Fixed entry hazard crash
Having Spikes or Stealth Rock on the field when a new wild battle starts no longer crashes the game.
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@ -252,7 +252,7 @@ class SpikesTag extends ArenaTrapTag {
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is hurt\nby the spikes!'));
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pokemon.damageAndUpdate(damage, HitResult.OTHER);
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pokemon.turnData.damageTaken += damage;
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if (pokemon.turnData) pokemon.turnData.damageTaken += damage;
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return true;
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}
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}
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@ -383,7 +383,7 @@ class StealthRockTag extends ArenaTrapTag {
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const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
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pokemon.scene.queueMessage(`Pointed stones dug into\n${pokemon.name}!`);
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pokemon.damageAndUpdate(damage, HitResult.OTHER);
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pokemon.turnData.damageTaken += damage;
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if (pokemon.turnData) pokemon.turnData.damageTaken += damage;
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}
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return false;
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