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[Bug] Fixing Encore's interactions with other Move Restriction moves (#4805)
* Converted EncoreTag into a MoveRestrictionBattlerTag * Wrote test and added documentation * Added documentation describing EncoreTag as a whole * Added PRE_MOVE lapse code to handle early tag expiration from PP-less encored move * Replaced PRE_MOVE with CUSTOM for lapsing Encore in situations where the encored move has 0 PP * Add encore tests * fix overrides * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update command-phase.ts * Addressed failing eslint test --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: innerthunder <brandonerickson98@gmail.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -909,11 +909,15 @@ export class FrenzyTag extends BattlerTag {
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}
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}
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export class EncoreTag extends BattlerTag {
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/**
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* Applies the effects of the move Encore onto the target Pokemon
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* Encore forces the target Pokemon to use its most-recent move for 3 turns
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*/
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export class EncoreTag extends MoveRestrictionBattlerTag {
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public moveId: Moves;
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constructor(sourceId: number) {
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super(BattlerTagType.ENCORE, BattlerTagLapseType.AFTER_MOVE, 3, Moves.ENCORE, sourceId);
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super(BattlerTagType.ENCORE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.AFTER_MOVE ], 3, Moves.ENCORE, sourceId);
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}
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/**
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@ -969,6 +973,39 @@ export class EncoreTag extends BattlerTag {
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}
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}
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/**
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* If the encored move has run out of PP, Encore ends early. Otherwise, Encore lapses based on the AFTER_MOVE battler tag lapse type.
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* @returns `true` to persist | `false` to end and be removed
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*/
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override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const encoredMove = pokemon.getMoveset().find(m => m?.moveId === this.moveId);
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if (encoredMove && encoredMove?.getPpRatio() > 0) {
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return true;
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}
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return false;
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} else {
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return super.lapse(pokemon, lapseType);
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}
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}
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/**
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* Checks if the move matches the moveId stored within the tag and returns a boolean value
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* @param move {@linkcode Moves} the move selected
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* @param user N/A
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* @returns `true` if the move does not match with the moveId stored and as a result, restricted
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*/
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override isMoveRestricted(move: Moves, _user?: Pokemon): boolean {
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if (move !== this.moveId) {
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return true;
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}
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return false;
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}
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override selectionDeniedText(_pokemon: Pokemon, move: Moves): string {
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return i18next.t("battle:moveDisabled", { moveName: allMoves[move].name });
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}
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onRemove(pokemon: Pokemon): void {
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super.onRemove(pokemon);
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@ -2360,7 +2397,7 @@ export class HealBlockTag extends MoveRestrictionBattlerTag {
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}
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/**
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* Uses DisabledTag's selectionDeniedText() message
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* Uses its own unique selectionDeniedText() message
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*/
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override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
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return i18next.t("battle:moveDisabledHealBlock", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[move].name, healBlockName: allMoves[Moves.HEAL_BLOCK].name });
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@ -61,6 +61,12 @@ export class CommandPhase extends FieldPhase {
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this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.FIGHT, move: { move: Moves.NONE, targets: []}, skip: true };
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}
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// Checks if the Pokemon is under the effects of Encore. If so, Encore can end early if the encored move has no more PP.
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const encoreTag = this.getPokemon().getTag(BattlerTagType.ENCORE) as EncoreTag;
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if (encoreTag) {
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this.getPokemon().lapseTag(BattlerTagType.ENCORE);
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}
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if (this.scene.currentBattle.turnCommands[this.fieldIndex]?.skip) {
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return this.end();
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}
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@ -291,26 +297,6 @@ export class CommandPhase extends FieldPhase {
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}
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}
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checkFightOverride(): boolean {
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const pokemon = this.getPokemon();
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const encoreTag = pokemon.getTag(EncoreTag) as EncoreTag;
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if (!encoreTag) {
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return false;
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}
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const moveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === encoreTag.moveId);
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if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex]!.isUsable(pokemon)) { // TODO: is this bang correct?
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return false;
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}
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this.handleCommand(Command.FIGHT, moveIndex, false);
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return true;
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}
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getFieldIndex(): integer {
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return this.fieldIndex;
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}
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116
src/test/moves/encore.test.ts
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116
src/test/moves/encore.test.ts
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@ -0,0 +1,116 @@
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { BattlerIndex } from "#app/battle";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Encore", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.ENCORE ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([ Moves.SPLASH, Moves.TACKLE ])
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should prevent the target from using any move except the last used move", async () => {
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await game.classicMode.startBattle([ Species.SNORLAX ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.ENCORE);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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expect(enemyPokemon.getTag(BattlerTagType.ENCORE)).toBeDefined();
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game.move.select(Moves.SPLASH);
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// The enemy AI would normally be inclined to use Tackle, but should be
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// forced into using Splash.
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getLastXMoves().every(turnMove => turnMove.move === Moves.SPLASH)).toBeTruthy();
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});
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describe("should fail against the following moves:", () => {
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it.each([
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{ moveId: Moves.TRANSFORM, name: "Transform", delay: false },
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{ moveId: Moves.MIMIC, name: "Mimic", delay: true },
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{ moveId: Moves.SKETCH, name: "Sketch", delay: true },
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{ moveId: Moves.ENCORE, name: "Encore", delay: false },
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{ moveId: Moves.STRUGGLE, name: "Struggle", delay: false }
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])("$name", async ({ moveId, delay }) => {
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game.override.enemyMoveset(moveId);
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await game.classicMode.startBattle([ Species.SNORLAX ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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if (delay) {
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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}
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game.move.select(Moves.ENCORE);
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const turnOrder = delay
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? [ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]
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: [ BattlerIndex.ENEMY, BattlerIndex.PLAYER ];
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.getTag(BattlerTagType.ENCORE)).toBeUndefined();
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});
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});
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it("Pokemon under both Encore and Torment should alternate between Struggle and restricted move", async () => {
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const turnOrder = [ BattlerIndex.ENEMY, BattlerIndex.PLAYER ];
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game.override.moveset([ Moves.ENCORE, Moves.TORMENT, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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game.move.select(Moves.ENCORE);
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon?.getTag(BattlerTagType.ENCORE)).toBeDefined();
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await game.toNextTurn();
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game.move.select(Moves.TORMENT);
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon?.getTag(BattlerTagType.TORMENT)).toBeDefined();
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase");
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const lastMove = enemyPokemon?.getLastXMoves()[0];
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expect(lastMove?.move).toBe(Moves.STRUGGLE);
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});
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});
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@ -90,9 +90,6 @@ export default class CommandUiHandler extends UiHandler {
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switch (cursor) {
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// Fight
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case Command.FIGHT:
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if ((this.scene.getCurrentPhase() as CommandPhase).checkFightOverride()) {
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return true;
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}
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ui.setMode(Mode.FIGHT, (this.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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success = true;
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break;
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