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migrate lost at sea encounter to new dialogue pattern
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1ae7a86cf9
commit
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@ -1,45 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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const namepsace = "mysteryEncounter:lostAtSea";
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export const LostAtSeaDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: `${namepsace}:intro`,
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},
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],
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encounterOptionsDialogue: {
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title: `${namepsace}:title`,
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description: `${namepsace}:description`,
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query: `${namepsace}:query`,
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options: [
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{
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buttonLabel: `${namepsace}:option:1:label`,
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buttonTooltip: `${namepsace}:option:1:tooltip`,
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selected: [
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{
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text: `${namepsace}:option:1:selected`,
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},
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],
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},
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{
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buttonLabel: `${namepsace}:option:2:label`,
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buttonTooltip: `${namepsace}:option:2:tooltip`,
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selected: [
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{
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text: `${namepsace}:option:2:selected`,
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},
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],
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},
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{
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buttonLabel: `${namepsace}:option:3:label`,
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buttonTooltip: `${namepsace}:option:3:tooltip`,
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selected: [
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{
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text: `${namepsace}:option:3:selected`,
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},
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],
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},
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],
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},
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};
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@ -7,7 +7,10 @@ import MysteryEncounter, {
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MysteryEncounterBuilder,
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MysteryEncounterBuilder,
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MysteryEncounterTier,
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MysteryEncounterTier,
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} from "../mystery-encounter";
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} from "../mystery-encounter";
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import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import {
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EncounterOptionMode,
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MysteryEncounterOptionBuilder,
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} from "../mystery-encounter-option";
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import {
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import {
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applyDamageToPokemon,
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applyDamageToPokemon,
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leaveEncounterWithoutBattle,
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leaveEncounterWithoutBattle,
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@ -20,6 +23,8 @@ import {
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* The higher the more damage taken (100% = instant KO).
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* The higher the more damage taken (100% = instant KO).
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*/
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*/
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const DAMAGE_PERCENTAGE: number = 30; // 0 - 100
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const DAMAGE_PERCENTAGE: number = 30; // 0 - 100
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/** The i18n namespace for the encounter */
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const namepsace = "mysteryEncounter:lostAtSea";
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let waterPkm: PlayerPokemon;
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let waterPkm: PlayerPokemon;
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let flyingPkm: PlayerPokemon;
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let flyingPkm: PlayerPokemon;
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@ -32,6 +37,7 @@ let flyingPkm: PlayerPokemon;
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export const LostAtSeaEncounter: MysteryEncounter =
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export const LostAtSeaEncounter: MysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.LOST_AT_SEA)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.LOST_AT_SEA)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withSceneWaveRangeRequirement(11, 179)
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.withIntroSpriteConfigs([
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.withIntroSpriteConfigs([
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{
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{
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fileRoot: "pokemon",
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fileRoot: "pokemon",
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@ -44,7 +50,11 @@ export const LostAtSeaEncounter: MysteryEncounter =
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alpha: 0.25,
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alpha: 0.25,
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},
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},
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])
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])
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.withSceneWaveRangeRequirement(11, 179)
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.withIntroDialogue([
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{
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text: `${namepsace}:intro`,
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},
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])
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.withOnInit((scene: BattleScene) => {
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.withOnInit((scene: BattleScene) => {
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const allowedPokemon = scene
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const allowedPokemon = scene
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.getParty()
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.getParty()
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@ -69,46 +79,80 @@ export const LostAtSeaEncounter: MysteryEncounter =
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return true;
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return true;
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})
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})
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/**
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.withTitle(`${namepsace}:title`)
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* Option 1: Use a (non fainted) water pokemon to guide you back.
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.withDescription(`${namepsace}:description`)
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* Receives EXP similar to defeating a Lapras
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.withQuery(`${namepsace}:query`)
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*/
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.withOption(
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.withOption(
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/**
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* Option 1: Use a (non fainted) water pokemon to guide you back.
