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Fix no faint bug with certain kinds of damage
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40058539a7
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59155b7c18
@ -106,7 +106,7 @@ export class ConfusedTag extends PseudoStatusTag {
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const atk = pokemon.getBattleStat(Stat.ATK);
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const def = pokemon.getBattleStat(Stat.DEF);
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const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * ((Utils.randInt(15) + 85) / 100));
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pokemon.hp = Math.max(pokemon.hp - damage, 0);
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pokemon.damage(damage);
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pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, 'It hurt itself in its\nconfusion!'));
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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@ -136,7 +136,7 @@ export class SeedTag extends PseudoStatusTag {
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, !pokemon.isPlayer(), CommonAnim.LEECH_SEED));
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const damage = Math.max(Math.floor(pokemon.getMaxHp() / 8), 1);
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pokemon.hp = Math.max(pokemon.hp - damage, 0);
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pokemon.damage(damage);
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
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pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, !pokemon.isPlayer(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by LEECH SEED!'), false, true));
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}
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@ -170,7 +170,7 @@ export class NightmareTag extends PseudoStatusTag {
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CURSE)); // TODO: Update animation type
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const damage = Math.ceil(pokemon.getMaxHp() / 4);
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pokemon.hp = Math.max(pokemon.hp - damage, 0);
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pokemon.damage(damage);
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
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}
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@ -127,8 +127,6 @@ export class GameData {
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entry.caught = true;
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}
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data[Species.SHAYMIN][1][1].caught = true;
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this.dexData = data;
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}
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