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Fixed damage moves are unaffected by the multi lens
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@ -2,7 +2,7 @@ import BattleScene, { STARTER_FORM_OVERRIDE, STARTER_SPECIES_OVERRIDE, bypassLog
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
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import * as Utils from './utils';
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import * as Utils from './utils';
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import { Moves } from "./data/enums/moves";
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import { Moves } from "./data/enums/moves";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr } from "./data/move";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr } from "./data/move";
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import { Mode } from './ui/ui';
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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import { Stat } from "./data/pokemon-stat";
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@ -2321,7 +2321,7 @@ export class MoveEffectPhase extends PokemonPhase {
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const hitCount = new Utils.IntegerHolder(1);
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const hitCount = new Utils.IntegerHolder(1);
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// Assume single target for multi hit
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// Assume single target for multi hit
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applyMoveAttrs(MultiHitAttr, user, this.getTarget(), this.move.getMove(), hitCount);
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applyMoveAttrs(MultiHitAttr, user, this.getTarget(), this.move.getMove(), hitCount);
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if (this.move.getMove() instanceof AttackMove)
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if (this.move.getMove() instanceof AttackMove && !this.move.getMove().getAttrs(FixedDamageAttr).length)
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this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
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this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
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user.turnData.hitsLeft = user.turnData.hitCount = hitCount.value;
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user.turnData.hitsLeft = user.turnData.hitCount = hitCount.value;
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}
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}
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