async () => { - game.override.battleType("double").enemyMoveset(Moves.SPLASH); - game.override.moveset([Moves.DRAGON_TAIL, Moves.SPLASH, Moves.FLAMETHROWER]) - .enemyAbility(Abilities.ROUGH_SKIN); - await game.startBattle([Species.DRATINI, Species.DRATINI, Species.WAILORD, Species.WAILORD]); + it("should proceed without crashing in a double battle", async () => { + game.override + .battleType("double").enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.ROUGH_SKIN); + await game.classicMode.startBattle([Species.DRATINI, Species.DRATINI, Species.WAILORD, Species.WAILORD]); - const leadPokemon = game.scene.getParty()[0]!; + const leadPokemon = game.scene.getParty()[0]!; - const enemyLeadPokemon = game.scene.getEnemyParty()[0]!; - const enemySecPokemon = game.scene.getEnemyParty()[1]!; + const enemyLeadPokemon = game.scene.getEnemyParty()[0]!; + const enemySecPokemon = game.scene.getEnemyParty()[1]!; - game.move.select(Moves.DRAGON_TAIL, 0, BattlerIndex.ENEMY); - game.move.select(Moves.SPLASH, 1); + game.move.select(Moves.DRAGON_TAIL, 0, BattlerIndex.ENEMY); + game.move.select(Moves.SPLASH, 1); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); - const isVisibleLead = enemyLeadPokemon.visible; - const hasFledLead = enemyLeadPokemon.switchOutStatus; - const isVisibleSec = enemySecPokemon.visible; - const hasFledSec = enemySecPokemon.switchOutStatus; - expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true); - expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); + const isVisibleLead = enemyLeadPokemon.visible; + const hasFledLead = enemyLeadPokemon.switchOutStatus; + const isVisibleSec = enemySecPokemon.visible; + const hasFledSec = enemySecPokemon.switchOutStatus; + expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true); + expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); - // second turn - game.move.select(Moves.FLAMETHROWER, 0, BattlerIndex.ENEMY_2); - game.move.select(Moves.SPLASH, 1); + // second turn + game.move.select(Moves.FLAMETHROWER, 0, BattlerIndex.ENEMY_2); + game.move.select(Moves.SPLASH, 1); - await game.phaseInterceptor.to(BerryPhase); - expect(enemySecPokemon.hp).toBeLessThan(enemySecPokemon.getMaxHp()); - } - ); + await game.phaseInterceptor.to("BerryPhase"); + expect(enemySecPokemon.hp).toBeLessThan(enemySecPokemon.getMaxHp()); + }); - test( - "Flee move redirection works", - async () => { - game.override.battleType("double").enemyMoveset(Moves.SPLASH); - game.override.moveset([Moves.DRAGON_TAIL, Moves.SPLASH, Moves.FLAMETHROWER]); - game.override.enemyAbility(Abilities.ROUGH_SKIN); - await game.startBattle([Species.DRATINI, Species.DRATINI, Species.WAILORD, Species.WAILORD]); + it("should redirect targets upon opponent flee", async () => { + game.override + .battleType("double") + .enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.ROUGH_SKIN); + await game.classicMode.startBattle([Species.DRATINI, Species.DRATINI, Species.WAILORD, Species.WAILORD]); - const leadPokemon = game.scene.getParty()[0]!; - const secPokemon = game.scene.getParty()[1]!; + const leadPokemon = game.scene.getParty()[0]!; + const secPokemon = game.scene.getParty()[1]!; - const enemyLeadPokemon = game.scene.getEnemyParty()[0]!; - const enemySecPokemon = game.scene.getEnemyParty()[1]!; + const enemyLeadPokemon = game.scene.getEnemyParty()[0]!; + const enemySecPokemon = game.scene.getEnemyParty()[1]!; - game.move.select(Moves.DRAGON_TAIL, 0, BattlerIndex.ENEMY); - // target the same pokemon, second move should be redirected after first flees - game.move.select(Moves.DRAGON_TAIL, 1, BattlerIndex.ENEMY); + game.move.select(Moves.DRAGON_TAIL, 0, BattlerIndex.ENEMY); + // target the same pokemon, second move should be redirected after first flees + game.move.select(Moves.DRAGON_TAIL, 1, BattlerIndex.ENEMY); - await game.phaseInterceptor.to(BerryPhase); + await game.phaseInterceptor.to("BerryPhase"); - const isVisibleLead = enemyLeadPokemon.visible; - const hasFledLead = enemyLeadPokemon.switchOutStatus; - const isVisibleSec = enemySecPokemon.visible; - const hasFledSec = enemySecPokemon.switchOutStatus; - expect(!isVisibleLead && hasFledLead && !isVisibleSec && hasFledSec).toBe(true); - expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); - expect(secPokemon.hp).toBeLessThan(secPokemon.getMaxHp()); - expect(enemyLeadPokemon.hp).toBeLessThan(enemyLeadPokemon.getMaxHp()); - expect(enemySecPokemon.hp).toBeLessThan(enemySecPokemon.getMaxHp()); - } - ); + const isVisibleLead = enemyLeadPokemon.visible; + const hasFledLead = enemyLeadPokemon.switchOutStatus; + const isVisibleSec = enemySecPokemon.visible; + const hasFledSec = enemySecPokemon.switchOutStatus; + expect(!isVisibleLead && hasFledLead && !isVisibleSec && hasFledSec).toBe(true); + expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); + expect(secPokemon.hp).toBeLessThan(secPokemon.getMaxHp()); + expect(enemyLeadPokemon.hp).toBeLessThan(enemyLeadPokemon.getMaxHp()); + expect(enemySecPokemon.hp).toBeLessThan(enemySecPokemon.getMaxHp()); + }); + + it("doesn't switch out if the target has suction cups", async () => { + game.override.enemyAbility(Abilities.SUCTION_CUPS); + await game.classicMode.startBattle([Species.REGIELEKI]); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.DRAGON_TAIL); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(enemy.isFullHp()).toBe(false); + }); });