Fix Beak Blast not working in same turn

This commit is contained in:
Flashfyre 2024-02-20 13:15:53 -05:00
parent 00d985c9cf
commit 5879724ead
3 changed files with 21 additions and 7 deletions

View File

@ -1755,8 +1755,8 @@ export class CommonAnimPhase extends PokemonPhase {
export class MovePhase extends BattlePhase {
public pokemon: Pokemon;
public move: PokemonMove;
protected targets: BattlerIndex[];
protected move: PokemonMove;
protected followUp: boolean;
protected ignorePp: boolean;
protected cancelled: boolean;

View File

@ -1,6 +1,6 @@
import Phaser from 'phaser';
import UI, { Mode } from './ui/ui';
import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, LevelCapPhase, TestMessagePhase, ShowTrainerPhase, TrainerMessageTestPhase, LoginPhase, ConsolidateDataPhase, SelectGenderPhase } from './battle-phases';
import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, LevelCapPhase, TestMessagePhase, ShowTrainerPhase, TrainerMessageTestPhase, LoginPhase, ConsolidateDataPhase, SelectGenderPhase, MovePhase } from './battle-phases';
import Pokemon, { PlayerPokemon, EnemyPokemon } from './pokemon';
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies, speciesStarters } from './data/pokemon-species';
import * as Utils from './utils';
@ -1467,6 +1467,15 @@ export default class BattleScene extends Phaser.Scene {
return this.phaseQueue.find(phaseFilter);
}
pushMovePhase(movePhase: MovePhase, priorityOverride?: integer): void {
const priority = priorityOverride !== undefined ? priorityOverride : movePhase.move.getMove().priority;
const lowerPriorityPhase = this.phaseQueue.find(p => p instanceof MovePhase && p.move.getMove().priority < priority);
if (lowerPriorityPhase)
this.phaseQueue.splice(this.phaseQueue.indexOf(lowerPriorityPhase), 0, movePhase);
else
this.pushPhase(movePhase);
}
queueMessage(message: string, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer, defer?: boolean) {
const phase = new MessagePhase(this, message, callbackDelay, prompt, promptDelay);
if (!defer)

View File

@ -916,14 +916,18 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
private chargeText: string;
private tagType: BattlerTagType;
public chargeEffect: boolean;
public sameTurn: boolean;
public followUpPriority: integer;
constructor(chargeAnim: ChargeAnim, chargeText: string, tagType?: BattlerTagType, chargeEffect?: boolean) {
constructor(chargeAnim: ChargeAnim, chargeText: string, tagType?: BattlerTagType, chargeEffect: boolean = false, sameTurn: boolean = false, followUpPriority?: integer) {
super();
this.chargeAnim = chargeAnim;
this.chargeText = chargeText;
this.tagType = tagType;
this.chargeEffect = !!chargeEffect;
this.chargeEffect = chargeEffect;
this.sameTurn = sameTurn;
this.followUpPriority = followUpPriority;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
@ -939,6 +943,8 @@ export class ChargeAttr extends OverrideMoveEffectAttr {
applyMoveAttrs(MoveEffectAttr, user, target, move);
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true });
if (this.sameTurn)
user.scene.pushMovePhase(new MovePhase(user.scene, user, [ target.getBattlerIndex() ], user.moveset.find(m => m.moveId === move.id), true), this.followUpPriority);
resolve(true);
});
} else
@ -1595,7 +1601,6 @@ export class LapseBattlerTagAttr extends MoveEffectAttr {
}
}
export class RemoveBattlerTagAttr extends MoveEffectAttr {
public tagTypes: BattlerTagType[];
@ -3754,8 +3759,8 @@ export function initMoves() {
new AttackMove(Moves.TROP_KICK, "Trop Kick", Type.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, -1, "The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.", 100, 0, 7)
.attr(StatChangeAttr, BattleStat.ATK, -1),
new StatusMove(Moves.INSTRUCT, "Instruct (N)", Type.PSYCHIC, -1, 15, -1, "The user instructs the target to use the target's last move again.", -1, 0, 7),
new AttackMove(Moves.BEAK_BLAST, "Beak Blast", Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.", -1, -3, 7)
.attr(ChargeAttr, ChargeAnim.BEAK_BLAST_CHARGING, "started\nheating up its beak!")
new AttackMove(Moves.BEAK_BLAST, "Beak Blast (P)", Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.", -1, 5, 7)
.attr(ChargeAttr, ChargeAnim.BEAK_BLAST_CHARGING, "started\nheating up its beak!", undefined, false, true, -3)
.ballBombMove(),
new AttackMove(Moves.CLANGING_SCALES, "Clanging Scales", Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, "The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack.", 100, 0, 7)
.attr(StatChangeAttr, BattleStat.DEF, -1, true)