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* Receives EXP similar to defeating a Lapras
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*/
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new MysteryEncounterOptionBuilder()
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new MysteryEncounterOptionBuilder()
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.withPokemonTypeRequirement(Type.WATER, true, 1)
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.withPokemonTypeRequirement(Type.WATER, true, 1)
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.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
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.withDialogue({
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buttonLabel: `${namepsace}:option:1:label`,
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buttonTooltip: `${namepsace}:option:1:tooltip`,
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selected: [
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{
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text: `${namepsace}:option:1:selected`,
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},
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],
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})
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.withOptionPhase(async (scene: BattleScene) =>
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.withOptionPhase(async (scene: BattleScene) =>
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handleGuidingOption(scene, waterPkm)
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handleGuidingOptionPhase(scene, waterPkm)
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)
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)
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.build()
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.build()
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)
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)
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/**
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* Option 2: Use a (non fainted) flying pokemon to guide you back.
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* Receives EXP similar to defeating a Lapras
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*/
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.withOption(
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.withOption(
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/**
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* Option 2: Use a (non fainted) flying pokemon to guide you back.
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* Receives EXP similar to defeating a Lapras
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*/
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new MysteryEncounterOptionBuilder()
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new MysteryEncounterOptionBuilder()
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.withPokemonTypeRequirement(Type.FLYING, true, 1)
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.withPokemonTypeRequirement(Type.FLYING, true, 1)
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.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
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.withDialogue({
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buttonLabel: `${namepsace}:option:2:label`,
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buttonTooltip: `${namepsace}:option:2:tooltip`,
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selected: [
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{
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text: `${namepsace}:option:2:selected`,
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},
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],
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})
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.withOptionPhase(async (scene: BattleScene) =>
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.withOptionPhase(async (scene: BattleScene) =>
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handleGuidingOption(scene, flyingPkm)
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handleGuidingOptionPhase(scene, flyingPkm)
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)
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)
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.build()
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.build()
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)
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)
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/**
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.withSimpleOption(
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* Option 3: Wander aimlessly. All pokemons lose 30% of their HP (or KO on 0 HP).
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/**
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*/
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* Option 3: Wander aimlessly. All pokemons lose {@linkcode DAMAGE_PERCENTAGE}}% of their HP (or KO on 0 HP).
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.withOptionPhase(async (scene: BattleScene) => {
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*/
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const allowedPokemon = scene
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{
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.getParty()
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buttonLabel: `${namepsace}:option:3:label`,
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.filter((p) => p.isAllowedInBattle());
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buttonTooltip: `${namepsace}:option:3:tooltip`,
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selected: [
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{
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text: `${namepsace}:option:3:selected`,
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},
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],
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},
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async (scene: BattleScene) => {
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const allowedPokemon = scene
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.getParty()
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.filter((p) => p.isAllowedInBattle());
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allowedPokemon.forEach((pkm) => {
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allowedPokemon.forEach((pkm) => {
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const percentage = DAMAGE_PERCENTAGE / 100;
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const percentage = DAMAGE_PERCENTAGE / 100;
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const damage = Math.floor(pkm.getMaxHp() * percentage);
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const damage = Math.floor(pkm.getMaxHp() * percentage);
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return applyDamageToPokemon(pkm, damage);
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return applyDamageToPokemon(pkm, damage);
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});
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});
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leaveEncounterWithoutBattle(scene);
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leaveEncounterWithoutBattle(scene);
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return true;
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return true;
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})
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}
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)
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.build();
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.build();
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/**
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/**
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@ -128,7 +172,10 @@ function findPokemonByType(party: PlayerPokemon[], type: Type) {
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* @param scene Battle scene
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* @param scene Battle scene
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* @param guidePokemon pokemon choosen as a guide
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* @param guidePokemon pokemon choosen as a guide
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*/
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*/
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function handleGuidingOption(scene: BattleScene, guidePokemon: PlayerPokemon) {
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function handleGuidingOptionPhase(
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scene: BattleScene,
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guidePokemon: PlayerPokemon
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) {
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/** Base EXP value for guiding pokemon. Currently Lapras base-value */
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/** Base EXP value for guiding pokemon. Currently Lapras base-value */
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const baseExpValue: number = 187;
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const baseExpValue: number = 187;
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