diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts index 25d65fbc372..5c6d9d66b7c 100644 --- a/src/data/battler-tags.ts +++ b/src/data/battler-tags.ts @@ -1809,8 +1809,8 @@ export class TypeImmuneTag extends BattlerTag { * @see {@link https://bulbapedia.bulbagarden.net/wiki/Telekinesis_(move) | Moves.TELEKINESIS} */ export class FloatingTag extends TypeImmuneTag { - constructor(tagType: BattlerTagType, sourceMove: Moves) { - super(tagType, sourceMove, Type.GROUND, 5); + constructor(tagType: BattlerTagType, sourceMove: Moves, turnCount: number) { + super(tagType, sourceMove, Type.GROUND, turnCount); } onAdd(pokemon: Pokemon): void { @@ -3053,7 +3053,7 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source case BattlerTagType.CHARGED: return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true); case BattlerTagType.FLOATING: - return new FloatingTag(tagType, sourceMove); + return new FloatingTag(tagType, sourceMove, turnCount); case BattlerTagType.MINIMIZED: return new MinimizeTag(); case BattlerTagType.DESTINY_BOND: diff --git a/src/data/move.ts b/src/data/move.ts index 74ac61af884..a288c0e9618 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -8897,7 +8897,7 @@ export function initMoves() { new SelfStatusMove(Moves.AQUA_RING, Type.WATER, -1, 20, -1, 0, 4) .attr(AddBattlerTagAttr, BattlerTagType.AQUA_RING, true, true), new SelfStatusMove(Moves.MAGNET_RISE, Type.ELECTRIC, -1, 10, -1, 0, 4) - .attr(AddBattlerTagAttr, BattlerTagType.FLOATING, true, true) + .attr(AddBattlerTagAttr, BattlerTagType.FLOATING, true, true, 5) .condition((user, target, move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY) && [ BattlerTagType.FLOATING, BattlerTagType.IGNORE_FLYING, BattlerTagType.INGRAIN ].every((tag) => !user.getTag(tag))), new AttackMove(Moves.FLARE_BLITZ, Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 4) .attr(RecoilAttr, false, 0.33)